Pagan: Absent Gods cover
Pagan: Absent Gods screenshot
Genre: Role-playing (RPG)

Pagan: Absent Gods

Official stream - patch 0.6.0. gameplay with the devs and Sasha_JP



We have a full house for this patch day! Damir, Petra, Mateja, Sasha and Mladen will be looking at the freshly deployed 0.6.0. patch on live servers and answering your questions about art, gameplay, lore and more!

Hit ❤️ for a reminder on Twitch!
https://www.twitch.tv/events/0xGtNRYcRjmpg4xQ6A0E1g

DEVLOG #9: Vibrant, timeless, and powerful. How Slavic art inspired the world of Pagan Online



Slavic history has known no shortage of hardship. From the blood and tears, out of pain and suffering, emerged a colorful and majestic art tradition where humor and sadness intertwine.

Today, art directors Ivan and Nikola share how their roots inspired the vision behind Pagan Online.

Check out the full Devlog! 
https://youtu.be/TYBPKB5GuQY

Hotfix: Patch 0.5.4

We're introducing a singular issue hotfix. Servers will be down on 30 July from 13:45 - 15:15 UTC.



Client


Pantheon


  • Fixed bug with error screen and profile wipe


If you were affected by this issue, please reach out to us on Discord so we can restore your progress!

https://discordapp.com/invite/paganonline

DEVLOG #8: We are in the endgame now! And interesting facts about the Mad Heads



It's all about BFP #2 with Tamara and Mirko in this week's Devlog. Find out what 0.6.0. will be made of, plus discover some things you probably didn't know yet about the Mad Heads.

A new mysterious entity joins the land of Rod... are you ready to seek it out?

https://youtu.be/eXXDsegAYt8

Hotfix: Patch 0.5.3

Servers will be down on 26 July from 05:00 - 07:00 UTC.



Another quick hotfix for ya. This time with fixes to items and crafting, the Hero Forge and the battle options, and of course those pesky drop rates.

Inventory



  • Fixed an issue where players could equip items of incompatible rank and type


  • Fixed an issue where fast pick-drop could place artifact in recipe tab 


Crafting



  • Fixed an issue where Materials tab would not show materials correctly while in crafting


  • Fixed an issue where amulet (or ring) could be duplicated, after swapping places in gear, while crafting 


Pantheon



  • Fixed issues with Hero forge and Battle options becoming unresponsive


  • Fixed an issue with friend list not saving new entry to the friend list 


Drops



  • Fixed an issue where drop multipliers sometimes didn’t apply to higher difficulties correctly.

Pagan Online launches August 27!

We’re tremendously excited to announce that Pagan Online officially launches on August 27 2019, along with massive changes in both features and content – so massive that you’ll be forgiven for thinking you’re playing an entirely different game!



The best part is that this is just the beginning for Pagan Online, as the game will continue to develop and grow as an officially released game with regular updates. The game will launch with a price tag of 24.99 € EUR / $29.99 USD, and prices in other regions will also be adjusted according to regional pricing.  

After using Early Access to help us update and revamp a ton of systems and features in the game, we’re adding a lot of new content as well, which includes: 


  • A full story campaign featuring eight total acts, new zones and maps, and two new bosses


  • Click-to-move controls and full controller support – the game is and always will be designed with WASD in mind, but following overwhelmingly popular demand, we’ve extended the control scheme options   


  • Two new playable characters that expand and some more spice to the roster of heroes that players can choose from. A sneak peek: Elden, a quick and nimble dual-wielding ice construct with high attack speed. He is capable of slowing and potentially freezing enemies with each slice. Hector, an agile scrapper who specializes in everything fire. His weapon of choice is the blunderbuss, along with the dirty tricks he favors to set the battleground ablaze


  • Fabled Weapons – some Legendary Weapons can be upgraded to Fabled status by overcoming Pagan Online’s toughest battles


  • Schools of Magic – ultra rare gear sets that boost stats and provide your hero and their skills with awesome new looks


  • Revamped crafting and loot drop systems that makes drops more valuable, diverse, and immediately usable, while recipes become rarer and have a bigger impact  


  • All-new skill trees for every character, letting players build and spec out unique heroes by improving, modifying, and unlocking entirely new abilities 

<*> End-game content that will provide new types of challenges for you to experience while continually evolving your favorite heroes.  


