Paquerette Down the Bunburrows cover
Paquerette Down the Bunburrows screenshot
Genre: Indie

Paquerette Down the Bunburrows

==REBOOTING==

Heya bnnuies!

Bunnies are going virtual??


Bunnies, computers, bip boops? What's the catch?

This is part of a new UI we worked on for the full game, can you guess what it will be used for?



More on that in a future post~ :B

Progress on the game!!


The game is coming along nicely! All the mechanics are in, most levels as well so it's only polish and level design from now on! We also started running our first closed beta on our Discord and already got so much valuable feedback~
Expect more posts like this, teasing everything we worked on, as the release approaches!

Demo update!!


This should be our last demo update until we make a big new fresh one before release! Like the previous one, it includes all the Quality of Life updates we worked on for the full game and brought back in the demo, here's the changelog!


  • Added more options!!

    • Full controls rebinding for Keyboard and Gamepad
    • VSync toggle
    • Visual effects toggle (no effect in the demo!)
    • Particles effects toggle
    • Pâquerette speed modifier
    • Bunny speed modifier
    • Grid display
    • Dialogue progress delay toggle
    • "Go back up" tip display toggle
    • Steam rich presence toggle

  • Reduced build size by 20%
  • Added a "Reset to defaults" button in options
  • Added a speech bubble and notification bubble for Ophéline's dialogues
  • Added current level's name display to pause menu
  • Added "Back to menu" button in pause menu
  • Improved pause menu's style
  • Allow demo restart at end of demo
  • Improved style in end scene
  • Updated credits
  • Improved style in options
  • Improved Paquerette's walk particles
  • Added bunny walk particles
  • Improved wording style in tutorial dialogues
  • Added blink on bunnies and babies counters on capture
  • Improved loading screen
  • Added ability to undo back into previous levels
  • Reduced delay before dialogue skip
  • Minor changes to L-11 to allow for an additional baby
  • Changed sound when going back up
  • Added a choice prompt before entering final elevator
  • Added background transparency when Paquerette gets close to "Back up" message or level indicator
  • Added version number display in main menu
  • Added socials and wishlist buttons on main menu
  • Added Pink Bunburrow's music to main menu
  • Probably a lot of minor tweaks I forgot about uwu


That's it for today!
Happy catching~
- Lenophie

Demo QoL Update (31/05/22)

Heya bunnies!
Today we're updating the demo with the latest Quality of Life improvements we worked on for the full game! Hope you'll like those!

Inputs



  • Prevent dialogue skipping with movement keys

    • Sometimes players would inadvertedly skip dialogues while intending to move
    • The trap-laying key (Space/A) is now the exclusive way to progress through dialogues

  • Added input buffering

    • Trap interactions or move direction changes didn't register when Pâquerette was still moving
    • The game now buffers your inputs during movement and apply the adequate ones when Pâquerette is done moving

  • Improved move direction changes

    • The game would ignore a movement input if the previous one was still being held
    • The game now correctly prioritizes movement inputs based on held duration

  • Prevent movement when undoing

    • This didn't break the game but resulted in weird visual jitter

  • Added a tutorial for the Undo mechanic

    • The mechanic was already there but the tutorial didn't advertise it, congrats to those who had already discovered it :B

  • Added a catch-up tutorial for the Reset and Undo mechanics

    • When a player got the right solution to the level L-5 on their first attempt, they wouldn't get the Reset tutorial
    • Thus added a forced tutorial in L-6 in case it was missed


UI/Localization



  • Added names to the levels (!!)
  • Added blinking to item counters at the beginning of levels
  • Support for special characters

    • Special characters such as "à", "é" or "ç" from the french localization are now correctly displayed.

  • Improved wording of some tutorials
  • Dialogues now always progress by 2 lines at once (they sometimes only did by one, which was kinda confusing)

Audio



  • Increased time taken by musics to progress to their calm version (30 seconds -> 75 seconds).

Levels



  • Minor changes to L-9 "R_bbit"

Bugfixes



  • Fixed missing exclamation mark from when bunnies are chased
  • Fixed a broken dialogue trigger in Level L-3 "Priority"
  • Fixed exclamation mark position when bunnies are stacked
  • Fixed incorrect dialogue box background color when triggering a dialogue at the very start of a level with a different visual theme


Feel free to give us your feedback on these changes in the comments~
(Particularly, please tell me about how much better the controls feel now~~)

Buh-bye!
- Lenophie

Cerebral Puzzle Showcase

Heya bunnies! 🐇
We're part of the Cerebral Puzzle Showcase!! It lasts from May 19th 7pm CEST to May 23th and features over 100 puzzle games including upcoming ones such as your very own Pâquerette Down the Bunburrows 👀
If you haven't already, it's time to play our demo and get outsmarted by some buns!

Buh-bye!
- Lenophie

Demo Bugfixes (01/04/22)

Heya!
Here's a little bugfixes update for the demo!

BUGFIXES



- Fix missing translations in menus
- Fix quit warning message (it incorrectly implied the demo had saves)
- Fix Opheline lines that weren't supposed to be in the demo, triggering errors

Happy bunny catching!

Women's Day Sale livestream!!

Heya bunnies!

As part of the Women's Day Sale, we'll be livestreaming the demo of Pâquerette Down the Bunburrows on our store page on March 9th 8pm (GMT+1). Come hang out~