Added string formatting using string.Format("{0} test {1}", "AAA", "BBB") for increased localization flexibility.
Modding:
Moved the definition of technologies and items that should be unlocked at the start of the game to a separate default_unlocks.json file. This simplifies modification of starting conditions and allows easy addition of new elements in the future.
Paleon 1.4.0, Modding, Patreon
Patreon
Dear Paleon players!
I have an important announcement to share with you. I recently started a Patreon page and it's opening up new opportunities for our community. Why Patreon?
Development support: Your support will help me devote more time and resources to Paleon development.
Tutorials: Thanks to your support, I plan to create a series of lessons on developing colony simulators.
It's important to note that support through Patreon is completely voluntary. Paleon will remain available to everyone, and your support will only help us grow faster and create more content for the community. If you are interested in this opportunity, you can find my Patreon page at: https://www.patreon.com/paleodev
Modding
Before I tell you about the update, I want to share one more important information about Paleon. From the very beginning of development, the game was created with easy modification in mind. Already now you can independently add new buildings, plants and objects, as well as customize some game parameters. All data is stored in a convenient JSON format, which greatly simplifies the modding process.
I continue to work hard to make modding even easier and more accessible. In the future, we plan to implement support for mods through the Steam Workshop, which will open up new horizons for the creativity of our community.
If you have ideas for mods and need help implementing them, feel free to contact us on the Discord channel. We are always ready to support your creative endeavors and provide the necessary opportunities to bring your ideas to life.
Discord channel of the game: https://discord.gg/Y4hy5DtmDM
Update 1.4.0
Updates/Changes:
Each deposit now has 3 stages, each stage has its own sprite
To unlock the "Copper Smelting" technology, you now need to unlock the "Pottery" technology
Fixes:
The game crashes when trying to scroll the list through the Scroll bar
The game crashes when you click on the button to open the save game folder
Localization:
Updated French translation
Paleon is now available on Linux!
I'm excited to announce that Paleon is now available to play on Linux!
Paleon Reinvented
The Return of Paleon: A New Chapter!
Hey everyone! I know, I've been gone for a while, but I haven't been idle. I have some great news: for the past two months, I've been working on a new game engine for Paleon! "Why?" you ask. I'll explain everything.
Paleon Legacy
Paleon's journey began in early 2019 (already 5 years!). Initially, it was my hobby project, a way to hone my programming and game design skills. Through this game, I learned to code in C#, understood how to write code effectively and what not to do. However, over time, Paleon accumulated problems that needed refactoring. A massive amount of interconnected code made things difficult: a single change could disrupt vital parts of the game. This led to fewer and fewer updates. The idea of creating a new engine was lingering for a long time, but I was afraid of the workload. But I finally decided to "reinvent" Paleon.
Paleon Reinvented
As I mentioned, I've been working on the new engine for two months and have made great progress. I learned from all the mistakes of the past and laid the groundwork for easy expansion and long-term support for the game. But that's not all! My goal is not just to simplify development, but also to add a ton of new features:
A huge number of cosmetic changes and animations.
Support for Linux and MacOS.
Revamped animal husbandry mechanics (say hello to donkeys and cats!) and farming.
A revised trading system.
Settlers will now gain experience for their actions, affecting the overall settlement level and allowing them to unlock new technologies.
Sound and music.
A redesigned tech tree.
Achievements.
Tutorials.
The ability to resize the UI.
And much more!
When Will The New Version of Paleon Be Ready?
There's still a lot of work to do, but I plan to create the bare minimum needed for you to start testing the game. So you won't have to wait too long to experience it!
Paleon 1.3.1 Hotfix
Bugfix:
Fixed a soft lock when crafting an iron smithy required iron, which can only be produced in an iron smithy. Now the iron ingot can be crafted in the copper smithy.
Paleon 1.3.0
Features:
New construction: "Noria": Used to lift water from wells, for further supply to irrigation canals.
New item: "Iron Bloom": Now, instead of iron ingots, the bloomery furnace produces iron blooms, which need to be reforged into iron ingots at the forge.
Dogs can now be assigned to settlers: The assigned dog will always follow the settler and assist them in hunting.
Added background music: Currently, there are 2 compositions.
Updates/Changes:
Clothing no longer has a shelf life: It only deteriorates when worn by settlers.
Fixes:
Items no longer get stuck in walls: They are moved to the nearest passable tile.
Paleon 1.2.0
Features: - New food "Pea soup" - New resource "Sheaf of Barley" - New resource "Bunch of Peas" - New building "Thresher" * Allows you to get barley seeds and hay from a sheaf of barley * Allows you to get pea seeds and hay from a bunch of peas - New building "Threshing floor" (analogous to a "Thresher", but only animals can work in it)
Changes/Updates: - Planting plants no longer requires seeds - Pea sprite update - Reduced cheese crafting time from 300 to 50 - Crafting flatbreads and raisin buns now requires a pot of water - To open the "Grain Processing" technology, you now need the "Pottery" technology - Changed barley growth rate from 12.5% to 10% per day - Change in pea growth rate from 8.33% to 12.5% per day - Now the UI with a general list of resources opens to the "I" button
Paleon 1.1.0
Features:
A window with the total number of resources, in which you can choose which resources to display in the general list
Ground tiles become overgrown with grass after a while
Updates/Changes:
French localization updated
Bridges can now be built in deep water
Hive descriptions now display the reason for stopping work
Bugfixes:
Sometimes buildings occupied an incorrect number of tiles
Paleon 1.0.2 Hotfix
Fixed game crash when building a mine
Paleon 1.0.1
Display icons instead of numbers in the labor priority setting menu