We are happy to bring you Patch 2.3.0 along with the release of Chicken Run: Dawn of the Nugget! Patch 2.3.0 comes with a long list of bug fixes, several Quality of Life improvements and a ton a free content for everyone.
We are extending the theme world of Park Beyond with a full new theme - High Fantasy - containing a new Flat Ride, scenery objects, modular structures and animatronics, entertainers. Everything you need to build your high fantasy or medieval park areas. To help the immersion we are also bringing you a fitting new coaster type along with the theme. The Wooden Coaster as a new main addition allows you to construct or rebuild your favorite wooden coasters with their unique supports.
But the Wooden Coaster is not the only new coaster type. Patch 2.3.0 also contains the Monorail track type, each of the new track types coming with all new coaster cars! To get a taste of Chicken Run: Dawn of the Nugget, we have also added the Chicken Run: Dawn of the Nugget Pendulum ride for everyone.
For Patch 2.3.0, we overhauled the water system in Park Beyond. Besides many bug fixes in this area, we have improved the placement feedback for water and added a live preview of the water plane. On top of this, placed water planes can now be selected - just like paths in a recent update - and you can change the water visuals without deleting and replacing the water. Water deletion with the demolish mode also received several feedback improvements.
Thank you all for your ongoing support, feedback and engagement! Happy building!
Known Issue
Please be aware of an issue introduced with Patch 2.3.0 in which coasters and coaster prefabs that have their "Train Pass Number" set to 1 or higher are not working correctly and won't stop at the station anymore. We will provide a hotfix for this issue shortly and apologize for the inconvenience this may cause in enjoying your creative coaster creations.
Content
Chicken Run: Dawn of the Nugget DLC
2 sandbox maps: Chicken Village and Fun-Land Farms
2 new Flat Rides
New theme with new scenery objects, modular structures and animatronics from Chicken Village, Fun-Land Farms and factory locations from the movie
New Coaster type with 6 new coaster cars
2 new Coaster modules
Rocket Booster
Catapult
New Coaster prefab "Chicken Escape"
New shop & decoration prefabs
New entertainer costumes and impossification
2 new Flat Ride music tracks
New coaster music track
The Chicken Run: Dawn of the Nugget Pendulum Flat Ride for everyone
The Monorail track type for everyone
Two new track type-specific coaster cars
The High Fantasy Pack for everyone
Wooden Coaster track type
Two new track type-specific coaster cars
New Flat Ride
New theme with new scenery objects, modular structures and animatronics
New Flat Ride music track
Added new Coaster prefab
UFO Sighting (Beyond eXtreme)
Stability
Fixed a crash when placing the clone of an object that was previously undone
Fixed a crash when accessing "Car and Train Settings" in the Flying Coaster
Fixed a crash on selecting a module after deleting a track segment and undoing this action
Fixed a crash when switching between Mouse and Gamepad on module placement
Fixed a crash caused by invalid staff duty
Fixed various out of memory crashes
Fixed a crash that can occur on loading specific community parks
Fixed a freeze or long loading times on loading specific community parks
Fixed a freeze and crash that occurs on accessing community content with an account that already subscribed to 1 GB of content
Fixed a crash when repeatedly logging in and out from the community content
Fixed an occasional crash related to undo/redo
Fixed an occasional crash when reaching the curved path checkpoint in Mission 01
Performance
Improved performance further when moving larger prefabs
Improved performance when moving multiple prefabs at the same time
Improved performance for the terraforming undo history
Improved overall placement performance
Campaign
Fixed a bug that changed the campaign difficulty to 'Manager' instead of 'Visioneer' by default
Fixed that occasionally the game speed is greyed out when loading mission save files
Mission 01 - Ambitious Beginnings
Fixed the camera moving behind the starting point at the beginning of the mission
Fixed that the SFX for the cannon are missing while in the first-person camera
Mission 02 - Welcome to Cloudstormer
Fixed the goal "Sell 25 more of trending Hypertonic++" counting the sales of the specific item before the goal is available
Fixed that certain game options are greyed out and labelled as unavailable after loading a save file of older versions
Mission 03 - Dawn of impossification
Fixed box selection automatically activating and getting stuck after impossifying a ride using gamepad
Mission 05 - Duel at the Beaches
Fixed the goal "Build a path that connect the park entrance to the purchased island" not completing when connecting it correctly in some occurences
Mission 06 - Taken at the Flood
Fixed a minor visual issue on the orientation phase
Mission 07 - A Tale of Two Theme Parks
Fixed inconsistencies in a challenge in which you need to place rides with a certain theme
Added a ride camera for the Thrillinator coaster
Beyond eXtreme - Multiples of Mayhem
Added missing help screens
Fixed team goal “Winner Takes it all” not accomplishing after fulfilling the requirements
Beyond eXtreme - Festival of the Fearless
Added a starting subsidy for high nausea rides when choosing the throw-up option in the pitch meeting
Added a new throw-up exclusive team goal
Added a new Newphoria exclusive team goal
Added missing help screens
Updated interaction stand rewards
Extended the playable area slightly
Sandbox Maps
Extended the playable area slightly in Multiples of Mayhem (Beyond eXtreme)
Fixed "Impossify Everything" Sandbox goal being accomplishable by impossifying two of the same kind of Flat Ride
Visitors
Fixed visitors standing inside trash cans when using them
Fixed visitors proceeding towards incorrect areas while exiting certain impossified Flat Rides after relocation
Improved condition for the "All the rides we like are closed" thought to be thought by visitors
Fixed visitors still holding onto their souvenir while in rides
Fixed certain agent affects disappearing after loading a savegame
Staff
Fixed janitors standing inside trash cans when emptying them
Fixed the idle animations of ride operators not displaying correctly
Fixed multiple issues with colour customization of entertainers and impossified entertainers
Fixed staff hair clipping through hats and different headgear
Flat Rides
Fixed some incorrect tags on Flat Rides
Coasters
Added lights to additional coaster cars
Reduced time for the UI to fade out in the ride camera
Fixed train size being reset to 1 when a train is respawned if the train size hasn't been changed by the player, yet
Fixed various car styles so that their restraints are opening/closing properly at the station
Fixed occurrences in which illegal tracks could be placed with gamepad/controller
Fixed coaster failing to open automatically on manually connecting the entrance path before exit path from the overview panel
