Park Beyond cover
Park Beyond screenshot
PC PS5 Series X Steam
Genre: Simulator, Strategy

Park Beyond

Patch 2.3.0

Note from the Dev team



We are happy to bring you Patch 2.3.0 along with the release of Chicken Run: Dawn of the Nugget! Patch 2.3.0 comes with a long list of bug fixes, several Quality of Life improvements and a ton a free content for everyone.

We are extending the theme world of Park Beyond with a full new theme - High Fantasy - containing a new Flat Ride, scenery objects, modular structures and animatronics, entertainers. Everything you need to build your high fantasy or medieval park areas. To help the immersion we are also bringing you a fitting new coaster type along with the theme. The Wooden Coaster as a new main addition allows you to construct or rebuild your favorite wooden coasters with their unique supports.

But the Wooden Coaster is not the only new coaster type. Patch 2.3.0 also contains the Monorail track type, each of the new track types coming with all new coaster cars! To get a taste of Chicken Run: Dawn of the Nugget, we have also added the Chicken Run: Dawn of the Nugget Pendulum ride for everyone.

For Patch 2.3.0, we overhauled the water system in Park Beyond. Besides many bug fixes in this area, we have improved the placement feedback for water and added a live preview of the water plane. On top of this, placed water planes can now be selected - just like paths in a recent update - and you can change the water visuals without deleting and replacing the water. Water deletion with the demolish mode also received several feedback improvements.

Thank you all for your ongoing support, feedback and engagement! Happy building!


Known Issue


Please be aware of an issue introduced with Patch 2.3.0 in which coasters and coaster prefabs that have their "Train Pass Number" set to 1 or higher are not working correctly and won't stop at the station anymore. We will provide a hotfix for this issue shortly and apologize for the inconvenience this may cause in enjoying your creative coaster creations.

Content


  • Chicken Run: Dawn of the Nugget DLC
  • 2 sandbox maps: Chicken Village and Fun-Land Farms
  • 2 new Flat Rides
  • New theme with new scenery objects, modular structures and animatronics from Chicken Village, Fun-Land Farms and factory locations from the movie
  • New Coaster type with 6 new coaster cars
  • 2 new Coaster modules
  • Rocket Booster
  • Catapult
  • New Coaster prefab "Chicken Escape"
  • New shop & decoration prefabs
  • New entertainer costumes and impossification
  • 2 new Flat Ride music tracks
  • New coaster music track
  • The Chicken Run: Dawn of the Nugget Pendulum Flat Ride for everyone
  • The Monorail track type for everyone
  • Two new track type-specific coaster cars
  • The High Fantasy Pack for everyone
  • Wooden Coaster track type
  • Two new track type-specific coaster cars
  • New Flat Ride
  • New theme with new scenery objects, modular structures and animatronics
  • New Flat Ride music track
  • Added new Coaster prefab
  • UFO Sighting (Beyond eXtreme)


Stability


  • Fixed a crash when placing the clone of an object that was previously undone
  • Fixed a crash when accessing "Car and Train Settings" in the Flying Coaster
  • Fixed a crash on selecting a module after deleting a track segment and undoing this action
  • Fixed a crash when switching between Mouse and Gamepad on module placement
  • Fixed a crash caused by invalid staff duty
  • Fixed various out of memory crashes
  • Fixed a crash that can occur on loading specific community parks
  • Fixed a freeze or long loading times on loading specific community parks
  • Fixed a freeze and crash that occurs on accessing community content with an account that already subscribed to 1 GB of content
  • Fixed a crash when repeatedly logging in and out from the community content
  • Fixed an occasional crash related to undo/redo
  • Fixed an occasional crash when reaching the curved path checkpoint in Mission 01


Performance


  • Improved performance further when moving larger prefabs
  • Improved performance when moving multiple prefabs at the same time
  • Improved performance for the terraforming undo history
  • Improved overall placement performance


Campaign


  • Fixed a bug that changed the campaign difficulty to 'Manager' instead of 'Visioneer' by default
  • Fixed that occasionally the game speed is greyed out when loading mission save files


Mission 01 - Ambitious Beginnings


  • Fixed the camera moving behind the starting point at the beginning of the mission
  • Fixed that the SFX for the cannon are missing while in the first-person camera


Mission 02 - Welcome to Cloudstormer


  • Fixed the goal "Sell 25 more of trending Hypertonic++" counting the sales of the specific item before the goal is available
  • Fixed that certain game options are greyed out and labelled as unavailable after loading a save file of older versions


Mission 03 - Dawn of impossification


  • Fixed box selection automatically activating and getting stuck after impossifying a ride using gamepad


Mission 05 - Duel at the Beaches


  • Fixed the goal "Build a path that connect the park entrance to the purchased island" not completing when connecting it correctly in some occurences


Mission 06 - Taken at the Flood


  • Fixed a minor visual issue on the orientation phase


Mission 07 - A Tale of Two Theme Parks


  • Fixed inconsistencies in a challenge in which you need to place rides with a certain theme
  • Added a ride camera for the Thrillinator coaster


Beyond eXtreme - Multiples of Mayhem


  • Added missing help screens
  • Fixed team goal “Winner Takes it all” not accomplishing after fulfilling the requirements


Beyond eXtreme - Festival of the Fearless


  • Added a starting subsidy for high nausea rides when choosing the throw-up option in the pitch meeting
  • Added a new throw-up exclusive team goal
  • Added a new Newphoria exclusive team goal
  • Added missing help screens
  • Updated interaction stand rewards
  • Extended the playable area slightly


