Patch 1.4.0 includes a number of changes in response to various feedback voiced by the community about parks eventually becoming unprofitable and level of difficulty in missions. After some initial balancing changes in Patch 1.3.0 we have worked on additional balancing adjustments and systemic changes for this patch. Please note that for most of these changes to take effect, you will need to restart the mission in which you are facing issues. If you are playing in sandbox mode and want to keep your park - replace your flat rides and update your coasters (going into edit mode once).
Visitor's Ai has been revamp to make better usage of rides and shops. With this system, we are specifically addressing rides becoming under-utilized for no apparent reason. The system helps maintain the profitability of the rides in your park.
Visitors of your park are now able to run to their goals under certain conditions. This change addresses issues with long walking distances in larger parks as visitors will be able to reach their goals up to two times faster now, which resolves in Visitors being more spread out through the park. Visitors will run to their first ride visit in the park, to newly opened rides, to remote rides, and in very urgent cases to certain facilities.
We softened the impact of the cleanliness rating on the fun generation in your park which will make it easier to progress to higher park levels and reduce the overall progression difficulty.
Coasters and especially the Wide Coaster type received balancing changes which will now attract more visitors to your park.
We addressed and balanced the difficulty of specific missions and milestone goals for "Mission 5 - Duel at the Beaches" up to "Mission 8 - Top of the World".
We look forward to receiving your feedback based on the changes and their impact on the financial success of your parks. Thank you! - Limbic Entertainment Game Design Team
Stability
Fixed a crash on connecting the exit path to a main path for Flat Rides
Fixed a crash on placing "Zombie Outbreak" flat ride and leaving it idle for a short time
Fixed a crash on hovering over the queue path near the prefab coaster "Highway Shuffle" in Mission 03 - The Dawn of Impossification
Fixed a crash on attempting to replace any prefab shops
Fixed a crash on adding two or more modules while editing a coaster prefab that has already been placed
Fixed a crash on selecting "No" in the save ride confirmation window for a transportation ride
Fixed a crash on hovering the preview of the flat ride "Clockwork Carousel" after loading into a saved game during milestone 3 in Mission 4 - An Eye For Details
Fixed a crash on placement preview for the facility "Luxury Toilet" while the game is paused
Fixed a crash on attempting to clone the 5 different park entrance prefabs simultaneously us-ing box select
Fixed a crash on navigating through the help center while viewing all the tips in an order from the beginning
Fixed a crash on performing "Undo" & "Redo" while impossifying a prefab shop using Mouse and Keyboard
Fixed a crash on leaving the game idle for more than 1 hour after a maintenance failure in "Ex-ploration Park"
Fixed a crash on performing undo redo after deleting the cannon module
Fixed a crash on attempting to delete the pre-placed porta-potties in Mission 03 - The Dawn of Impossification
Fixed a crash on running safety test for the preplaced coaster on the "Exploration Park" map
Fixed a crash on leaving the game idle for 45 minutes in the "Exploration Park" map
Fixed a crash on placing "Copper trash can"
Fixed a crash on leaving the game idle for 20 minutes with the coaster prefab panel active in the "Exploration park" map
Fixed a crash on loading an auto save game the "Abandoned Island" map
Fixed a crash on attempting to connect queue path of placed coaster prefab "Loop the Loop"
Fixed a crash on using the painting tool "Cherry Blossom" on the "Dragon Nest" map
Fixed a crash on building a small park and leaving the game idle for more than 10 hours on the "Welcome to Cloudstormer" sandbox map
Fixed a crash on attempting to select the Ferris Wheel in the "Welcome to Cloudstormer" sandbox map
Fixed a crash on selecting to connect the queue path of the "Wheel of Love" on the "Dragon Nest" sandbox map
Fixed a crash on placing more than 60 "Lollipop Fountain" scenery objects
Fixed a crash on attempting to place the flat ride "Pirate ship" in Mission 7 - A Tale of Two Theme Parks
Fixed a crash on leaving the game idle for 5 mins after choosing "Continue playing" in the con-gratulation pop-up window in Mission 3 - The Dawn of Impossification
Fixed a crash on pressing "Done" after constructing a transportation coaster
Fixed a crash on selecting "payoff' from the loans tab in the park management menu during milestone 5 in Mission 08- Top of the World
Fixed a crash on consecutively selecting "no" and confirming "yes" to the confirmation prompt undo changes in the coaster editor
Fixed a crash on attempting change the station size using "X" after performing undo redo ac-tion on gamepad