Fixed changes made to the car/train being saved on exiting the Course Editor directly from the Car and Train Settings without accepting the Save Changes pop-up
Fixed the Save Changes pop-up not showing when selecting the hooks button from the Car and Train Settings
Fixed the Flying Coaster resetting to the station after going through certain modules
Fixed ride editor not showing any costs for unchanged concept rides
Fixed that the tracks are not updating on changing the gid settings in the coaster editor
Fixed the train size resetting to default on exiting the Car and Train settings
Fixed the elevator module being visually deformed after undoing and redoing its placement
The safety test now fails when a split car with different facing directions stops at the station
Fixed that you automatically increase the height of tracks after deleting the elevator module
Fixed track nodes adjusting their height randomly on their own
Fixed split trains sometimes getting stuck on merging near a station
Fixed tracks snapping up or down after releasing the height adjustment button
Fixed some inconsistencies in the “Tracks are too long” error message
Fixed the track height automatically adjusting on performing undo on a windtunnel module
Paths
Improved height adjustment during gamepad path placement to no longer rely on focus point and making it behave like in the coaster editor
Improved intersections updating their path texture when changing adjacent path textures
Improved collision detection with curved paths near land extension borders to reduce cases of "You don't own the land extension" errors
Improved path supports reacting to path changes with more accuracy and faster
Added a collision highlight to objects colliding with a path being placed
Fixed multiple occurrences of flickering paths
Fixed the multiselect staying active when selecting a path and waiving the selection again
Fixed a missing highlight on path railings
Fixed paths snapping to the ground on specific maps under certain conditions
Fixed path snapping no longer working after height adjustment under certain conditions
Fixed that you cannot see the placed paths and tangent line during tunnelling
Adjusted the “metal bars” thumbnail to fit the placed path better
Placement
Improved snap setups of trims and fixed various snapping issues related to them
Walls can now be snapped at any angle to each other when placed in object space
Fixed issues with fences not snapping correctly
Fixed the "Automatic Path Connection" option not being available in Placement Settings while moving or cloning any placed core or when placing a prefab
Fixed the shop core not being included in the object count of a prefab
Fixed custom and prefab coasters not having display colours to identify the assets in Object Group Editor mode
Fixed maintenance of rides getting reset to 100% when performing undo/redo after the maintenance goes down
Fixed an incorrect cost display when editing custom prefabs that contain a coaster
Shops and Facilities
Fixed that under certain conditions the maximum shop queue length is exceeded by a lot
Fixed that shop queues limited by other queues can go across the path resulting in visitors queuing up in the middle of the path
Fixed the luxury toilet Candyville prefab containing a basic toilet
Community Content
Added clearer error messages
Improved purge notification for exclusive DLC content
Improved visibility and scroll speed of the scroll bar
Fixed owned prefabs that could not be subscribed or downloaded again after being shared as a new version
Fixed certain error messages not being displayed correctly
Fixed that shop impossifications are reset on starting a Community Park
Fixed a wrong error message triggering after accessing community content related to account age setting
Fixed custom tags not updating dynamically on overwriting an existing prefab
Scenery Objects
Animatronics now use an idle animation when the action animation is not active
Terraforming
Water brushes now have separate visuals displaying the water level around the cursor
Water level is now previewed during placement
Improved the feedback for legal and illegal water placement
Water is now selectable after placement and the chosen water texture can be adjusted
Improved feedback on water deletion with the demolish mode
Terraforming now displays the cost tooltip
Fixed the “flatten to plateau” functionality behaving differently when using it around rides
Sofia's Lab
Fixed lab expansions being unlockable with a double-click
Help Center
Added a search bar to the help center to ease the search for specific help screens
Added a tip for issuing staff orders in the help center
Camera
Fixed the camera getting stuck in first person view when the selected visitor would leave the park
Gamepad/Controller
Fixed issues with the dynamic cursor not working correctly or ignoring settings
Visuals
Added an option for rides to disable night lights
Fixed certain Flat Rides not responding to night settings
Fixed occurrences of trash floating in the air when dropped by visitors on uneven paths
Fixed shop vendors sometimes snapping during their animations
Fixed visitors sometimes not unequipping their purchased items
Interface
Fixed various occurrences of cut off text
Fixed occurrences of tooltips not disappearing
Fixed various cases of highlighters not displaying correctly in interfaces with gamepad/controller
Fixed that the focus is lost when a help screen triggers while height adjusting during placement
Fixed multiple outdated or missing images in help screens
Fixed “Start Map” and “reset settings” button being truncated with specific UI scaling
Fixed that ATMs and Toilets spamming the notification feed
Added a back button to the community content
Fixed a visual corruption on the custom prefab ride ratings if it has more than 5 stars in any category
Fixed that tooltips for specific team goals are overlapping with their description
Audio
Improved culling of audio emitters like flat rides
Fixed audio desyncing on higher game speeds
Options
Options can now be reset manually to default values
Other
Updated censored profanities
Improved labels for camera button prompt and general button prompt settings
Stability
Fixed a game freeze occurring if an autosave is created during mission outros
Interface
Fixed wrong button gamepad button callouts being displayed when using a PlayStation 5 controller in the Community Content section
Park Beyond 2.2.0.155756
Notes from Dev Team:
Patch 2.2.0 comes with a free content pack, extending the Beyond Seas DLC and making it available for everyone as part of Park Beyond's base content. The next time you start Park Beyond you will have access to this content pack to get you started on filling your park with pirate vibes! To help you take even more beautiful screenshots of your creations, we added a new "Scenic Mode" to the Pause Menu that disables all interface elements. Don't worry, you can get your interface back with ESC/Right-Click on mouse and keyboard or with B/Circle on gamepad/controller.