Sandbox Maps


  • Extended the playable area slightly in Multiples of Mayhem (Beyond eXtreme)
  • Fixed "Impossify Everything" Sandbox goal being accomplishable by impossifying two of the same kind of Flat Ride


Visitors


  • Fixed visitors standing inside trash cans when using them
  • Fixed visitors proceeding towards incorrect areas while exiting certain impossified Flat Rides after relocation
  • Improved condition for the "All the rides we like are closed" thought to be thought by visitors
  • Fixed visitors still holding onto their souvenir while in rides
  • Fixed certain agent affects disappearing after loading a savegame


Staff


  • Fixed janitors standing inside trash cans when emptying them
  • Fixed the idle animations of ride operators not displaying correctly
  • Fixed multiple issues with colour customization of entertainers and impossified entertainers
  • Fixed staff hair clipping through hats and different headgear


Flat Rides


  • Fixed some incorrect tags on Flat Rides


Coasters


  • Added lights to additional coaster cars
  • Reduced time for the UI to fade out in the ride camera
  • Fixed train size being reset to 1 when a train is respawned if the train size hasn't been changed by the player, yet
  • Fixed various car styles so that their restraints are opening/closing properly at the station
  • Fixed occurrences in which illegal tracks could be placed with gamepad/controller
  • Fixed coaster failing to open automatically on manually connecting the entrance path before exit path from the overview panel
  • Fixed changes made to the car/train being saved on exiting the Course Editor directly from the Car and Train Settings without accepting the Save Changes pop-up
  • Fixed the Save Changes pop-up not showing when selecting the hooks button from the Car and Train Settings
  • Fixed the Flying Coaster resetting to the station after going through certain modules
  • Fixed ride editor not showing any costs for unchanged concept rides
  • Fixed that the tracks are not updating on changing the gid settings in the coaster editor
  • Fixed the train size resetting to default on exiting the Car and Train settings
  • Fixed the elevator module being visually deformed after undoing and redoing its placement
  • The safety test now fails when a split car with different facing directions stops at the station
  • Fixed that you automatically increase the height of tracks after deleting the elevator module
  • Fixed track nodes adjusting their height randomly on their own
  • Fixed split trains sometimes getting stuck on merging near a station
  • Fixed tracks snapping up or down after releasing the height adjustment button
  • Fixed some inconsistencies in the “Tracks are too long” error message
  • Fixed the track height automatically adjusting on performing undo on a windtunnel module


Paths


  • Improved height adjustment during gamepad path placement to no longer rely on focus point and making it behave like in the coaster editor
  • Improved intersections updating their path texture when changing adjacent path textures
  • Improved collision detection with curved paths near land extension borders to reduce cases of "You don't own the land extension" errors
  • Improved path supports reacting to path changes with more accuracy and faster
  • Added a collision highlight to objects colliding with a path being placed
  • Fixed multiple occurrences of flickering paths
  • Fixed the multiselect staying active when selecting a path and waiving the selection again
  • Fixed a missing highlight on path railings
  • Fixed paths snapping to the ground on specific maps under certain conditions
  • Fixed path snapping no longer working after height adjustment under certain conditions
  • Fixed that you cannot see the placed paths and tangent line during tunnelling
  • Adjusted the “metal bars” thumbnail to fit the placed path better


Placement


  • Improved snap setups of trims and fixed various snapping issues related to them
  • Walls can now be snapped at any angle to each other when placed in object space
  • Fixed issues with fences not snapping correctly
  • Fixed the "Automatic Path Connection" option not being available in Placement Settings while moving or cloning any placed core or when placing a prefab
  • Fixed the shop core not being included in the object count of a prefab
  • Fixed custom and prefab coasters not having display colours to identify the assets in Object Group Editor mode
  • Fixed maintenance of rides getting reset to 100% when performing undo/redo after the maintenance goes down
  • Fixed an incorrect cost display when editing custom prefabs that contain a coaster


Shops and Facilities


  • Fixed that under certain conditions the maximum shop queue length is exceeded by a lot
  • Fixed that shop queues limited by other queues can go across the path resulting in visitors queuing up in the middle of the path
  • Fixed the luxury toilet Candyville prefab containing a basic toilet


Community Content


  • Added clearer error messages
  • Improved purge notification for exclusive DLC content
  • Improved visibility and scroll speed of the scroll bar
  • Fixed owned prefabs that could not be subscribed or downloaded again after being shared as a new version
  • Fixed certain error messages not being displayed correctly
  • Fixed that shop impossifications are reset on starting a Community Park
  • Fixed a wrong error message triggering after accessing community content related to account age setting
  • Fixed custom tags not updating dynamically on overwriting an existing prefab


Scenery Objects


  • Animatronics now use an idle animation when the action animation is not active


Terraforming


  • Water brushes now have separate visuals displaying the water level around the cursor
  • Water level is now previewed during placement
  • Improved the feedback for legal and illegal water placement
  • Water is now selectable after placement and the chosen water texture can be adjusted
  • Improved feedback on water deletion with the demolish mode
  • Terraforming now displays the cost tooltip
  • Fixed the “flatten to plateau” functionality behaving differently when using it around rides


Sofia's Lab


  • Fixed lab expansions being unlockable with a double-click


Help Center


  • Added a search bar to the help center to ease the search for specific help screens
  • Added a tip for issuing staff orders in the help center


Camera


  • Fixed the camera getting stuck in first person view when the selected visitor would leave the park


Gamepad/Controller


  • Fixed issues with the dynamic cursor not working correctly or ignoring settings


