Hey everyone! I am thrilled to unveil the first CONVRGENCE trailer.
CONVRGENCE is a new game from the creator of Paradox of Hope. Explore the mysterious Chernokamensk exclusion zone with your faithful four-legged friend. Scavenge for loot, fight bandits and hunt for mystical artifacts. However be sure to return to base before duskfall, for when night arrives the hunter becomes the hunted.
Don't forget to add the game to your Steam Wishlist to be among the first to experience the game when it arrives.
Thank you for being part of this incredible journey and stay tuned for more updates!
Meet the CONVRGENCE
As many of you may already know, in August "Paradox of Hope" faced allegations of copyright infringement. Unfortunately, I had no choice but to halt the development of the game and remove it from Steam.
This situation took a toll on me, both emotionally and mentally, but I've found the strength to move forward. Please welcome my new project - "CONVRGENCE".
"CONVRGENCE" will not only preserve the beloved aesthetics and gameplay formula that players enjoyed in "Paradox of Hope" but also introduce exciting new enhancements, such as outdoor locations, a day-night cycle, a companion dog, and much more!
I haven't yet determined the technical details, but I would like to give away a free copy of the new game upon its release to everyone who supported me earlier by purchasing "Paradox of Hope". Nevertheless, I kindly request that you add the new game to your wishlist - it will greatly assist in its promotion.
Join our Discord - https://discord.gg/9t79QCHvPc - to stay updated on the new project's developments (for example, not to miss the beta testing) and to learn more about what happened with "Paradox of Hope".
Thank you for your continued support, and I look forward to this new journey with you all.
New Content Sneak Peek!
First look at the Chapter 3 of the Story.
Patch 0.5.2
The 0.5.2 update introduces a set of new settings that many have been requesting since the game's release. These settings will greatly enhance the gaming experience for many players, making the game more convenient and comfortable.
What's new:
- Added a new height adjustment setting for lower inventory slots. You can find it in the Options under the "Change height" menu - Added an option to activate running by clicking the stick - Selecting the Dominant Hand now only changes the position of the inventory slots. A separate setting has been added for mirroring controls
Changes:
- Adrenaline now allows you to run when your health is low - Added a window to the SVD magazine to track the amount of ammo - Increased despawn time for bodies by 2 times - Added backlighting to the drawer in the shooting range for ammo replenishment - It is now recommended to complete the Tutorial at the beginning of the game - Reduced the sound of knocking down a lock on doors
Fixes:
- Fixed a bug where bandits wouldn't notice the player when sneaking very low to the floor - Fixed a bug where flashlights on weapons didn't damage spiders - Fixed a bug where bandits could see through closed yellow doors - Fixed a bug where autosorting items would store them in the second stash tab, even if it hadn't been purchased yet - Fixed a bug where an unused syringe from AI-2 couldn't be picked up from the floor - Fixed an issue with the disappearance of the name and price of some items in the catalog after purchasing them - Fixed an issue with the lack of a new tip-note about insurance - Fixed a bug with no smoke when extinguishing a candle for the first time - Fixed an issue with a missing rat from a locker - Fixed an issue with bandits getting stuck in campfires - Fixed a bug with the invisible loot from bandits - Fixed a bug with the mag eject button not working on the left Valve Index controller - Addressed several visual bugs
0.5.1.2 Hotfix
- It is now possible to collect magazines, medkits, and throwables from bandits. The ability to pick up their guns will be added later, along with the rebalance - Spider HP have been slightly reduced - Fixed a bug with failing to extract from a raid - Fixed a bug with one of the upgraded stash slots not saving properly - "Quit to main menu" option has been replaced with "Exit the raid" - Holding a gun in the left hand no longer opens the menu when releasing the slide. The same applies to left-handed mode - A new hint note about insurance has been added to the exit door of the shop. Insurance highlighting has been removed - Fixed an issue where black moles could have standard health values - More loot has been added to certain Stalker stashes - The light area from a bandit's headlamp now works correctly and immediately makes you visible - Used medicine can no longer be placed in the backpack - The automatic sorting zone of the hideout stash no longer overlaps with the zone of individual slots - The knife and lighter grab zones has been slightly increased and moved forward - Fixed an issue where the weapon would be placed behind the shoulder if held only by the forend - Fixed a bug with stealth indicator not functioning properly after turning off the generator in a raid - Dynamite removed from a tripwire trap now has the standard detonation time - The trap can now be activated by another explosion - Drawing on hands with a pencil is no longer possible - Fixed a bug with target freezing in the shooting range - Fixed a bug with the absence of water step sounds - Collisions of grates have been fixed - Several location generation bugs have been fixed - Various visual bugs have been addressed
0.5.1.1 Hotfix
- Bandits no longer shoot through walls - The throw distance of dynamite by bandits is limited to 15 meters - Fixed an issue where a portion of cartridges would disappear in the drum magazine when loading into a Raid - Cartridges can now also be transferred from drum magazines - Fixed an exploit involving item sales - Fixed a bug in counting bandit kills for the task - Added a new exit for spider raids (a large room with a hermetic door) - Metal detector now detects individual bullets - The recently added stalker stash is now also counted towards the task - Throwing knives no longer fall through the floor - Catalog mistakes have been fixed - Several visual bugs have been addressed
Patch 0.5.1 | Major Update
Bandits, level 5 reputation, greater variety in raid locations and many more in update 0.5.1.