Beyond this, Patch 2.2.0 contains multiple crash fixes and other important bug fixes.
We are looking forward to seeing your pirate creations in the Community Content soon!
Content
Added new Beyond Seas Scenery Objects
Added a new Beyond Seas Coaster Car
Added two new Beyond Seas decoration prefabs
The preorder Pirate-themed assets are now available for everyone
Added a “Scenic Mode” to the pause menu which allows to disable all UI while on any map
Added a new track prefab “Pretzel Loop”
Stability
Fixed a random crash when loading a save file
Fixed a crash when paining the terrain
Fixed a crash when cancelling the car-lift module
Fixed a crash that randomly occurs after loading specific save games
Community content
Fixed the tag “shared Prefab” being incorrectly associated with a subscribed community content prefab
Fixed that creating multiple prefabs with the same name can overwrite existing ones
Campaign
Fixed that team goals sometimes no longer trigger after completing all but one goal
Fixed that team goals sometimes no longer trigger after completing any other team goal
Interface
Fixed the Button callout being consistently displayed for the goals HUD
Added an option for rides to disable the night lights
Visuals
Emitters that create e.g. waterfalls or smoke effects are now properly blending with the environment on multiple maps
Infrastructure
Added a new Error message “Too much path overlap” during illegal placement instead of having “Too close to another intersection”
Modular Ride
Fixed an error in the collision happening between 2 cars or trains while a third car was docked at the station
Fixed cars inside the station being randomly shuffled and snapped when colliding
Fixed the first-person ride camera zoom and rotate options not working for coasters
Fixed that the train size of coasters being reset to 1 when a train is respawned and its size hasn’t been changed
Placement
Advanced Placement options are turned on by default and can be disabled in the game options
Localization
Fixed a bug when the language did not properly switch after adjusting it in the options
Fixed corrupted characters being displayed for the community content in Arabic language
DLC
Fixed certain team goals not working on Beyond eXtreme Multiples of Mayhem
Added more challenging choices for Beyond eXtreme Festivals of Fearless
Park Beyond 2.2.0.155756
Notes from Dev Team:
Patch 2.2.0 comes with a free content pack, extending the Beyond Seas DLC and making it available for everyone as part of Park Beyond's base content. The next time you start Park Beyond you will have access to this content pack to get you started on filling your park with pirate vibes! To help you take even more beautiful screenshots of your creations, we added a new "Scenic Mode" to the Pause Menu that disables all interface elements. Don't worry, you can get your interface back with ESC/Right-Click on mouse and keyboard or with B/Circle on gamepad/controller.
Beyond this, Patch 2.2.0 contains multiple crash fixes and other important bug fixes.
We are looking forward to seeing your pirate creations in the Community Content soon!