Visuals


  • Added an option for rides to disable night lights
  • Fixed certain Flat Rides not responding to night settings
  • Fixed occurrences of trash floating in the air when dropped by visitors on uneven paths
  • Fixed shop vendors sometimes snapping during their animations
  • Fixed visitors sometimes not unequipping their purchased items


Interface


  • Fixed various occurrences of cut off text
  • Fixed occurrences of tooltips not disappearing
  • Fixed various cases of highlighters not displaying correctly in interfaces with gamepad/controller
  • Fixed that the focus is lost when a help screen triggers while height adjusting during placement
  • Fixed multiple outdated or missing images in help screens
  • Fixed “Start Map” and “reset settings” button being truncated with specific UI scaling
  • Fixed that ATMs and Toilets spamming the notification feed
  • Added a back button to the community content
  • Fixed a visual corruption on the custom prefab ride ratings if it has more than 5 stars in any category
  • Fixed that tooltips for specific team goals are overlapping with their description


Audio


  • Improved culling of audio emitters like flat rides
  • Fixed audio desyncing on higher game speeds


Options


  • Options can now be reset manually to default values


Other


  • Updated censored profanities
  • Improved labels for camera button prompt and general button prompt settings


Stability


  • Fixed a game freeze occurring if an autosave is created during mission outros


Interface


  • Fixed wrong button gamepad button callouts being displayed when using a PlayStation 5 controller in the Community Content section

Park Beyond 2.2.0.155756

Notes from Dev Team:



Patch 2.2.0 comes with a free content pack, extending the Beyond Seas DLC and making it available for everyone as part of Park Beyond's base content. The next time you start Park Beyond you will have access to this content pack to get you started on filling your park with pirate vibes! To help you take even more beautiful screenshots of your creations, we added a new "Scenic Mode" to the Pause Menu that disables all interface elements. Don't worry, you can get your interface back with ESC/Right-Click on mouse and keyboard or with B/Circle on gamepad/controller.

Beyond this, Patch 2.2.0 contains multiple crash fixes and other important bug fixes.

We are looking forward to seeing your pirate creations in the Community Content soon!


Content


  • Added new Beyond Seas Scenery Objects
  • Added a new Beyond Seas Coaster Car
  • Added two new Beyond Seas decoration prefabs
  • The preorder Pirate-themed assets are now available for everyone
  • Added a “Scenic Mode” to the pause menu which allows to disable all UI while on any map
  • Added a new track prefab “Pretzel Loop”

Stability


  • Fixed a random crash when loading a save file
  • Fixed a crash when paining the terrain
  • Fixed a crash when cancelling the car-lift module
  • Fixed a crash that randomly occurs after loading specific save games

Community content


  • Fixed the tag “shared Prefab” being incorrectly associated with a subscribed community content prefab
  • Fixed that creating multiple prefabs with the same name can overwrite existing ones

Campaign


  • Fixed that team goals sometimes no longer trigger after completing all but one goal
  • Fixed that team goals sometimes no longer trigger after completing any other team goal


Interface


  • Fixed the Button callout being consistently displayed for the goals HUD
  • Added an option for rides to disable the night lights

Visuals


  • Emitters that create e.g. waterfalls or smoke effects are now properly blending with the environment on multiple maps

Infrastructure


  • Added a new Error message “Too much path overlap” during illegal placement instead of having “Too close to another intersection”

Modular Ride


  • Fixed an error in the collision happening between 2 cars or trains while a third car was docked at the station
  • Fixed cars inside the station being randomly shuffled and snapped when colliding
  • Fixed the first-person ride camera zoom and rotate options not working for coasters
  • Fixed that the train size of coasters being reset to 1 when a train is respawned and its size hasn’t been changed

Placement


  • Advanced Placement options are turned on by default and can be disabled in the game options

Localization


  • Fixed a bug when the language did not properly switch after adjusting it in the options
  • Fixed corrupted characters being displayed for the community content in Arabic language

DLC


  • Fixed certain team goals not working on Beyond eXtreme Multiples of Mayhem
  • Added more challenging choices for Beyond eXtreme Festivals of Fearless

Park Beyond 2.2.0.155756

Notes from Dev Team:



Patch 2.2.0 comes with a free content pack, extending the Beyond Seas DLC and making it available for everyone as part of Park Beyond's base content. The next time you start Park Beyond you will have access to this content pack to get you started on filling your park with pirate vibes! To help you take even more beautiful screenshots of your creations, we added a new "Scenic Mode" to the Pause Menu that disables all interface elements. Don't worry, you can get your interface back with ESC/Right-Click on mouse and keyboard or with B/Circle on gamepad/controller.

Beyond this, Patch 2.2.0 contains multiple crash fixes and other important bug fixes.

We are looking forward to seeing your pirate creations in the Community Content soon!


Content


  • Added new Beyond Seas Scenery Objects
  • Added a new Beyond Seas Coaster Car
  • Added two new Beyond Seas decoration prefabs
  • The preorder Pirate-themed assets are now available for everyone
  • Added a “Scenic Mode” to the pause menu which allows to disable all UI while on any map
  • Added a new track prefab “Pretzel Loop”

Stability


  • Fixed a random crash when loading a save file
  • Fixed a crash when paining the terrain
  • Fixed a crash when cancelling the car-lift module
  • Fixed a crash that randomly occurs after loading specific save games

Community content


  • Fixed the tag “shared Prefab” being incorrectly associated with a subscribed community content prefab
  • Fixed that creating multiple prefabs with the same name can overwrite existing ones

Campaign


  • Fixed that team goals sometimes no longer trigger after completing all but one goal
  • Fixed that team goals sometimes no longer trigger after completing any other team goal


Interface


  • Fixed the Button callout being consistently displayed for the goals HUD
  • Added an option for rides to disable the night lights

