Heya bunbuns! Here is the long-overdue 1.0.7 Update!!!!
Changelog:
Add save backup system in case of corruption: When saves are succesfully loaded, they are now copied as a backup version ("save-b.bunny" is copied as "save-b.backup-bunny") in your save folder (C:/Users/Users/AppData/LocalLow/Bunstack/Paquerette Down the Bunburrows/{steam id}). So if your save gets corrupted for whatever reason at one point, you can delete your save, rename the "backup-bunny" extension as "bunny" (for exemple for save-b: rename "save-b.backup-bunny" as "save-b.bunny", and your progress from the last time you loaded your save will be retrieved (instead of losing absolutely everything).
Fix save not being found by the game on the second start-up if Steam Cloud failed to initialize on very first launch.
Add true ending (?) dialogue
Added another `\_¨)==!:!
Fix bunnies moving towards carrots while being picked-up
Fix pathfinding around navigating two traps close to a hole
Fix Tourist achievement unlock condition
Fix 2 cheese solutions in W-21
Fix cheese home capture solution in W-26
Fix 2 cheese solutions in N-21
Fix 2 cheese solutions in S-21
Fix C-21 not being home-capturable
Fix completion dialogue conditions when interacting with Pillars
Fix bunny pillar in C-22 being destructible
Fix typos in dialogue (English)
Consequences: As per these changes, some progress will be reverted from your saves so you get to experience the puzzles in their best version.
Undone Captures: W-26-1, W-26-2, S-21-1,S-21-2
Home Captures downgraded to Captures: W-21-1,N-21-1
If you saved while being in one of the following levels (or with a bunny from there on screen), you will be teleported back to Surface: W-21,W-26,N-21, C-20,C-21,C-22,S-21
I'll be out for the week-end and finally rest (if there is not some game-breaking bug~) so don't expect more soon!
PS: If you haven't already and love the game, don't forget to leave a positive review, it helps us tons!!
Happy bun-catching! - Lenophie
Q&A with Lenophie (dev)
Hey! As part of the Cerebral Puzzle Showcase, I'll be live on the front page in a few minutes! Come hang out and ask your questions!! <3 - Lenophie
We're part of the Cerebral Puzzle Showcase!!!
Heya bun-buns!! Hope you're enjoying the game! Quick news to announce we're part of the Cerebral Puzzle Showcase, go there if you want to get even more thinky~ ːHearthian_Winkː
I'll also be live on the Showcase to answer all of yall questions!! ːmonsterloveː Dates are: - August 4, 6pm CEST ːneedy_heartː - August 6, 5pm CEST ːneedy_heartː
There you go!! Happy bun-catching~ - Lenophie
1.0.6 Update
Hoy buns! First update since release~ Hope you're having fun!!
Update:
Change starting position of W-12 to prevent cheese
Fix Home Capture of C-18 not being possible
Fix S-24 being undoable
Fix teleport position
Fix Supporter Pack's Ophéline custome state being carried over between saves
Fix pause menu button sounds being triggered by the cursor through the portable computer
Fix cheese in W-21 (Modification of W-20)
Fix typo in a dialogue (English)
Fix bunny not consuming carrot they're standing on while in non-chase scenario, used to cheese N-19
Fix bunny preferring carrot leading to traps over exits, used to cheese N-19
Consequences: As you will get used to, when level design changes are critical, some progress may be reverted from saves to ensure the player gets the incentive to experience the puzzle in its intended form.
Undone Captures: N-19-1, N-19-2, S-22-1
Home Captures downgraded to Captures: W-21
If you saved while being in one of the following levels (or with a bunny from there on screen), you will be teleported back to Surface: C-18, C-19, C-21, S-24
Happy bun catching~ - Lenophie
The Bunburrows are OPEN
The Bunburrows have OPENED! 🤯
🧠 Think outside the bunburrow 🐰 Get outsmarted by bunnies 🕳️ Mess with layers of meta-bunplay 👁️ (B)uncover hidden depths
GO! Time to catch everybunny!!!💜
It's been two years in the making for us, ever since May's 2021 Ludum Dare~ We hope you will enjoy the game, we poured all our love of bunnies and puzzles in it!
Also please consider leaving a review, it helps us a ton!!!
You can also grab the Soundtrack and the Supporter Pack (playable Ophéline omg!!)
Pâquerette Down the Bunburrows is releasing on August 2! It will soon be time to: 🧠 Think outside the bunburrow 🐰 Get outsmarted by bunnies 🕳️ Mess with layers of meta-bunplay 👁️ (B)uncover hidden depths
Here’s our new trailer to celebrate the announcement:
We can't wait for you to see all that Bunburrows has to offer!! In the meantime, you can check out the updated demo we made for the Steam Neo Fest (there is a new level?? And new meta opportunities???)!!
