Paladin's Oath cover
Paladin's Oath screenshot
Genre: Strategy

Paladin's Oath

[v1.4.2] Patch enabling Full Screen Windowed mode

Small patch.

Features & Improvements



  • Graphics Settings> Enable "Full Screen Windowed" option
  • Home> Removed tutorial prompt (for some reason could end up always showing up)

Fixes



  • Options> Prevent blank options menu on double click
  • Fixed occasional crashes when hiding tooltips

[v1.4.1] Benediction activation reminder

Small patch with some improvements and minor fixes

New Features & Improvements



  • Campfire> Reminder to activate once-a-turn and once-a-round benedictions (+ associated game options)
  • Crusade> moved characters custom cards first

Fixes



  • Options> Fixed tooltips in game options

Content Fixes



  • Acrobatics> fixed card text

[v1.4.0] New Scenario and Key Rebindings

Features & Improvements




  • New Scenario: "Rise of the Ancients" (+ associated Steam Achievements)
  • Options> ability to switch from Drag to Click-Move-Click
  • Options> ability to rebind all shortcuts to keyboard or mouse buttons
  • Options> ability to auto-select single mana without showing UI whenever possible
  • Shortcut to open the map from anywhere (default 'M')
  • Shortcut to close last active menu (default 'X')
  • Campfire> Show final round reminder
  • Campfire> EndOfTurn confirmation dialog is now closeable/cancellable
  • Benediction> Hide irrelevant benedictions outside of Campfire


Fixes




  • Graphic Settings> More options to apply the graphics settings
  • Codex> fixed stacking of codex menu if pressing the shortcut repeatedly


Content Fixes




  • Elusive Armor> fix odd behavior when normal armor was debuffed
  • Frost Saturation> clarified requires successful block

[v1.3.1] New enemy Type, new Map Type, more game options and challenges

New Features & Improvements




  • Added support for "Elusive" enemies, their Armor goes to 50% if they are blocked in battle.
  • Campfire> Ability to disband Followers
  • Campfire> Display hand size
  • Map/Exploration> Show outline of unexplored sections
  • Scenario> New Map Shape 'Corridor Tight'
  • Scenario> Ability to change the Day/Night of each round type by clicking on it
  • Scenario> New Achievements for all-day and all-night scenario completion (Holy War, Epic Conquest, Last Bastion)
  • Scenario> Show conquered citadels level at end screen (win/lose)
  • Home> Added Codex to Game Options
  • Home> Game option to keep saves when crusade ends instead of delete
  • Home> Game option to spread the cards more comfortably instead of tight
  • Pause> Reorganized the menu
  • Better readability of icons for Arcane Language & Arcane Mastery
  • Cards/Blessings/Followers panel now show next/previous items while paging (to remind players they are there)
  • Default Card Effects (MOV/LEAD/ATK/BLK) tooltip is now computed dynamically (will account for active conversion effects)


Gameplay Fixes




  • Fixed Round ending one turn early in some cases (resting/recovery)
  • Fixed Scenario ending one turn early in some cases (resting/recovery)
  • Fixed Cards still capturing clicks when on Blessing/Followers panels
  • Fixed notification showing on crusade failed screen
  • Citadel> moved enemies hidden by HUD
  • Map> map loading faster


Content Fixes




  • Removed conversion effects battle constraints so they can be played during Exploration
  • Arcane Well> nerfed to Once a Round instead of Once a turn
  • Arcane Language> Allow usage in Exploration for Attack/Block conversions
  • Arcane Mastery> Allow usage in Exploration for Attack/Block conversions
  • Imbued Strength> Should increase default card attack to 3 instead of 2
  • Imbued Strength> Should not activate the card, can be played to buff an already activated card
  • Imbued Strength> Now able to work on spells and artifacts
  • Forced March> Should give +1 not +2 to every card move
  • Forced March> Move conversion should only apply to other cards not itself (rewrote the text)
  • Corruptor> Attack conversion should only apply to other followers not itself
  • Decaying Smite> Removed before battle constraint
  • Boreal Brute> Clarified text that it should apply to all attacks for one enemy