Visuals


  • Emitters that create e.g. waterfalls or smoke effects are now properly blending with the environment on multiple maps

Infrastructure


  • Added a new Error message “Too much path overlap” during illegal placement instead of having “Too close to another intersection”

Modular Ride


  • Fixed an error in the collision happening between 2 cars or trains while a third car was docked at the station
  • Fixed cars inside the station being randomly shuffled and snapped when colliding
  • Fixed the first-person ride camera zoom and rotate options not working for coasters
  • Fixed that the train size of coasters being reset to 1 when a train is respawned and its size hasn’t been changed

Placement


  • Advanced Placement options are turned on by default and can be disabled in the game options

Localization


  • Fixed a bug when the language did not properly switch after adjusting it in the options
  • Fixed corrupted characters being displayed for the community content in Arabic language

DLC


  • Fixed certain team goals not working on Beyond eXtreme Multiples of Mayhem
  • Added more challenging choices for Beyond eXtreme Festivals of Fearless

Park Beyond - Patch 2.1.0

Notes from Dev Team:



Patch 2.1.0 contains multiple simulation changes, which not only fixes several bugs but also overall improves and changes how we handle the coaster simulation.

These changes only apply for newly created coasters. Therefore, you may notice odd or buggy looking behavior on your already placed coasters or downloaded prefabs. Simply open the coaster editor and run the course test again, afterwards it should work as normal again and you can overwrite your old prefab. If needed, you may have to do slight adjustments to the tracks or modules to make sure the safety test is successful.

If you have a coaster prefab uploaded to the community content, you may encounter the same issue. You can fix it by following the same steps as above: Enter the coaster editor, re-test the safety of your coaster, and then upload the updated prefab to the community content.
We are looking forward to your feedback and seeing many more of your creations!


Tutorial


  • Added a search function to the helpcenter making it possible to look for specific helpscreens

Community Content


  • Fixed The “Prefab” Tag missing on shared prefabs
  • Updated multiple outdated Help screens and fixed localization issues
  • Fixed a localisation issue with Japanese language with the community content terms of use pop up
  • Added a section for community content provided by Limbic

Modular Rides


  • Multiple improvements and smaller fixes for the coaster simulation
  • Fixed multiple instances in which cars would teleport forward or backwards
  • Added the second car lift variant
  • Fixed an issue where the game would shortly freeze when switching between car styles
  • Fixed an issue with the trains randomly halting their movement upon splitting
  • Improved the consistency of coaster simulation after the first run and after loading a save
  • Fixed an issue were having a spring right in front of the station would instantly stop the train
  • Fixed multiple module related collision issues which resulted in incorrect error messages
  • Fixed multiple visual issues with the spring and Free-Fall module
  • Fixed an issue occurring when cars bump into each other losing their speed
  • Fixed Cars teleporting when colliding and merging
  • Fixed the hooks “Unchained” and “Give me a Brake” failing regardless of their requirements
  • Updated all Park Beyond coaster prefabs to make sure that all above changes apply to them

Missions


  • Fixed Mission 06 outro water being displayed with incorrect texture

Stability


  • Fixed a crash occuring when cloning an object group within an object group
  • Fixed a crash that can occur after loading when having a coaster with multiple stations with different lengths
  • Fixed a crash related to the park cleanliness
  • Fixed a crash that randomly occurred during car movement
  • Fixed more random crashes

Beyond eXtreme DLC


  • Fixed LOD of the Racoon Jump Animatronic


Park Beyond 2.0.1.152690 - Hotfix 6

Fixed multiple crashes occurring on PC in the current live version:

  • Fixed a crash related to VFX.
  • Fixed a crash occurring during placement.
  • Fixed a crash happening when demolishing a ride after loading a save.
  • Fixed a crash that can occur after loading a save.
  • Fixed a crash in Mission 02 after loading a save and fulfilling a specific goal.
  • Fixed a crash that occurs on returning to desktop.
  • Fixed multiple crashes occurring in the coaster editor.
  • Fixed multiple crashes related to path placement.

Join us for a stream on all things Patch 2.0 🎮

In this Park Beyond stream, we, along with our producer Marco, will provide you with all the details about Patch 2.0, including the Beyond eXtreme DLC and world-exclusive gameplay. 🎢



We have so many cool things to show you!



https://store.steampowered.com/app/1368130/Park_Beyond/






Beyond eXtreme is available to turn pure imagination into pure adrenaline!

There's only one theme park that's not afraid to go to the edge to give people the thrills they crave... YOURS!




The Park Beyond Beyond eXtreme DLC is now automatically unlocked for all Season Pass holders or available to buy separately. 🦖



Includes:
  • 2 New Missions and Maps
  • New Rollercoaster
  • 9 building Prefabs
  • 2 flat rides & Impossification
  • 2 Entertainers & Impossification
  • 250+ scenery items
  • And more!


And there is also new free content available to all Imagineers: the Parks and Prefabs sharing platform powered by mod.io.
From the smallest decor element to customized shops or rides, to full parks, players can share their creations with their friends and the world, across all platforms through the “Community Content” menu.



https://store.steampowered.com/app/1368130/Park_Beyond/

Park Beyond - Patch 2.0

Note from the Dev Team:



Even though the release of patch 2.0, Community Content and the Beyond eXtreme DLC took longer than we had planned, we hope that you will enjoy it!

Thanks for all the feedback many of you brought forward. We took your feedback to heart and set on the goal to bring improvements into Park Beyond that you have been asking for. For all those new to Park Beyond: Welcome! And to all others returning: Welcome back!

