Hey everyone! Here's the full list of changes in the latest update:
v..0.9.7.100 19/09/14
Added Vanity set: Jacket of Vanity and Sneakers of Vanity
[Gameplay] Added Vanity set ability: Triple Jump
[Gameplay] Added 1 second cooldown for Conductor’s melee
[Gameplay] Fixed barrel flight synchronization
[Gameplay] Updated Mimics
Mimic’s bomb planting speed on the train decreased by 50%
Mimic’s bomb planting speed not on the train increased by 50%
Added a 2 second delay before the bomb explosion
Added the bomb detonation sound effect
Mimic’s model changes to a zombie when planting a bomb
[UI] Main Menu:
Fixed bugs related to head customization
Fixed constantly popping up tutorial window
Actualized player levels on the stats page
More keys trigger splash screen skip now
[UI] Fixed XP bar animation on the results screen
[UI] In a match:
Fixed armor indicator going over the HP indicator
Fixed the catcher selection sound
Fixed the broken third weapon slot
[Map] Reworked underground locations between stations B and C
[Map] Removed flying spheres
Update 31/08/2019
Hey everyone! Here's the full list of changes in the latest update:
Fixed the number of conductors. A limit is set for 2 conductors at the same time
Fixed incorrect names of mimics
Removed damage from mimic’s mines through walls. The solution is under development, some cases of damage through objects are still possible.
Added damage from barrels thrown by zombies (⅓ of a heart)
Fixed the high chance of armor drop in houses
Update 24/08/2019
Hey everyone! Here's the full list of changes in the latest update:
v..0.9.5.100 19/08/23
New human model.
Developer Comment: New human model is more in line with the lore and is better optimized.
Added new lighting for zombies
Decreased Mimic’s health
Removed first tier of shotguns
Fixed incorrect circle effect for zombies
Fixed display time of endscreen
Minor location changes.
Update 14/08/2019
Hey everyone! Here's the full list of changes in the latest update:
v..0.9.4.000 19/08/14
Update 09/08/2019
Hey everyone! Here's the full list of changes in the latest update:
v..0.9.3.005 19/08/09
<*> Added HP bars over Сonductors
<*>Mimic names are now taken from the list of human players’ names in the match
Developer Comment: Previously we used a name generator, but it wasn't as inventive as a real person. Experienced players would quickly discover Mimics, so we decided to use real nicknames from matches. In the future, we plan to mimic not only nicknames, but also costumes, crowns, etc.
<*>New points system
Developer Comment: The system is now in test mode and will be updated for balancing in the coming days. The main task is to equalize the number of points received per match for zombies and for humans.
<*>New class UI for choosing zombies
Developer Comment: This update affected the ergonomics of the interface. The interface has become more compact and easier to use. Minor bugs are still present, such as speed drops when changing a class. We will fix them in future updates.
<*>Added new airdrop spots
<*>Changed the distance of rendering enemy tags and HP bars from 10 to 20 meters.
<*>Added a perk for the Rebellion set – one heart of armor at the start of a match.
Developer Comment: Every set will come with its unique perk, including the base one from this update. We thought that the additional armor heart will help the new players. In the future different sets with different perks will help emphasize the individual playstyle of a player.
There is a known bug where the perk is not working with the bag of doubts in the inventory. It will be fixed soon.
<*>Fixed some instances of server crashes
Have fun!
Update 02/08/19
Hey everyone!
Here are the patch notes for this week's update:
- Mimics now officially have their driver permits
- Reduced Mimics' vehicle ramming damage — now max damage is 1 heart
- Added Human health bars for Zombie UI. Health bars are visible on Humans within 10 meters from a Zombie.
- Added tags for Humans in field of view of a Zombie, max distance — 70m.
- Reduced the chance of armor spawn in the houses
- Added cooldown indicators to the health vending machines
- Changes to the zombie houses: simplified the room, added additional paths to the first floor
- Changes to the railroad bridges
- Changes to the lighting: windows in zombie houses are now illuminated, improved contrast in the shadows
- Fixes to customization menu
- Fixes to emoji tags
Have fun!