Content
Added new Beyond Seas Scenery Objects
Added a new Beyond Seas Coaster Car
Added two new Beyond Seas decoration prefabs
The preorder Pirate-themed assets are now available for everyone
Added a “Scenic Mode” to the pause menu which allows to disable all UI while on any map
Added a new track prefab “Pretzel Loop”
Stability
Fixed a random crash when loading a save file
Fixed a crash when paining the terrain
Fixed a crash when cancelling the car-lift module
Fixed a crash that randomly occurs after loading specific save games
Community content
Fixed the tag “shared Prefab” being incorrectly associated with a subscribed community content prefab
Fixed that creating multiple prefabs with the same name can overwrite existing ones
Campaign
Fixed that team goals sometimes no longer trigger after completing all but one goal
Fixed that team goals sometimes no longer trigger after completing any other team goal
Interface
Fixed the Button callout being consistently displayed for the goals HUD
Added an option for rides to disable the night lights
Visuals
Emitters that create e.g. waterfalls or smoke effects are now properly blending with the environment on multiple maps
Infrastructure
Added a new Error message “Too much path overlap” during illegal placement instead of having “Too close to another intersection”
Modular Ride
Fixed an error in the collision happening between 2 cars or trains while a third car was docked at the station
Fixed cars inside the station being randomly shuffled and snapped when colliding
Fixed the first-person ride camera zoom and rotate options not working for coasters
Fixed that the train size of coasters being reset to 1 when a train is respawned and its size hasn’t been changed
Placement
Advanced Placement options are turned on by default and can be disabled in the game options
Localization
Fixed a bug when the language did not properly switch after adjusting it in the options
Fixed corrupted characters being displayed for the community content in Arabic language
DLC
Fixed certain team goals not working on Beyond eXtreme Multiples of Mayhem
Added more challenging choices for Beyond eXtreme Festivals of Fearless
Park Beyond - Patch 2.1.0
Notes from Dev Team:
Patch 2.1.0 contains multiple simulation changes, which not only fixes several bugs but also overall improves and changes how we handle the coaster simulation.
These changes only apply for newly created coasters. Therefore, you may notice odd or buggy looking behavior on your already placed coasters or downloaded prefabs. Simply open the coaster editor and run the course test again, afterwards it should work as normal again and you can overwrite your old prefab. If needed, you may have to do slight adjustments to the tracks or modules to make sure the safety test is successful.
If you have a coaster prefab uploaded to the community content, you may encounter the same issue. You can fix it by following the same steps as above: Enter the coaster editor, re-test the safety of your coaster, and then upload the updated prefab to the community content. We are looking forward to your feedback and seeing many more of your creations!
Tutorial
Added a search function to the helpcenter making it possible to look for specific helpscreens
Community Content
Fixed The “Prefab” Tag missing on shared prefabs
Updated multiple outdated Help screens and fixed localization issues
Fixed a localisation issue with Japanese language with the community content terms of use pop up
Added a section for community content provided by Limbic
Modular Rides
Multiple improvements and smaller fixes for the coaster simulation
Fixed multiple instances in which cars would teleport forward or backwards
Added the second car lift variant
Fixed an issue where the game would shortly freeze when switching between car styles
Fixed an issue with the trains randomly halting their movement upon splitting
Improved the consistency of coaster simulation after the first run and after loading a save
Fixed an issue were having a spring right in front of the station would instantly stop the train
Fixed multiple module related collision issues which resulted in incorrect error messages
Fixed multiple visual issues with the spring and Free-Fall module
Fixed an issue occurring when cars bump into each other losing their speed
Fixed Cars teleporting when colliding and merging
Fixed the hooks “Unchained” and “Give me a Brake” failing regardless of their requirements
Updated all Park Beyond coaster prefabs to make sure that all above changes apply to them
Missions
Fixed Mission 06 outro water being displayed with incorrect texture
Stability
Fixed a crash occuring when cloning an object group within an object group
Fixed a crash that can occur after loading when having a coaster with multiple stations with different lengths
Fixed a crash related to the park cleanliness
Fixed a crash that randomly occurred during car movement
Fixed more random crashes
Beyond eXtreme DLC
Fixed LOD of the Racoon Jump Animatronic
Park Beyond 2.0.1.152690 - Hotfix 6
Fixed multiple crashes occurring on PC in the current live version:
Fixed a crash related to VFX.
Fixed a crash occurring during placement.
Fixed a crash happening when demolishing a ride after loading a save.
Fixed a crash that can occur after loading a save.
Fixed a crash in Mission 02 after loading a save and fulfilling a specific goal.
Fixed a crash that occurs on returning to desktop.
Fixed multiple crashes occurring in the coaster editor.
Fixed multiple crashes related to path placement.
Join us for a stream on all things Patch 2.0 🎮
In this Park Beyond stream, we, along with our producer Marco, will provide you with all the details about Patch 2.0, including the Beyond eXtreme DLC and world-exclusive gameplay. 🎢
Beyond eXtreme is available to turn pure imagination into pure adrenaline!
There's only one theme park that's not afraid to go to the edge to give people the thrills they crave... YOURS!
The Park Beyond Beyond eXtreme DLC is now automatically unlocked for all Season Pass holders or available to buy separately. 🦖
Includes:
2 New Missions and Maps
New Rollercoaster
9 building Prefabs
2 flat rides & Impossification
2 Entertainers & Impossification
250+ scenery items
And more!
And there is also new free content available to all Imagineers: the Parks and Prefabs sharing platform powered by mod.io. From the smallest decor element to customized shops or rides, to full parks, players can share their creations with their friends and the world, across all platforms through the “Community Content” menu.
Even though the release of patch 2.0, Community Content and the Beyond eXtreme DLC took longer than we had planned, we hope that you will enjoy it!
Thanks for all the feedback many of you brought forward. We took your feedback to heart and set on the goal to bring improvements into Park Beyond that you have been asking for. For all those new to Park Beyond: Welcome! And to all others returning: Welcome back!
Patch 2.0 is packed with improvements to help you better understand path placement and path connections with an all-new highlighting system that shows you where path intersections can be created. Path visuals and railings can now be changed after placement and the path snapping logics were improved on queue/exit placement.