Patch 2.0 is packed with improvements to help you better understand path placement and path connections with an all-new highlighting system that shows you where path intersections can be created. Path visuals and railings can now be changed after placement and the path snapping logics were improved on queue/exit placement.

You are now able to order Mechanics and Janitors to your rides, shops and facilities and have better indications of your idling staff. All Sandbox maps received a completely overhauled and improved lighting with a new day & night cycle to really make your parks shine at night!

Object Placement and working with groups and prefabs has gotten even easier with multiple Quality of Life improvements. We added a new Heatmap to identify the visitors in your park who are looking for ATMs. And we overall improved the ride utilization and game progression through the rising park levels, reduced the importance of need providers, and re-balanced several missions.

On top of these and many more smaller improvements, we tried to get as many bug fixes into this version as we could.

We are looking forward to seeing and playing with your creations that you share through the new Community Content feature and we hope that you will have a blast with this patch 2.0!

Please continue to share all your thoughts and feedback with us because we are already starting to work on the next patches and updates to come. Thank you!


Content


  • Beyond eXtreme DLC
    • 2 new story missions
    • 2 new sandbox maps based on the story missions
    • New theme with scenery objects, modular structures and animatronics
    • 2 new Flat Rides
    • New track type: Flying coaster
    • New coaster module: Freefall Ramp
    • New track module: Paraglider Course
    • New coaster prefabs
    • New shop prefabs
    • New entertainer costume and impossification
    • 2 new Flat Ride music tracks
    • New coaster music track
    • Community Content powered by mod.io
    Share your own prefabs and parks with the community and subscribe to those of other players cross-platform!
  • Free Content
    • 2 new coaster modules: Drop Connector and Wind Tunnel
    • New coaster prefabs
  • Improved and revamped lighting and day & night cycle on all Sandbox Maps

Stability


  • Fixed a crash when using demolish mode during mission cutscenes
  • Fixed a crash when selecting 'Stay on Map' on the Mission Accomplished window after completing

Mission 04


  • Fixed a crash when rotating the camera with the overview panel of the 'Shining Pendulum' flat ride
  • Fixed a crash during the intro sequence of Mission 05
  • Fixed a crash when switching input during a pitch meeting
  • Fixed crashes related to Undo/Redo or Destroy actions
  • Fixed many other random or rarely occurring crashes

Performance


  • Improved performance with certain goals running, e.g. “earn money with Park entrance fee”
  • Adjusted selection outlines material to improve GPU performance
  • Fixed various map sandbox map related performance issues

Exploration Park


  • Fixed an issue where Sofia's labs are not unlocked in 'Exploration Park'

Mission 01 - Ambitious Beginnings


  • Fixed the pointer sometimes pointing to normal tracks instead of chain lift during the tutorial
  • Fixed an issue where "Find track icon on building" goal fails to achieve
  • Fixed an issue where the track icon was not at the correct position
  • Fixed an issue where the game could not progress if the coaster track is placed above 80m
  • Fixed an issue where the camera clips through the terrain
  • Fixed an issue where the initial track height in Mission 01 - Ambitious Beginnings cannot be adjusted
  • Fixed an issue where the sound of the Mission 01 - Ambitious Beginnings intro was out of sync

Mission 02 - Welcome to Cloudstormer


  • Fixed an issue where the "Open crashlander" and "Build and open flat ride" goals automatically fulfills

Mission 03 - The Dawn of Impossification


  • Fixed an issue where Staff salaries are not disabled in the staff roster

Mission 05 - Duel at the Beaches


  • Fixed an issue where the "Delete small rocks" goal gets fulfilled after save/load

Paths


  • Added a new path highlighting system that shows valid and invalid path connections, highlighting points and sections on paths that can be connected to
  • Path visuals and railings can now be changed after placement by selecting them
  • Improved path/queue snapping behavior on ride connections
  • Improved visuals on outside path borders, especially around intersections
  • Improved path placement with gamepad/controller and closer matched it to mouse behavior
  • Inclined curved paths are now maintaining their circular shape
  • Increased the possible incline on suspended paths
  • Fixed various crashes involving path placement
  • Fixed that automated paths are not generated while in precision mode
  • Fixed an issue where benches don't snap to the outsides of generated ride exit paths
  • Fixed an issue where short exit paths on rides lead to the next queue segment not being placeable
  • Fixed an issue where paths do not have the default railing assigned
  • Fixed an issue where auto-placed paths don't match the texture and railings of path they're connected to
  • Fixed an issue where paths would not snap to the grid height
  • Fixed an issue where paths did not always snap to other paths correctly
  • Fixed an issue where suspended path intersections were not connecting properly
  • Fixed an issue where inclining suspended paths resulted in inaccurate “incline is too high” error messages
  • Fixed an instance in which path placement is impossible after loading a save from an older version
  • Fixed path struts reappearing after deleting the path and nearby shop
  • Fixed removed path struts reappearing after loading a save

