With a heavy heart I had to make the decision to release the game after three years of its development. It was a tough decision, since I did not have enough funds to bring the project to its final form. However, I believe that this is only the very beginning of our journey, and there is hope that the future will give us more opportunities to improve and expand the game.
Due to limited resources, some content had to be temporarily removed in order to release the game. But I would like to assure you that this is not the end. My plan is to not only bring back this content, but to make it even better, more detailed than ever.
In addition, I made another important decision. The Paleon game engine was written using Monogame, which is quite old and has a large number of shortcomings. It significantly slows down the game development process and prevents me from achieving a high-quality game. Thus, I have decided to transfer the game to the more modern and famous game engine Godot. This will allow me to implement many improvements and speed up development several times.
Nevertheless, this does not mean that I will stop updating or fixing bugs in the current version of the game; I plan to do this while simultaneously transferring the game to Godot.
I would like to thank you for your eternal support and faith in the project. Without you, none of this would have been possible. We are moving forward, and I am confident that the future of our game will be bright and exciting. Thank you for staying with us, and rest assured, the best is yet to come.
Sincerely yours, Rick Technolithic.
Features:
Unfired pot - Crafted in the crafter - Used to craft a ceramic pot
Fish Trap: - Crafted from baskets - Has a number of uses - Can catch wood or stone with some chance - Progress bar is now displayed
Updates/Changes:
Adding tooltips for time acceleration buttons
Reducing the size of the bloomery from 3x2 to 2x2
A tool is mandatory for fishing
Splitting the Farming job type into Harvesting and Planting
Notification when a nomad joins a settlement
Updated and animated knowledge table sprite
You need 3 wood to produce 2 coal
Coal is now directly needed to produce metals
Dried hide is now required to craft leather
Increased the spawning radius of a “Mine“
Reducing the amount of experience needed to unlock the time machine
Adding a tooltip for the button to collect product from animals
Notifications about the need for tools to perform hunting and fishing activities
2 hay drops from one barley at once
Removals:
Removal of buildings and items of all "Medieval" and "Industrial" age technologies. Will be brought back in the future, after detailed development
Fixes:
Plant settings were not being copied
Settlers did not stop working or drop tools (associated with that type of work) when the type of work was banned.
Settlers continued to chop trees even when the "Chop" job type was banned.
Localization fixes
Paleon pre-Alpha 1.19.1
Features:
Torch
Gas lamp
Gas retort - used to produce gas from coal
If there is no lighting at night, settlers will be subject to the “Low light” effect, which reduces the settlers’ movement speed by 10%
Changes/Updates:
To craft a clay oven you need 4 clay instead of 2
The crafting time for a ceramic pot and a brick has been increased from 50 to 75
Replacing a primitive school with a table of knowledge
Bugfixes:
Forges do not emit light when working
Paleon pre-Alpha 1.19.0
Features:
Sewing machine
Spinning frame
Loom (Industrial Age)
Mudbrick floor
Mudbrick wall
Updates/Changes:
The efficiency of windmills depends on the wind speed
Clothes have an expiration date
Ability to build bridges over irrigation canals
Irrigation canals dry up if the source is blocked
Water in irrigation channels can only move up to 20 tiles from the source
Sort game saves by creation date
Displaying the date of the last save next to the save folder
Bugfixes:
Some buildings could be built on an unfinished bridge
When minimizing the game, the camera moved to the upper left corner
Paleon pre-Alpha 1.18.2
Bugfix: - Fixed a crash when trying to build a large building on the edge of the map
German localization
Thanks for Melanie Müller!
French localization update
French localization update
Thanks for Jessy Bernier and CdriX (Cédric Gauché)!
Paleon pre-Alpha 1.18.1
Features: - Added warning notifications (when products expire, when a settler dies, when a settler is poisoned) - Effect system:
When winter comes, creatures get the "Winter cold" effect (-150 heat per day)
If settlers have warm clothes, the effect "Warm clothes" is applied (+100 heat per day)
Now all huts apply the "Cozy Hut" effect to settlers
- Poisoning:
Now settlers can get poisoned with some chance when eating raw food
When a settler is poisoned, the effect "Food poisoning" is applied (Decreases movement speed, May cause nausea)
- Medicine:
New type of work "Medicine"
New building "Herbalist's Table"
New building category "Medicine"
New item "Cure for food poisoning" (Used to treat food poisoning)
- Added a new parameter "Productivity" for tamed animals, responsible for the speed of production of products (wool, milk) - Animal productivity is affected by: pen cleanliness, satiety
Updates/Changes: - Now UI of creatures is constantly updated (previously you had to re-enter the UI to update the data) - Removing honey from the ration, now used as an ingredient for crafting "Cure for food poisoning" - New stone path sprite - Animal starvation rate increased from 40 to 80
Removal: - Stone hut
Bugfixes: - Animals do not wake up after filling up energy
Paleon pre-Alpha 1.18.0
Features: - New items: Wool, Wool yarn, Wool cloth - Displaying the building's area of effect during construction and selection - Ability to pre-set food rations for new settlers - New buildings: Brick house, Pit head winding gear - During a lightning strike, the map briefly lights up as if it were daytime - Lightning is displayed at a random point after being struck
Updates/Changes: - Crafting a bow now requires dry skin instead of yarn - Combining technologies "Spinning" and "Weaving" - The "Wooden Gate" building has been moved to the "Defense" technology - Updated fiber cloth sprite - Wool cloth is now needed to craft warm knitted clothes - Wool yarn can be crafted from wool in a drop spindle and a spinning wheel - Wool cloth is crafted from wool yarn in a loom - Shearing sheep now yields wool