You are now able to order Mechanics and Janitors to your rides, shops and facilities and have better indications of your idling staff. All Sandbox maps received a completely overhauled and improved lighting with a new day & night cycle to really make your parks shine at night!
Object Placement and working with groups and prefabs has gotten even easier with multiple Quality of Life improvements. We added a new Heatmap to identify the visitors in your park who are looking for ATMs. And we overall improved the ride utilization and game progression through the rising park levels, reduced the importance of need providers, and re-balanced several missions.
On top of these and many more smaller improvements, we tried to get as many bug fixes into this version as we could.
We are looking forward to seeing and playing with your creations that you share through the new Community Content feature and we hope that you will have a blast with this patch 2.0!
Please continue to share all your thoughts and feedback with us because we are already starting to work on the next patches and updates to come. Thank you!
Content
Beyond eXtreme DLC • 2 new story missions • 2 new sandbox maps based on the story missions • New theme with scenery objects, modular structures and animatronics • 2 new Flat Rides • New track type: Flying coaster • New coaster module: Freefall Ramp • New track module: Paraglider Course • New coaster prefabs • New shop prefabs • New entertainer costume and impossification • 2 new Flat Ride music tracks • New coaster music track • Community Content powered by mod.io Share your own prefabs and parks with the community and subscribe to those of other players cross-platform!
Free Content • 2 new coaster modules: Drop Connector and Wind Tunnel • New coaster prefabs
Improved and revamped lighting and day & night cycle on all Sandbox Maps
Stability
Fixed a crash when using demolish mode during mission cutscenes
Fixed a crash when selecting 'Stay on Map' on the Mission Accomplished window after completing
Mission 04
Fixed a crash when rotating the camera with the overview panel of the 'Shining Pendulum' flat ride
Fixed a crash during the intro sequence of Mission 05
Fixed a crash when switching input during a pitch meeting
Fixed crashes related to Undo/Redo or Destroy actions
Fixed many other random or rarely occurring crashes
Performance
Improved performance with certain goals running, e.g. “earn money with Park entrance fee”
Adjusted selection outlines material to improve GPU performance
Fixed various map sandbox map related performance issues
Exploration Park
Fixed an issue where Sofia's labs are not unlocked in 'Exploration Park'
Mission 01 - Ambitious Beginnings
Fixed the pointer sometimes pointing to normal tracks instead of chain lift during the tutorial
Fixed an issue where "Find track icon on building" goal fails to achieve
Fixed an issue where the track icon was not at the correct position
Fixed an issue where the game could not progress if the coaster track is placed above 80m
Fixed an issue where the camera clips through the terrain
Fixed an issue where the initial track height in Mission 01 - Ambitious Beginnings cannot be adjusted
Fixed an issue where the sound of the Mission 01 - Ambitious Beginnings intro was out of sync
Mission 02 - Welcome to Cloudstormer
Fixed an issue where the "Open crashlander" and "Build and open flat ride" goals automatically fulfills
Mission 03 - The Dawn of Impossification
Fixed an issue where Staff salaries are not disabled in the staff roster
Mission 05 - Duel at the Beaches
Fixed an issue where the "Delete small rocks" goal gets fulfilled after save/load
Paths
Added a new path highlighting system that shows valid and invalid path connections, highlighting points and sections on paths that can be connected to
Path visuals and railings can now be changed after placement by selecting them
Improved path/queue snapping behavior on ride connections
Improved visuals on outside path borders, especially around intersections
Improved path placement with gamepad/controller and closer matched it to mouse behavior
Inclined curved paths are now maintaining their circular shape
Increased the possible incline on suspended paths
Fixed various crashes involving path placement
Fixed that automated paths are not generated while in precision mode
Fixed an issue where benches don't snap to the outsides of generated ride exit paths
Fixed an issue where short exit paths on rides lead to the next queue segment not being placeable
Fixed an issue where paths do not have the default railing assigned
Fixed an issue where auto-placed paths don't match the texture and railings of path they're connected to
Fixed an issue where paths would not snap to the grid height
Fixed an issue where paths did not always snap to other paths correctly
Fixed an issue where suspended path intersections were not connecting properly
Fixed an issue where inclining suspended paths resulted in inaccurate “incline is too high” error messages
Fixed an instance in which path placement is impossible after loading a save from an older version
Fixed path struts reappearing after deleting the path and nearby shop
Fixed removed path struts reappearing after loading a save
Placement
Added the possibility to add existing objects to an object group while currently editing that group
Added hotkeys for actions on placed objects
Added hotkeys for directly toggling individual precision modes
Added a more flexible way to select individual precision placement modes
Added a game option to disable advanced placement options (Gameplay)
Added an option to reset any active filters within placement menus
Added the missing free rotation circle during placement preview of flat rides
Added a numeric display of the current rotation angle when using free rotation
Added confirmation pop-up when attempting to delete a ride, shop or facility
Improved the cycling through placement modes for gamepad/controller
Refined filters in placement menus
Adjusted placement of vending machines so they do not create a new object group on placement by default
When cloning or moving and having the grid alignment set to object the grid will now be placed at the object that is being moved/cloned
Optimized placement performance by only calculating and displaying terraforming cost if placement is possible
Fixed an issue where objects were not aligned to the ground when grid height was turned on
Fixed various crashes involving placement of rides, shops, scenery objects, etc.