Placement


  • Added the possibility to add existing objects to an object group while currently editing that group
  • Added hotkeys for actions on placed objects
  • Added hotkeys for directly toggling individual precision modes
  • Added a more flexible way to select individual precision placement modes
  • Added a game option to disable advanced placement options (Gameplay)
  • Added an option to reset any active filters within placement menus
  • Added the missing free rotation circle during placement preview of flat rides
  • Added a numeric display of the current rotation angle when using free rotation
  • Added confirmation pop-up when attempting to delete a ride, shop or facility
  • Improved the cycling through placement modes for gamepad/controller
  • Refined filters in placement menus
  • Adjusted placement of vending machines so they do not create a new object group on placement by default
  • When cloning or moving and having the grid alignment set to object the grid will now be placed at the object that is being moved/cloned
  • Optimized placement performance by only calculating and displaying terraforming cost if placement is possible
  • Fixed an issue where objects were not aligned to the ground when grid height was turned on
  • Fixed various crashes involving placement of rides, shops, scenery objects, etc.
  • Fixed that the PAC-MAN hat shop attractor cannot be selected
  • Fixed undo and redo happening on terraforming outside the play area
  • Fixed an issue preventing from scrolling upwards after adding a maximum number of object tags while using gamepad
  • Fixed rotation button callout and tooltip mismatching 45° and 90° rotations
  • Fixed an issue where snapping to a Flat Ride entrance/exit would not work
  • Fixed an issue where false path collision error
  • Fixed an issue where hovering over suspended path segments moves struts
  • Fixed an issue where Shops and Prefabs don't snap to the path as intended
  • Fixed an issue where attractors lack collision with other game assets
  • Fixed an issue where the precision gizmo was disappearing far behind other objects
  • Fixed an issue where the 'Pac-Man Staff Lounge' does not create an auto path during its placement
  • • Fixed an issue where objects can be placed below the terrain in a way that they cannot be interacted with
  • Fixed shops being closed when replacing with a valid path connection
  • Fixed height snapping not working when grid width was turned off
  • Fixed several glitches on grid visualization
  • Fixed various issues involving placing shops and facilities
  • Fixed an issue where an incorrect message “You can’t make a path before the park entrance” is displayed on creating a prefab containing a park entrance

Shops & Facilities
  • Fixed an issue where impossified shops incur upkeep even when the sandbox parameter Upkeep is set to None

Coasters


  • Added an option to create a coaster prefab in the coaster overview panel
  • Added lights to coaster cars that respond to the day & night cycle
  • Increased the maximum train pass number of the station to 100
  • Increased the maximum launch speed of the station from 40 to 100 km/h
  • Improved the left vertical loop to match its right variation
  • Updated tooltip videos of several modules
  • "Fixed Modules" like forks and filter are now also affected by color customization changes
  • Added missing VFX to the Cannon module
  • Fixed missing collision on several coaster modules
  • Fixed upkeep cost showing incorrect values during impossification
  • Fixed that you can exit the coaster editor without any charges for edits made while in object group editor
  • Fixed an issue where carts enter the elevator module at an inclined angle
  • Fixed an issue where normal tracks could be placed after spring module
  • Fixed an issue where the train merger module don't work if cars are in reverse
  • Fixed an issue where off-rail tracks cannot be placed after placing a manually inverted track
  • Fixed an issue where you are Unable to adjust the height of the 'Cannon' module from higher elevation
  • Fixed an issue where the required speed at which the launcher module operates is missing
  • Fixed an issue where the Goal 'Impossify Flat Rides' was incorrectly satisfied on impossifying an Modular Ride
  • Fixed an issue where the fork module variants are routing carts to the wrong paths
  • Fixed an issue where the hook "Every car for itself" cannot be fulfilled
  • Fixed an issue where the second placement node of the 'Ramp' module is broken after placement
  • Fixed an issue where carts do not crash while in the coaster station
  • Fixed an issue where the maximum height of the track is inconsistent when tunneling is toggled on/off
  • Fixed an issue where the height of the elevator module cannot be increased above the terrain if the first node of elevator is placed under the terrain
  • Fixed an issue where the trajectory of the cannon deformed when aiming the Cannon module downwards
  • Fixed an issue where coaster tracks snap erratically while placing small segments of the tracks near the border

Flat Rides


  • Fixed various issues involving placing flat rides

Scenery Objects


  • Added “animated” tags that was missing for multiple objects
  • Added “rock” tag that was missing for multiple objects
  • Fixed the animatronic interval snapping randomly
  • Fixed an issue where duplicate "Scenery" tags were on various objects
  • Fixed an issue where you were unable to replace modular structures using 'R' key via mouse and keyboard controls
  • Fixed an issue where the 'Rocket Neon Sign' scenery object cannot be selected or deleted after placement
  • Fixed an issue where certain animatronics break the animations of other placed animatronics
  • Fixed an issue where water emitters visually flicker when previewed or placed at terrain level

Prefabs


  • Added a menu to mange prefabs that is accessible through the Pause Menu
  • Added a notification when the name or description of a prefab contains profanities that will be censored
  • Improved the price calculation of prefabs
  • Fixed an issue where it was possible to create a prefab out of an impossified ride and place it again at no construction or amazement cost
  • Fixed an issue where the prefab creation panel does not close on selecting 'Save' the panel after editing
  • Fixed an issue where placing toilet prefabs resets the fee of the previously placed toilet

Staff


  • New Staff Order functionality: Mechanics and Janitors can now be sent to rides, shops & facilities via a new button in the detail panel of the ride, shop/facility
  • With the new staff order button, rides, shops & facilities being targeted by staff members already are now easier recognizable
  • Added an icon to easier recognize idling staff members
  • Improved the visuals of the paramedic duties
  • Added facial animations to Paramedics and Janitors
  • Fixed that certain impossified costumes are not selectable after impossifying an entertainer
  • Fixed that the animation for impossified Entertainers happen by changing the costume without impossification
  • Fixed Janitors having two gears equipped after impossification
  • Fixed color customization becoming unresponsive after changing the costume or headgear of staff members
  • Fixed entertainers not being centered on entertainment points
  • Fixed an issue where staff members can be hired again even after reaching the daily limit and then after loading into a saved game