What is new:
- New Enemies: Bandits
During combat, they engage in conversations, coordinate with each other, and react to the player's actions. For the update, over 200 situational lines and dialogues were recorded, featuring numerous references and jokes for fans of the S.T.A.L.K.E.R, Metro, and Escape From Tarkov game series.
Level 5 reputation is now available in raids, new quests have been added to unlock it. Level 5 equipment:
- Throwing knives: one well-aimed throw immediately kills an unsuspecting enemy (can be found in a raid) - Antirad: Allows you to enter radiation areas without hazmat suit (can be found in raid) - Compass for Watch: Indicates the direction of the raid's exit - Metal Detector for Watch: Helps you to avoid missing valuable loot - Secure Container for Backpack: Items inside the container are not lost when you die
*Please note that there are currently no new guns at the 5th reputation level. This is due to further rebalance and reshuffle all the equipment. So, SVD will become a level 5 weapon, AK - the 3rd, and on the second will appear a new one. In addition to the 2nd and 3rd levels will also be added a few new pistols.*
- A new scrap made wristwatch. The wristwatch displays the current local time by default - New loot: a dozen new items - New rooms, corridors, staircases, stashes and exits for procedural generation: the variability of raid locations has been increased significantly - New enemy variation: black moles (these species are larger, faster, and tougher than their counterparts) - Hideout Stash upgrade (second tab for items) - Catalog with a description of all items in the store - At high reputation levels in raids, you can now encounter an EMP anomaly that that disable all electronic devices - In raids with spiders, some doors can now be closed by spider cocoons, they can be burned using a Molotov cocktail or blown up. Each of these rooms is guaranteed to contain an army crate with high quality loot - In raids with bandits, you can run into a trap. Watch your step carefully! - Ammo can now be transferred from one ammo box to another - Ammo can now be transferred from mag to ammo box - The cartridge that was ejected when checking the chamber can now be picked up and inserted back into the magazine or put into the box - Broken gas mask can now be replaced by finding a new one - Sapper's armor now has an extra slot for meds on the arm - You can now pick up the phones - Bonfires can now be extinguished by shooting the kettle/pot placed on them - Spider raids now have torches hanging on the walls - Beeps have been added to indicate the start and end of a training session in the shooting range. Added a short delay before the first target appears - Additional hints added to the second chapter of the story to pass the section where you need to burn spider cocoons - Enlarged backpack tabs can now be switched with the X/A button - Added new information window to the main menu, telling about the latest important changes in the game - In the main menu, similar to the in-game menu, height adjustment was added - Several new items have been added to the tutorial
Changes:
- The top inventory slots now always follow the head rotation one by one. This will make it easier to access your knife, lighter, backpack, and main weapon - Subtitles now also follow your head and are always in front of your eyes - You can now stow items in the backpack by both shoulders. Text in the tutorial has been adjusted accordingly - You can now only pick up objects at a distance within your field of view. This will eliminate the problem of accidental grabbing - Haptic feedback has been added to notify you when you can pick up an item from a distance - Magazines and boxes in a raid now spawn with a random amount of ammo (but not less than half) - Greatly increased the maximum possible size of a raid location. Locations will increase in size with each new reputation level - Algorithm of raid location generation improved, average loading time was decreased - Enemy type in a raid now changes regularly (no more than 2 raids with the same enemy type in a row) - Reworked the slide animations for all weapons. No longer feels like it doesn't move at all when firing - Turning on the flashlight or laser on the weapon now makes the player visible in the dark - When firing a weapon that is not silenced, the player also becomes momentarily visible in the dark - Hazmat suit now makes you more visible - Ignited molotov cocktail no longer explodes automatically