[v1.3.1] New enemy Type, new Map Type, more game options and challenges
New Features & Improvements
Added support for "Elusive" enemies, their Armor goes to 50% if they are blocked in battle.
Campfire> Ability to disband Followers
Campfire> Display hand size
Map/Exploration> Show outline of unexplored sections
Scenario> New Map Shape 'Corridor Tight'
Scenario> Ability to change the Day/Night of each round type by clicking on it
Scenario> New Achievements for all-day and all-night scenario completion (Holy War, Epic Conquest, Last Bastion)
Scenario> Show conquered citadels level at end screen (win/lose)
Home> Added Codex to Game Options
Home> Game option to keep saves when crusade ends instead of delete
Home> Game option to spread the cards more comfortably instead of tight
Pause> Reorganized the menu
Better readability of icons for Arcane Language & Arcane Mastery
Cards/Blessings/Followers panel now show next/previous items while paging (to remind players they are there)
Default Card Effects (MOV/LEAD/ATK/BLK) tooltip is now computed dynamically (will account for active conversion effects)
Gameplay Fixes
Fixed Round ending one turn early in some cases (resting/recovery)
Fixed Scenario ending one turn early in some cases (resting/recovery)
Fixed Cards still capturing clicks when on Blessing/Followers panels
Fixed notification showing on crusade failed screen
Citadel> moved enemies hidden by HUD
Map> map loading faster
Content Fixes
Removed conversion effects battle constraints so they can be played during Exploration
Arcane Well> nerfed to Once a Round instead of Once a turn
Arcane Language> Allow usage in Exploration for Attack/Block conversions
Arcane Mastery> Allow usage in Exploration for Attack/Block conversions
Imbued Strength> Should increase default card attack to 3 instead of 2
Imbued Strength> Should not activate the card, can be played to buff an already activated card
Imbued Strength> Now able to work on spells and artifacts
Forced March> Should give +1 not +2 to every card move
Forced March> Move conversion should only apply to other cards not itself (rewrote the text)
Corruptor> Attack conversion should only apply to other followers not itself
Decaying Smite> Removed before battle constraint
Boreal Brute> Clarified text that it should apply to all attacks for one enemy
From v1.3.0 -> v1.3.1: - Fixed Round ending one turn early in some cases (resting/recovery) - Show Hint on all rewards screens
[v1.3.0] New Enemy Type, new Map Type and more Game Options
New Features & Improvements
Added support for "Elusive" enemies, their Armor goes to 50% if they are blocked in battle.
Campfire> Ability to disband Followers
Campfire> Display hand size
Map/Exploration> Show outline of unexplored sections
Scenario> New Map Shape 'Corridor Tight'
Scenario> Ability to change the Day/Night of each round type by clicking on it
Scenario> New Achievements for all-day and all-night scenario completion (Holy War, Epic Conquest, Last Bastion)
Scenario> Show conquered citadels level at end screen (win/lose)
Home> Added Codex to Game Options
Home> Game option to keep saves when crusade ends instead of delete
Home> Game option to spread the cards more comfortably instead of tight
Pause> Reorganized the menu
Better readability of icons for Arcane Language & Arcane Mastery
Cards/Blessings/Followers panel now show next/previous items while paging (to remind players they are there)
Default Card Effects (MOV/LEAD/ATK/BLK) tooltip is now computed dynamically (will account for active conversion effects)
Gameplay Fixes
Fixed scenario ending one turn early in some cases
Fixed Cards still capturing clicks when on Blessing/Followers panels
Fixed notification showing on crusade failed screen
Citadel> moved enemies hidden by HUD
Map> map loading faster
Content Fixes
Removed conversion effects battle constraints so they can be played during Exploration
Arcane Well> nerfed to Once a Round instead of Once a turn
Arcane Language> Allow usage in Exploration for Attack/Block conversions
Arcane Mastery> Allow usage in Exploration for Attack/Block conversions
Imbued Strength> Should increase default card attack to 3 instead of 2
Imbued Strength> Should not activate the card, can be played to buff an already activated card
Imbued Strength> Now able to work on spells and artifacts
Forced March> Should give +1 not +2 to every card move
Forced March> Move conversion should only apply to other cards not itself (rewrote the text)
Corruptor> Attack conversion should only apply to other followers not itself
Decaying Smite> Removed before battle constraint
Boreal Brute> Clarified text that it should apply to all attacks for one enemy
[v1.2.0] New Paladin, new Maps, more campaign options & widescreen support
New Paladin, new maps, more campaign options, widescreen support, option for harder citadel difficulty, more UI improvements and a bunch of fixes.