Gamescom 


The launch version of Pagan Online will be exclusively playable an entire week before release at Gamescom in Cologne, Germany. Come along to the Wargaming booth (Booth A031 in Hall 8.1) from August 20-24. Players who come and try out the game at the booth will receive an exclusive in-game pet – Decimator the Dragon. Of course, not everyone can attend Gamescom, so if you log in to the Early Access live version during these dates, you too will receive an exclusive in-game pet: Mighty Mut, the brave raccoon.  

Might & Glory Club 


We are also introducing a new community initiative that we’re super excited about – the Might & Glory Club. This club is for anyone passionate about games and creating content around them – whether you be a streamer, blogger, artist, or anyone who creates content and/or manages a community. We want to offer you the chance to take part in the launch of Pagan Online and even to be mentioned in the game credits! 

Club members will be granted access to the release version of the game and will be able to stream and publish videos and other content a whole week before launch. All members will also receive codes for in-game rewards, including the exclusive in-game pet Decimator the Dragon, that can be given away on their channels. 

The most creative participants will be offered a partnership with Pagan Online. More information will be shared in the weeks to come, so keep your eyes peeled! 

Content creators are encouraged to apply to join the Might & Glory Club today: https://www.pagan-online.com/pages/might-and-glory-club-application-form

DEV STREAM #2: Lore and systems masters

The creative stuff AND the technical stuff - the next dev stream's got it all!



Watch Mateja and Mirko kick ass and take... questions. Grab some snacks because this one's going to be a big one with a big bonus news announcement.

Turn on your reminders now!
https://www.twitch.tv/events/55IJMH2yStqPqeCaB0a6ow

DEVLOG #7: Let us tell you a story... no spoilers!

Ahoy mateys! Have ye played Act VI yet? This week's devlog features the storytellers and masterminds behind the campaign, the narrative designers of Pagan Online. Almost spoilers free!



https://youtu.be/pJKgsXVukzY

Hotfix: Patch 0.5.2

Good evening Pagans. We just finished work on a big hotfix and QoL patch to be deployed Friday, July 19 at 14:30 UTC. Expect 1,5 hours downtime.



This patch brings regular server restarts which will significantly improve performance, and we're looking forward to hear what your experience is as a result. Drop us a comment to let us know! 

Heroes


Anya's Swarm with Vortex modifier no longer causes issues in a boss fight
Anya's Bloodsucker no longer has negative life steal
Fixed a bug where Kingewitch’s Flamestrike crashed the game
Fixed a bug with Kingewitch’s Stomp Quick Recovery modifier

Pantheon


Fixed issues with players unable to click “Battle Now” button, or enter the Hero Forge after “Battle Now” is unresponsive
Assassinations now count for mission block unlock
Hero models no longer linger in Pantheon after going into a battle
Pets no longer have overhead health bars in Pantheon

Arena


Fixed issue with NaN items dropping in Gauntlet mission
Fixed issues with random game crash after finishing a mission
Fixed server disconnect after missions
Fixed server timeout after doing The Gauntlet
Fixed a bug where players get caught between two barriers in battles
Fixed an issue where a cutscene doesn’t end, disallowing the player to continue the campaign
The final boss can no longer attack players while dialogue is active

Inventory


Fixed a bug where players were not able to load a map or Hero Forge with a full stash
Fixed a bug where amulets were being equipped in tome slot, on fast clicking and swapping
Recipes no longer display placeholder materials
Max resists stats are buffed and can no longer go below 0.
Fixed a bug where Immaculate Aegis and Deathcaller yielded Strength and Armor rating, instead of only Astral Shield
Fixed a bug where Morokh’s Dominating Slicer and Fate’s Will had higher base damage than intended

Audio


ACT VI
Audio for Brod’s death animation
BrodTheTidemancer additional audio for BF
Audio for the animation of Perun spawning
Audio for Veles Dialogue in BF
Additional audio for Steering Wheel

Backend


Automatic lobby restart every day at 4 am UTC

Hotfix: patch 0.5.1.

We're introducing a hotfix for the following issues with our BFP #1:



Heroes



Fixed Masha’s attack speed stacking (bug)
Fixed Valeria’s Smoke Bomb issue (bug)
Fixed Blood Ritualist's Bloodsucker audio issue (bug)

Pantheon



Fixed Mission block unlock issue (bug)
Fixed Hunt Quest items issue (bug)

Arena



Fixed Alchemy Cauldron (bug)

UI


Fixed Item hover tooltip (bug)

Options



Fixed Options - Gamepad tab crash (bug)

Audio



Fixed Audio stutter issue (bug)