Limit FPS to 30 Hz when menus are shown to reduce power usage
Reduced difficulty of early levels
Re-added language selection settings menu on non-console platforms
Cleaned up player death animations
Improved player movement
Dragon turning animation cleanup
Fixed Skulls so they no longer get stuck when turning
Improved block interactions
Added scrolling to leaderboards
Fixed leaderboard platform logos
Updated cut-scenes to remove un-translated titles and convert to 1080p 16:9 resolution
Keys no longer fly through blocks going to/from door
Added pebbles/dirt when bumping/breaking blocks by jumping
Fixed an issue with movie playback being too dark
Level complete in-game menu completely re-worked, including a small leaderboard
Upgraded Unreal Engine to 5.5.4
Tutorials now cause game to pause when overlapping player
Removed second key from level 7-4
Added tone mapping and color grading to post-processing
Improved dragon fire attack and player death
Official 1.5 pdate
Paladin's Passage 1.5 update is now available - New level music and backgrounds - Improved input, performance and visibility - Collectables are now stars - No more timers or chapters - Easy and hard difficulty levels - Updated tutorials - 7.1 surround sound - MUCH, MUCH more!
Paladin's Passage 1.5
Paladin's Passage 1.5 update is now available - New level music and backgrounds - Improved input, performance and visibility - Collectables are now stars - No more timers or chapters - Easy and hard difficulty levels - Updated tutorials - 7.1 surround sound - MUCH, MUCH more!
Update 1.5 coming soon!
We are nearly ready to drop the 1.5 update on Steam and other platforms and wanted to update our community before this happens due to the major changes coming in this update.
First, the in-game level editor and Steam Workshop integration have been removed in 1.5. This is primarily because this feature could not be ported to other platforms and as we merged features we added in the 1.3 and 1.4 updates, which were not ported to Steam, we made the decision to eliminate this unused and hard-to-maintain feature.
Second, we will no longer be supporting Steam Input. As an Unreal Engine game, we have moved to a fully-customizable input scheme based on the built-in Enhanced Input plugin from the engine. This means input customization for keyboard and controllers is now fully in-game.
There are many more changes coming in 1.5, so stay tuned! In the meantime, here's a sneak peek:
Minor update 1.2.7
Fixed issues in Chapter 7 levels 14 and 18. Updated particle effects to match upcoming console release.
Major update 1.2.1 of Paladin's Passage available NOW!
Updated to Unreal Engine 5.3.2
Switched to UE 5.3.2 orthographic camera with Lumen lighting to give more 2.5D appearance
Switched leaderboards to use PlayFab so all platforms are on the same system
Updated to FSR 3.0.4 for AMD GPUs, Steam Deck and Apple Silicon Macs
Updated to DLSS 3.5.10 for NVIDIA GPUs with full hardware ray-tracing support
Added some minor aesthetic changes to menus and levels
Major cleanup of the Steam Workshop
Return to menu from in-game goes back to the same chapter and level just played
Improved 2-D camera display widths for some oddball resolutions
Fixed Steam Deck cloud sync path to match cross-platform requirements
Dozens of other bug fixes, tweaks and performance enhancements
Major update 1.1.1 of Paladin's Passage launched with 20 new bonus levels!
Major update 1.1.1 of Paladin's Passage is now available for all Steam platforms with the following changes: - Added 20 new bonus levels in a 7th chapter. - Added localization for French, Spanish, German, Portuguese, Italian, Simplified Chinese, Korean and Japanese. - Streamlined and simplified UI and strings to better support localization. - Added new fonts for CJK languages. - Leaderboards for each level can now be viewed from the level's UI menu. - Overall game leaderboards are now shown directly on information page. - Additional updates to spawned skulls to ensure they correctly register events to stop falling. - Updated spark ball logic to correctly fly off when blocks they are circling is/are removed. - Fixed some problems with total game statistics. - Cleaned up achievements and related stats. - Tweaked a few levels to address visibility, difficulty and completeness issues. - Fixed a bug with some duplicate level GUIDs. - Added trail to player interaction/swing. - Chapters now listed by name instead of number. - Added more variations for level backgrounds, weather and music. - Fixed a bug with background fog not always rendering. - Editor grid is now correctly hidden when exiting editor. - Improved OS language detection on first start-up. - Level completed page now correctly shows stars required for next locked level (not just next level). - Tweaked default graphics settings for improved quality and performance on first launch.
Update notes for v 1.0.2 of Paladin's Passage
The 1.0.2 release of Paladin's Passage is now available for all platforms, fixing the following issues: - Switched Steam Deck and Apple Silicon GPU builds to use Temporal AA Upsampling for better performance. Unfortunately, FSR 2 doesn't work on Steam Deck with UE 5.2. - When closing the Steam Overlay with Escape/Back button, in-game menus no longer close. - Spawned skull enemies no longer intermittently get stuck. - Removed mouse settings from UI. - Fixed issues with Community involvement and Popularity achievements not working. - Cleaned up some extra items in level editor palette. - Disabled erroneous achievement for unlocking chapter 1. - Updated scoring for collecting fairies (or fairy).
Paladin's Passage: Secrets of the Forgotten Realm is Out Now
First, enjoy the Launch Trailer and let it guide your hammer to victory!
Where to get support
Should you find yourself in trouble because of a bug or an issue, head over to our official official support page. There you can report bugs and find answers to the most common questions and known issues.
You can report bugs directly using one of the "Get started" buttons for either a bug report or a feature request. This would help us a lot because we get the feedback immediately and also see where in the game the bug occurred.
There are a few known issues in release 1.0.1 of Paladin's Passage, many of which are listed on our bug reporting page. If you run into a different problem, please report it here, too.
Playtest 4 is live supporting all platforms
We are still looking for your feedback on level design, difficulty, graphics, performance and overall gameplay. This 4th playtest release features support for SteamDeck (fully native) and MacOS with Windows support available, too, of course.
This release fixes or updates 47 issues from Playtest 3. First and foremost, we've migrated to Unreal Engine 5.2.1 and have full support for DLSS 3 and FSR 2.2 now! We've put a lot of work into the level designs, graphics and special effects AND made some tweaks to the player movement to make it feel a little more responsive when moving, jumping and falling. The themes for Chapters 1-3 are fully implemented with unique enemies, backgrounds, blocks, weather and FX in each.
There is a known issue with MacOS: if you are on a newer M1 or M2 (Apple Silicon) Mac, you'll need to run with [Rosetta enabled.](https://support.apple.com/en-us/HT211861) We are shipping a Universal MacOs build with this playtest, but due to a bug in the communication between Valve's SteamWorks APIs and Epic's Unreal Engine OnlineSubsystemSteam APIs which causes an immediate crash, only the Intel x64 version works correctly Hopefully this gets sorted out between now and our go-live next month.
As usual, if you have any problems or feedback, you can reach us on Discord, drop a comment on the community page or even shoot us an email.