Visitors


  • Fixed an issue where visitors board modular rides incorrectly
  • Reduced timer in which visitors are looking for ATMs
  • Increased visitor’s starting wallets
  • Decreased decline rates for food and drink needs
  • Increased the maximum visit duration
  • Visitors now pay for ATM service AFTER withdrawing money
  • Fixed visitors occasionally not boarding continuous rides correctly
  • Fixed the “focus on structure” button not focusing on the correct ride while in queue of a coaster
  • Fixed an issue where visitors were seen floating under/above paths from a far distance
  • Fixed an issue where visitor groups were noticing that a ride is closed/broken and generating a thought about it but walked to it anyway
  • Fixed an issue where visitor's energy is not recovered correctly when using benches
  • Fixed visitor preferences not updating correctly when enabling/disabling trending items in shops

Terraforming


  • Added additional water variants to terraforming brush
  • Fixed that the water placement cursor remains after closing the terraforming panel
  • Fixed land extension outlines not being visible when terraforming
  • Fixed flatten brushes disappearing under water

Park Management


  • Improved late game balancing and overall game progression through park levels
  • Increased amount of expected ride visits for park levels 11 - 13
  • Tweaked the overall visitor cap values and reduced the visitor caps of higher park levels
  • Improved the distribution system based on ride utilization (Patch 1.4.0) to also take queue capacities of rides in the park into account
  • Reduced upkeep of vending machines
  • Set balloon shop to be liked by adults
  • Set Himalayan Adventure to be relished by teens
  • Added low, medium and high nausea tags to Flat Rides
  • Fixed occurrences of stuck visitors on rides and in queues
  • Fixed an issue where the regular earnings values don't match with the sum number in the finances screen
  • Fixed an issue where the last team goal fails to trigger after completing 4 goals associated with any of the 4 characters

Heatmaps


  • Added a heatmap for visitors searching for ATMs
  • Selected heatmaps are now saved on leaving the heatmaps overlays and opening them again
  • Fixed an issue where benches are not colored in the Energy heatmap

Filtering System


  • Removed "Aid Station" Tag from First Aid Sign

Camera


  • Fixed first person camera occasionally clipping through visitors
  • Fixed camera clipping out of the world after being in first person camera while staff members rest in a lounge
  • Added missing button callout for moving the camera while in precision camera
  • Fixed an issue where the camera movement is locked while placing a coaster track at maximum height

Undo/Redo


  • Fixed various crashes involving undo/redo
  • Fixed an issue where the core facility is removed from the Object Group on performing Undo/Redo

Save Game


  • Automatic milestone save games are now limited to one per mission playthrough
  • Automatic save games are now delayed until placement/pitch meetings/cinematics are completed to avoid occurrences of save game issues
  • Fixed various crashes involving loading and saving the game
  • Fixed an issue where you were unable to load a save file with a coaster after already having loaded once in the current session
  • Fixed an issue where visitor get stuck in shop queues after loading a save game
  • Fixed an issue where milestone 1 of the Exploration Park fails to accomplish after loading into a save game
  • Fixed an issue where autosaves are not generated upon completion of milestones

Visuals


  • Fixed an issue with the Bubbly Balloons and Yeti Flat Ride Materials
  • Fixed missing textures for impossified Haunted Mansion flat ride

Options


  • Fixed that “Frame Rate Limit” does not change if “Vertical Sync” is turned off
  • Fixed “Invert Mouse Panning” option not working unless it is toggled once
  • Fixed input prompts for mouse and keyboard showing even when disabled in accessibility settings

Gamepad


  • Fixed an issue where the player is unable to access optional goals with gamepad under certain conditions
  • Fixed an issue where the player is unable to place entrance/exit after cancelling the path placement using gamepad
  • Fixed an issue where the off-rail track's height can be adjusted using Gamepad
  • Fixed an issue where the height of a track/module increases simultaneously while selecting a node of a track via gamepad
  • Fixed an issue where the dynamic cursor fails to stick to the center of the screen while panning the camera close to any uneven terrain via gamepad
  • Fixed an issue where the precision mode tools are not working as intended with the gamepad while the camera is set to precision mode
  • Fixed an issue where the sounds on hovering over some UI elements did not work
  • Fixed missing button callouts

Campaign Menu


  • Added a new tab for DLC missions

Sandbox Menu


  • Added two new tabs for DLC Sandbox maps and Community Parks
  • Added a new setting specific to Community Parks to start the map with all rides & facilities closed

Help Center


  • Added new help screens around Community Content
  • Fixed and updated various help screens in the help center

UI


  • Changed tab icons in Goals Screen to match the icons of the corresponding goal type
  • Fixed a wrong button callout in the park management research screen
  • Fixed an overrun issue on several languages for the mission 03 milestone summary
  • Added separators to Pause Menu for better readability
  • Fixed an issue where the background is not blurred and you can access other elements of the game when any panel is active in the foreground
  • Fixed an issue where the cost/price tooltip for all the Flat Rides, Shops & Facilities and Modular Rides are not displayed while in placement preview mode (M&K)
  • Fixed several localization issues and missing localizations in all languages
  • Fixed minor typos in all languages

PC System


  • Reduced loading times on game start

A new Patch, DLC1 and Park sharing coming soon.

Enjoy major updates with Patch 2.0 which will give you a brand new experience. Upload your creations or enhance your park with creations of others thanks to Park & Prefab sharing.




Make sure to check out the 1st DLC "Beyond eXtreme" with an inverted rollercoaster, new impossification, metal T-Rex and his friends, and more!



