Dragonkin: The Bankished playtest NDAs have been sent!
Hello,
We mentioned previously that we're running a playtest for our next project, Dragonkin: The Banished.
For anyone who has signed up, NDAs (Non-Disclosure Agreements) for the playtest have been sent so please check your inbox (the mail should be from Nacon Gaming ).
As a reminder, you must sign the NDA to receive a key and access to the playtest. Those who sign the NDA will also receive an invite to an exclusive Discord to discuss the playtest with the development team.
We look forward to hearing your feedback!
Playtest our next game Dragonkin: The Banished
Hello,
As you may know, we're currently working on our next Hack n' Slash project, Dragonkin: The Banished.
As part of the development process, we'd like to bring on a select group of players to provide feedback on an early version of the game.
To be involved in the Playtest you will have to agree to sign a NDA (Non Disclosure Agreement) to specify that you will not share any information / screenshots / video from the playtest outside the specified channels for discussion with the development team.
This beta will run from December 19th, 11:59PM (CET), until December 31st 2024, 11:59 (CET).
How did you find the recent Horde Mode update? How many waves did your base stand up against?
Today we're bringing a little Halloween cheer to ParadiZe with a suite of new cosmetics, for you and your zombots, alongside some boxing gloves for those ready to imitate their influencer of choice and challenge a celebrity zombie to a 1v1 in the ring!
But that’s not all! Test your skills with our new Nightmare Mode. The patch notes may be short, but the implications are big. So head on into ParadiZe and check out the changes!
Patch Notes:
Added new game difficulty: "Nightmare mode"
Added new high-level weapon: The Boxing Gloves
Added Halloween cosmetics (helmet & uniform)
Added 3 zombot uniforms (sport, ninja and super-hero)
Various bugs and crashes fixed
Join the EKO Software Official Discord Server
Hello survivors!
We hope you're enjoying your adventures in ParadiZe! Did you know that we have an EKO Software Discord where you can chat with other players, leave feedback for the devs, enter competitions or just shout endlessly into the void (until a mod times you out).
If you want to chat with the devs and speak to other players, join our Discord!
Horde Mode Update
HELLOOOOOO PARADIZE,
If you didn't hear this in my (Jeff Tusk's) voice, then something has gone wrong with our marketing and I'll have the intern in charge ejected from the closest airlock. Now, don't get me wrong, but from my safe haven on the moon, I've seen you build your bases, build turrets, find new weapons, and I'm starting to wonder if you're even trying to get up here anymore.
Regardless, a new survivor seems to have made his way into your camp and he wants to test just how ready you are for the zombie apocalypse. Chat with this survivor to start a new challenge, Horde Mode. Batten down the hatches and get ready as wave upon wave of Zombies descend upon your base, testing your skills as you try to survive.
The irony being that you won't. We couldn't quite work out how to stop the unending zombie hordes, hence the use of the word "unending". However, thanks to our latest technical innovations you'll be able to zip-zap your base to how it was before the attack in a jiffy. Don't ask us why we don't use this to go back to before this whole thing started...
I've also been told there are other changes afoot, but I will leave it to those who can like to read to find out below. See you soon survivors!
Patch notes
Key Features:
New "Horde Mode" has been added, featuring a Camp Defense gameplay. In this mode, you must protect your camp against infinite waves of zombies.
Horde Mode becomes available after defeating the first boss, Papa Davis. Talk to him at your camp to start "Horde Mode".
Completing a stage earns you booster kits to improve your gear and "Horde Points," which can be spent on permanent camp and Zombot upgrades.
Achieving an S+ rank for the first time in each stage grants you even more rewards.
2 New High-level weapons added
Scissors & Snowthrower
Base versions of both weapons can be found on Elites in the world, while Mythical versions can be crafted using recipes obtained from Golden Zombies and Minibosses.
Improvements to building placement
A green area has been added to preview the space that a building will occupy before it's placed
If placement is not possible, the area will turn red
Additionally, three icons have been added to indicate what is obstructing placement: characters, buildings, or the environment
Other Changes:
High-level Booster kits now have a minimum equip level requirement
Zombot controls have been improved to improve direct control
Zombot behavior has been enhanced, reducing the chances of them getting blocked or interrupted in enemy camps
Turrets now display their resource requirements in the inventory menu
Playable character portraits have been updated
Bug Fixes:
Fixed a crash in the skill scene when playing in Chinese
The Flamethrowers' visual effects will now stop when the Zombot stops shooting
The Repair Kit equipped on the Zombots now allows buildings to be repaired to 80%
The 4K texture DLC has been updated to address some missing textures
Various issues have been fixed, targeting improving stability for local and online multiplayer sessions
[TAG-50]
July 16th - Hotfix
We've implemented a small hotfix today that applied the following changes:
Fixed various bugs related to player and camp inventory interactions
Fixed potential quest blocker with Mc Fixer
Hard Mode & Tri-Turret Update!
Hello Citizens of ParadiZe!
Turns out that removed from the need to sleep, eat, and play video games, Zombot workers are effective, perhaps a little too effective. Wood, water, vegetables, you name it, we are absolutely swimming in resources. That's where the law of supply and demand comes in, you have the supply and I demand you pelt zombies with it!