See you in the burrows ya bunch of buns!!!! - Lenophie
omg talk with the bun dev
omg we'll be live for the Steam Néo Fest!! Banger?? Your fave Lenophie (game/level designer+coder of Bunburrows) will answer all your questions live~ Setup a reminder to come hang out!
Crunchy BUNS
Heya bunnies!
This burrow got crowded, didn't it?
That's thanks to Aliensrock who just introduced a lot of you to our game, thank you everyone!! Hope you're enjoying the demo~
If you don't know what I'm talking about, check out this amazing vid~
Our Discord has also been getting hella busy (come join us!) with theory crafting, community feedback and even speedbunning with like 3 different categories?? On the DEMO???
With all that feedback, we worked on a lil QoL update~
Here's the changelog (v0.4.1-DEMO):
Increased number of expected babies in demo to 33 (yup, y'all found 2 more yet again)
Added floor debris when breaking walls
Added save deletion confirm prompt
Added Steam rich presence
Added Discord rich presence
Added indicator for seen but missed bunnies in the computer
Added (NEW!) indicator next to newly-found couples inside computer
Improved selection colors in menus
Added little arrow next to menu selection to improve navigation
Added a dialogue when leaving the pen without having listened to all of Ophéline's available dialogues
Improved bunny stacking animation
Added lil background flower animation to Pink biome
Changed logo to its new version in main menu
Fixed cheese solution to N-15
Fixed game-breaking bug related to save deletion
Fixed Ophéline not talking about the next computer update if player didn't open portable computer.
Fixed menu not being localized when returning from game
Fixed wall bursts transforming indestructible walls to destructible walls upon undoing
Fixed computer soft-lock when clicking on screen upon certain conditions
Fixed scrolling issues when clicking on scrollbars
Improved menu's discord logo
Happy bun catching!! - Lenophie
Buns just got JUICY
Heya bunnies!
YOU ROCK
Thanks everyone for your overwhelming positive feedback on the demo, it's been a blast to see you all progress through some of these hellish levels either on stream or on our Discord!
Before the Puzzle Fest wraps up, we have one last treat for y'all! We just updated the demo with some cool polish~
Changelog:
Added idle animations for Pâquerette, Ophéline and the buns!
Added a lifting animation when capturing bunnies and picking up items!
Added lil Pâquerette animations when entering and exiting levels
Added some leaves particles on the surface~
Changed the aspect of bunnies from the second biome!
Changed initial position of the bunny in W-18
Added an unbreakable wall to prevent a cheese solution in W-14
Bumped the demo's max babies counter to 31, NOTHING CHANGED, it's just that one of you found a way to make 2 more??!!!
Fixed save file display when going over 100% (happens when you find babies we didn't intend ːmonstersmartː)
Fixed line spacing on the map's side info.
Fixed coloring of bunnies and levels text on map
Fixed UseItem key freezing the computer when on a tab other than the map
Fixed Pâquerette saying a line intended for Ophéline
Updated the sprite for Crossroads teleporting, it was a placeholder :B
Fixed a pathfinding issue where bunnies would run through elevators under certain circumstances
Fixed a navigation issue after using the computer's scrollbar
Also yes, the demo stays up after the Puzzle Fest and we'll continue to maintain it with the lastest QoL improvements, no worries~
Happy bunny catching! Cya!! - Lenophie
NEW FEST NEW DEMO NEW MECHANIC NEW KEYART NEW BUNNIES OMG
Heya bunnies~ We're back with a ton of new stuff! First of all, we're part of the Steam Puzzle Fest (it's already started!) (it lasts a week!!) To mark the occasion, we just released A NEW DEMO of Bunburrows!
This demo is an abyss of new content:
NEW LEVELS: Past the 13 levels you've grown familiar with, you'll notice around a dozen new levels with some EXTRA hard ones!
NEW MECHANIC: Get familiar with the pickaxe, break some walls and reshape the levels to better corner the buns!
NEW MECHANIC: TUNNELS!! Bunnies can cross them, but you can't! Heck! those buns...
NEW BIOME: Bunburrows turns a bit ominous with the new Temple biome, already dig the vibe? Wait until you hear its soundtrack in-game~
SAVES: The demo finally features saves, no need to play the whole thing in one standing (spoilers it would be way too long with all the new content anyway!). The demo even supports Cloud saving!
NEW META MECHANIC: Remember the computer from our last bit of news? Well those of you who
really* explore every corner of the demo will get the chance to get an in-game glimpse of it and more! How do you unlock it? I won't tell you, maybe Ophéline will?
SECRETS: We crammed sooo much stuff in there that even some secrets slipped in and will keep you playing this demo for hours, literally!
As you may have noticed, we are also featuring a new keyart on the Steam page!
This might give you a taste of our upcoming new trailer but shhh I didn't tell you anything!!
That's it! I know I said that last time, but this time, we're really going to ramp up the news frequency as the release is drawing near~ Hope you're as hype as we are!