Paint Warfare cover
Paint Warfare screenshot
Genre: Shooter, Indie

Paint Warfare

3 NEW GUNS, ABILITY SYSTEM OVERHAUL & MAJOR IMPROVEMENTS TO HUNGER GAMES (1.19)

(1.) NEW WEAPONS + WEAPONS REBALANCING


PRESSURE WASHER


Intruducing the pressure washer! This modified pressure washer shoots paint and deals constant tick damage as long as your crosshair is on your enemy. It's a lot of fun to use and fairly powerful once you get the hang of it.

AKIMBO PISTOLS



This one's been really well requested... it shoots in bursts of 2 and deals very heavy and accurate damage (but is a bit slow)

STICKY MINE LAUNCHER



A few updates back when I was adding the teleporter, I was playing around with the idea of a mine launcher. I really liked the idea, so this update I'm introducing the mine gun!

  • It's fully automatic
  • 6 mine barrel
  • Mines stick to walls or other players
  • Explode after 1s
  • Excellent in tight spaces


AK IMPROVEMENTS




  • I've added a sight to the AK (increases accuracy)


GAS GUN REWORK




The current version of the gas gun wasn't true to my original vision for the gun, or to how you guys probably expected it to work.
It only did damage in a straight line and was really inaccurate. So to make it feel more like 'gas', I've made some improvements.

  • It now damages over an area (sort of like a shotgun)
  • I've buffed the damages over distance, though it still will do most damage when you're close to the enemy


WEAPON REBALANCING



  • It felt like you died too fast, so I've rebalanced all the weapons so you effectively have ~ 2x more health
  • I also noticed that you'd get shot a lot from behind (which isn't fun), so I made some improvements to make it clearer when you get hurt (see: Polish and bug fix below)



(2.) RANKING CHANGES



  • You'll now rank up faster, added 3 more ranks


(3.) GAMEPLAY IMPROVEMTS


ABILITY OVERHAUL


As many of you pointed out, having only one ability equipped at once was king of limiting, so I've reworked the ability system this update.



  • Theres now two ability classes: passive and active
  • Active abilities are those that recharge on kills, such as the dash, turret or invisibility, and passive abilities are ones that are always charged, like the jetpack, grapple hook, speed boots etc.
  • You'll now be able to equip both at once, which should allow for more combinations and even better movement


MOVEMENT IMPROVEMENTS



  • Jumping felt too 'airy', so I made some improvements to jumping and the fall speed
  • You can fall to the ground faster by holding your slide key (ctrl)



(4.) HUNGER GAMES REWORK


Thank you for your feedback on the hunger games mode last update! I've made some improvements to the mode in line with your ideas.




  • The game is now more of an elimination, when you die, you'll now be able to spectate other players until there's only one player left and the game restarts



Above: the new spectator mode

I've also made the following fixes:

  • Improved the gun picking up in Hunger Games
  • Fixed the hunger games spawn cam
  • Fixed out-of-map bugs on the Island map


Hunger Games will also have the new guns added in this update!

Polish and bug fix



  • The Health bar now flashes red to make it clear when you're getting hit
  • Changed the colour of the damage direction indicator to red
  • Fixed a bug that caused the poison gun sound to play continuously non-stop for other players
  • Fixed armoury weapons order to match their unlock order in ranks
  • New banana gun shoot SFX
  • Removed capture the cow mode
  • Added icons for the base location in Capture the Flag
  • Fixed a bug that caused you to be placed in a separate lobby from everyone else if you were max rank

HUNGER GAMES, ARMOURY IMPROVEMENTS & NEW MAP

Hello again!

Here's this week's mega content update :)

(1.) HUNGER GAMES + TROPICAL ISLAND MAP







I've added a new hunger games mode!

Here's how it works

  • Everyone starts with a spoon
  • You can open chests to get other guns
  • There are no abilities or modifiers
  • If you die you just respawn, and there's no time limit. I did this because I don't think it'd be fun waiting for everyone else to die, and because people die really fast in this game. I'm open to suggestions though if you'd like some kind of 'elimination' kind of gameplay!


(2.) ARMOURY IMPROVEMENTS


In the armoury, unique gun modifiers are now displayed as an icon beneath the weapon description

(3.) NO PLAYERS IMPROVEMENTS


From now on, when there are no other players in a map, explosive bots will spawn while you wait for more players to join.

(4.) BUG FIXES



  • Fixed the same map being listed multiple times in the custom games menu
  • The text on the ability UI now reflects the keybinding you have for that ability
  • Fixed some other out-of-bounds glitches
  • The ability randomiser powerup should no longer clip into the ground

COW MODIFIER, ASSISTS AND POLISH (1.17)

Hello again! I'm working on making the game more friendly for beginners, so the past few updates have been centred around polish and incremental improvements.

Here's the key features new in this update:

(1.) COW MODIFIER


I've brought back the capture the cow minigame... this time to FFA!