Fixed a crash while terraforming by using push terrain in the "Sounds of the Sea" sandbox map
Fixed a crash on attempting to paint the terrain using "Smooth Limestone" in the map "The Meander"
Fixed a crash on attempting to connect the entrance queue path to the main path during the milestone 02 in Mission 03 - The Dawn of Impossification
Fixed a crash on impossifing the "Gyrospin" flat ride during milestone 4 in Mission 7 - A Tale of Two Theme Parks
Fixed a crash on selecting the cannon module from in Mission 02 - Welcome to Cloudstormer
Fixed a crash on leaving the game idle after invoking the pause menu for more than 20 minutes in Mission 6 - Taken at the Flood
Fixed a crash on placing the entrance queue path of the "Wheel of Love" on the "Exploration Park" map
Fixed a crash on attempting to place the "Ring of Fire" during milestone 04 in Mission 8 - Top of the World
Fixed a crash on cloning multiple flat rides together that were placed one on top of another on the "A Tale of Two Theme Parks" sandbox map
Fixed a crash on placing a "candy apple" shop during milestone 4 in Mission 8 - Top of the World
Fixed a crash when using the node insertion widget in the coaster editor
Fixed a crash on height adjust while moving camera to ground
Fixed a crash in Mission 06 when hovering a shop over old Cannon Forge
Fixed a random crash relating to litter objects
Fixed a random crash when loading
Fixed many other random crashes
Performance
Fixed an issue where the FPS dropped drastically after multiple thousand visitors entered the park on specific hardware setups
Optimized some fountain VFX
Setting up limitations for failures & outage VFX
Optimized animation shadow rendering on medium and high settings
Reworked group edit mode material to reduce GPU cost
View Distance now affects the voxel world LOD distances to reduce memory usage on lower graphics settings
Fixed AA quality being changed when the quality settings as a whole are changed
Simplified materials and reduced shader memory usage
Save & Load
Fixed an issue where flat rides lost their custom name on save/load
Fixed an issue where visitors in the park remain on re-editing a transportation ride after save loading into the map
Fixed an issue where coasters remains stuck with visitors in it after loading a save game
Fixed an issue where "Entrance" and "Exit" paths of coasters were deformed on loading after using "Pull/Roughen Terrain" terraforming action around them in any map
Fixed an issue where struts of some flat rides disappeared after loading a saved game
Fixed an issue where grass was floating above the terraformed cavity after loading a saved game
Fixed an issue where the coaster status changed from Open to Closed on loading a saved game
Fixed some rides not getting visitors after loading a savegame
Balancing
Tweaked experience reward values for paramedics' duties
Flattened the coaster costs so that their costs and upkeeps are more consistent
Added spawn waves for 2nd, 3rd, etc. roller coasters being opened
Adjusted default fee of flat rides so that they achieve 100% upkeep and 50% profitbaility goal on 75% utilization
Mission 2 - Welcome to Cloudstormer
Fixed an issue where the goal "Connect the marked attractions and shops to the park entrance using paths" accomplishes incorrectly on deleting the placed path after loading a save game
Fixing small focus issue in the pitch meeting
Mission 3 - The Dawn of Impossification
Fixed an issue where visitors are not spawned upon deleting and reconnecting the entrance path
Mission 4 - An Eye For Details
Changed LOD on some cliffs
Fixed some water planes
Added challenge "park entry fee"
Mission 5 - Duel at the Beaches
Adjusted milestone reward for difficulty balancing
Added staff impossification hint after received impossification charges
Added "transportation ride" challenge to the 1st group of unlocked challenges
Mission 6 - Taken at the Flood
Hiding clouds in the intro and outro
Staff Endurance is set to two times instead of three times
Mission 7 - A Tale of Two Theme Parks
Fixed an issue where the HUD disappeared after hemlock's cutscene when the mission was completed
Adjusted milestone reward for difficulty balancing
Added shop impossification hint after received pencil charges
Added a better subsidy for the case that the player chooses the rebate option in the pitch meeting
Requiring 6 lab expansions instead of 7 in milestone 4 to reduce difficulty
Mission 8 - Top of the World
Fixed an issue where visitors are stuck near the park entrance
Fixed an issue where the milestone 4 reward "Free Lab Expansions" is not available to unlock after completing it
Minor notification fix: Sofia's first comment about platform being built won't be shown if a platform has already been built once
Milestone 3: reduced check from 95% happiness to 90% to reduce difficulty
Milestone 5: reduced check from $10,000 to $5,000 monthly income to reduce difficulty
Exploration Park
Now incrementally enables theme research collections over milestone progress
Replaced some path segments that were causing pathfinder issues for visitors and staff
