Official stream - patch 0.6.0. gameplay with the devs and Sasha_JP
We have a full house for this patch day! Damir, Petra, Mateja, Sasha and Mladen will be looking at the freshly deployed 0.6.0. patch on live servers and answering your questions about art, gameplay, lore and more!
Hit ❤️ for a reminder on Twitch!
https://www.twitch.tv/events/0xGtNRYcRjmpg4xQ6A0E1g
DEVLOG #9: Vibrant, timeless, and powerful. How Slavic art inspired the world of Pagan Online
Slavic history has known no shortage of hardship. From the blood and tears, out of pain and suffering, emerged a colorful and majestic art tradition where humor and sadness intertwine.
Today, art directors Ivan and Nikola share how their roots inspired the vision behind Pagan Online.
Check out the full Devlog!
https://youtu.be/TYBPKB5GuQY
Hotfix: Patch 0.5.4
We're introducing a singular issue hotfix. Servers will be down on 30 July from 13:45 - 15:15 UTC.
Client
Pantheon
Fixed bug with error screen and profile wipe
If you were affected by this issue, please reach out to us on Discord so we can restore your progress!
https://discordapp.com/invite/paganonline
DEVLOG #8: We are in the endgame now! And interesting facts about the Mad Heads
It's all about BFP #2 with Tamara and Mirko in this week's Devlog. Find out what 0.6.0. will be made of, plus discover some things you probably didn't know yet about the Mad Heads.
A new mysterious entity joins the land of Rod... are you ready to seek it out?
https://youtu.be/eXXDsegAYt8
Hotfix: Patch 0.5.3
Servers will be down on 26 July from 05:00 - 07:00 UTC.
Another quick hotfix for ya. This time with fixes to items and crafting, the Hero Forge and the battle options, and of course those pesky drop rates.
Inventory
Fixed an issue where players could equip items of incompatible rank and type
Fixed an issue where fast pick-drop could place artifact in recipe tab
Crafting
Fixed an issue where Materials tab would not show materials correctly while in crafting
Fixed an issue where amulet (or ring) could be duplicated, after swapping places in gear, while crafting
Pantheon
Fixed issues with Hero forge and Battle options becoming unresponsive
Fixed an issue with friend list not saving new entry to the friend list
Drops
Fixed an issue where drop multipliers sometimes didn’t apply to higher difficulties correctly.
Pagan Online launches August 27!
We’re tremendously excited to announce that Pagan Online officially launches on August 27 2019, along with massive changes in both features and content – so massive that you’ll be forgiven for thinking you’re playing an entirely different game!
The best part is that this is just the beginning for Pagan Online, as the game will continue to develop and grow as an officially released game with regular updates. The game will launch with a price tag of 24.99 € EUR / $29.99 USD, and prices in other regions will also be adjusted according to regional pricing.
After using Early Access to help us update and revamp a ton of systems and features in the game, we’re adding a lot of new content as well, which includes:
A full story campaign featuring eight total acts, new zones and maps, and two new bosses
Click-to-move controls and full controller support – the game is and always will be designed with WASD in mind, but following overwhelmingly popular demand, we’ve extended the control scheme options
Two new playable characters that expand and some more spice to the roster of heroes that players can choose from. A sneak peek: Elden, a quick and nimble dual-wielding ice construct with high attack speed. He is capable of slowing and potentially freezing enemies with each slice. Hector, an agile scrapper who specializes in everything fire. His weapon of choice is the blunderbuss, along with the dirty tricks he favors to set the battleground ablaze
Fabled Weapons – some Legendary Weapons can be upgraded to Fabled status by overcoming Pagan Online’s toughest battles
Schools of Magic – ultra rare gear sets that boost stats and provide your hero and their skills with awesome new looks
Revamped crafting and loot drop systems that makes drops more valuable, diverse, and immediately usable, while recipes become rarer and have a bigger impact
All-new skill trees for every character, letting players build and spec out unique heroes by improving, modifying, and unlocking entirely new abilities
<*> End-game content that will provide new types of challenges for you to experience while continually evolving your favorite heroes.
