Haystack (Increases the shelf life of hay, has a capacity of 300 items)
Windlass (A hand-powered winding device for hauling ore up from mine)
New building category "Mining"
- Selected settlers can now be disbanded using the "Disband" order
Updates/Changes: - Resources from heaps of stones and wood fall out immediately - Paleolithic technologies now cost 50 knowledge points instead of 100 - Mesolithic technologies now cost 175 shackles instead of 250 - Increased durability of spears - Increased the value of warm clothing made from skins from 4 to 6 - Hay now has an expiration date - Moving technology "Mine" to the Mesolithic
Removal: - Removed "Menhir"
Fixes: - After the death of the creature, its UI was not closed
Paleon pre-Alpha 1.17.3b [Hotfix]
Crash fixes
Paleon pre-Alpha 1.17.3a [Hotfix]
Fixes: - Dogs bred too fast
Paleon pre-Alpha 1.17.3
Animals:
Wolves can now be tamed using raw fish.
Each domesticated animal now has its own name.
Tamed wolves (dogs) no longer have a hunger bar.
Fixes:
Settlers did not follow orders while attacking the enemy.
P.S. When loading old saves, all previously domesticated animals will be wild, so they need to be tamed again.
Paleon pre-Alpha 1.17.1
Bugfix: - Unable to tame animals after loading a save
Paleon pre-Alpha 1.17.0
Sudden attacks by wild animals:
Once every few days, settlers or domesticated animals may be attacked by wild animals
The settler automatically attacks a wild animal if he sees it at a distance of 10 tiles
In the world settings, you can select “Peaceful mode“
New animal "Wolf":
Once tamed, will protect settlers or pets from attack by wild animals
Spots enemies at a farther distance (20 tiles) than settlers
To tame wolves, you need to unlock the corresponding technology
Settler management:
Added ability to select multiple settlers
Selected settlers can be sent to the tile, attack creatures and equip weapons
Settlers stop following orders after an hour of inactivity (25 seconds)
Notices:
Notifications are divided into 2 types: “Danger” and “Information”
Each notification has its own icon and sound
Added the ability to travel or follow the notification source (merchant, settler death, etc.)
Bones:
Animals now drop bones
Added bone tools: bone sickle, bone spear, bone harpoon
To unlock bone tools, you need to unlock the technology
Iron production update:
Removal of steel and steel tools
Iron tools now have the appearance and characteristics of steel
Blast furnace now produces pig iron
Added Finery forge, which is used for mass smelting pig iron into iron
At school, instead of steel, pig iron is studied
Plants:
Plant hardness now depends on their growth percentage
Increased oak hardness from 30 to 90
Deceleration of oak growth time from 6.25% growth per day to 5.55% per day
Lime removal
Now only children of animals can be domesticated
Display an exclamation mark over the building buttons (in the build panel) if the building was just unlocked
Settlers and animals are no longer shuffled in the lists and are always in the same order
Separation of weapons into a separate category of items
Action icons are now colored to make them easier to distinguish in winter
Added sounds of nature: day, night, rain, thunder, winter
Localization fixes
Paleon pre-Alpha 1.16.3
- Fixed a crash when an animal tries to deliver items to a building
Paleon pre-Alpha 1.16.2
Features: -Ability to set limits on the production of items in crafters (settlers will stop or start production upon reaching the limits) - Addition of hotkeys for orders
Changes/Updates: - Ability to slaughter animals using selection - Ability to hunt wild animals using selection - Instead of a settler turning their body during sleep, a straw bed will be displayed
Fixes: - Localization fixes
Paleon pre-Alpha 1.16.1
Added Ukrainian localization
Paleon pre-Alpha 1.16.0
Features: - Animal pen. Used for feeding, breeding and resting animals. The animal filter allows you to separate them into different pens. - Mood system. All settlers now have a happiness level. At the moment, settlers' happiness levels are influenced by not many factors. From negative: sleeping on the ground, eating raw food. From positive: sleeping in a hut, eating delicious food, being close to decorative buildings (at the moment, the Mehir building is such a building, soon there will be many more). The settler leaves the settlement if his happiness level reaches zero - Two-storey mudbrick house. Accommodates up to 8 settlers.
Updates/Changes: - The ability to hide/show categories in the storage UI. - New settlers arrive every 3-5 days, instead of 10-16 days. - The text color of the total amount of food changes to orange if it is equal to 0. - All animals only eat hay. - The barn has been removed (replaced by a pen). - Decreased nourishment of raisins (from 30 to 20), dried fish (from 50 to 30), dried meat (from 50 to 30).