Sandbox Maps
Fixed water issue on "Canvas of Creativity"
Background cliff material changes and some foliage fixes on "Sounds of the Sea" and "The Peninsula"
Fixes to background bugs on "Mountain Village"
Fixed visual bugs in "The Oasis" background
Disabled contact shadows on the background meshs on "Wind Sculpted Colossus" to avoid black splotches
Fixed ocean plane in "Sounds of the Sea"
Fixed black objects on "Emerald of the Ocean"
Gamepad
Fixed an issue where multiselect mode was activated during path placement preview mode via gamepad
Fixed and issue where it was not possible to place structures in precision camera mode via gamepad correctly
Fixed and issue where the game freezes for a few seconds and FPS drops drastically on navi-gating between tabs under coaster selection panel via gamepad
Fixed and issue with being unable to select the track icon in the coaster editor with a gamepad
Fixed an issue where "Reasons To Leave" info in the Visitors tab does not update dynamically while hovering over it in Park Management screen via gamepad
Fixed an issue where the functionality of D-pad buttons are inverted while accessing visitor's thoughts under Park Management
Fixed an issue with being unable to select an asset in an object group consisting using Gamepad
Paths
Improved path height adjustment to match the same UX as in the coaster builder by hiding cur-sor and adding moving up and down arrows
Added "Follow Terrain" setting, replacing it with "Tunnling" setting
Fixed an issue where path shortening was not working
Improved path input handling on mouse and gamepad
Fixed path height adjustment not working on top of water
Improved path bounding box calculation
Fixed grid snapping not working on idle path operation
Fixed path height adjustment arrows now animating in build
Improvement to paths below overhangs
Increased path height adjustment speed
Fixed offset between mouse cursor and path endpoint on inclined terrain
Fixed accumulated height adjustment offset issue
Fixed height adjustment arrows on paths remaining after undoing a path placement
Fixed path segments disappearing after cancelling a path operation while height adjusting
Fixed path segments disappearing when spamming Shift
Fixed minimum path length being applied on path segments below low suspended paths caus-ing issues
Fixed an issue where it was not possible to connect a path towards the path of the park entrance
Placement
Add/remove and invert now also work with box selection.
Added the ability to start placement actions like Move and Clone immediately in Precision Placement mode
Added Grid Opening Styling for Placeables
Added remember scale setting
Added a scale randomizer functionality
Fixed object scale reverting back to 100% on moving and cloning
Removed non-working options from foliage
Enabled the placement options Object Stacking, Surface Angle by default
Added functionality to retain chosen filter settings when closing placement menus (until the end of a game session)
Fixed an issue with being unable to select some structures after placement while in precision camera mode
Fixed an issue with being unable to elevate objects in "Precision camera" via gamepad
Fixed an issue where modular structures fail to snap to each other on the map "Nature Heav-ens"
Fixed an issue where "Path Width" option is greyed out in placement settings for exit paths af-ter placing entrance queues of rides
Fixed a graphical corruption during placement preview of some modular structures and scen-ery objects
Fixed an issue where the "Object Collision" error message is displayed on attempting to place any object group with "Scenery object" or "Modular Structures"
Fixed an issue where grid width lines are not displayed properly for assets
Fixed an issue where all "Archway" Scenery Objects incorrectly snaps to paths
Fixed an issue where some assets disappear while performing the undo/redo action during its preview
Fixed an issue where prefab shops multiply after multiselecting one and cloning them
Precision gizmo components are now always aligned towards the camera
Fixed a bug where structures are placed when short pressing on the precision widget
Fixed precision widget highlight bug
Fixed terrain deformation under various buildings on placement
Groups & Prefabs
Fixed an issue where objects and visitors were incorrectly displayed as object group
Fixed modular structures becoming greyscale when changing materials while in group edit mode
Added an Object Group Content Limit of 2500
Fix for translation gizmo not being available in edit mode
Fixed placement gizmos appearing black and white in group edit mode
Undo/Redo
Fixed an issue where the cannon module was visually deformed after performing undo func-tion
Fixed an issue where the undo/redo function is not available after entering the ride camera mode while in coaster editor
Fixed an issue where object group assets revert back to single asset on performing undo/redo after demolishing the object group
Fixed an issue where terraformed land does not restore after performing undo/redo while in track placement