Fixed that the PAC-MAN hat shop attractor cannot be selected
Fixed undo and redo happening on terraforming outside the play area
Fixed an issue preventing from scrolling upwards after adding a maximum number of object tags while using gamepad
Fixed rotation button callout and tooltip mismatching 45° and 90° rotations
Fixed an issue where snapping to a Flat Ride entrance/exit would not work
Fixed an issue where false path collision error
Fixed an issue where hovering over suspended path segments moves struts
Fixed an issue where Shops and Prefabs don't snap to the path as intended
Fixed an issue where attractors lack collision with other game assets
Fixed an issue where the precision gizmo was disappearing far behind other objects
Fixed an issue where the 'Pac-Man Staff Lounge' does not create an auto path during its placement
• Fixed an issue where objects can be placed below the terrain in a way that they cannot be interacted with
Fixed shops being closed when replacing with a valid path connection
Fixed height snapping not working when grid width was turned off
Fixed several glitches on grid visualization
Fixed various issues involving placing shops and facilities
Fixed an issue where an incorrect message “You can’t make a path before the park entrance” is displayed on creating a prefab containing a park entrance
Shops & Facilities
Fixed an issue where impossified shops incur upkeep even when the sandbox parameter Upkeep is set to None
Coasters
Added an option to create a coaster prefab in the coaster overview panel
Added lights to coaster cars that respond to the day & night cycle
Increased the maximum train pass number of the station to 100
Increased the maximum launch speed of the station from 40 to 100 km/h
Improved the left vertical loop to match its right variation
Updated tooltip videos of several modules
"Fixed Modules" like forks and filter are now also affected by color customization changes
Added missing VFX to the Cannon module
Fixed missing collision on several coaster modules
Fixed upkeep cost showing incorrect values during impossification
Fixed that you can exit the coaster editor without any charges for edits made while in object group editor
Fixed an issue where carts enter the elevator module at an inclined angle
Fixed an issue where normal tracks could be placed after spring module
Fixed an issue where the train merger module don't work if cars are in reverse
Fixed an issue where off-rail tracks cannot be placed after placing a manually inverted track
Fixed an issue where you are Unable to adjust the height of the 'Cannon' module from higher elevation
Fixed an issue where the required speed at which the launcher module operates is missing
Fixed an issue where the Goal 'Impossify Flat Rides' was incorrectly satisfied on impossifying an Modular Ride
Fixed an issue where the fork module variants are routing carts to the wrong paths
Fixed an issue where the hook "Every car for itself" cannot be fulfilled
Fixed an issue where the second placement node of the 'Ramp' module is broken after placement
Fixed an issue where carts do not crash while in the coaster station
Fixed an issue where the maximum height of the track is inconsistent when tunneling is toggled on/off
Fixed an issue where the height of the elevator module cannot be increased above the terrain if the first node of elevator is placed under the terrain
Fixed an issue where the trajectory of the cannon deformed when aiming the Cannon module downwards
Fixed an issue where coaster tracks snap erratically while placing small segments of the tracks near the border
Flat Rides
Fixed various issues involving placing flat rides
Scenery Objects
Added “animated” tags that was missing for multiple objects
Added “rock” tag that was missing for multiple objects
Fixed the animatronic interval snapping randomly
Fixed an issue where duplicate "Scenery" tags were on various objects
Fixed an issue where you were unable to replace modular structures using 'R' key via mouse and keyboard controls
Fixed an issue where the 'Rocket Neon Sign' scenery object cannot be selected or deleted after placement
Fixed an issue where certain animatronics break the animations of other placed animatronics
Fixed an issue where water emitters visually flicker when previewed or placed at terrain level
Prefabs
Added a menu to mange prefabs that is accessible through the Pause Menu
Added a notification when the name or description of a prefab contains profanities that will be censored
Improved the price calculation of prefabs
Fixed an issue where it was possible to create a prefab out of an impossified ride and place it again at no construction or amazement cost
Fixed an issue where the prefab creation panel does not close on selecting 'Save' the panel after editing
Fixed an issue where placing toilet prefabs resets the fee of the previously placed toilet
Staff
New Staff Order functionality: Mechanics and Janitors can now be sent to rides, shops & facilities via a new button in the detail panel of the ride, shop/facility
With the new staff order button, rides, shops & facilities being targeted by staff members already are now easier recognizable
Added an icon to easier recognize idling staff members
Improved the visuals of the paramedic duties
Added facial animations to Paramedics and Janitors
Fixed that certain impossified costumes are not selectable after impossifying an entertainer
Fixed that the animation for impossified Entertainers happen by changing the costume without impossification
Fixed Janitors having two gears equipped after impossification
Fixed color customization becoming unresponsive after changing the costume or headgear of staff members
Fixed entertainers not being centered on entertainment points
Fixed an issue where staff members can be hired again even after reaching the daily limit and then after loading into a saved game
Visitors
Fixed an issue where visitors board modular rides incorrectly
Reduced timer in which visitors are looking for ATMs
Increased visitor’s starting wallets
Decreased decline rates for food and drink needs
Increased the maximum visit duration
Visitors now pay for ATM service AFTER withdrawing money