That's why we've come up with some new base defences to maximise damage and get rid of any leftover veggies on the plate. Party like it's nineteen hundred by pelting the incoming hordes with vegetables, freezing them with ice and snow or turn them into swiss cheese with wooden stakes.
We hope you're ready to redesign your base layout to make use of the turrets added in this update. They'll be necessary to handle the new difficulty mode that's also being introduced.
Patch Notes
Key Features
3 Turrets added, defensive structures used in enemy camps that can be unlocked by gathering pieces of enemy turrets.
Wooden Gatling Gun (shoots in a straight line)
Snow Cannon (arcs from left to right)
Vegetable Mortar (fires in a circle in front of the mortar)
New 'Hard' Difficulty Mode Added
All zombies are now more dangerous (more HP, deal more damage)
This new difficulty mode can be chosen at game creation or in-game (via the pause menu)
2 New High-level weapons added
Katana
Metal Disc
Base versions of both weapons can be found on Elites in the world with Mythical versions craftable with recipes found on Golden Zombies and Minibosses.
Other Changes
A Zombot Module has been added to activate only loaded turrets (allows a single Zombot to man several turrets).
Player markers have been added to the minimap in multiplayer
Clicking outside the box now exits Zombot Modules or Booster Kit selection menus
Improved the 'Direct Control a Zombot' skill, allowing the player to use ranged attacks and fixes an issue where the player could easily leave the game zone
Added figures about corresponding resource in the generators information panel
Added the option to pick up items by holding down the loot button
Bug Fixes
The Zombot flee action has been improved to prevent them from getting stuck
The Activate order now applies to the first follower who isn't already doing a task (to avoid interruptions)
Changed the display mode of ground targeting VFX so that they are visible on snow
Multiplayer lobby owners camps are now shown first in the multiplayer menu
Capture process has been updated to a long press to avoid getting mixed up with weapon changes
Gas smoke colour changed for visual clarity
Purple = Damage over time
Green = Instakill
Improved visual feedback when using the 'Tormentor' skill, especially when using keyboard & mouse as it was not visible.
Improved cooldown feedback on the life gauge of the 'Automatic Defibrilator' skill
Improved collision correction when crossing rifts
Designed to avoid falls, ensure the player doesn't jump in place, and to ensure that Zombot's follow when the player crosses the rift
Honestly, I have no idea how they're doing it. Who their scientists are or where they're getting the know-how to come up with creations of their own. Perhaps there's a spark of human imagination left in there? A sliver of humanity begging to be recognised. Don't ask me, I have a rule, swing first, put the helmet on them, grab a pint and wait for this to blow over.
That's why I'll be dispatching ParadiZe residents to investigate further and if necessary, smash up their stuff and take it for ourselves!
Stay tuned for more information in the near future!
4th June Hotfix
Today we launched a hotfix to resolve an issue regarding players being unable to collect the new Zombot Equipment introduced in the previous patch.
Special thanks to the players over on Discord who helped us in tracking this issue down.
Elite Zombies & New Equipment Update
A public service announcement to all residents of ParadiZe:
We know you've heard the rumors. That new, more powerful zombies are running amok in ParadiZe. That these creatures are stronger, scarier, and they put the DEAD into deadly. We're sorry to say that these rumors are completely true, so lock up your children, barricade your bases, and make sure you've cleaned the spike traps - sometimes the fleshy bits get all caught up in there, it's just awful!
For those still brave enough to venture into ParadiZe, we want you to know our top men are on the case, well top man, Bob, it was Bob, OK. Bob has been hard at work, coming up with some new tools to deal with these unknown threats.
Patch Notes
Key Features
New Enemy Type: Elite Enemies have been added
Larger Health Pools
Protection against enemies
Lower fall threshold
May not be interrupted by strong attacks
Are not deactivated if the pylon is destroyed
They can drop Booster Kits when defeated (see below)
Added a weapon and armor upgrade mechanic: Booster Kits
Available from level 1-3 (available only from Elites)
Boosts are installed on an item through the inventory
A weapon/armor can only have 1 Boost applied at a time
Booster Kits will be further developed and expanded on in future updates!
New Hand Equipment: Shield
Protects the user (Player/Zombot) from frontal attacks
The player is only protected when aiming
New Zombot Equipment
Radio Antenna
Passive Regen effect on all allied zombots
Active effect (configurable via modules) to revive friendly zombots
Mortar
Active effect that fires rockets at surrounding enemies
New skill added to allow the player to convert their Zombots into Elite Zombots
Other Changes
Added the option to dismantle a stack of items instantly
Added a quest objective to unlock Elite Zombots for camp pylons
The weapon comparison panel now allows for quick comparisons between both weapons.
Text popups now explain action restrictions for players with the guest role in Public games.
Private sessions no longer have restrictions for players.
Game options are no longer stored in the Steam Cloud, to make it easier for players running the game on multiple machines
Bug Fixes
Fixed a bug preventing you from being unable to capture Zombots that still had their helmets on.
The camp menace level is now saved and will not reset if you exit the game
Various bug fixes related to crashes, UI & online performance