From v1.3.0 -> v1.3.1:
- Fixed Round ending one turn early in some cases (resting/recovery)
- Show Hint on all rewards screens

[v1.3.0] New Enemy Type, new Map Type and more Game Options

New Features & Improvements




  • Added support for "Elusive" enemies, their Armor goes to 50% if they are blocked in battle.
  • Campfire> Ability to disband Followers
  • Campfire> Display hand size
  • Map/Exploration> Show outline of unexplored sections
  • Scenario> New Map Shape 'Corridor Tight'
  • Scenario> Ability to change the Day/Night of each round type by clicking on it
  • Scenario> New Achievements for all-day and all-night scenario completion (Holy War, Epic Conquest, Last Bastion)
  • Scenario> Show conquered citadels level at end screen (win/lose)
  • Home> Added Codex to Game Options
  • Home> Game option to keep saves when crusade ends instead of delete
  • Home> Game option to spread the cards more comfortably instead of tight
  • Pause> Reorganized the menu
  • Better readability of icons for Arcane Language & Arcane Mastery
  • Cards/Blessings/Followers panel now show next/previous items while paging (to remind players they are there)
  • Default Card Effects (MOV/LEAD/ATK/BLK) tooltip is now computed dynamically (will account for active conversion effects)


Gameplay Fixes




  • Fixed scenario ending one turn early in some cases
  • Fixed Cards still capturing clicks when on Blessing/Followers panels
  • Fixed notification showing on crusade failed screen
  • Citadel> moved enemies hidden by HUD
  • Map> map loading faster


Content Fixes




  • Removed conversion effects battle constraints so they can be played during Exploration
  • Arcane Well> nerfed to Once a Round instead of Once a turn
  • Arcane Language> Allow usage in Exploration for Attack/Block conversions
  • Arcane Mastery> Allow usage in Exploration for Attack/Block conversions
  • Imbued Strength> Should increase default card attack to 3 instead of 2
  • Imbued Strength> Should not activate the card, can be played to buff an already activated card
  • Imbued Strength> Now able to work on spells and artifacts
  • Forced March> Should give +1 not +2 to every card move
  • Forced March> Move conversion should only apply to other cards not itself (rewrote the text)
  • Corruptor> Attack conversion should only apply to other followers not itself
  • Decaying Smite> Removed before battle constraint
  • Boreal Brute> Clarified text that it should apply to all attacks for one enemy

[v1.2.0] New Paladin, new Maps, more campaign options & widescreen support

New Paladin, new maps, more campaign options, widescreen support, option for harder citadel difficulty, more UI improvements and a bunch of fixes.




New Features & Improvements



  • New Paladin: Belphegor (with unique set of skills and personal Vengeance Oath)
  • Enabled Widescreen support & dynamic scaling in Graphics Options
  • Crusade config: added option to select skills when levelling up (instead of draw 2 pick 1)
  • Crusade config: added option to change Followers Market pool
  • Crusade config: configurable citadel difficulty (multi-levels) up to 11+11+11 for each scenario (go over 11 to create a new entry or 0 to remove it)
  • Epic Conquest: added 2 more map options (conical and circular)
  • Delayed enforcing Followers slots when leveling-up until after all rewards are claimed
  • "Restart Turn" checkpoint is now when turn starts (Campfire#StartOfTurn -> Campfire#StartOfTurn)
  • Beefed-up Armor of some Ancient enemies (and other smaller ones)
  • Map: Show terrain movement cost on hex tiles themselves (can still hover if want day/night details)
  • Map: Show enemies on the location window when at Campfire
  • Map: Show explorable tiles in Pause/Map & Campfire/Map
  • Interactions: Enable leadership points to go negative to allow for reputation negative impact
  • Ability to Drag & Drop Blocks on multi-attacks enemies (will assign to the first unblocked attack)
  • Ability icons (below Hand) shown grayed-out if activated or unusable
  • Sort enemies by challenge rating / difficulty in Location window and Battle portraits
  • All convert attack effects now convert Follower Attacks too (when applicable)
  • Added end of turn confirmation during interactions (+reminder to use healing/crystal generating effects)
  • Ambient Mana Panel shows the available mana even when no longer usable
  • Updated Exhausted Blessings visuals
  • Show Immunities in Attack & Range windows
  • More tweaks to Tutorial texts & content