Here's how it works:

  • One player starts with the cow
  • When holding the cow, you heal 15 HP every 2 seconds, making you a TANK
  • If the player holding the cow is killed, it is transferred to the killer immediately, and they now hold the cow


Sounds pretty stupid, but it's fun to play

(2.) KILL ASSISTS


It could get frustrating having your kill stolen by others and you wouldn't get anything for it. Now if you damaged another player, and they were then later killed by another player, you will get an assist (your crosshair will turn blue) and you will get 5 points.




  • Assists also display in the Profile and ingame leaderboard now


(3.) CAPTURE THE FLAG IMPROVEMENTS





  • If the enemy dies with your flag, you can now touch the dropped flag to return it to your base


(4.) POLISH AND EXPLOIT FIXES



  • Right clicking now explodes the orange instantly
  • Fixed a bug with power-ups not working
  • Got 6 people from our discord community to narrate the tutorial to their language!
  • Fixed dashing out of the map, and beneath the floor
  • When you rank up, the "Armoury" button now goes to the weapon you just unlocked
  • Fixed map player counters in the map select
  • Improved the menu tutorial
  • Fixed a bug with the invisibility timer UI not showing
  • Fixed issues with the map vote
  • Fixed bug with team colors in Teams/ CTF
  • Fixed translations being clipped off in foreign languages
  • Improved the shop

POWER-UPS, MATCH TIMERS, NEW CHALLENGES & EXPLOIT FIX (1.16)

Hello again! I'm working on making the game more friendly for beginners, so the past few updates have been centred around polish and incremental improvements.

Here's the key features new in this update:

(1.) MAP VOTES // GAME TIMERS



Match timers have now been reintroduced in FFA. This will solve two problems:

  • The only map with players always being dunes, and maps like Spoon Factory or Anubis being empty
  • Most people will now play in the same match, but we'll be able to cycle through different maps


[I](Above), the new 'recommended map' UI in the map selector, which shows you the map with the most players

(2.) POWERUPS



On death, players now have a 25% change of dropping a random power-up. This should encourage people to move around the map more! Power-ups include:

  • Ability recharge
  • Weapon fire rate & reload boost
  • Heal
  • Ability randomiser


(3.) NEW CHALLENGES



  • Added 6 new daily challenges for y'all. Enjoy!


(4.) TRANSLATIONS



  • I've been playing around with Google Translate and GPT4, all text in the game COMPLETELY translated to other languages
    <*>If you'd be willing to be the narrator the tutorial in your language (~3-4 minutes of lines), DM me on discord and I can gift you coins and DLCs for free as a thank you!


(5.) DASH CHANGES // EXPLOIT FIX


Over the past month, I've heard your reports of out-of-map/ inside object glitches with the dash. This along with being killed by the 'World' is now fixed.

I've also made some improvements to the dash

  • Dashing is now more consistent— you no longer dash further in the air than you do on the ground
  • You dash a bit slower, but further now; this is in response to people asking it to be nerfed


I haven't seen many people using the Grapple, honestly, I'd recommend using it if you're reading this

(6.) NEW KILL SFX // UI



I've heard your feedback on the SFX, and I've put together some killer new sounds for killstreaks.

Also, the UI for kill streaks now goes up to 10 (X) and the sound goes up to 15.

BUG FIX



  • If I listed the number of bugs I fixed, this report would realistically be twice as long, here are the 2 main things
  • Your weapon skins are now synced in third person for others to see
  • Fixed a spinning bug when plugging in a controller.

BUG FIX, HEALTH REBALANCE AND POLISH (1.15)

Hey!

It's still peak exam time for me, but I thought I'd come out with a pretty big bugfix update for y'all.

Health Rebalance


It felt like you die too fast from automatic guns so I've made some balance changes:

  • Health increased 100 —> 150
  • Spoon damage nerfed (3-4 hits now) 200 dmg —> 50 dmg


Snipers and railguns are still one shot.

Report System


I don't understand why some people cheat, it literally makes the game less fun for you by removing skill.

There's now a ban and report system. Bans are irreversible. Falsely reporting players will get you banned also.


Bug fixes



    <*>Fixed Capture the Flag
  • Fixed a crazy shotgun and ACR bug that caused the sound to play rapidly
  • Added tracers to the minigun
  • Ingame playtime tracking fixed
  • Bush, tree and dodge skins are now fixed in teams (didn't display colours previously)
  • Fixed bugs with the coop minigame
    <*>The gun you're up to in gun game now persists between rounds
  • Round length increased (45s —> 120s)
  • Fixed a bug that caused the leaderboard to reload each time you respawned
  • Added a preview of your gun + skin + hat in the menu :)
  • More clear damage FX
  • Added more translations. Daily challenges are now translated.
  • Fixed a bug that turned maps black
    <*>Fixed stickers
  • Improved the tutorial & translated
  • Fixed a bug with equipping gun skins in the armoury
  • More armoury QoL improvements
  • Fixed a bug where you could shoot with invincibility
  • Network fixes

ARMOURY, GUN GAME & MINIGAMES UPDATE (1.14 - Part 1)

This is the first of a two part update— in the second part I'll be adding weapon inspect animations and some more game modes (potentially)

Weapon Skins


I've heard your feedback and a lot of you seemed to want the ability to customise your guns!




