Parallax cover
Parallax screenshot
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Genre: Platform, Puzzle, Indie

Parallax

Week Long Sale!

Parallax is 50% OFF for a whole week! Git it now! :D :D :D

It's That Time Again!

PSST! Parallax is now 75% OFF for the Steam Summer Sale! This offer ends July 4th, so grab it now for yourself or a friend! :D

Winter Sale!

Parallax is 66% OFF from now until Jan 4th! :O

Parallax is an IndieCade 2015 Official Selection!

Good news, everyone! Parallax was picked as an ‪Official Selection for IndieCade 2015!
Zi will be demoing the game in Culver City, LA from Oct 23rd - 25th. So if you're in the area, drop by and say hi!



For more info about IndieCade Festival 2015, visit: www.indiecade.com/2015

Steam Summer Sale

Summer is here!


At least if you're in the northern hemisphere...

Time to hit the beach, get a tan, and solve some puzzles! And because we all know that no summer is complete without puzzles, Parallax is 50% OFF from now until June 22nd! :D

Happy puzzling!

Tenth Patch Round

Hello everyone!

Here's the 10th round of patches:

    <*> Field of view (FOV) can now be modified from the advanced video menu. Minimum is 60, and maximum is 140.
    <*> Unity's default resolution dialog may now be accessed by holding down Shift while launching the game from Steam.
    <*> Removed restrictions on some more unconventional resolutions.
    <*> Limited gamepad input to the first device, instead of all devices. This should hopefully remove some unwanted "noise" inputs.

    Patch Round 9.6 (Minipatch)

    Bug fix: One of the moving platforms in D-2 had a pathing error, which allowed players to bypass part of the puzzle.

    Patch Round 9.5 (Minipatch)

    Fixed a bug in C-8 where a piece of wiring floats away into space when you touch it.

    I'm a little embarrassed to admit that this is not a joke.

    Ninth Patch Round

    Hello puzzlers!

    Here is the ninth update!


    • Tweaked level A-2 to be smaller, quicker, and less confusing.
    • Redesigned parts of level B-2 to be more focused and more reasonable for its place in the game.
    • Redesigned parts of level C-3 to be more focused and less confusing, and removed dead ends from the level.
    • Redesigned parts of level D-2 to remove dead ends.
    • Redesigned level D-4 to improve visibility and understanding of wiring.
    • Removed the spinny laser trap at the bottom of level D-7.


    A couple of levels have different action requirements now after being redesigned. Specifically, B-2 now requires 5, and C-3 now requires 10.

    Happy puzzling!

    Seventh Patch Round

    Hello puzzlers,

    Seventh round of patches, woooooo!


    • Bug fix: Level D-2 had a huge segment which could be bypassed.
    • Added a total speedrun duration display to Speedrunner mode.
    • Added an option to show the number of actions in the HUD.