Fixed visitors occasionally not boarding continuous rides correctly
Fixed the “focus on structure” button not focusing on the correct ride while in queue of a coaster
Fixed an issue where visitors were seen floating under/above paths from a far distance
Fixed an issue where visitor groups were noticing that a ride is closed/broken and generating a thought about it but walked to it anyway
Fixed an issue where visitor's energy is not recovered correctly when using benches
Fixed visitor preferences not updating correctly when enabling/disabling trending items in shops
Terraforming
Added additional water variants to terraforming brush
Fixed that the water placement cursor remains after closing the terraforming panel
Fixed land extension outlines not being visible when terraforming
Fixed flatten brushes disappearing under water
Park Management
Improved late game balancing and overall game progression through park levels
Increased amount of expected ride visits for park levels 11 - 13
Tweaked the overall visitor cap values and reduced the visitor caps of higher park levels
Improved the distribution system based on ride utilization (Patch 1.4.0) to also take queue capacities of rides in the park into account
Reduced upkeep of vending machines
Set balloon shop to be liked by adults
Set Himalayan Adventure to be relished by teens
Added low, medium and high nausea tags to Flat Rides
Fixed occurrences of stuck visitors on rides and in queues
Fixed an issue where the regular earnings values don't match with the sum number in the finances screen
Fixed an issue where the last team goal fails to trigger after completing 4 goals associated with any of the 4 characters
Heatmaps
Added a heatmap for visitors searching for ATMs
Selected heatmaps are now saved on leaving the heatmaps overlays and opening them again
Fixed an issue where benches are not colored in the Energy heatmap
Filtering System
Removed "Aid Station" Tag from First Aid Sign
Camera
Fixed first person camera occasionally clipping through visitors
Fixed camera clipping out of the world after being in first person camera while staff members rest in a lounge
Added missing button callout for moving the camera while in precision camera
Fixed an issue where the camera movement is locked while placing a coaster track at maximum height
Undo/Redo
Fixed various crashes involving undo/redo
Fixed an issue where the core facility is removed from the Object Group on performing Undo/Redo
Save Game
Automatic milestone save games are now limited to one per mission playthrough
Automatic save games are now delayed until placement/pitch meetings/cinematics are completed to avoid occurrences of save game issues
Fixed various crashes involving loading and saving the game
Fixed an issue where you were unable to load a save file with a coaster after already having loaded once in the current session
Fixed an issue where visitor get stuck in shop queues after loading a save game
Fixed an issue where milestone 1 of the Exploration Park fails to accomplish after loading into a save game
Fixed an issue where autosaves are not generated upon completion of milestones
Visuals
Fixed an issue with the Bubbly Balloons and Yeti Flat Ride Materials
Fixed missing textures for impossified Haunted Mansion flat ride
Options
Fixed that “Frame Rate Limit” does not change if “Vertical Sync” is turned off
Fixed “Invert Mouse Panning” option not working unless it is toggled once
Fixed input prompts for mouse and keyboard showing even when disabled in accessibility settings
Gamepad
Fixed an issue where the player is unable to access optional goals with gamepad under certain conditions
Fixed an issue where the player is unable to place entrance/exit after cancelling the path placement using gamepad
Fixed an issue where the off-rail track's height can be adjusted using Gamepad
Fixed an issue where the height of a track/module increases simultaneously while selecting a node of a track via gamepad
Fixed an issue where the dynamic cursor fails to stick to the center of the screen while panning the camera close to any uneven terrain via gamepad
Fixed an issue where the precision mode tools are not working as intended with the gamepad while the camera is set to precision mode
Fixed an issue where the sounds on hovering over some UI elements did not work
Fixed missing button callouts
Campaign Menu
Added a new tab for DLC missions
Sandbox Menu
Added two new tabs for DLC Sandbox maps and Community Parks
Added a new setting specific to Community Parks to start the map with all rides & facilities closed
Help Center
Added new help screens around Community Content
Fixed and updated various help screens in the help center
UI
Changed tab icons in Goals Screen to match the icons of the corresponding goal type
Fixed a wrong button callout in the park management research screen
Fixed an overrun issue on several languages for the mission 03 milestone summary
Added separators to Pause Menu for better readability
Fixed an issue where the background is not blurred and you can access other elements of the game when any panel is active in the foreground
Fixed an issue where the cost/price tooltip for all the Flat Rides, Shops & Facilities and Modular Rides are not displayed while in placement preview mode (M&K)
Fixed several localization issues and missing localizations in all languages
Fixed minor typos in all languages
PC System
Reduced loading times on game start
A new Patch, DLC1 and Park sharing coming soon.
Enjoy major updates with Patch 2.0 which will give you a brand new experience. Upload your creations or enhance your park with creations of others thanks to Park & Prefab sharing.
Make sure to check out the 1st DLC "Beyond eXtreme" with an inverted rollercoaster, new impossification, metal T-Rex and his friends, and more!
Park Beyond 1.5.0.142074 - Patch 4
General
Comment from the Dev team:
Based on community feedback, it was noted that our trains have a lot of friction. They lose speed faster than they should. We've learned that this was due to the train's roll resistance being higher than it should. In preparation for our upcoming sharing features, we wanted to improve this. As such, we've set this back to a normal level and think the result feels good.