Fixes



  • Don't pay assault cost when activating followers in After Battle
  • Rest/Recovery should trigger sleep if end of round is announced
  • Scoundrel & Champions: adjusted how reputation influences leadership cost
  • Shadow Puppets: should not allow discard of Wounds
  • Deacon: Fixed Attack Info
  • Sylvanism: added support Level 4 Followers
  • Scare Tactics: made Block conversion optional
  • Sylvain Guard: give resistance in BeforeBattle to avoid ordering issue when triggered in Block phase
  • Fixed occasional crashes

[v1.1.1] Restart Turn, Custom Rules and many fixes

New Features & Improvements



  • Ability to restart the turn (undoes everything since beginning of the turn)
  • Better distinction between Mana types (crystal/essence/ambient)
  • Location interaction info now shows Enemies final stats (accounting for buffs and fortifications)
  • Show Blessings and Followers as icons below cards panel (bottom right)
  • Show Wounded + Exhausted Followers on Pause & Campfire screens
  • Added Special Location Market cards to Campfire & Pause Screen
  • Rebalanced XP for a bunch of low-XP enemies
  • Added ability to File a feedback from Home and Pause menus
  • Added custom rules in Game Option to clear Movement and Leadership points on Battle Start
  • Invert reputation discount display to prevent confusion (+2/-2)
  • Minor cards and other texts updates
  • Added explanation about 'Pause' (Esc) screen in Tutorials
  • Minor tweaks to tutorials
  • Removed backquote shortcut for market which was redundant with '4'


Fixes



  • Fixed Prowess + Arcane Language combo should not improve attacks generated by Prowess spawner
  • Fixed computation & display of hand size bonus for conquered citadels and kraks
  • Fixed Arcane Mimicry + Crystal siege combo not generating mana until commit/end of turn
  • Fixed double application of passive unit skill effects after commit (ex: Holy Slayer Ring)
  • Fixed Holy Slayer Ring should also double follower attacks
  • Fixed Restoring battle should not draw new summoned enemies
  • Fixed Double counting of wounds during some effect payment
  • Fixed Restarting a Battle loses the Benediction state/mana
  • Fixed buttons that would emit sound even when muted
  • Fixed occasional errors with Steam Achievements
  • Fixed Cards like "Use Move as Attack" clearing its own state
  • Fixed Benediction UI state not always refreshed when changing benediction
  • Fixed occasional crash in Pause screen
  • Fixed tooltips remaining open on Tutorial and Map screen

[v1.0.0] Game Released

After 1.5 years of development the game is finally ready for release.

A big thank you to everyone that contributed and special thanks to the 100+ playtesters that helped make this game possible!

To celebrate the launch, I've created a Bundle that basically gives you access to my previous game Mighty Dungeons for free (or close to it) if you buy Paladin's Oath