Park Beyond 1.5.0.142074 - Patch 4

General

Comment from the Dev team:

Based on community feedback, it was noted that our trains have a lot of friction. They lose speed faster than they should. We've learned that this was due to the train's roll resistance being higher than it should. In preparation for our upcoming sharing features, we wanted to improve this. As such, we've set this back to a normal level and think the result feels good.

However, we don't want to accidentally break your existing coasters. Therefore this change will only apply to newly placed coasters.

If you saved any coasters as prefabs before this patch and place them after this patch, you may notice buggy looking behaviour. Simply open the coaster editor and run the course test again, afterwards the coaster should work as normal again and you can overwrite your old prefab.
We hope this is a positive change and are looking forward to your feedback.


Content
• Added PAC-MAN Prefabs (Bubble Tea, Candy Apple, Cocoa, Coffee, Ice Cream, Pattisserie and Staff Lounge)
• Added PAC-MAN coaster cars
• Added multiple new free prefabs
• Added new Sandbox settings including an option for unlimited Amazement
• Added a pop up at game start regarding the balancing adjustments and how to apply them to older save games

Stability
• Fixed a crash on using undo and redo for paths
• Fixed a crash related to the visitors leaving the park
• Fixed a crash on using interaction stands
• Fixed a crash related to the janitor’s pathfinder
• Fixed a crash relating to modular structure placement
• Fixed a crash that sometimes occurred on starting the game
• Fixed a crash due to certain LODs not being loaded
• Fixed a crash when firing staff while editing their color at the same time
• Fixed a crash when connecting paths to a coaster
• Fixed a crash when placing water at the same spot multiple times
• Fixed multiple instances of freezes occurring during path placement
• Fixed multiple random path placement crashes
• Fixed a crash occasionally happening in the coaster editor
• Fixed a crash and multiple issues related to group hierachies, object counts and multiple groups
• Fixed more random crashes

Performance
• VFX improvements on multiple Flat Rides
• Optimized shaders to improve performance and memory usage
• Removed unused movie files to reduce installation size
• Fixed animated meshes stuttering even when performance is fine otherwise
• Foliage scalability setting now affects background foliage density consistently in all maps
• Improved Performance in CPU-bound situations

Visuals
• Restored waterfalls on the mysterious ruins flat ride
• Increased shadow draw distances to up to twice the previous distance

Save & Load
• Fixed the HUD displaying January 1 after loading a save

Park Management
• Amazement now scales with mission and sandbox difficulty settings
• Improved the Profit heatmap for clear difference between profit-making and loss-making structures
• Changed the Souvenir heatmap to show visitors that do not seek sounvenirs yet to be displayed grey instead of red
• Fixed an issue where bankruptcy is not triggering correctly

Mission 03
• Increased size of mine shaft and removed floating assets from Ghost Town

Mission 04
• Fixed a bug in which challenge stands for impossified coaster hooks cannot be completed
Exploration Park
• Fixed the challenge stand to hire 3 Entertainers and place 3 entertainment points no longer updating after loading

Gamepad
• Fixed an issue that made it impossible to hire staff on accessing the Park Management screen
• Fixed options in the background being accessible while in color selection

Paths
• Added an option to automatically toggle paths
• Fixed some instances of suspended paths appearing with a duplicated grounded path
• Improved the look of suspended path supports
• Fixed an issue when switching paths and groups

Placement
• Fixed that placement settings were not saved and reset to default when placing another object
• Added the possibility of switching between different grid alignments while using Grid Placement
• Fixed a bug when rotating with object space
• Fixed that you can place core shops inside other core shops of prefabs
• Fixed free rotation having issues when used in object space or group space on uneven surfaces
• Fixed the ride camera interfering with demolish mode under certain conditions
• Fixed the minecart animatronic not being selectable
• Fixed double clicking in group edit mode exiting the edit mode
• Fixed that specific prefabs cannot be moved anymore after placing them
• Fixed an issue where objects jump between different locations while rotating
• Fixed that clone and move does not work in precision mode with grid enabled

Undo/Redo
• Fixed that visitors won’t use rides after undoing a demolish

Flat rides
• Fixed VFX continuing playing while the ride is closed

Coasters
• Lowered the roll resistance coefficient for coasters
• Fixed that occasionally coaster nodes have different sizes
• Fixed that the safety test sometimes incorrectly updates while in showcase mode
• Fixed the animation of safety bars on the cars opening and closing not showing
• Fixed the elevator module only working with chain lift and not with normal tracks
• Fixed instances in which the vertical lift and the elevator module would get stuck
• Fixed some teleportation issues for the vertical lift and elevator module
• Fixed an issue where the car speed is locked for the rest of the run after going through the vertical lift or elevator module
• Fixed trains getting pulled to the elevator module after sliding back if the elevator is uphill
• Fixed trains getting stuck when entering the fork module while being split
• Fixed that you cannot fully color customize prefab coasters
Shops & Facilities
• Attractor effects for fun and amazement now also apply to queuing visitors
• Adjusted the duration of amazement effect of shop attractors
Visitors
• Improved visitor animation transitions for running
• Adjusted the timer in which visitors are looking for ATMs

Staff
• Fixed an issue for staff A-posing when waiving impossification mode
• Improved Janitors to no longer miss nearby trash or litter
• Fixed incorrect tasks being shown after hiring new staff
• Fixed staff members having wrongly generated names
• Fixed costume icons not getting shown when impossifying an entertainer for the first time
• Fixed the positioning for mechanics when repairing or maintaining rides

Camera
• Fixed multiple instances on agent and camera behavior

UI
• Fixed a missing string table when hovering a specific icon in the credits
• Fixed incorrect jump targets in the Shops and Facilities Management Screen
• Milestones in pitch meeting recaps are now selectable with gamepad