New Features & Improvements
New Paladin: Belphegor (with unique set of skills and personal Vengeance Oath)
Enabled Widescreen support & dynamic scaling in Graphics Options
Crusade config: added option to select skills when levelling up (instead of draw 2 pick 1)
Crusade config: added option to change Followers Market pool
Crusade config: configurable citadel difficulty (multi-levels) up to 11+11+11 for each scenario (go over 11 to create a new entry or 0 to remove it)
Epic Conquest: added 2 more map options (conical and circular)
Delayed enforcing Followers slots when leveling-up until after all rewards are claimed
"Restart Turn" checkpoint is now when turn starts (Campfire#StartOfTurn -> Campfire#StartOfTurn)
Beefed-up Armor of some Ancient enemies (and other smaller ones)
Map: Show terrain movement cost on hex tiles themselves (can still hover if want day/night details)
Map: Show enemies on the location window when at Campfire
Map: Show explorable tiles in Pause/Map & Campfire/Map
Interactions: Enable leadership points to go negative to allow for reputation negative impact
Ability to Drag & Drop Blocks on multi-attacks enemies (will assign to the first unblocked attack)
Ability icons (below Hand) shown grayed-out if activated or unusable
Sort enemies by challenge rating / difficulty in Location window and Battle portraits
All convert attack effects now convert Follower Attacks too (when applicable)
Added end of turn confirmation during interactions (+reminder to use healing/crystal generating effects)
Ambient Mana Panel shows the available mana even when no longer usable
Updated Exhausted Blessings visuals
Show Immunities in Attack & Range windows
More tweaks to Tutorial texts & content
Fixes
Don't pay assault cost when activating followers in After Battle
Rest/Recovery should trigger sleep if end of round is announced
Scoundrel & Champions: adjusted how reputation influences leadership cost
Shadow Puppets: should not allow discard of Wounds
Deacon: Fixed Attack Info
Sylvanism: added support Level 4 Followers
Scare Tactics: made Block conversion optional
Sylvain Guard: give resistance in BeforeBattle to avoid ordering issue when triggered in Block phase
Fixed occasional crashes
[v1.1.1] Restart Turn, Custom Rules and many fixes
New Features & Improvements
Ability to restart the turn (undoes everything since beginning of the turn)
Better distinction between Mana types (crystal/essence/ambient)
Location interaction info now shows Enemies final stats (accounting for buffs and fortifications)
Show Blessings and Followers as icons below cards panel (bottom right)
Show Wounded + Exhausted Followers on Pause & Campfire screens
Added Special Location Market cards to Campfire & Pause Screen
Rebalanced XP for a bunch of low-XP enemies
Added ability to File a feedback from Home and Pause menus
Added custom rules in Game Option to clear Movement and Leadership points on Battle Start
Invert reputation discount display to prevent confusion (+2/-2)
Minor cards and other texts updates
Added explanation about 'Pause' (Esc) screen in Tutorials
Minor tweaks to tutorials
Removed backquote shortcut for market which was redundant with '4'
Fixes
Fixed Prowess + Arcane Language combo should not improve attacks generated by Prowess spawner
Fixed computation & display of hand size bonus for conquered citadels and kraks
Fixed Arcane Mimicry + Crystal siege combo not generating mana until commit/end of turn
Fixed double application of passive unit skill effects after commit (ex: Holy Slayer Ring)
Fixed Holy Slayer Ring should also double follower attacks
Fixed Restoring battle should not draw new summoned enemies
Fixed Double counting of wounds during some effect payment
Fixed Restarting a Battle loses the Benediction state/mana
Fixed buttons that would emit sound even when muted
Fixed occasional errors with Steam Achievements
Fixed Cards like "Use Move as Attack" clearing its own state
Fixed Benediction UI state not always refreshed when changing benediction
Fixed occasional crash in Pause screen
Fixed tooltips remaining open on Tutorial and Map screen
[v1.0.0] Game Released
After 1.5 years of development the game is finally ready for release.