However, we don't want to accidentally break your existing coasters. Therefore this change will only apply to newly placed coasters.
If you saved any coasters as prefabs before this patch and place them after this patch, you may notice buggy looking behaviour. Simply open the coaster editor and run the course test again, afterwards the coaster should work as normal again and you can overwrite your old prefab. We hope this is a positive change and are looking forward to your feedback.
Content • Added PAC-MAN Prefabs (Bubble Tea, Candy Apple, Cocoa, Coffee, Ice Cream, Pattisserie and Staff Lounge) • Added PAC-MAN coaster cars • Added multiple new free prefabs • Added new Sandbox settings including an option for unlimited Amazement • Added a pop up at game start regarding the balancing adjustments and how to apply them to older save games
Stability • Fixed a crash on using undo and redo for paths • Fixed a crash related to the visitors leaving the park • Fixed a crash on using interaction stands • Fixed a crash related to the janitor’s pathfinder • Fixed a crash relating to modular structure placement • Fixed a crash that sometimes occurred on starting the game • Fixed a crash due to certain LODs not being loaded • Fixed a crash when firing staff while editing their color at the same time • Fixed a crash when connecting paths to a coaster • Fixed a crash when placing water at the same spot multiple times • Fixed multiple instances of freezes occurring during path placement • Fixed multiple random path placement crashes • Fixed a crash occasionally happening in the coaster editor • Fixed a crash and multiple issues related to group hierachies, object counts and multiple groups • Fixed more random crashes
Performance • VFX improvements on multiple Flat Rides • Optimized shaders to improve performance and memory usage • Removed unused movie files to reduce installation size • Fixed animated meshes stuttering even when performance is fine otherwise • Foliage scalability setting now affects background foliage density consistently in all maps • Improved Performance in CPU-bound situations
Visuals • Restored waterfalls on the mysterious ruins flat ride • Increased shadow draw distances to up to twice the previous distance
Save & Load • Fixed the HUD displaying January 1 after loading a save
Park Management • Amazement now scales with mission and sandbox difficulty settings • Improved the Profit heatmap for clear difference between profit-making and loss-making structures • Changed the Souvenir heatmap to show visitors that do not seek sounvenirs yet to be displayed grey instead of red • Fixed an issue where bankruptcy is not triggering correctly
Mission 03 • Increased size of mine shaft and removed floating assets from Ghost Town
Mission 04 • Fixed a bug in which challenge stands for impossified coaster hooks cannot be completed Exploration Park • Fixed the challenge stand to hire 3 Entertainers and place 3 entertainment points no longer updating after loading
Gamepad • Fixed an issue that made it impossible to hire staff on accessing the Park Management screen • Fixed options in the background being accessible while in color selection
Paths • Added an option to automatically toggle paths • Fixed some instances of suspended paths appearing with a duplicated grounded path • Improved the look of suspended path supports • Fixed an issue when switching paths and groups
Placement • Fixed that placement settings were not saved and reset to default when placing another object • Added the possibility of switching between different grid alignments while using Grid Placement • Fixed a bug when rotating with object space • Fixed that you can place core shops inside other core shops of prefabs • Fixed free rotation having issues when used in object space or group space on uneven surfaces • Fixed the ride camera interfering with demolish mode under certain conditions • Fixed the minecart animatronic not being selectable • Fixed double clicking in group edit mode exiting the edit mode • Fixed that specific prefabs cannot be moved anymore after placing them • Fixed an issue where objects jump between different locations while rotating • Fixed that clone and move does not work in precision mode with grid enabled
Undo/Redo • Fixed that visitors won’t use rides after undoing a demolish
Flat rides • Fixed VFX continuing playing while the ride is closed
Coasters • Lowered the roll resistance coefficient for coasters • Fixed that occasionally coaster nodes have different sizes • Fixed that the safety test sometimes incorrectly updates while in showcase mode • Fixed the animation of safety bars on the cars opening and closing not showing • Fixed the elevator module only working with chain lift and not with normal tracks • Fixed instances in which the vertical lift and the elevator module would get stuck • Fixed some teleportation issues for the vertical lift and elevator module • Fixed an issue where the car speed is locked for the rest of the run after going through the vertical lift or elevator module • Fixed trains getting pulled to the elevator module after sliding back if the elevator is uphill • Fixed trains getting stuck when entering the fork module while being split • Fixed that you cannot fully color customize prefab coasters Shops & Facilities • Attractor effects for fun and amazement now also apply to queuing visitors • Adjusted the duration of amazement effect of shop attractors Visitors • Improved visitor animation transitions for running • Adjusted the timer in which visitors are looking for ATMs
Staff • Fixed an issue for staff A-posing when waiving impossification mode • Improved Janitors to no longer miss nearby trash or litter • Fixed incorrect tasks being shown after hiring new staff • Fixed staff members having wrongly generated names • Fixed costume icons not getting shown when impossifying an entertainer for the first time • Fixed the positioning for mechanics when repairing or maintaining rides
Camera • Fixed multiple instances on agent and camera behavior
UI • Fixed a missing string table when hovering a specific icon in the credits • Fixed incorrect jump targets in the Shops and Facilities Management Screen • Milestones in pitch meeting recaps are now selectable with gamepad