Fixed an issue where incorrect cash amount is added on performing undo/redo for a coaster prefab
Fixed an issue where the last track segment is missing after changing the station size below 5 and performing undo/redo
Fixed an issue where the camera snaps on to the tracks in precision mode on performing Un-do/Redo
Fixed an issue where undoing the demolish of a coaster would not make it accessible for visi-tors again
Fixed undo/redo failing to function after demolishing any DLC asset followed by undo/redo
Coasters
Changed the default and max train size of the wide coaster so that there are less cars in the train to improve profitability of wider coasters in general
Fixed an issue with being unable to navigate and select certain settings of some modules via gamepad
Fixed an issue where wide coasters went under the terrain during placement preview on select-ing move/clone option after save/load
Fixed an issue where track placement mode exits when ghost train test fails during track placement preview
Fixed an issue where Off-Rail tracks were not reverting back to "Normal Tracks" on raising height
Fixed an issue where cannon tracks are not properly connected
Fixed an issue where the tracks of the coasters are visually broken in the preview while chang-ing the height
Fixed an issue where the station is deformed after performing undo redo while in change sta-tion size preview
Fixed an issue where the test ride of the prefab coaster "Highway Shuffle" fails on toggling the "Supports"
Fixed an issue where cloning a coaster does not reset the cloned coaster’s maintenance to de-fault (100%)
Fixed an issue where the tracks connected to the cannon module is visually misaligned in coaster movement preview
Fixed an issue where visitors get stuck in the queue of the a coaster on exiting the "Coaster Ed-itor" mode while visitors are onboard
Fixed an issue where the "Out of Order" hook gets fulfilled on using "Off-rail" tracks
Fixed an issue where the track fails to snap to the station after placing the last node at a high elevation from the station
Fixed a bug where the motorcycle car style on the wide and wild mouse coaster wasn't using the right visitor animations
Fixed the highlighter in the place prefab panel disappearing after selecting any prefab in the coaster editor
Fixed cases of visitors standing in seats of coasters
Fixed an issue where transportation rides with multiple coaster stations would incorrectly open
Fixed multiple exploits when modifying existing coasters
Fixed an issue with the elevator module turning negative when it is placed close to the terrain
Improved first person coaster ride camera
Fixed an issue around visitors getting stuck after adjusting transportation rides
All wide coasters will have the duck cars by default in celebration of the Bloody Quackers community coaster
Shops & Facilities
Fixed the work mode being affected the the "Sync All" option
Fixed the upkeep cost of the PAC-MAN Souvenir Shop being zero
Park Management
A system now ensures a more even distribution of visitors across the rides in the park depend-ing on visitor preferences and ride utilization
Improved cleanness fluctuations having a growing impact on the Appeal calculation
Removed most/least sold items info
Fixed critical happiness leave park visitor goal spam
Visitors
Implemented "running" behavior on visitors who will now run to the first ride they visit, newly opened rides and depending on certain needs conditions
Improved cases of sliding visitors during transitions into and out of queues
Changed the wording of the ride queue full thought to be more precise on the fact that the queue path should be longer
Fixed an issue where rides were not being recognized by visitors under certain conditions
Fixed an issue where visitors were stuck on the entrance path of flat rides after attempting to replace it
Fixed an issue where visitors were stuck at random locations near shops or rides, preventing others from moving in the map
Fixed an issue where visitors enter the flat ride through the exit path upon deleting and placing a new flat ride connected to the deleted ride’s path
Fixed an issue where incorrect info on visitor needs is displayed on selecting any "Reasons" un-der the visitor's tab in the Park Management menu
Fixed an issue where visitors do not use the intersection path if the original path was deleted even though it looks visually connected
Fixed visitors walking to odd locations to enter a ride queue
Fixed visitors walking up and down on shop queues and ride exits and getting stuck
Fixed visitors considering a transportation ride only as a normal coaster
Fixed visitors occasionally puking shortly after entering the park
Fixed multiple instances in which visitor would spam the "cannot reach ... anymore!" and visi-tors getting stuck
Team Goals
Fixed an issue where team goals did not trigger after completing ones associated with any of the three characters
Staff
Fixed an issue where impossified entertainers are stuck in the t-pose after swapping the staff while in the first person staff camera