Pandemic Express - Free Weekend Live
Good news everyone!
Pandemic Express is currently FREE TO PLAY all weekend! Invite your friends and jump on in.
If you ever played Zombie Escape mods in Counter-Strike, you know what to expect: a group of players spawns in a confined location. One of them becomes a zombie. Others need to escape as the infected player turns others to the zombie side. Human players frantically loot and try to get to the train where the final showdown happens.
Humans win by escaping.
Zombies win by infecting everyone.
The game has a very high skill cap and is focused on using movement & momentum to your advantage. Here's the latest trailer that showcases high skill gameplay:
Hey everyone! This week we're introducing our new skin system with perks, as well as other minor changes. As always, please find the patch notes below and don't forget to restart your Steam client if you didn't receive the update automatically.
v..0.9.1.000 19/07/20
Improved customization system:
- Added a set system. Every full set of skins grants a unique perk to a Human player. For example, equipping Mask, Sweater and Bug of Doubts gives you a third weapon slot
- Added the ability to change skins
- Added new skin — Mask of Vanity
- Added camera sweep to the spawn mode. Spawning is now only possible on the ground
- Vending machine now has a global 10 seconds cooldown and a visual representation of it
- The second Conductor is spawned when Zombies are losing by a lot
- Sliding is removed for zombies
- Reworked the depot safezone. Removed vending machines, changed architecture. Vending machine is spawned after the train stop is over.
Have fun!
Item Acquisition System & New Cosmetic Item – 05/07/2019
Hey everyone!
Since we've introduced cosmetic items, many players have voiced their concern – only the most competitive and dedicated players had a chance of getting them.
We've heard you, and today we've introduced an alternative way of getting some swag – through week-long quests.
Here's the full patch notes:
v..0.8.9.000 19/07/05
* New item – Bag of Doubts
* New item acquisition system
* This item is only obtainable for a week (until July 14th)
* To obtain the item, win 5 times as a Human and 10 times as a Zombie
* Added music to the main menu and the loading screen
* Reduced respawn timer for zombies, now it varies between 0 and 7 seconds
* The safe zones now protect from the circle damage
* Fixed Mimic UI
* Spawning in the zombie nests is now always allowed, ignoring human proximity
* Mimics’ names are randomised after every respawn
* Conductors spawn instantly in the zombie nests
Have fun!
Reworked Bomber, Balancing Changes — 21/06/2019
Hey everyone!
Second update of the week promises to make the games more chaotic and more fun for zombies, as well as make it more difficult for a solo survivor to win. Reworked Bomber is back, their friend Phantom is on vacation, but they'll be back soon enough!
Please find the patch notes below, and as always, and don't forget to restart your Steam client if you didn't get the update automatically!
0.8.7.000 19/06/21
<*> Added the ability to choose a zombie class without the need to fill the bar. Available at any point of the game in the spawn mode.
Bomber is back
<*> Bomber's health is ⅓ of a heart.
<*> Bomber can hit humans by pressing LMB, damaging them for ⅓ of a heart.
<*> Bomber explodes only upon dying. The explosion is instant.
<*> Bomber's explosion deals 2, 1⅓ or ⅔ hearts damage, depending on proximity, and causes negative visual effects.
<*> Bomber can throw smoke grenades. Cooldown — 5 seconds, duration — 5 seconds, radius - 10 meters.
<*> Bomber leaves a smoke cloud upon dying.
<*> Bomber can't be knocked back.
Mimic changes
<*>Previously planted bombs explode upon entering the spawn mode.
<*> Fixed the kamikaze™ bug where Mimics could plant bombs in the air.
<*> Phantom is on vacation (rework)
<*> Removed the damage increase system — now humans' damage doesn't increase when the number of humans goes down
<*> Reduced melee damage with weapons
<*> Reduced knock back radius. Automatic weapons — 5 meters, rest of the weapons — 7-15 meters.
<*> Tightened shotgun spread