My friend Juan and I have been putting together 9 new gun skins over the past week. There's:

  • Galaxy Set (AK, Kingfisher)
  • Futuristic Set (Kingfisher, Frenzy, Sniper)
  • Scrolling Rainbow Set (Kingfisher, AK, Frenzy, Sniper)


Of course, the slate carbon fibre gun wrap skins still also work

  • AK
  • ACR
  • Launcher
  • Frenzy
  • Banana gun
  • Sniper




It's now possible to toggle skins with a new UI in the armoury

3 New minigames


Added 3 new minigames to all free-for-all maps!


Gun game


Each kill = new gun

Start off with a frenzy, and work your way up to a poison gun and the no longer unlockable Snowball Machine Gun!


Infinite abilities



All your abilities are infinite in this game mode. This means infinite heals, jetpack, dashes, etc.



Coop


Work to eliminate explosive bots that spawn around the map! The more players in a lobby, the more bots are spawned. Great for XP as well :)

Other



  • Various fixes and improvements

Paint Warfare Hotfix (1.13.1)

Fixes



  • Fixed a bug that caused the fire sound to keep playing if you sprinted
  • Lag optimisation
  • Fixed the jetpack
  • Improved the glider SFX

HANG GLIDERS and Content MEGA UPDATE (1.13)

This update's focus was to add as much new content as possible, improve translations and polish up the game.

Enjoy!


Gas Gun (Rank 13)





Everything is legal in Paint Warfare.

This is why I've introduced the gas gun.

  • Deals tick damage
  • Damage decreases with distance from the enemy
  • Generous amount of ammo


Overall its a very powerful weapon,— but it's only good at close range and requires a lot of tracking to keep your crosshair over your enemy.

Armoury Improvements


I've cleaned up the armoury and improved the usability of hats and costumes.




  • Buying hats has been moved to the shop
  • Select hats by dragging the hat options at the bottom
  • Added 3 new hats


FREE Daily Coins: New Shop UI




  • You now get 10 coins daily on top of daily challenges
  • You can now purchase a 3-hour XP boost with coins. This stacks with the supporter boost and the 2x XP game mode


Glider



Added a new ability: the glider


  • If you've ever played Minecraft it feels fairly similar to that
  • Double press space to fly
  • You can climb slowly by looking up
  • Point the glider down to pick up speed


Translations


Improved all translations. The game is now fully translated to

  • Polish
  • Russian
  • Spanish
  • French
  • Dutch
  • German


Bug Fixes



  • Fixed the out-of-bounds glitch
  • Fixed a bug with costumes
  • Network and performance improvements

Paint Warfare GUNS & GAMEPLAY UPDATE (1.12)

Hello again!

This update I wanted to focus on adding some new unique weapons & polishing up the gameplay. There are a number of fixes and changes in this update so it's worth reading through :)


New Weapons



TELEPORTER




Introducing the teleporter!

Fire a cosmic orb with left-click, and right-click at any time to teleport to it. This gun should open up some awesome new gameplay opportunities, especially in terms of movement and strategy.

Unlocks at rank 11.

BURST




Sturdy and reliable; knock out enemies with Paint Warfare's first burst weapon!

Pre-unlocked for everyone.

RAILGUN CHANGES



  • Increased the fire rate of the railgun to be faster than the sniper
  • Increased the knockback of the railgun (this can be a good thing)
  • Added a slight charge delay before firing the railgun to make it more challenging to use


Overall, if you have it unlocked, I've differentiated the rail gun more from the sniper, and it'll now give you an advantage over the sniper provided you are able to master it.


Butter Smooth Connection


I've done a lot of optimisation to the net code, so the game uses ~60% less bandwidth now.

What this means is



  • Lower ping
  • Less lag, disconnects and stuttering



QoL and Polish



  • Gun type is now displayed in the killfeed
  • DOUBLE YOUR FPS: On macs or high-resolution monitors with this new resolution option
  • Added some more names to the credits


Bug fixes



  • Fixed an exploit where you could switch to your secondary in spoon only
  • Improved the syncing of gunshot sounds (like the minigun)
  • Removed floor is lava from all FFA maps; it will now only be available in team deathmatch
  • New SFX for lava
  • Above lava respawn points during the floor is lava game mode
  • Fixed team spawns in Factory
  • Fixed player counters in the menu

Development Update: FIXED Paint Warfare Connection Issues (1.11.5)

Hello everyone.

Thanks for reporting connection bugs with yesterday's patch, these should all be fixed now.

Connection Fixes



  • Fixed players stuttering and freezing
  • Fixed a bug that caused the game to lose connection to the server, where shooting would not work
  • Various other improvements


Note

  • There will now be a slight delay when eliminating enemies, this is normal while I'm reworking the prediction system


Other Improvements



  • The buttons in the map select will now click
  • Visual improvements to the rank-up screen
  • Tutorial level improvements



Thank you for your patience!
Head to our discord server if you have any suggestions or questions. Enjoy the update!