Additional changes from the playtest version:
New Features & Improvements


  • [Mac] App binary is now notarized
  • [Linux] Added support for "Maximized Full Screen" option
  • Don't zoom on monsters in 'Before Battle' phase (nothing to show)
  • Clarified Benediction Day 6 cannot use if end of round is called
  • Better indication of exhausted followers
  • Battle Tutorial minor string changes and simplified intros
  • Added Lore/Backstory bits for each Follower
  • Added Button to reset battle (left side of the phases bar)
  • Ability to see Tooltips on Map Screen
  • Hotkeys to open Market: backquote (opens market) or 4,5,6 to open market at a specific tab
  • Hotkeys to move the map with WASD
  • Followers resting icon more transparent (so text behind can be read better)
  • Made Followers and Blessings disabled actions more readable
  • Game Option to invert Map Zoom direction
  • Added Hotkeys for Cards (1) / Blessings (2) / Followers (3) & Market (0) on Exploration and Battle screens
  • Added hint to reward screen to use Pause to see all your cards and abilities
  • Added Arcane Immunity to codex
  • Updated card slot conversion effect icons (more distinguishable)
  • Followers resting icon more transparent to see their stats better
  • Minor tutorial text tweaks


Fixes


  • Fixed missing Block result in Battle tale (successful + avoided)
  • Fixed wounded units cannot be deactivated when wounded
  • Fixed UI freeze in campfire when pause menu and benedictions are open
  • Fixed incorrect tooltips in game options
  • Ensure follower skills & blessings cannot be activated if they are deactivated
  • Terror of the Tyrant should be activatable as long as the follower is not exhausted
  • Fixed camera not reset after Show Map
  • Fixed loading crash (co-routine pool thread-safe)
  • Fixed inverted WAST in map navigation
  • Fixed Arcane power should be able to use black during the day
  • Fixed influence discount/premium when purchasing champions/scoundrels
  • Fixed UI issues in Graphic options
  • [Linux] Fixed Steam cloud sync
  • Fixed missing raycaster in Location interaction windows
  • Fixed Steam integration was not working on MacOS
  • Fixed inverted reputation cost when recruiting Scoundrels and Champions
  • Revamped notification system to prevent screen freeze
  • Fixed Attack Conversion effects should work against Arcane Immunity
  • Cold Mastery should count Chaos element as 2 attributes not 1.
  • Fixed Scenarios completed before end of turn should now complete at Campfire instead.
  • Fixed Wounds/Knocked-Out Description
  • Fixed Allowed Ambient Mana deactivation should deactivate associated cards
  • Fixed Arcane Source not able to pick Black during the Day

[v0.15.0] Simplified card activation and slew of patches

First of all big thanks to the 300+ playtesters for all that amazing feedback and suggestions! The game is getting better every day, inching closer to release in great part thanks to your efforts!

New Features & Improvements


  • Ability to auto-activate effects without activation menu for simple cards/blessings/followers (can be disabled in Game Options if it causes problems)
  • Benedictions use yellow color for Day and blue for Night and grayscale for inactive
  • Added new arena background for Tomb and Hallowed site
  • Improved logging (will help with debugging playtests)
  • Tutorial Improvements


Fixes


  • Fixed healed wounded follower cannot be activated (before or after battle)
  • Fixed Teleport not working past rampaging enemies (and other edge cases)
  • Fixed Missing tooltip for Ambient Mana
  • Fixed invalid reason provided when follower cannot be activated
  • Fixed Eminence Champion text vs effects mismatch
  • Fixed overlapping tooltips during exploration by allowing them to go out of bounds


A lot more art was finalized since the last update too, now all game art is complete and ready to go :)





Paladin's Oath Update - New Map and Tutorial (v0.12.0)

The game Sound Track is now available on Steam (for free), check-out the Steam page to download.

New Features & Improvements




  • NEW tutorial "Battle Preparation"
  • Replaced all Tiles and Location Icons with final design
  • Cards Hand now shows remaining deck size
  • Improved Crusade Creation Flow
  • Improved Mana selection window
  • Added Ambient Mana message when no available die (more obvious now)
  • Improved Healing interaction window UI
  • Show Round boons at campfire
  • Added Scenario Name to Load screen
  • More sound effects
  • Minor visual effects to call attention to certain UI elements


Fixes




  • Wait until End of Turn before completing a scenario (except for tutorials)
  • Fixed slow camera movement on the map
  • Fixed occasional crash when starting a new crusade
  • Fixed crash when closing game window
  • Fixed overlapping rendering of map tiles