Yo! I'm still working on marketing this week, but I've put together a small regular patch to fix some bugs.
Bug fix
Fixed a bug that caused disconnection issues when leaving a map
Fixed other connection issues
Fixed a bug that caused the cape to remain visible while using the invisibility ability
Polish
Respawn cam is now synced to your position when you died
Improvements to the profile menu
Balance
Increased ability price (100 —> 150)
Enemy players now have an outline, changed the colours to make them more visible
Decreased the probability of floor is lava and beach balls game modes
Paint Warfare 1.11.2 Bugfix & DOUBLE XP Event
Polish
Made movement smoother
Added a new kill bonus in CTF if you get a kill while holding the flag
If you own a cape it will now be previewed on the costumes in the armoury
More audio feedback and SFX
Bug fix
Fixed bugs with capes
Fixed a point-scoring bug in CTF
Fixed the copy room code button in custom games
Fixed the replay button at the end of CTF and Teams games
Fixed connection issues on the Koto map
Fixed issues with the player counts in the map selector
Fixed the join button displaying player counts for the wrong map
Fixed an armoury bug preventing costumes from being swapped
Locked CTF until rank 4
Fixed a bug where the menu would be unusable after a bug
Balance
In CTF, abilities such as the Dash, Invisibility and Turret will now recharge on capturing the flag
For the next week, XP on CTF will be doubled
1.11.1 Hotfix
Fixed flags in CTF
PAINT WARFARE FLAG CAPTURE AND EGYPT MAP (1.11)
Welcome back!
It's been a while since I've brought you guys some new gamemodes, so I'm proud to introduce Capture the Flag! —— Along with a new map designed explicitly around it
There won't be an update next week as I'll be directing my efforts to marketing Paint Warfare.
Capture the Flag
Race against your opponent to capture as many flags from the enemy into your base in 15 minutes!
Honestly, I prefer this game mode over the traditional FFA, so I'm incredibly hyped to announce it in this new update.
Anubis Map
Face off among the gods in this gorgeous new Egyptian-inspired map! With heaps of cover and multiple routes to the other flag, this map is perfect for the new game mode.
New Tutorial
The old tutorial missed a lot of key tips for improving with the movement, so I've been working with a new Japanese voice actor to revamp the existing tutorial. This change probably won't affect a lot of the existing players, but if you'd like to redo the new tutorial, type /tutorial while in game.
Other
UI improvements
Squashed some bugs
Banned some cheaters
Removed XP in custom games
Feedback is welcome!
Paint Warfare Hotfix 1.10.1
Fixed a bug that caused the turret to fire extremely fast
Speed boost sounds are now synced over the network
I'm pleased to affirm that the development of this game is still in overdrive. Let me know in the discord if you have any feedback/ suggestions!
NEW MAP — Koto
I'll let these new screenshots speak for themselves...
Explore Paint Warfare's biggest and most vertical map yet, which truly challenges your knowledge of the movement.
Developer Note: Hyperspeed Boosts
With extremely fast movement at Paint Warfare's core, I've added these super speed boosts around every map to speed up gameplay.
In our closed testing so far, these have been insanely fun and I'm so excited to introduce them to you guys :)
Banana's Winter Challenge (Battle Pass 1)
We want to grow Paint Warfare.
For that we need money & for the game to be profitable.
I will use these funds:
For advertising to grow our player base
To be able to work full-time & hire people for the project
I've introduced a new winter battle pass, complete with 13 rewards.
2 full COSTUMES
Paint Warfare's first CAPE
Some absolutely awesome hats
600 coins
10+ hours & $20 worth of bonus content
Enjoy!
Custom Game Improvements
I know a lot of you love to play with your friends, so I've made some improvements to (private) custom games.
Added match timer option
Added spoon only mode option
Added sniper only override option
Added double HP option
You can now have bots in private lobbies
Private lobbies will no longer give you XP
Shortened room code length
NEW ABILITY — Invisibility
Added a requested 2s invisibility ability!
Polish and Game Improvements
Added back spoon only mode to FFA
Added 'floor is lave' to FFA
Increased map height. Changed map border on most maps (hemisphere —> cylinder)
Better Armoury UI & improvements
Merged the US & EU servers into just 'us-east' for the time being. This will increase player counts, and most of you guys seem to be somewhere near that vicinity.
Fixed flickering in Dragon Valley
Fixed a rank bug in the profile
Fixed an issue with hats part of the Supporter Pack & Dino DLCs
PAINT WARFARE BUGFIX & POLISH (1.9.2 Notes)
Turret Balancing
Decreased turret fire rate (2 —> 1)
Lowered damage (10 —> 7)
Capped the maximum number of turrets per player to 2
Sniper Balancing
The full accuracy noscope feature on the sniper felt like something that distinguished the sniper from snipers in other games.
I've buffed the accuracy of the sniper when its unscoped.
Other
Removed the match timer on all FFA maps
Lowered fog on blizzard
PAINT WARFARE BUGFIX (1.9.1 Notes)
Hello!
Thank you everyone for reporting the bugs in yesterday's release. I put together a quick patch today covering all of the bugs you guys encountered.
Fixed the match timer displaying absurdly high amounts. All maps now have 15-minute games
Fixed an issue where first place would be placed second in FFA games
Turrets
I've thoroughly retested the turrets. Fixed 3 major issues
Fixed turret targeting (it was targeting the furthest player instead of the closest)
Fixed turret accidentally hitting/ damaging its owner
Fixed a turret kill giving all other players in the lobby points
Other
The sniper scope should now work correctly on Apple Silicon based macs
Fixed graphics quality continuously resetting
Fixed minor bugs in the armoury
Fixed 'V' accidentally toggling voice chat
Hard capped the number of bots per map at 1 (there were previously more in Factory). For full transparency, these are used when there are huge dips in players (night time) in both the EU and US regions to make the game more fun.
Thank you everyone for your patience and support. Report more bugs if you find them!
See you next week :)
PAINT WARFARE FRIENDS & GAMEMODES UPDATE (1.9)
Hello!
From this point on, I'm making weekly mega updates. Let me know in the discord if you have any feedback/ suggestions!
Paint Warfare With Friends!
The top-voted feature this week was for more systems to play with friends.
Since introducing MMR-based matchmaking, I unintentionally made it difficult to play with your friends. You can now directly join your friend's games
Esc —> Get Lobby Code
Copy the code & send it over to your friend
They can paste it in here ^ :)
Added private lobbies
Huge Gamemode Improvements
I've made some huge improvements to both Teams & FFA
FFA
Added match timers
Added a game-end leaderboard & a score bonus multiplier based on the final standings
Teams
Added match timers
Huge polish & QoL improvements to the mode
Added a game-end leaderboard and win/lose
Turret Ability
I made a new ability that makes you rethink the way you play.
With this ability, you can place up to 3 paintball turrets at once, but you have to get a kill before placing each one.
The turrets can be destroyed by enemies with one shot. All of your turrets are destroyed if you die.
I'm excited to see how this will open up new gameplay opportunities with people hiding turrets in funny places, dropping turrets from the sky, or taking control of entire sectors of the map in Team Deathmatch.