Gamescom
The launch version of Pagan Online will be exclusively playable an entire week before release at Gamescom in Cologne, Germany. Come along to the Wargaming booth (Booth A031 in Hall 8.1) from August 20-24. Players who come and try out the game at the booth will receive an exclusive in-game pet – Decimator the Dragon. Of course, not everyone can attend Gamescom, so if you log in to the Early Access live version during these dates, you too will receive an exclusive in-game pet: Mighty Mut, the brave raccoon.
Might & Glory Club
We are also introducing a new community initiative that we’re super excited about – the Might & Glory Club. This club is for anyone passionate about games and creating content around them – whether you be a streamer, blogger, artist, or anyone who creates content and/or manages a community. We want to offer you the chance to take part in the launch of Pagan Online and even to be mentioned in the game credits!
Club members will be granted access to the release version of the game and will be able to stream and publish videos and other content a whole week before launch. All members will also receive codes for in-game rewards, including the exclusive in-game pet Decimator the Dragon, that can be given away on their channels.
The most creative participants will be offered a partnership with Pagan Online. More information will be shared in the weeks to come, so keep your eyes peeled!
Content creators are encouraged to apply to join the Might & Glory Club today: https://www.pagan-online.com/pages/might-and-glory-club-application-form
DEV STREAM #2: Lore and systems masters
The creative stuff AND the technical stuff - the next dev stream's got it all!
Watch Mateja and Mirko kick ass and take... questions. Grab some snacks because this one's going to be a big one with a big bonus news announcement.
Turn on your reminders now! https://www.twitch.tv/events/55IJMH2yStqPqeCaB0a6ow
DEVLOG #7: Let us tell you a story... no spoilers!
Ahoy mateys! Have ye played Act VI yet? This week's devlog features the storytellers and masterminds behind the campaign, the narrative designers of Pagan Online. Almost spoilers free!
https://youtu.be/pJKgsXVukzY
Hotfix: Patch 0.5.2
Good evening Pagans. We just finished work on a big hotfix and QoL patch to be deployed Friday, July 19 at 14:30 UTC. Expect 1,5 hours downtime.
This patch brings regular server restarts which will significantly improve performance, and we're looking forward to hear what your experience is as a result. Drop us a comment to let us know!
Heroes
Anya's Swarm with Vortex modifier no longer causes issues in a boss fight
Anya's Bloodsucker no longer has negative life steal
Fixed a bug where Kingewitch’s Flamestrike crashed the game
Fixed a bug with Kingewitch’s Stomp Quick Recovery modifier
Pantheon
Fixed issues with players unable to click “Battle Now” button, or enter the Hero Forge after “Battle Now” is unresponsive
Assassinations now count for mission block unlock
Hero models no longer linger in Pantheon after going into a battle
Pets no longer have overhead health bars in Pantheon
Arena
Fixed issue with NaN items dropping in Gauntlet mission
Fixed issues with random game crash after finishing a mission
Fixed server disconnect after missions
Fixed server timeout after doing The Gauntlet
Fixed a bug where players get caught between two barriers in battles
Fixed an issue where a cutscene doesn’t end, disallowing the player to continue the campaign
The final boss can no longer attack players while dialogue is active
Inventory
Fixed a bug where players were not able to load a map or Hero Forge with a full stash
Fixed a bug where amulets were being equipped in tome slot, on fast clicking and swapping
Recipes no longer display placeholder materials
Max resists stats are buffed and can no longer go below 0.
Fixed a bug where Immaculate Aegis and Deathcaller yielded Strength and Armor rating, instead of only Astral Shield
Fixed a bug where Morokh’s Dominating Slicer and Fate’s Will had higher base damage than intended
Audio
ACT VI Audio for Brod’s death animation
BrodTheTidemancer additional audio for BF
Audio for the animation of Perun spawning
Audio for Veles Dialogue in BF
Additional audio for Steering Wheel
Backend
Automatic lobby restart every day at 4 am UTC
Hotfix: patch 0.5.1.
We're introducing a hotfix for the following issues with our BFP #1: