Patch 4.0.1 comes to address some important issues to help you enjoy the latest additions to the game. We resolved an annoying crash when navigating through the visitor thoughts that randomly occurred after some playtime or after loading a save. Additionally, we also fixed the game consistently crashing when selecting a specific Beyond the Depths window panel object.
Some Beyond the Depths objects incorrectly increased in size after placement and after loading a save, this should now be fixed. To ensure we do not break any of your creations, the fix only affects newly placed objects and prefabs, any save games in which the scale of these assets is already incorrect won't be adjusted.
Thanks a lot for your support and have fun in Park Beyond!
Content
Stability
Fixed a crash when clicking on the visitor thoughts tab
Fixed a crash after selecting the 'Antique gold two-panel window' modular structure
Scenery Objects, Modular structures
Fixed certain Beyond the Depths assets change in size after placement
Fixed certain Beyond the Depths assets increasing their size after loading a save
Fixed certain Beyond the Depths prefabs change size after loading a save
Park Beyond — Beyond the Skies of Arabia DLC Overview🎢
Hey Visioneers!
With Patch 4.0, the final Theme World DLC of the Annual Pass, Beyond the Skies of Arabia, has been released!
Have you had a chance to play it yet? Of course, we also have a trailer ready for you! Enjoy!
Note from the Dev team Beyond the Skies of Arabia - Theme World is coming to you along with Patch 4.0.0, a major patch with shiny new content and many bug fixes! As a special treat a small set of Beyond the Skies of Arabia deco objects is coming to everyone for free and the scary Little Nightmares II Flat Ride Dreaded Classroom is now also available for everyone. We have extended the prefab collection with Staff Lounge Prefabs for every major theme and created two ready-made coasters, one for the Monorail coaster and one special coaster that contains every free coaster module! Thank you all for your ongoing support and feedback in the past year! We hope you enjoy Patch 4.0.0 and continue to enjoy your time in Park Beyond!
Content • New DLC: Beyond the Skies of Arabia – Theme World • Two new Mission maps 'Science and Magic' and 'Sofia's Seventh Voyage' • Sandbox variants of the above maps • A new coaster type 'Spinning Coaster' • A Spinning coaster prefab 'The Weave' • A new module for the Spinning Coaster track type, the 'Spinning Lock' • A new coaster module the 'Portal' • A portal coaster prefab 'Teleportation Station' • Scenery objects and modular objects • New entertainer costumes • New shop and facility prefabs • Two new path textures • Some of the Beyond the Skies of Arabia decorational objects are available for everyone • The Little Nightmares II Flat ride ‘Dreaded Classroom’ is now available for everyone • A new coaster prefab for everyone, the 'Into the Beyond' • A new Monorail coaster prefab for everyone, the 'Tri-way Transport' • Added an alternative camera rotation/panning setting that toggles the mouse buttons • Visitors leaving the park due to unhappy now have dedicated animations • Improved group color customization: when multi selecting objects, as many color channels are available based on the object with the highest amount of color channels in the group • The Park Beyond base themes Western, Candyville, DaVinci and Alien Planet now have Staff Lounge prefabs • The Beyond eXtreme – Theme world now has a Staff Lounge prefab
Stability • Fixed a crash when pressing specific gamepad inputs at the same time while in ride camera • Fixed a crash related to decorational objects and customization • Fixed a crash related to undo and redo of the coaster station • Fixed a rare crash related to module placement • Fixed a rare crash related to modular ride simulation • Fixed a rare crash during ride placement • Fixed a rare crash related to path placement • Fixed a rare crash on starting placement • Fixed a rare crash related to staff impossifications • Fixed a rare crash related to invalid visitor thoughts • Fixed a rare crash on loading a save that contains the elevator module • Fixed a rare crash during boot up sequence on launching the campaign activity cards on PS5 • Fixed a rare crash on toggling precision camera • Fixed a rare crash related to invalid gate slots • Fixed a rare crash on having the game run in the background without any input • Fixed a rare crash related to visitors • Fixed a rare crash related to the visitor simulation • Fixed a rare crash related to visitor thoughts • Fixed a crash related to scenery objects and selection • Fixed a rare crash related to the camera • Fixed a freeze when continuously moving the station module
Performance • Improved an issue with audio stuttering on console • Fixed a frame drop on placing and destroying prefabs on specific maps • Fixed frame drops when selecting ‘replace’ for shop cores and navigating to different prefabs shops • Fixed frame drops when using undo and redo on Mission 08 after deleting multiple rides at once • Improved frame rate when selecting and trying to interact with an object group with over 1000 objects • Improved frame rate when performing undo after deleting preplaced park entrances • Performance optimization related to ATMs and their timers • Performance improvements related to coaster simulation and car collision • Optimizations related to the ATM timer for visitors • Optimizations for the amazement widget • Fixed a momentary freeze when selecting or placing the Beyond the Depths Park entrance prefab
Exploration Park • Fixed the challenge stand ‘Place at least 3 trash cans’ is updated when trash cars are placed before reaching the milestone • Fixed that no challenge updates or can be completed after loading a save during the first milestone
Campaign • Fixed some goals accomplishing based on the sales of an item done in a previous milestone instead of the current one • Fixed that some goals requiring the fulfilment of a specific hook do not work for water rides • Fixed that the progress status is not displayed for challenges that display multiple goals at once • Fixed an issue where Team Goals didn’t reset after selecting one while the condition of multiple ones are fulfilled • Fixed that active Team Goal remain after completing all milestones and selecting ‘Stay on Map’ • Fixed that the tracking text for the Team Goal ‘Mechanical Stunt’ does not update correctly for impossified mechanics • Fixed that the tracking text for the Team Goal ‘No fun for Families’ updates incorrectly after placing coasters loved by Families • Fixed multiple balloon assets not being selectable on the ‘The Sky’s the Limit’ map • Fixed a case where undo/redo loses its functionality after destroying or cloning scenery platforms on the ‘The Sky’s the Limit’ map • Beyond Extreme – Theme World • Fixed an incorrect milestone text displayed after selecting ‘Restart from Checkpoint’ for the Multiples of Mayhem map • Fixed that the animation of the 'Medusa Temple' Flat Ride can sometimes show with misaligned fire VFX on the Multiples of Mayhem map • Fixed that the goal ‘Let x visitors throw up’ does not progress if visitors throw up in toilets on the Festival of Fearless map • Fixed that the hook 'Newton's Law of Motion' cannot be completed since the ramp module isn't available on the Festival of Fearless map
Mission 04 – An Eye For Detail • Fixed that a tiny model of Alex can be seen floating in the sky
Mission 05 – Duel at the Beaches • Adjusted a challenge to make it clear that rides need to be impossified and open for it to be fulfilled • Fixed the incorrect icon of the 'Cracked Soil' painting texture
Mission 06 – Taken at the Flood • Fixed the Team Goal ‘Trashfest’ accomplishing while the park cleanliness is not calculated yet
Mission 07 – A Tale of Two Theme Parks • Fixed that the Team Goal ‘Trial by Turnstiles’ reverts to 0 after save and load • Fixed that the challenge 'User a launcher module to tunnle through the mountain' does not accomplish if the station is placed on a different land extension than the challenge itself • Fixed a visual issue on Hemlocks Park wall
Mission 08 – Top of the World • Fixed that certain mission specific visitor thoughts are being spammed after placing Anti-Gravity Platforms • Fixed an issue that resulted in flat rides being on top of parking lots when relocating the ride and using undo • Fixed that impossified Flat rides for the Team Goal ‘Six impossified Flat Rides before Breakfast’ counting regardless of if the rides are opened or not
Agents • Fixed a case where visitors could get stuck in the coaster queue and no longer board the ride • Fixed that visitors can hold balloons while riding a modular ride • Fixed staff equipment being misaligned when they are exhausted • Fixed staff equipment being missing once they enter their exhausted state and have fully rested • Fixed the mechanics tools being misaligned after they enter their exhausted state • Fixed staff equipment missing their color when standing idle while exhausted after placing a staff lounge • Fixed staff member status not being correct after firing and re-hiring multiple staff members at once • Fixed that the headgear of entertainers disappears after they use a staff lounge • Fixed an issue of an extra operator appearing on coasters after impossifying an existing prefab • Fixed that visitors could get stuck in a queue after relocating a ride while it is still running • Fixed that the overview panel of object groups not displaying modular structure assets present in the object group • Fixed that the Yeti entertainer costume slides heavily • Fixed that visitor status effects are being displayed for too long • Fixed that the ride operator can be clipping through the decoration of impossified coaster stations • Fixed that visitors teleport to the wrong Flat ride or coaster exit path after deletion under certain conditions • Fixed visitors leaving the queue of water rides after impossifying the coaster • Fixed an issue where visitors would get stuck on a path after performing undo and redo • Fixed that visitors and staff can both get stuck under certain conditions
Coaster • Added video tooltips to the water track modifiers • It is now possible to change the pitch and roll for the Forks and Filter module for any non-water track type • Added the ‘Connectivity’ section for coaster so they display if the ride is unreachable or not • Fixed that cars visually remain stuck on the ride after leaving the first person cam running for a few minutes • Fixed ride prefabs losing their name after deletion and performing undo • Fixed that tracks snap to scenery objects • Fixed the coaster track preview being displayed incorrectly after waiving placement multiple times via gamepad • Fixed that the first segment of the Off-Rail track fails to push the boats in the Log Flume coaster • Fixed that nodes are occasionally displayed double in both forward and backward direction for water rides • Fixed that on multiple occasions for water rides, the term ‘Train’ is used instead of ‘Boats’ • Fixed that visitors do not board the first boat of a water rides if the hold time is set to a high number and the ride is being reset • Fixed that boats accelerate and derail during their second round when they enter a sharp curved track segment • Fixed boats getting stuck before reaching the turntable after placing a rocket module before it • Fixed multiple issues where split cars would get stuck on the turntable module under specific conditions • Fixed that cars get stuck in the turntable module when two modules are build close to each other • Fixed that the safety test is stuck in an infinite loop when using the turntable module with specific settings • Fixed an issue that the train climbs inclined tracks without using a chain lift on connecting to the 'Turntable' with the secondary direction set to 'Reverse' • Fixed that all nodes of the turntable module can be used as in-nodes for the train on non-water rides • Fixed the parachute animation not disappearing after existing the turntable module if the launch direction is set to backwards • Fixed that the water texture of the waterfall module starts to flicker after changing the graphics quality settings to low or medium • Fixed that selecting a track that is not the front track makes the node behind the station the active node • Fixed stuts not updating correctly when performing undo after moving them • Fixed that it is possible to place paraglider tracks onto and under water surfaces • Fixed that the ‘insert node’ option does not appear for longer track segments after selecting the shortest possible track segment before • Fixed that elevators take only one boat at a time regardless of the selected setting • Fixed cars teleporting to the end node of an elevator under certain conditions • Fixed that it is possible to place the elevator with a height of 0 • Fixed an issue with navigating between tabs in the ride editor after selecting a node while in ‘Place Coaster Elements’ panel • Fixed that no safety test fail message is displayed when few of split cars get stuck on the track while others have already reached the station • Fixed that the ‘Adjust car colors individually’ option disappears after changing the car style multiple times • Fixed that trains are not derailing when trying to dock from the wrong side of the station • Fixed that split cars collide at the station during the safety test when arriving with specific speed • Fixed an issue where only track modifiers are displayed when two open track nodes are being connected which are not connected to the main station • Fixed an issue with the cannon module deforming after moving the coaster • Fixed that trains derail on exiting the cannon module if a reversed module is placed close to the end receiver • Fixed an issue with split cars getting stuck at the spring module when using specific settings on fork modules • Fixed that transportation rides can be opened without connecting the entrance path of the secondary station • Fixed a duplicate failure message when cars of the same train stop at different station modules • Fixed that cars decelerate just before reaching the elevator module regardless of their speed when the launch direction is set to backward • Fixed that cars do not crash and can get stuck on the waterwheel end node • Fixed that the fun rating of the coaster prefab 'Jumpy Castle' displays an incorrect value during impossification • Fixed that offrail tracks are sometimes difficult to place while using gamepad • Fixed that offrail track nodes cannot be snapped to • Beyond eXtreme – Theme world • Fixed Flying coaster carts snapping when jumping through the drop connector • Chicken Run: Dawn of the Nugget – Theme world • Fixed the missing track section for end node of the catapult module • Fixed an issue with the ‘Chicken Escape’ Prefab that resulted in the safety test failing • Beyond the Depths – Theme world • Fixed that the geyser module can make cars and boats teleport into the sky and drop again when entering the module with a specific speed • Fixed that split cars fail to collide with the remaining cars when passing throuhg the geyser module • Fixed that tracks can be connected from the wrong node to the geyser module resulting in broken tracks • Added bobbing to the geyser module • Fixed a graphical corruption on PS5 on the ‘Sea Vessel’ car style
Placement • Fixed that duplicate theme tags are sometimes displayed during prefab creation • Fixed the thumbnail of prefabs not updating dynamically on rotating and overwriting the prefab • Fixed that the options ‘Move’, ‘Clone’ and ‘Rotate’ not being available for specific park Entrances, prefabs, and preplaced scenery objects in the • Fixed that prefabs that have been overwritten reappear upon starting a new gameplay session in a different map • Fixed that placement options fail to work after selecting any attraction from the object group overview panel • Fixed an issue where undo and redo lose their functionality under certain conditions • Fixed undo/redo being accessible using gamepad without the usual input after performing undo and redo after placing any Flat ride • Fixed automated paths being invisible when loading community content parks containing any unowned DLC path textures • Fixed an issue with placing flat rides, shops and facilities right on top of water bodies • Fixed that the Park Beyond themed Seafood shop prefab could not be moved or cloned • Fixed that changing the materal of a structure module object group does not automatically update the color customization • Fixed that the name of assets do not get updated dynamically after renaming • Fixed an issue where flat rides would take a long time to appear after being selected under certain conditions • Fixed that the error message 'Out of Bounds!' is displayed while moving coaster blueprints within the owned land • Fixed that certain Flat rides with round platforms terraform too much of their surrounding terrain
Scenery Objects, Modular structures • Fixed that the ‘Antique Archway’ and ‘Masonry Arch’ are lacking any snapping to paths • Fixed multiple modular structures and scenery objects being positioned below the surface by default • Fixed that the material type changes on hovering over different structures then waiving the panel without selecting the material • Fixed the snapping of certain eaves not working • Fixed that the trim name for ‘Corner’ and ‘Curved’ are not displayed for some support modules • Fixed that the trim name ‘Corner’ is displayed instead of ‘Curved’ for some support modules • Fixed that an incorrect tooltip ‘Ancient Stone’ is displayed for some pillar support modules • Fixed some stone pillar height description not matching their ingame appearance • Fixed the color customization on DaVinci balloons • Beyond the Depths – Theme World • Fixed that all Beyond the Depths modular structure materials are listed as ‘Castle Stone’ in the material selection panel
Camera • Fixed that the 'Replace' function can cause the camera to jump or placement to lose focus • Fixed that the free camera can snap above the ground for tunneled or terraformed terrain
Audio • Fixed an issue with audio stuttering that can be heard during gameplay in a park with multiple coasters placed • Fixed that sound effects are missing while using terraforming brushes
Park Management • Corrected and added character broadcasts whenever specific Flat Rides are impossified • Fixed that the ‘remaining payback time’ statistic in loans does not track correctly after fully paying back a loan • Fixed that the loan amortization in the finances tab does not reflect the monthly repay rate correctly • Fixed that 'Boost fun' and 'Boost amazement' is missing within the impossification panel during Shop Impossification • Fixed that the 'Manage Prefabs' option has no functionality on selecting it shortly before the pitch meeting • Fixed that refounded cash after demolition is counted for the achievement 'Worker', 'Middle Class' and 'Millionaire' • Beyond the Depths – Theme World • Fixed that the Beyond the Depths souvenir shop prefabs only unlock if the Western theme is also unlocked • Fixed the Flat Ride 'Serpents Appetite' displaying a wrong image in the 'Shops and Rides' tab of the Park Management panel
Interface • Fixed that the prefab thumbnails often have too dark shadows • Added some additional words to the profanity filter • Removed some words from the profanity filter that resulted in normal words being censored • Fixed multiple typos • Fixed a missing tooltip for the impossified hook ‘Gushing with Excitement’ • Fixed that the rides queueing time stat for specific rides can be displayed with negative values after impossification • Fixed the ‘customer’ section in the overview panel for shops and rides not updating • Fixed that occasionally there are multiple entries for the uniform color customization • Fixed that the dynamic cursor is not immediately visible upon starting a new map • Fixed that the dynamic cursor is not visible upon starting a new missing map • Fixed an issue with gamepad where the ‘place module’ tab is triggered while changing the station size • Fixed that the text and tooltip of cleanliness for toilets have the same description as rides • Fixed that coaster editor menus and panels often overlap one another • Fixed that sometimes the placement tooltips do not show the correct price of discounted objects • Fixed the colour of staff lounge and toilet icons being the same as for food shops • Fixed that the highlighter can get stuck while hovering over a downloading map in the campaign menu • Adjusted the heatmap section for ‘Utilization’ to ‘Ride Utilization’ • Fixed some placeholders displayed in the Undo & Redo help screen for other languages than English • Fixed that it is not possible to navigate the ‘Unsubscribe’ button under user account setting of community content while content is currently being downloaded using gamepad • Fixed that there is a non-functional pop up is displayed when buying DLCs that are reflected ingame immediately • Fixed that the focus fails to remain on the ‘reload map’ pop up after purchasing any DLC from the store while inside of the community content browser • Fixed that the focus remains in the placement panel while a 'Milestone Accomplished' pop up appears • Fixed an issue where it is not possible to navigate to the overview panel of a staff member with a DLC costume upon loading a save without DLCs enabled • Fixed an issue with the ‘Buy Now’ Popup appearing on subscribed content consisting of overwritten DLC content • Fixed that the dynamic cursor disappears on selecting the option 'change choice' during impossification when using gamepad • Fixed that the description of the selected choice are not displayed on selecting and waiving the entertainers for impossfication • Fixed that it is impossible to navigate to the 'Save' and 'Discard' options during color customization of specific coaster cars • Fixed that it is not possible to select a track icon while in coaster editor after logging out of the community content multiple times
Save/Load • Fixed that the total park entrance fee number reduces on loading into milestone saves • Fixed that disabled option ‘impossified station’ automatically gets enabled after loading a save • Fixed that when placing a ride and saving the visitor spawn wave is missing after load
Patch 3.1.0
Note from the Dev team
Patch 3.1.0 is coming to you with many bug fixes for the base game and recently released DLCs. But the patch does not only contain bug fixes!
With 3.1.0 all players are getting a new car style for the Wide Coaster and also a new Entertainer Impossification, the Yeti from our very same Flat Ride. The recently added Turntable Module is now also available for all other coaster types, not only the Log Flume and Beyond the Depth's River Rapids and the Elevator Module was added as an additional module for both the Log Flume as well as the River Rapids.
To make Coaster impossifications extra rewarding, the station now receives a visual upgrade upon impossification but of course you can switch back to the standard station at any time.
Content
• A Coaster impossification now visually upgrades the station • Added a new Wide Coaster car style • Added a new Yeti Entertainer • The Turntable module is now available for all coasters • The Elevator and according hooks are now available for the Log Fume and River Rapids coasters
Stability
• Fixed a crash during the boot up sequence when launching the title on the 95% mark • Fixed a crash on spamming undo/redo after deleting huge objects just like Park Entrance Prefabs • Fixed a cash on performing undo and redo after deleting a large number of preplaced scenery objects • Fixed a crash that occurs on loading a save containing a specific water ride setup • Fixed a rare crash on selecting visitors • Fixed a rare crash on selecting Sandbox maps • Fixed a rare crash on rotating a coaster prefab • Fixed a rare crash on placing a flat ride • Fixed a rare crash after staying idle with a lot of staff members in the park • Fixed a freeze on accessing the Community Content while switching between gamepad to mouse and keyboard
Performance
• Improved Performance on using undo/redo on bigger prefabs or when selecting multiple objects at once • Fixed a performance hitch during impossification • Performance optimization for the calculation of the intensity level of a given modular ride car • Agent save optimizations • Smaller performance improvements
Mission 1 - Ambitious Beginnings
• Fixed that goals aren't fulfilling when building far ahead of the paper plane
Mission 4 - Any Eye for Details
• Fixed an issue with incorrect tracking texts displayed for milestone 1 on loading saves of an older version of the game
Mission 8.5 - Epilogue
• Fixed some default names displayed when selecting preplaced objects like the platforms • Fixed that multiple flat rides and coasters such as the river rapids and the wide coaster showing the ‘Object collision’ error
Coasters
• Fixed that multiple coaster prefabs fail the safety test when editing and re-testing them • Fixed the visuals of the wind tunnel module • Fixed that the theme tag is often displayed double on coaster prefabs • Fixed an issue where cars break right before the elevator regardless of the speed • Fixed an issue in which certain water ride hooks are tacking the distance or usage of every train instead of the average • Fixed an issue where water tracks get converted into lifts or drops upon undoing a section placed after a lift or drop • Added the missing hook ‘Boat Ride’ to the Log Fume coaster • Fixed that certain water ride track segments are randomly changing in height during coaster editor mode • Fixed that the color customization only applies for the first six boats after increasing the boat count for water rides • Fixed that the safety test fails after reducing the train count on the ‘Galton’s Splash Zone’ prefab • Fixed the ‘Visitor Slot’ displaying a different value over time • Fixed the ‘Ride Duration’ value reducing over time on any coaster that uses the Turntable module • Fixed an issue with cars queuing when facing different direction • Corrected the colors and visuals on the Turntable module • Adjusted the visuals from the start of a water ride drop • Fixed all struts below modules using the same rotation • Fixed speed limit of modules interfering with each other if the modules are placed close to another • Fixed the required speed value changing after re-aiming the ramp module and aborting the action • Fixed some issues around the paraglider missing it's visuals on the cars or boats • Fixed an issue where the offrail transformation of the cars would not disappear upon entering the Elevator module • Fixed that an extra node is placed and the track is deformed when snapping modules while grid height is active during placement • Fixed missing lights for the Wide Coaster and Wild Mouse cars • Fixed that the hook ‘Trident’ incorrectly accomplished on using a Two-Way-Fork module • Fixed that the safety test fails when the train returns from a spring module back to the station • Fixed that the safety test fails for a specific speed on the spring module • Fixed that it is possible to insert nodes for very short segments • Fixed car lights being turned on at night for closed rides • Fixed the maintenance failure animations disappearing after loading • Fixed incorrect stats and ratings being displayed if a coaster is modified without applying the changes when exiting the coaster editor • Fixed the 'Train count won't fit' message being displayed for non-water coasters • Improved water ride transitions of drops, lifts, offrails and certain modules • Fixed that trains moving backwards on a brake track pick up speed • Fixed that the hook's stat 'number of times a module is used' stop counting after one car has passed through it • Chicken Run: Dawn of the Nugget - Theme World • Fixed the rocket booster backward variant not working • Fixed that cars can enter the catapult module regardless of the current speed if a rocket is attached to it • Beyond The Depths - Theme World • Fixed that boats cannot enter the Geyser module backward • Added struts to the Waterwheel module • Fixed that the Waterwheel always fails with a coaster using only one car
Interface
• Fixed that button prompts in the coaster editor are hidden by video tooltips • Fixed some overlap of tooltips in the map selection menu • Fixed that the default for cancel and changing camera mode are bound to the same key • Fixed a placeholder image being displayed for manual saves after renaming it during stream installation • Fixed some typos in goal overviews, referring to multiple ‘coaster’ instead of ‘coasters’ • Fixed that the hook “We Are Going Down” refers to ‘waterwall’ instead of ‘waterfall’ in its tooltip description • Adjusted the warning for car and train settings if the train count doesn’t fit with the available space • Fixed that sub menus are overlapping with the selection menus while in the coaster editor • Fixed that the ‘tracks are colliding with other structures’ error is displaced after undo/redo on the top nodes of the Drop Connector • Fixed that the customer count can go to negative values when the utilization status is abandoned for a flat ride • Fixed some default strings being used for individual color customization on boats • Fixed some placeholder names on different coasters after impossification • Updated Icons for water ride track types, Freefall ramp and Turntable • Beyond The Depths - Theme World • Updated Icons for the Geyser and Waterwheel module • Fixed a typo in the Grim Peninsula Sandbox map • Fixed a typo in the River Rapids tooltip description
Placement
• Fixed that coaster previews starts glitching after increasing the station height under certain conditions • Fixed that the coaster preview can get stuck in the “out of bounds” error message under certain conditions • Fixed asset previews snapping upon increasing the height and waiving free rotation mode • Fixed that it is not possible to place paths on the water surface on maps with preplaced water bodies such as Mission 04, 05, and Mediterranean Sandbox maps • Fixed that the option selected between 'Move' & 'Precision Move' is invoked every time on selecting any option from Object Group Prefab panel for a prefab containing of one blueprint coaster • Fixed that it was impossible to select specific scenery objects while they are in their play animation
Scenery Objects/Modular Structures
• Fixed the height value label on multiple objects not fitting the item • Fixed that some stone block pillars are having an incorrect icon displayed for their variants • Beyond The Depths - Theme World
• Adjusted the VFX for multiple scenery objects • Fixed some duplicate naming for certain modular objects
Save/Load
• Fixed renaming a save occasionally altering the thumbnail until the game is relaunched • Fixed that the daytime and the freeze time option aren’t correctly saved • Fixed incorrect images displayed for milestone saves • Fixed that the bankruptcy warning is missing on loading any subscribed park • Fixed that future mission maps were not unlocked after loading saves from an older version of the game
Agents
• Fixed operator agents for coasters and staff vendors floating mod-air after deleting the according shop, facility or station • Fixed that shopkeepers remain after deleting the shop and performing undo/redo • Transport ride now have a ride operator for every station • Fixed visitors getting stuck on the exploration park entrance after impossifying the preplaced flat rides • Fixed that staff Agents who are playing the ‘exhausted’ animation do not revert back once they have rested in a staff lounge • Fixed that impossified staff did not play their walking animation after being fired • Fixed an issue with missing equipment colors after staff members performed assigned duties • Fixed the display on some VFX for Beyond eXtreme, High Fantasy and Zombeyond entertainers • Beyond The Depths - Theme World • Fixed entertainer costumes only having SFX for the first iteration while performing on an entertainment point
Patch 3.0.0
Note from the Dev team
Beyond the Depths - Theme World is being brought to you along with Patch 3.0.0, a major patch with new and splashy content for everyone, usability improvements and of course tons of bug fixes!
As a water ride, everyone is receiving the Log Flume coaster which comes with many adapted coaster modules from non-water coasters and two completely new coaster modules, the Turntable and the Waterfall module.
Along with this new content, several food and drink items have received fitting modifiers that will affect the needs of your visitors. Consumables can now have modifiers like spicy, refreshing, soothing, energizing or heavy.
To ease your placement and building experience pillars, fences, eaves and trims have now been categorized in the same way as walls, roofs and ceilings to make your desired building pieces easier to access. On top of that, the search function in the placement menu now also works for object tags.
With this patch you will also have an easier time finding the save game you are looking for as we have added live park thumbnails and the ability to add custom names to your save games. Thank you all for your ongoing support and feedback! We hope you enjoy Patch 3.0.0 and have fun in Park Beyond!
Content
Beyond the Depths DLC: - 2 new Sandbox maps: The Ancient Ruins, Grim Peninsula - 2 new Flat Rides - New theme with scenery objects, modular structures and animatronics - New shop, facility and decoration prefabs - New coaster type River Rapids - 2 new coaster modules : Waterwheel | Geyser
New coaster type Log Fume for everyone
2 new coaster modules for everyone : Turntable | Waterfall
Mission maps can now be skipped and no longer need to be unlocked individually
Pillars, fences, eaves and trims are now categorized in the placement menu for an easier building experience
The search function in the placement menu can now find objects based on their tag
Save games now show the last state of the park as thumbnail and can be renamed
Visitors that are currently arriving or leaving the park no longer appear colored in heatmaps
Selected food and drink items now have effects on visitors: spicy food for example will make them thirsty, soothing drinks will alleviate nausea
Transportation rides have been rebalanced so their income, fun and amazement gain are referring to the actual amount of stations each visitor group will travel, instead of referring to visitors making a full round arriving back at the station they initially boarded
Stability
Fixed a random crash on loading a save file
Fixed a random crash after some playtime
Fixed a crash on undoing a coaster on specific mission maps
Fixed a freeze on performing undo after deleting a coaster and adjusting the station size
Fixed a crash that occurs when accessing and waiving the community content browser continuously
Fixed a rare crash on selecting stuck visitors
Fixed a random crash that occurs randomly after loading an older save file
Fixed a random crash after placing a flat ride with automated path
Fixed a crash on deleting save files in an empty load menu
Performance
Multiple performance improvements on all platforms leading to more stable framerates
Improved performance for placement preview of any modular ride prefab especially with long track length
Improved performance related to supports and supports updating
Improved performance related to coaster adjustments
Improved performance around scenery objects containing audio like e.g. animatronics
Improved framerate when moving nodes in the ride editor
Optimized VFX effects
Optimized LODs and shadows settings
Loading time improvements
Fixed that frames drop heavily on moving a second station module around on Mission 05
Modes and Missions
Adjusted collision on Mission map ‘Sky is the Limit’ to improve the overall placement on the floating platforms
Adjusted snapping of assets on Mission map ‘Sky is the Limit’ to the anti-gravity floating platforms
Fixed that after selecting any asset via gamepad the 'Start Pitch Meeting' button is hidden and no longer accessible
Fixed team goal ‘Have 3 distinct impossified rides’ accomplishing on placing and impossifying the same flat ride
Fixed the challenge ‘Build and open at least 3 toilets inside the park’ accomplishing with only 2 toilets in the Exploration Park
Fixed that it is possible to interact with removed challenge stands when box selecting the area it was previously available
Fixed that challenge stands can be selected while attempting to create an object group
Fixed the team goal ‘Shooting star’ accomplishing before exiting the coaster editor mode of a coaster
Fixed the team goal ‘Let 50 visitors experience catastrophic failure’ accomplishing incorrectly
Fixed the team goal ‘Was there even any doubt’ accomplishing regardless of if the condition remains fulfilled over the requested period
Mission 2 - Welcome to Cloudstormer
Fixed that the object group editor stays active throughout mission 02 if it was activated before the pitch meeting
Fixed an incorrect tracked count displayed for the goal 'Build and open a flat ride that is relished or loved'
Mission 3 - The Dawn of Impossification
Fixed the spelling of ‘Slingshot’
Mission 4 - An Eye for Details
Fixed the goals from Mission 04 ‘place 3 staff lounges’ counting incorrectly on loading saves from an older version of the game
Mission 7 - Taken at the Flood
Fixed the challenge ‘Use launcher module to tunnel through the mountain’ not accomplishing when the coaster station is placed on a different land extension on Mission 07
Fixed broadcast messages flickering during the intro and outro sequences
Fixed that one of Izzys lines is cut off during the pitch meeting in multiple languages
Mission 8 - Top of the World
Fixed an issue where the antigravity platform is not available after loading into Milestone 1 of Mission 08
Fixed the optional goal "You've made my heart so full" not resetting on selection resulting in the goal immediately failing
Sandbox Maps
Fixed the goal display ‘Sell 10 impossified dogs’ to ‘deconstructed dog’ for sandbox map goals
Fixed the sandbox goals ‘impossify Flat Rides’ accomplishing with double impossifications on the same placed ride
Fixed offrail tracks not working on preplaced water body in any mediterranean sandbox map
Fixed that preplaced scenery cannot be moved properly on the desert map 'The Oasis'
Chicken Run: Dawn of the Nugget: - Fixed that the chicken run ‘Funland Farms’ can display a checkerboard texture when zooming out - Fixed the 'Do you want to but this land extension? It Costs $1' tooltip for non-purchasable land being displayed in the map 'Funland Farms'
Placement
Removed redundant ‘Purge’ pop up while trying to place subscribed DLC prefabs consisting of a purgeable asset
Fixed the ‘Remove from Object Group’ option not being available for single objects within an object group
Fixed ‘Set as anchor location’ option not being available for object groups
Fixed cloned scenery assets adjusting size to the current placement setting
Fixed some rotation issues that occur with specific scenery objects
Fixed overview panels of assets being based on the first asset selected when containing purgeable DLC objects
Fixed collision behaviour being inconsistent for coasters, flat rides, shops and facilities during prevision placement
Fixed that rides, shops and facilities cannot be placed right on top of water bodies with a height of 0m
Fixed demolish mode waiving immediately after performing undo
Fixed objects vanishing from the map on selecting move and exiting the object editor
Fixed preview of preplaced objects snapping back to its default position after moving on specific maps
Fixed ‘move’ and ‘clone’ options missing for multiple Beyond eXtreme prefabs
Fixed that the object group editor mode is not triggered for objects that were previewed for placement while undoing
Fixed the station preview snapping on hovering over terraformed terrain
Fixed an incorrect ‘Area Locked’ message being displayed on the land fragment border while placing an object with Grid width to 1M and Grid Alignment to 'World' on owned land
Fixed land extension border not displaying for Tracks, Modules and Coaster elements if accessed after selecting the track placement icon
Fixed modular structures being out of bounds after undoing and simultaneously placing a cloned structure
Fixed background flickering on rotating 90° in the prefab creation panel on desert maps
Fixed that the automated path price is doubled but only the normal amount is refunded on performing undo
Fixed an issue that path and queue textures mismatch with the texture displayed in the thumbnail during initial placement of rides
Chicken Run: Dawn of the Nugget
Fixed error message ‘Area Locked’ appearing incorrectly on trying to place water on owned land on the Fun-Land Farms sandbox map
Scenery Objects and Modular Structures
Added the ‘tree’ tag to the banana plants scenery objects
Scenery objects are now affected by the time scale
Set correct sets for truss pillar modular set
Removed some duplicate scenery and modular objects from the placement menu
Fixed multiple LOD issues on scenery objects
Fixed incorrect thumbnails for a few scenery objects
Fixed broken armillary idle animation
Fixed certain modular structures not triggering the object group editor mode on placement
Flat Rides
Colour customization fixes for the platforms of multiple flat rides
Adjusted the default ticket fee for the impossified ‘Castle Siege’ Flat Ride since that was set too high
Fixed that the ride animation of a flat ride continuing after undoing its deletion
Fixed that the ride status remains closed on connecting an exit path containing of more than one path segment
Fixed the ‘Area Locked!’ error message appearing on placing Flat rides near the borders on certain maps
Shops and Facilities
Fixed that there is a duplicate shop attractor after multiselecting and moving more than one impossified shop
Fixed attractors lacking collision with other game assets
Fixed that the impossified version of a shop is cloned instead of its base version
Fixed that the incorrect refund amount is added to the wallet on performing undo after replacing any shop
Fixed undo and redo not working on relocated shop attractor
Coasters
Generally improved camera and track placement behavior when using gamepad
Adjusted the hook ‘Acrophobia’ to also complete with a height of exactly 10 meters
Added theme tags to coaster prefabs
Fixed an issue with gamepad that pushes each newly placed track lower than the previous one
Fixed the hook of the 'Hammerhead Kiss' prefab fails to satisfy by default
Fixed an issue with the calculated default fee prices for coasters with low throughput: coasters with few cars and long coasters will have a higher default fee now to ensure they are profitable
Fixed the elevator module having issues with split trains
Fixed the spring module resulting in stuck coaster cars
Fixed that there are two different failure statements when cars of the same train stop at different station modules
Fixed transportation rides running and declining in maintenance despite having no visitors after loading a community map
Fixed that it is possible to place coaster prefabs on top of each other
Fixed that coasters do not show an error message on placing them very far below the terrain
Fixed that only a limited number of cars can enter the catapult module when placed at an inclined angle
Fixed that coasters are missing their operator after construction
Fixed the status of coasters switching to ‘Closed’ after performing undo after moving the station
Fixed that coaster tracks can be placed under water without any error message being displayed
Fixed an issue with the spring module on performing undo and redo during track placement
Fixed that it is difficult to select the coaster prefab ‘Hammerhead Kiss’ after placing it near the map boundary
Fixed track placement preview snapping randomly to one direction every time after placing a track segment
Fixed that the test train is stuck in a loop after changing the launch direction to backward and the train pass number to more than zero
Fixed the train snapping back to the primary station when a wind tunnel is used between two station modules
Fixed coaster test details being incorrect after editing a coaster or after save and load
Fixed car lift module options ‘reset after use’ resetting after save and load
Fixed that it is not possible to construct a coaster with exactly 1500$ crash due to a rounding issue
Fixed that a coaster with exactly 200-meter length isn’t validated due to a rounding issue
Fixed the ‘Tracks are too long’ error message triggering at max length track placement
Fixed the car getting stuck at the elevator module when it is connected to any of the two- or three-way fork
Removed the non-functional switch direction setting from the filter module
Fixed the zoom while in car & train settings panel
Fixed an incorrect text displayed in the hook status section for ‘Projectile Experience’
Fixed an issue where the car lowered by the 'Car Lift' fails to collide with the cars passing through the bottom node of the module
Fixed that there are no costs on modifying a coaster after invoking and waiving the pause menu during track placement
Fixed the node of the elevator module not moving along in precision mode
Fixed that the 'Place Module' panel doesn't scroll automatically to show the selected scalable module during placement
Fixed an incorrect error message being displayed when the train enters the end node of the Cannon
Fixed supports not moving correctly when moving pieces attached to modules that split the train
Fixed an issue with split trains that wait in an incorrect position right before entering the elevator module
Beyond eXtreme
Fixed the spring module bouncing off at a distance for wide coasters
Fixed color customization for the wide coaster platform
Fixed that the preview of the paraglide course track are invisible on initial placement of prefabs
Chicken Run: Dawn of the Nugget
Added a tooltip video to the catapult module
Fixed the catapult module having issues with split trains
Fixed the information in the test detail panel when a coaster train enters the catapult module with high speed
Fixed the rocket from the rocket booster module being placed incorrectly on a train moving backwards
Fixed an issue in which trains would get stuck on the Cannon and Elevator if the backward rocket booster is placed before them
Fixed colour customization not working for Chicken Run: Dawn of the Nugget cars
Community Content
Fixed the asset available under ‘featured mods’ section not working in community content tab
Fixed the settings ‘close rides and facilities’ not working on loading into community maps after enabling it
Fixed some words showing up in the wrong language while downloading community park content
Park Management
Removed terraforming costs row in financial overview since it does not cost cash anymore
Added new help screens for park expansion, undo/redo, decoration and fees
Added new tips for ATMs, Ride Fees, Updating Ride Fees, Ride Creativity and Job Efficiency
When paying off a loan, the replay duration now stays the same but the monthly repay rate is reduced instead
Fixed an issue that displays an incorrect lab expansion number after unlocking the first expansion
Fixed that coaster prefabs are placeable without previously unlocking the required modules from Sofia’s Lab
Fixed that under certain conditions is it impossible to unlock new lab expansions on loading saves from an older version of the game
Terraforming
Added error message on adding water over a coaster that is placed in a cavity
Fixed that the error message ‘No cavity Available’ is displayed while adding water to carved ground
Fixed an issue in which the terraforming brush disappears on and under certain scenery objects
Fixed preplaced water not reappearing after undoing its deletion
Fixed error message 'No cavity available’ triggering on hovering the cursor close to terraformed terrain
Fixed that placing water in a cavity around or near another cavity removes water from the other one
Fixed the terrain deforming due to flat ride placement not restoring properly after performing undo
Fixed the painting brush not working anymore after clicking left mouse button while painting the terrain
Fixed that the terraformed terrain doesn’t restore after deleting any Ride
Staff
Changed ‘search for a staff lounge’ energy values for all staff members: they will now search for a staff lounge as intended when they reach 20% energy level
Improved the selection on entertainers with bigger costumes
Added descriptions and hints for staff duties
Fixed that fired staff still received salary until they leave the park
Fixed staff agents stopping to execute duties as soon as they start looking for a staff lounge
Visitors
Fixed visitors puking outside of the park entrance
Fixed visitors that have the ‘critical nausea’ status effect constantly re-enter toilets
Fixed visitors standing in queue snapping after closing a ride
Fixed visitors teleporting to the main station queue on closing a transportation ride
Fixed a case in which visitors can board transportation rides from the wrong station
Interface
The scenic mode no longer gets aborted when a park level pop up appears
Updated Tips and helpscreens to reflect the current path placement behaviour to ignore terrain
Removed a wrong description from ‘Reach Park Level’ sandbox goals
Adjusted the titles of DLCs displayed in the main menu, to properly reflect the Titles of the DLCs
Added tooltips for the ‘reset to default’ and ‘auto’ buttons
Removed non-functional ‘rotate 90 degrees’ button callout displaying while in prevision placement mode
Removed non-functional height adjustment button callouts being displayed when cycle prevision is activated during placement preview
Outage notification will disappear when the linked structure experiences a maintenance failure, and only pop up again if no one is maintaining the structure while it's getting used by visitors
Removed non-functional button callouts when any placements are made with precision tool
Fixed ‘toggle details’ button binding inconsistencies in the staff management screen using gamepad
Fixed the description displayed in the tooltip for ticket fee for all rides
Fixed the word ‘Points’ being displayed as ‘Paints’ in the tips section about entertainer points
Fixed the overview panel not triggering on waiving the move or clone option while in placement preview
Fixed that the path placement panel is closed upon performing undo and redo
Fixed that the price tooltip disappears while navigating past the boundaries of existing land segments
Fixed an issue from the 'Save Failed' pop up that selecting "OK" doesn't respond under certain conditions
Camera
Fixed shadow flickering when moving the camera far away
Fixed assets jittering on moving the camera during placement preview using gamepad
Fixed camera snapping on the tracks when in prevision mode while placing any coaster element
Fixed that the camera doesn’t move on selecting ‘Go to Location’ from the visitor panel while they are in a ride
Options
Fixed audio occlusion option not showing restart required message
Fixed that the audio of NPC commentary keeps playing after disabling it in the options settings
Fixed the ‘Colour Vision Deficiency’ filter not being applied to scenic mode
Chicken Run: Dawn of the Nugget
Fixed the option ‘Contact shadows’ failing to reflect on the sandbox map Funland Fiesta
Visuals
Added missing lights to several flat rides
Added the paraglider parachute to the Mantaray car style
Improved visuals to the rocket module when used with a wide coaster
Fixed some lights for the Bubbly Balloons flat ride
Fixed the animation for specific ghost car styles failing to trigger during its ride animation
Fixed that some cars do not open and close their doors while at the station
Fixed that the paraglider of the blue Pac-Man car doesn’t open
Fixed wooden coaster struts for intersection module appearing upside down
Fixed visual flickering on eyebrows during the pitch meeting in Mission 05
Fixed the VFX of maintenance failures and outages being barely visible on coaster stations
Patch 2.5.0
Note from the Dev team
In Patch 2.5.0, we are adding 14 new animatronics for all players across the base themes of Park Beyond to help you further bring your park to life! As a small improvement to your staff, they will now react more spontaneously to duties when roaming the park, and of course we fixed some additional bugs on top.
Thanks a lot for your support and have fun in Park Beyond!
Content
• Added 14 new Animatronic Scenery Objects • Staff agents now perform spontaneous duties while roaming the park
Stability
• Fixed a crash on accessing the community content after multiple login and logout attempts • Fixed a crash on accessing the ‘Share’ panel of any prefab for the second time Community Content • Fixed that only 100 contents are displayed under the collection tab • Fixed that the error message “An unknown error occurred” is displayed for shared prefabs in collection tab during its installation • Fixed multiple words being incorrectly censored as foul language
Interface
• The option menu is now upwards and downwards wrapped: when pushing down on the bottom most element the selection highlight wraps to the topmost item, and when pushing up on the topmost element the selection highlight wraps to the bottom most item. • ‘Twitter’ is now displayed as ‘X’ in the main menu • Fixed an issue where the coaster editor panels and windows overlap with one another • Replaced a wrong image display in the ‘Staff Order’ Help screen • Replaced a wrong image display in the ‘Transport Rides’ when using gamepad • Fixed modular ride stats sometimes displaying a broken symbol on anything higher than a five-star rating • The notification ‘There are visitors stuck...’ now disappear after the condition is no longer fulfilled • Fixed the “recently added” not being accessible under certain conditions on using gamepad • Fixed that it is not possible to scroll through the description when creating a community park or prefab
Visitors
• Fixed items being wrongly attached to visitors after finishing their animation • The negative thought “We didn't have the opportunity to indulge ourselves in buying impossified items” is now only appearing if the visitor group was very happy • Removed opinions on “reasonable fees” for items and rides • Removed the demographic split for the “...spent plenty of time enjoying the rides’ opinion
Staff
• Fixed the staff entertainer headgear being invisible when equipping a different crew costume
Paths
• Fixed that you can only connect one queue path to an intersection
Flat Rides
• Adjusted the Castle Siege Flat ride ticket fee since it was lower than its base version • Adjusted the Jet Hunter Flat ride ticket fee since it was lower than its base version (DLC: Beyond eXtreme)
Placement
• Fixed that multiple scenery objects on certain maps cannot be selected and isn't removed on placement • Fixed that the rotate left and right options have no functionality in the editor panel for user created prefabs
Shops
• Fixed the shop attractor being non-functional after moving the shop • Fixed the shop maintenance resetting on performing undo and redo
Modes and Missions
• Fixed multiple instances of challenge stands appearing after loading a save if they have been previously removed from the map • Challenge stands no longer select an object in the environment along with it • Goals and challenges to ‘build and open’ something in a specific area now no longer complete after save and load for moved structures and rides • Challenge stands with ‘build and open’ no longer accomplish after undoing a deleted asset that was previously moved • Fixed the tracking of the challenge stand “Earn cash via park Entry Fees” not updating dynamically in the Exploration Park • Fixed the Sandbox Goals "Impossify Flat Rides" accomplishing on impossifying a flat ride twice, then placing the same flat ride again and impossify it just once
Mission 01
• Fixed that the Cannon module placement being blocked at the Heli pad if the landing part is colliding with the terrain
Mission 03
• Fixed goals incorrectly updating on performing undo after shop impossifications • Fixed the “Place and open a Soft Drink Shop on this Plateau and impossify it” challenge stand not fulfilling reliably • Fixed that the optional goal “Eight wonder” does not accomplish on placing a modular ride prefab to fulfill the condition
Mission 05
• Fixed the “Have 2 impossified food shops on this island” challenge stand not accomplishing after moving shops from another area • Fixed certain challenges ‘build and open’ not accomplishing after performing undo and redo of the placement and then opening the ride afterward on Mission 03 • Fixed some flickering on eyebrows during the pitch meeting
Mission 07
• Fixed the “Build and open a roller coaster that tunnels through this mountain” challenge stand not accomplishing after fulfilling the condition • Fixed the “Build a roller coaster that uses a ramp module” challenge stand not accomplishing after fulfilling the condition • Fixed that the notification ‘lab expansion can be unlocked’ appears when all available expansions are already unlocked • Fixed a rare case in which the "Have 3 distinct impossified rides" is not updating correctly
DLC
• Fixed an issue in which the focus switches to the background during “Multiples of Mayhem” after entering the ride editor • Adjusted balancing for the “Collect tips from daredevils” on specific choices for “eXtreme animatronics” during the “Festival of Fearless” pitch meeting
Patch 2.4.0
Note from the Dev team
We are starting 2024 with a fitting Patch 2.4.0! This patch comes with a long list of bug fixes, improvements and a small content addition on all platforms. With this patch, communication around ride connectivity has been improved, UI communication for rides not being reachable by visitors has been improved and visitors will now give you a clear visual indication when they are stuck in your park with no way to reach their goal. Look for the waving arms! On the staff side, staff members who are out of energy and not able to reach a Staff Lounge to rest can now also be distinguished easier in your park.
We are happy to also include important performance improvements, most significantly affecting the PC version of Park Beyond, that will allow you to enjoy your huge parks with thousands of visitors even more!
We thank you for your ongoing support and valuable feedback and look forward to 2024 with you!
Content
• Added the Dragon Siege Coaster prefab • Chicken Run: Dawn of the Nugget • Added additional animatronics to the Park Entrance prefab • Improved snapping of archways to paths
Stability
• Fixed a crash when deleting a specific set of trees on the Nature Heaven Sandbox Map • Fixed a crash on performing Undo after moving the Monorail Coaster on the Fun Land Sandbox Map (Chicken Run: Dawn of the Nugget DLC) • Fixed a game freeze on impossifying Flat Rides on maps from Chicken Run: Dawn of the Nugget DLC • Fixed a crash when placing an impossified Monorail Coaster prefab from Community Content • Fixed a crash on moving a Flat Ride or Coaster into the dust cloud and selecting Undo after it is destroyed by the parking lot in Mission 8 - Top of the World • Fixed an issue where the game would become unresponsive when a help screen triggered while in Scenic Mode • Fixed a crash that randomly occurred while using the ride camera • Fixed a crash that can occur during water placement or deletion • Fixed several rarely occurring crashes
Performance
• Implemented several improvements to save memory • Optimized several effects and VFX • Optimized the coaster simulation • Fixed compression of terrain sculpting history sometimes causing frame spikes
Save & Load
• Improved loading of unlocked lab expansions when loading a save game to ensure newly added content also gets unlocked • Fixed the autosave not working correctly when returning to the main menu after disabling the autosave frequency setting in the Options • Fixed disabled "Turn on lights at night" option state not being saved correctly • Fixed an Exit path status being loaded incorrectly in certain save games of Mission 7 - A Tale of Two Theme Parks • Fixed multiple instances of challenge stands having incorrect tracking text after loading a save from an older version of the game
Campaign
• Added a help screen for staff orders in Mission 4 - An Eye for Details • Fixed a shop disappearing while moving and placing it after a goal completion in Mission 2 - Welcome to Cloudstormer • Fixed a vision spark goal not being accomplished correctly in Milestone 3 of Mission 4 - An Eye for Details • Fixed appearances of Henchmen groups of more than four in Mission 6 - Taken at the Flood • Fixed a team goal in Mission 6 - Taken at the Flood being accomplished incorrectly • Fixed an issue that made it possible to place objects inside of Hemlock's parking lots in Mission 8 - Top of the World • Removed Sweet Vending Machine from Beyond eXtreme Mission 1 - Multiples of Mayhem • Added detailed information regarding the impossified hook for the main goal in Beyond eXtreme Mission 1 - Multiples of Mayhem • Fixed an incorrect reward being provided when accomplishing a team goal in Beyond eXtreme Mission 1 - Multiples of Mayhem • Fixed certain coaster types not being available in Beyond eXtreme Mission 1 - Multiples of Mayhem • Restart From Last Checkpoint Milestone saves for missions now display the correct Milestone information
Sandbox
• Improved and updated several areas of the Exploration Park • Fixed a piece of the park entrance path missing in the The Meander Sandbox map • Fixed impossified shops still having an upkeep when the Sandbox setting Upkeep is set to None
Placement
• Placement is now aborted when the pause menu is opened • Fixed the object preview not reflecting the actual size of the randomized scale when the setting is active • Fixed the object limit for object groups being set to the wrong amount • Fixed an issue that made it possible to place objects above and below the maximum placement heights • Fixed the supports of Flat Rides and Coasters disappearing when increasing the height above a certain threshold • Fixed objects getting stuck in custom rotation preview when invoking Precision mode or grid alignment during rotation • Fixed placement options being missing on certain prefabs • Fixed old prefab tags becoming available after creating an object group consisting of a prefab shop while creating a new custom prefab • Fixed benches and trash cans being affected by previously set scaling options • Fixed benches, trash cans and entertainment points not snapping to the grid width • Fixed multiple instances in which flat rides throw the “Area locked” error message when placing them around the owned border of certain maps • Improved icon creation when creating prefabs
Paths
• Improved the update of path supports when connecting a new segment to an existing path • Fixed several collision issues with paths • Fixed visual artifacts on paths • Fixed an issue that created split paths under certain conditions • Fixed an issue that made it impossible to select paths over water surfaces • Fixed Flat Rides being placeable under water • Eased placing paths beneath or above other paths, especially when placing grounded paths below suspended paths or vice versa • Fixed litter not properly updating when changing a suspended path include due to intersections • Fixed that it is not possible to properly connect a path starting from the park entrance when the first segment is deleted
Visitors
• Visitors will now go for the shop with the shorter queue if two instances of the same shop are nearby • Improved usage of transport rides; transport rides that have been rejected due to "Full queue" or "Waiting time too long" will not be ignored when evaluating transport rides for future routes anymore • "Fee too High" rejections will still disqualify transport rides for the rest of the visit of an individual group of visitors • Improved behavior of visitors getting in a situation where they are not able to reach their goal • Added a need filter for visitor thoughts in the visitor detail panel • Fixed visitor queue reactions not looping • Fixed running visitors stopping for watch entertainer performances • Fixed visitors not starting to run when leaving a transportation ride when they should • Fixed visitors continuing to board a coaster even after the coaster had a maintenance failure • Fixed visitors walking outside of paths to interact with objects that have been moved • Fixed an issue that visitors constantly switch between two nearby shops with the same preference • Visitors no longer leave the queue after impossifying a ride
Staff
• Staff members who are out of energy and not able to reach a staff lounge can now be distinguished easier both in UI and in the park • Added new effects to the entertainer Elf costume (High Fantasy) • Fixed staff agents interrupting other duties when a coaster needs maintenance • Fixed staff agents walking off paths after a staff lounge gets relocated • Fixed mechanics incorrectly maintaining a Flat Ride or Coaster when the ride's maintenance is 100% when issuing a staff order • Fixed occurrences of misaligned equipment during duty performances on impossified Janitors • Fixed staff not visiting a staff lounge if their energy level reaches zero on their way
Heatmaps
• Fixed the "Seeking ATM" not accurately representing the visitor needs
Flat Rides
• Improved communication of connection requirements on Flat Rides to easier understand if the ride can be reached by visitors • Added the "Beyond Seas" tag to the Pirate Ship Flat Ride • Fixed color customization not working on Dragon Siege Flat Ride • Fixed that the maintenance failure VFX not appearing for the Fun Land Fiesta Flat Ride, Coop Loop Flat Ride and their respective impossifications (Chicken Run: Dawn of the Nugget DLC)
Coasters
• Improved communication of connection requirements on Coasters to easier understand if the ride can be reached by visitors • Changed the default music of the wooden and monorail coaster • Improved the visuals of wooden coaster struts on inversions • Fixed issues with the elevator causing car teleportations and simulation inconsistencies • Fixed an issue where if the docked train returned to the station from the front, incoming trains that would be merged with it were being attached to its back and snapped there instead of being attached to the front causing the carts to randomly shuffle • Fixed issues with the prefabs Stairways of Seven and Dangerous Crossings • Fixed the Drop Connector module not snapping to a previously placed track due to collisions on the Wide Coaster • Fixed the possibility to place a prefab coaster outside of the playable area • Fixed opening conditions not being fulfilled for the Dangerous Crossing coaster prefab • Fixed the number of cars on the station exceeding the set limit when the coaster station is resized for one car after a crash • Fixed the train not derailing when reaching an Elevator module with too high speeds under certain conditions • Fixed the Paraglide Course track module falsely transforming into an Off Rail track module on selection under certain conditions • Fixed the Paraglide Course track module being height adjustable above its height limitation under certain conditions • Fixed the height of the Windtunnel module changing inconsistently while adjusting the height and waving the placement • Fixed the wings of the train not retracting correctly under certain conditions • Fixed supports of the Station module being misaligned when rotating the station during placement preview • Fixed the Elevator module being visually deformed after placing it within a Wooden coaster • Fixed an issue that made it impossible to place an impossified Monorail coaster after saving it as a custom prefab • Fixed the ghost train getting stuck at the exit node of the Elevator module without failing the coaster test when the track is connected to the module in reverse • Fixed the possibility to change the pitch for the Paraglide Course under certain conditions • Fixed car colors returning to default when selecting a different car style • Fixed that monorail coaster tracks appear deformed on zooming out • Fixed an issue in which visitors were not boarding transportation rides after loading • Fixed an incorrect speed limit being displayed for the Free-Fall Ramp module when placing it with a Flying coaster (Beyond eXtreme DLC) • Fixed the end node track of the Catapult module disappearing when increasing the end node height (Chicken Run: Dawn of the Nugget DLC) • Fixed the rocket of the Rocket Booster module having an incorrect position on certain coaster types (Chicken Run: Dawn of the Nugget DLC) • Fixed the catapult module not having a maximum train speed limit when the train arrives at the module (Chicken Run: Dawn of the Nugget DLC) • Fixed the placement settings "Automated Exit Path" and "Supports" missing for the Chicken Escape coaster prefab (Chicken Run: Dawn of the Nugget DLC) • Increased the spacing between the Scrapyard Coaster supports (Chicken Run: Dawn of the Nugget DLC)
Shops & Facilities
• Removed shop icons from vending machines • Fixed the animations of the vendor sometimes not working correctly
Scenery Objects
• Improved collision of volcano
Terraforming
• Removed the cost for terrain sculpting and painting • Fixed an issue that made it possible to multiselect water planes • Fixed pre-placed water being removed when using the Terrain Painting brush around the water body • Fixed the highlight of a water plane remaining after waiving the demolition • Fixed the terraforming action staying activated when opening the Pause menu and Scenic Mode while sculpting terrain • Fixed undesired sharp edges on water planes • Fixed water disappearing under certain conditions when using undo/redo • Fixed that sometimes water bodies do not update unless more terraforming is done
Sofia's Lab
• Sorted content inside lab expansion so it's easier readable • Added Funland Pendulum to the Chicken Run lab expansion (in addition to Profitability lab expansion)
Community Content
• Improved thumbnail quality of shared prefabs - applicable for new/re-shared prefabs • Fixed unsubscribed community maps appearing back in the Save/Load menu in certain cases • Fixed several issues with community maps containing objects from unowned DLCs • Fixed prefabs becoming disbanded upon loading into a community map • Fixed subscribed and installed prefabs not dynamically updating after logging out of Community Content
Help Center
• Added additional gameplay tips • Updated several help screen images/videos • Fixed "Staff Orders" help screen not having a French variation of the image in the first panel
Color Customization
• Fixed multiple objects not working correctly with color customization
Undo/Redo
• Fixed undo/redo not working after performing undo and redo on a coaster that was saved as a blueprint twice
Camera
• Fixed camera focus being lost under certain circumstances when zooming out • Fixed that the camera focus point can be moved during impossification
Scenic Mode
• Fixed the Scenic Mode being accessible through an unwanted key combination
Gamepad/Controller
• Removed the sidebar from the gamepad/controller interface • Fixed an issue where certain Sandbox settings could not be accessed with gamepad/controller • Fixed an issue that caused the focus to remain both on an overview panel of an object group and the radial menu in certain cases • Fixed an issue that made it impossible to move or rotate the camera in Scenic Mode when activating the mode while in Park Management via gamepad/controller • Fixed an issue that made it impossible to increase/decrease the height of the selected module without moving it in the coaster editor
Interface
• Improved UI of the tips section in the Help Center • Fixed an issue with Side Character texts in certain missions becoming unreadable due to text size changes • Fixed certain tags missing for Beyond Seas scenery objects • Fixed certain tooltips not disappearing when switching to Impossification mode during placement • Fixed the resolution being set from highest to lowest when resetting the options to default • Fixed error messages not being displayed correctly when trying to move a terraforming brush to an unowned land segment • Fixed corrupted icons on thumbnails for the Wooden Coaster car style "Air & Sea" • Fixed the screen turning white during a cutscene in Mission 2 - Welcome to Cloudstormer under certain conditions • Fixed the highlighter missing on certain pop-up options • Fixed incorrect icons being displayed for the painting brushes in the Chicken Run: Dawn of the Nugget DLC Sandbox maps • Fixed that the staff lounge occupied notification is triggering multiple times • Fixed the park entrance icon being displayed when selecting specific panels while in land expansion mode
Options
• Fixed the "Reset to Default" option not reverting some settings correctly
Visual
• Fixed multiple LOD issues on objects from the new High Fantasy and Chicken Run: Dawn of the Nugget theme • Fixed occasional issues with impossification outlines • Fixed "Turn on lights at night" setting lacking functionality for car styles from the Coaster Car Set
Audio
• Fixed an issue with "Invalid Terraforming" feedback playing at the wrong time • Fixed few occurrences of out-of-sync subtitles and voice overs
Other
• Fixed some occurrences of wrong censoring of words
PC
Performance • Overall improved performance on PC
Save & Load
• Fixed an issue that made it possible to activate multiple team goals when loading a save game from an earlier version on a save game that already had a team goal active
Community Content
• Fixed the mod.io profile not updating to the current Steam user on changing the active Steam account in some cases
Options
• Fixed the "Reset to Default" option changing the display mode from borderless to full screen
Patch 2.4.0
Note from the Dev team
We are starting 2024 with a fitting Patch 2.4.0! This patch comes with a long list of bug fixes, improvements and a small content addition on all platforms. With this patch, communication around ride connectivity has been improved, UI communication for rides not being reachable by visitors has been improved and visitors will now give you a clear visual indication when they are stuck in your park with no way to reach their goal. Look for the waving arms! On the staff side, staff members who are out of energy and not able to reach a Staff Lounge to rest can now also be distinguished easier in your park.
We are happy to also include important performance improvements, most significantly affecting the PC version of Park Beyond, that will allow you to enjoy your huge parks with thousands of visitors even more!
We thank you for your ongoing support and valuable feedback and look forward to 2024 with you!
Content
• Added the Dragon Siege Coaster prefab • Chicken Run: Dawn of the Nugget • Added additional animatronics to the Park Entrance prefab • Improved snapping of archways to paths
Stability
• Fixed a crash when deleting a specific set of trees on the Nature Heaven Sandbox Map • Fixed a crash on performing Undo after moving the Monorail Coaster on the Fun Land Sandbox Map (Chicken Run: Dawn of the Nugget DLC) • Fixed a game freeze on impossifying Flat Rides on maps from Chicken Run: Dawn of the Nugget DLC • Fixed a crash when placing an impossified Monorail Coaster prefab from Community Content • Fixed a crash on moving a Flat Ride or Coaster into the dust cloud and selecting Undo after it is destroyed by the parking lot in Mission 8 - Top of the World • Fixed an issue where the game would become unresponsive when a help screen triggered while in Scenic Mode • Fixed a crash that randomly occurred while using the ride camera • Fixed a crash that can occur during water placement or deletion • Fixed several rarely occurring crashes
Performance
• Implemented several improvements to save memory • Optimized several effects and VFX • Optimized the coaster simulation • Fixed compression of terrain sculpting history sometimes causing frame spikes
Save & Load
• Improved loading of unlocked lab expansions when loading a save game to ensure newly added content also gets unlocked • Fixed the autosave not working correctly when returning to the main menu after disabling the autosave frequency setting in the Options • Fixed disabled "Turn on lights at night" option state not being saved correctly • Fixed an Exit path status being loaded incorrectly in certain save games of Mission 7 - A Tale of Two Theme Parks • Fixed multiple instances of challenge stands having incorrect tracking text after loading a save from an older version of the game
Campaign
• Added a help screen for staff orders in Mission 4 - An Eye for Details • Fixed a shop disappearing while moving and placing it after a goal completion in Mission 2 - Welcome to Cloudstormer • Fixed a vision spark goal not being accomplished correctly in Milestone 3 of Mission 4 - An Eye for Details • Fixed appearances of Henchmen groups of more than four in Mission 6 - Taken at the Flood • Fixed a team goal in Mission 6 - Taken at the Flood being accomplished incorrectly • Fixed an issue that made it possible to place objects inside of Hemlock's parking lots in Mission 8 - Top of the World • Removed Sweet Vending Machine from Beyond eXtreme Mission 1 - Multiples of Mayhem • Added detailed information regarding the impossified hook for the main goal in Beyond eXtreme Mission 1 - Multiples of Mayhem • Fixed an incorrect reward being provided when accomplishing a team goal in Beyond eXtreme Mission 1 - Multiples of Mayhem • Fixed certain coaster types not being available in Beyond eXtreme Mission 1 - Multiples of Mayhem • Restart From Last Checkpoint Milestone saves for missions now display the correct Milestone information
Sandbox
• Improved and updated several areas of the Exploration Park • Fixed a piece of the park entrance path missing in the The Meander Sandbox map • Fixed impossified shops still having an upkeep when the Sandbox setting Upkeep is set to None
Placement
• Placement is now aborted when the pause menu is opened • Fixed the object preview not reflecting the actual size of the randomized scale when the setting is active • Fixed the object limit for object groups being set to the wrong amount • Fixed an issue that made it possible to place objects above and below the maximum placement heights • Fixed the supports of Flat Rides and Coasters disappearing when increasing the height above a certain threshold • Fixed objects getting stuck in custom rotation preview when invoking Precision mode or grid alignment during rotation • Fixed placement options being missing on certain prefabs • Fixed old prefab tags becoming available after creating an object group consisting of a prefab shop while creating a new custom prefab • Fixed benches and trash cans being affected by previously set scaling options • Fixed benches, trash cans and entertainment points not snapping to the grid width • Fixed multiple instances in which flat rides throw the “Area locked” error message when placing them around the owned border of certain maps • Improved icon creation when creating prefabs
Paths
• Improved the update of path supports when connecting a new segment to an existing path • Fixed several collision issues with paths • Fixed visual artifacts on paths • Fixed an issue that created split paths under certain conditions • Fixed an issue that made it impossible to select paths over water surfaces • Fixed Flat Rides being placeable under water • Eased placing paths beneath or above other paths, especially when placing grounded paths below suspended paths or vice versa • Fixed litter not properly updating when changing a suspended path include due to intersections • Fixed that it is not possible to properly connect a path starting from the park entrance when the first segment is deleted
Visitors
• Visitors will now go for the shop with the shorter queue if two instances of the same shop are nearby • Improved usage of transport rides; transport rides that have been rejected due to "Full queue" or "Waiting time too long" will not be ignored when evaluating transport rides for future routes anymore • "Fee too High" rejections will still disqualify transport rides for the rest of the visit of an individual group of visitors • Improved behavior of visitors getting in a situation where they are not able to reach their goal • Added a need filter for visitor thoughts in the visitor detail panel • Fixed visitor queue reactions not looping • Fixed running visitors stopping for watch entertainer performances • Fixed visitors not starting to run when leaving a transportation ride when they should • Fixed visitors continuing to board a coaster even after the coaster had a maintenance failure • Fixed visitors walking outside of paths to interact with objects that have been moved • Fixed an issue that visitors constantly switch between two nearby shops with the same preference • Visitors no longer leave the queue after impossifying a ride
Staff
• Staff members who are out of energy and not able to reach a staff lounge can now be distinguished easier both in UI and in the park • Added new effects to the entertainer Elf costume (High Fantasy) • Fixed staff agents interrupting other duties when a coaster needs maintenance • Fixed staff agents walking off paths after a staff lounge gets relocated • Fixed mechanics incorrectly maintaining a Flat Ride or Coaster when the ride's maintenance is 100% when issuing a staff order • Fixed occurrences of misaligned equipment during duty performances on impossified Janitors • Fixed staff not visiting a staff lounge if their energy level reaches zero on their way
Heatmaps
• Fixed the "Seeking ATM" not accurately representing the visitor needs
Flat Rides
• Improved communication of connection requirements on Flat Rides to easier understand if the ride can be reached by visitors • Added the "Beyond Seas" tag to the Pirate Ship Flat Ride • Fixed color customization not working on Dragon Siege Flat Ride • Fixed that the maintenance failure VFX not appearing for the Fun Land Fiesta Flat Ride, Coop Loop Flat Ride and their respective impossifications (Chicken Run: Dawn of the Nugget DLC)
Coasters
• Improved communication of connection requirements on Coasters to easier understand if the ride can be reached by visitors • Changed the default music of the wooden and monorail coaster • Improved the visuals of wooden coaster struts on inversions • Fixed issues with the elevator causing car teleportations and simulation inconsistencies • Fixed an issue where if the docked train returned to the station from the front, incoming trains that would be merged with it were being attached to its back and snapped there instead of being attached to the front causing the carts to randomly shuffle • Fixed issues with the prefabs Stairways of Seven and Dangerous Crossings • Fixed the Drop Connector module not snapping to a previously placed track due to collisions on the Wide Coaster • Fixed the possibility to place a prefab coaster outside of the playable area • Fixed opening conditions not being fulfilled for the Dangerous Crossing coaster prefab • Fixed the number of cars on the station exceeding the set limit when the coaster station is resized for one car after a crash • Fixed the train not derailing when reaching an Elevator module with too high speeds under certain conditions • Fixed the Paraglide Course track module falsely transforming into an Off Rail track module on selection under certain conditions • Fixed the Paraglide Course track module being height adjustable above its height limitation under certain conditions • Fixed the height of the Windtunnel module changing inconsistently while adjusting the height and waving the placement • Fixed the wings of the train not retracting correctly under certain conditions • Fixed supports of the Station module being misaligned when rotating the station during placement preview • Fixed the Elevator module being visually deformed after placing it within a Wooden coaster • Fixed an issue that made it impossible to place an impossified Monorail coaster after saving it as a custom prefab • Fixed the ghost train getting stuck at the exit node of the Elevator module without failing the coaster test when the track is connected to the module in reverse • Fixed the possibility to change the pitch for the Paraglide Course under certain conditions • Fixed car colors returning to default when selecting a different car style • Fixed that monorail coaster tracks appear deformed on zooming out • Fixed an issue in which visitors were not boarding transportation rides after loading • Fixed an incorrect speed limit being displayed for the Free-Fall Ramp module when placing it with a Flying coaster (Beyond eXtreme DLC) • Fixed the end node track of the Catapult module disappearing when increasing the end node height (Chicken Run: Dawn of the Nugget DLC) • Fixed the rocket of the Rocket Booster module having an incorrect position on certain coaster types (Chicken Run: Dawn of the Nugget DLC) • Fixed the catapult module not having a maximum train speed limit when the train arrives at the module (Chicken Run: Dawn of the Nugget DLC) • Fixed the placement settings "Automated Exit Path" and "Supports" missing for the Chicken Escape coaster prefab (Chicken Run: Dawn of the Nugget DLC) • Increased the spacing between the Scrapyard Coaster supports (Chicken Run: Dawn of the Nugget DLC)
Shops & Facilities
• Removed shop icons from vending machines • Fixed the animations of the vendor sometimes not working correctly
Scenery Objects
• Improved collision of volcano
Terraforming
• Removed the cost for terrain sculpting and painting • Fixed an issue that made it possible to multiselect water planes • Fixed pre-placed water being removed when using the Terrain Painting brush around the water body • Fixed the highlight of a water plane remaining after waiving the demolition • Fixed the terraforming action staying activated when opening the Pause menu and Scenic Mode while sculpting terrain • Fixed undesired sharp edges on water planes • Fixed water disappearing under certain conditions when using undo/redo • Fixed that sometimes water bodies do not update unless more terraforming is done
Sofia's Lab
• Sorted content inside lab expansion so it's easier readable • Added Funland Pendulum to the Chicken Run lab expansion (in addition to Profitability lab expansion)
Community Content
• Improved thumbnail quality of shared prefabs - applicable for new/re-shared prefabs • Fixed unsubscribed community maps appearing back in the Save/Load menu in certain cases • Fixed several issues with community maps containing objects from unowned DLCs • Fixed prefabs becoming disbanded upon loading into a community map • Fixed subscribed and installed prefabs not dynamically updating after logging out of Community Content
Help Center
• Added additional gameplay tips • Updated several help screen images/videos • Fixed "Staff Orders" help screen not having a French variation of the image in the first panel
Color Customization
• Fixed multiple objects not working correctly with color customization
Undo/Redo
• Fixed undo/redo not working after performing undo and redo on a coaster that was saved as a blueprint twice
Camera
• Fixed camera focus being lost under certain circumstances when zooming out • Fixed that the camera focus point can be moved during impossification
Scenic Mode
• Fixed the Scenic Mode being accessible through an unwanted key combination
Gamepad/Controller
• Removed the sidebar from the gamepad/controller interface • Fixed an issue where certain Sandbox settings could not be accessed with gamepad/controller • Fixed an issue that caused the focus to remain both on an overview panel of an object group and the radial menu in certain cases • Fixed an issue that made it impossible to move or rotate the camera in Scenic Mode when activating the mode while in Park Management via gamepad/controller • Fixed an issue that made it impossible to increase/decrease the height of the selected module without moving it in the coaster editor
Interface
• Improved UI of the tips section in the Help Center • Fixed an issue with Side Character texts in certain missions becoming unreadable due to text size changes • Fixed certain tags missing for Beyond Seas scenery objects • Fixed certain tooltips not disappearing when switching to Impossification mode during placement • Fixed the resolution being set from highest to lowest when resetting the options to default • Fixed error messages not being displayed correctly when trying to move a terraforming brush to an unowned land segment • Fixed corrupted icons on thumbnails for the Wooden Coaster car style "Air & Sea" • Fixed the screen turning white during a cutscene in Mission 2 - Welcome to Cloudstormer under certain conditions • Fixed the highlighter missing on certain pop-up options • Fixed incorrect icons being displayed for the painting brushes in the Chicken Run: Dawn of the Nugget DLC Sandbox maps • Fixed that the staff lounge occupied notification is triggering multiple times • Fixed the park entrance icon being displayed when selecting specific panels while in land expansion mode
Options
• Fixed the "Reset to Default" option not reverting some settings correctly
Visual
• Fixed multiple LOD issues on objects from the new High Fantasy and Chicken Run: Dawn of the Nugget theme • Fixed occasional issues with impossification outlines • Fixed "Turn on lights at night" setting lacking functionality for car styles from the Coaster Car Set
Audio
• Fixed an issue with "Invalid Terraforming" feedback playing at the wrong time • Fixed few occurrences of out-of-sync subtitles and voice overs
Other
• Fixed some occurrences of wrong censoring of words
PC
Performance • Overall improved performance on PC
Save & Load
• Fixed an issue that made it possible to activate multiple team goals when loading a save game from an earlier version on a save game that already had a team goal active
Community Content
• Fixed the mod.io profile not updating to the current Steam user on changing the active Steam account in some cases
Options
• Fixed the "Reset to Default" option changing the display mode from borderless to full screen
Park Beyond 2.3.1 - Hotfix 7
Note from the Dev team:
Hotfix 2.3.1 comes with a list of several important fixes to help you enjoy the recently released Chicken Run: Dawn of the Nugget DLC and High Fantasy theme from Patch 2.3.0 even more! We resolved multiple occurrences of Flat Rides becoming disconnected after impossification, especially on save games from before 2.3.0.
As a bonus, we added a new coaster prefab for the new Wooden Coaster Track Type - Dragon Siege!
Thanks a lot for your support and have fun in Park Beyond!
Content
Added the Dragon Siege Coaster Prefab
Stability
Fixed a crash on undoing an action after moving any 'Open' Coaster with at least 1 module in the Fun-Land Sandbox map
Save & Load
Fixed an issue with Flat Rides losing their connection when a Flat Ride is impossified on old save games before 2.3.0
Campaign
Fixed the difficulty level in the campaign reverting back to default when restarting the game
Sandbox Maps
Fixed a visual glitch on the terrain of the Fun-Land Sandbox map
Staff
Fixed that staff no longer perform any duty on a certain energy level if no lounges are placed nearby
Flat Rides
Fixed an issue where certain Flat Rides became disconnected after impossification
Fixed the maintenance failure VFX not being displayed on the "Riding Drake" ride and its impossification
Coasters
Fixed the "Train Pass Time" station setting not working which resulted in coasters running indefinitely
Changed the default music of the wooden and monorail coaster
Fixed an issue with coasters in showcase mode even though they were closed when loading a game from the coaster editor
Fixed the hook "What Just Happened?" being accomplished on a coaster with the station size of 1
Fixed the exit gate of a station being misaligned with the exit path
Fixed the exit of a coaster being re-created when undoing the movement of a coaster
Gamepad/Controller
Fixed the cursor snapping back to a different node when placing a new node in the coaster editor
Fixed a focus loss when placing a path from the Chicken Run theme and returning back to the placement panel
Fixed the focus not appearing on the 'Welcome to Park Beyond' pop up when starting the game without any save games
Get ready for the most egg-citing adventure! 🎢🐣
Can you create a theme park where chicken-obsessed visitors have the best day of their lives? The newest Park Beyond challenge be-hens here! 🐔🏃🎢
Watch the movie on Netflix and then peck it up today!