after 30 seconds - Ignited molotov and dynamite can no longer be placed in the backpack - Changed the save notification on checkpoints. A small floppy disk icon will now appear instead of the text on the watch - Cigarette now smolders a little longer - Turned down Uncle Serezha's detector volume - The inventory scheme now shows the ability to store throwables on the belt - You can now extinguish a kerosene lamp by shooting it - Slightly changed the sound design of the raid location. New sounds have been added. In raids with bandits the soundscape sounds less intimidating - The appearance of the missing stalker, wanted on the third quest, has been slightly modified - Slightly changed design of the raid loading tunnel - Slightly changed design of one of raid location types - Computer buttons will no longer activate when not being looked at to prevent accidental pressing - Slightly changed the sound of the pistol slider - The briefcase in the first chapter of the story can no longer be taken out of the backpack after placing it there, to the point where it needs to be done. - Insurance is now additionally highlighted when it must be taken from the wall - For the impatient: now you can interrupt the initial briefing of Uncle Serezha by taking the insurance from the start - Missing stalker on the 3rd quest is now guaranteed to appear on the 3rd raid - The number of mutants in quest 4 increased (from 5 to 6). Quest is now given when returning to the hideout, not immediately in the raid - Decreased the number of bulbs for 5th quest (from 6 to 5) - Decreased the number of mutants for 8th quest (from 10 to 8) - Raid Mode description changed - Increased grip area of the AI-2 syringe - Increased grip area of gun's sliders - Increased grip area of gas mask filter on corpses
Bug Fixes:
- Fixed bug with wasting two cartridges at once when firing Makarov - Fixed a bug with discarding an extra cartridge when releasing the slide by hand - Fixed bug with selling guns, when they drop on the floor in the shop - Fixed bug with fast filling the magazine with cartridges through shaking. The magazines are now filled with ammo faster by default - Fixed the "exit from body" exploit that allowed going through walls. The screen is now dimmed, and the ability to turn and grab items is disabled - Revolver reloading is now possible again on HTC Vive controllers - You can no longer take the magazine from a sold gun - Fixed a bug with the appearance of extra attachments on the weapon after loading into a raid - Fixed subtitles inconsistency with some Uncle Serehza's lines - Fixed bug with huge syringe cap - It is now 100% impossible to remove the cap from syringes without holding them in your hand - Fixed several visual bugs in the second chapter of the story - Fixed bug with duplicate container when passing it at the end of the first chapter of the story - Fixed monsters navigating through corridors that form a loop - Fixed a bug with negative timer time on the watch - Fixed a bug with the incorrect position of the flamethrower storage slot in the second chapter of the story when using left-handed mode - Fixed a bug where a magazine inserted into a weapon was considered found in a raid and counted in the stats - Fixed a bug with the appearance of an improved gas mask in the tutorial - Fixed untimely playback of the generator hint in the first chapter of the story - Fixed a bug with infinite reloading of the Saiga underbarrel grenade launcher - Fixed premature disabling of music and railcar sounds when loading in a raid - Fixed the collision of the safe's key. Fixed an issue with putting the key in the backpack by throwing it over your shoulder - Fixed collision of some objects in the second chapter of the story - Fixed a bug with the inability to pass through the vent with the teleport at the end of chapter 2 of the story - Fixed a bug with fog not working correctly in chapter 2 when teleporting - Fixed a bug with the disappearance of loot when you throw two items behind your back at the same time if there's only one free slot left in your backpack
The game is available with 25% discount until June 12.
If you encounter any bugs, please report them here: https://steamcommunity.com/app/1702840/discussions/0/3391786047387379534/
You can also join our Discord - it's the best and fastest way to contact me and stay up-to-date on the latest news: https://discord.gg/9t79QCHvPc
New Content Sneak Peek!
Cheeki Breeki iv damke! Soon stalkers will face a new threat in their raids.