A big thank you to everyone that contributed and special thanks to the 100+ playtesters that helped make this game possible!
To celebrate the launch, I've created a Bundle that basically gives you access to my previous game Mighty Dungeons for free (or close to it) if you buy Paladin's Oath
Additional changes from the playtest version: New Features & Improvements
[Mac] App binary is now notarized
[Linux] Added support for "Maximized Full Screen" option
Don't zoom on monsters in 'Before Battle' phase (nothing to show)
Clarified Benediction Day 6 cannot use if end of round is called
Better indication of exhausted followers
Battle Tutorial minor string changes and simplified intros
Added Lore/Backstory bits for each Follower
Added Button to reset battle (left side of the phases bar)
Ability to see Tooltips on Map Screen
Hotkeys to open Market: backquote (opens market) or 4,5,6 to open market at a specific tab
Hotkeys to move the map with WASD
Followers resting icon more transparent (so text behind can be read better)
Made Followers and Blessings disabled actions more readable
Game Option to invert Map Zoom direction
Added Hotkeys for Cards (1) / Blessings (2) / Followers (3) & Market (0) on Exploration and Battle screens
Added hint to reward screen to use Pause to see all your cards and abilities
Followers resting icon more transparent to see their stats better
Minor tutorial text tweaks
Fixes
Fixed missing Block result in Battle tale (successful + avoided)
Fixed wounded units cannot be deactivated when wounded
Fixed UI freeze in campfire when pause menu and benedictions are open
Fixed incorrect tooltips in game options
Ensure follower skills & blessings cannot be activated if they are deactivated
Terror of the Tyrant should be activatable as long as the follower is not exhausted
Fixed camera not reset after Show Map
Fixed loading crash (co-routine pool thread-safe)
Fixed inverted WAST in map navigation
Fixed Arcane power should be able to use black during the day
Fixed influence discount/premium when purchasing champions/scoundrels
Fixed UI issues in Graphic options
[Linux] Fixed Steam cloud sync
Fixed missing raycaster in Location interaction windows
Fixed Steam integration was not working on MacOS
Fixed inverted reputation cost when recruiting Scoundrels and Champions
Revamped notification system to prevent screen freeze
Fixed Attack Conversion effects should work against Arcane Immunity
Cold Mastery should count Chaos element as 2 attributes not 1.
Fixed Scenarios completed before end of turn should now complete at Campfire instead.
Fixed Wounds/Knocked-Out Description
Fixed Allowed Ambient Mana deactivation should deactivate associated cards
Fixed Arcane Source not able to pick Black during the Day
[v0.15.0] Simplified card activation and slew of patches
First of all big thanks to the 300+ playtesters for all that amazing feedback and suggestions! The game is getting better every day, inching closer to release in great part thanks to your efforts!
New Features & Improvements
Ability to auto-activate effects without activation menu for simple cards/blessings/followers (can be disabled in Game Options if it causes problems)
Benedictions use yellow color for Day and blue for Night and grayscale for inactive
Added new arena background for Tomb and Hallowed site
Improved logging (will help with debugging playtests)
Tutorial Improvements
Fixes
Fixed healed wounded follower cannot be activated (before or after battle)
Fixed Teleport not working past rampaging enemies (and other edge cases)
Fixed Missing tooltip for Ambient Mana
Fixed invalid reason provided when follower cannot be activated
Fixed Eminence Champion text vs effects mismatch
Fixed overlapping tooltips during exploration by allowing them to go out of bounds
A lot more art was finalized since the last update too, now all game art is complete and ready to go :)
Paladin's Oath Update - New Map and Tutorial (v0.12.0)
The game Sound Track is now available on Steam (for free), check-out the Steam page to download.
New Features & Improvements
NEW tutorial "Battle Preparation"
Replaced all Tiles and Location Icons with final design
Cards Hand now shows remaining deck size
Improved Crusade Creation Flow
Improved Mana selection window
Added Ambient Mana message when no available die (more obvious now)
Improved Healing interaction window UI
Show Round boons at campfire
Added Scenario Name to Load screen
More sound effects
Minor visual effects to call attention to certain UI elements
Fixes
Wait until End of Turn before completing a scenario (except for tutorials)
Fixed slow camera movement on the map
Fixed occasional crash when starting a new crusade