Camera
Fixed an issue where the camera clips into the ground while panning down in certain maps
Improved precision rotation with mouse
Help Center/Tutorialisation
Fixed an issue where the incorrect image was displayed in Help Center for "Entertainers" under "Staff"
Added tips regarding item trends, transportation ride and shop work modes
Scenery Objects
Fixed an issue where some scenery objects are not selectable after placement
Fixed an issue where the animation for "Speaking Mirror" scenery object is missing
Color Customization
Fixed an issue where color customization was not work for animatronics
Fixed an issue where customized colors on scenery objects and shops change to default color while in preview mode
Fixed prefab textures not being saved
Impossification Mode
Introduced different icon colors depending on the impossification items
UI
Fixed an issue where the button callout for Up/Down was missing in precision mode
Fixed an issue where no confirmation pop-up is displayed when deleting objects via demolish mode
Added Icon for Teamgoals with High Five
Improved park level display
Improved time stats
Fixed name display in shops&rides screen
Updated coaster current accident
New Icon for Shop Attractor Tab in Detail Panel
Small alignment adjustment for Staff Impossification detail display
Button for choosing the entertainer's costume is properly clickable now
Added a Delete icon for savegame entries
Fixed the invert axis settings to work with gamepad
Visuals
Fixed broken LODs on lower view distance settings
Added the level Up VFX for the entertainers
Added Impossification VFX for the staff members
Fixed positioning of items in the vending machines
Fixed flat ride placement preview's lights not reacting to the time of day
Adjusted puke cloud material to react correctly to the environment lighting
Audio
Fixed an issue where audio corruption occurs when multiple FRs encounter catastrophic failure
Fixed coaster SFX spamming
Adding fork module event
Fixed volcano VFX audio setup (correct loop behavior and spawn time of audio particle)
Optimised Voice limitations
Content
Added the Bloody Quackers Community Coaster
Added several tags in preparation of the sharing feature
Other
Updated credits
Localization update with miscellaneous localization fixes
Park Beyond 1.3.1.139008 - Hotfix 5
Hello everyone!
We've just released Hotfix 1.3.1.
This hotfix mainly addresses fixes for issues that occurred after Patch 1.3 was released like:
Coaster getting stuck after loading a save game. <*> Some fixes with the Undo/Redo system <*> And some minor path and coaster fixes
Currently we are working on the bigger patch 1.4. This one comes with a large number of improvements and fixes. Stay tuned for more positive updates coming your way!
However, if this patch doesn't help or if you have other bugs or problems with the game or purchase that you need to report, please contact our friendly customer support team at the following links!
Fixed coasters getting stuck with visitors in them when loading a save game – For this fix to be effective it’s required to re-open the affected coasters and re-save the existing park
Undo/Redo
Fixed an issue where Undo/Redo only works on the first cloned object after cloning a placed scenery object or modular structure
Fixed several issues with Undo/Redo of path placement affecting dropped litter and the pathfinder for visitors and staff
Paths
Fixed multiple issues where deleting a path could delete litter on another path
Coasters
Fixed rides getting stuck when entering and exiting the ride editor at random times
Fixed wrong starting positions on coaster prefabs
Fixed coaster prefabs sometimes getting stuck after a complete run
Fixed trains rolling back on slopes in front of elevators or not being held when there is a chain lift
Park Beyond 1.3.0.137652 - Patch 2
• Stability • Fixed several less occuring crashes. • Fixed a crash while replacing exits and entrances of transportation rides with multiple stations • Fixed a crash during undo while being active on a shop's prefab creation panel • Fixed a crash on selecting "Continue Playing" after completing Mission 1 - Ambitious Beginnings • Fixed a crash on deleting the Filter module in some instances • Fixed a crash on cancelling the construction of a coaster • Performance • Improved agent rendering performance. • Improved performance on DX11 settings • Save & Load • Fixed additional instances of staff and visitor agents getting stuck on loading a save game • Fixed an issue where the objective "Achieve the goal before Hemlock buys any island" does not update on loading the game twice during milestone 2 in Mission 5 - Duel at the Beaches • Fixed shops getting impossified on loading a save game where the shop impossification was aborted • Fixed the possibility to postpone a bankruptcy by saving and loading • Fixed coaster remaining stuck with visitors after loading a save game • Balancing • Increased visitor cap on each park level • Tweaked individual flat ride upkeep values and default fees • Increased acceptable fee for ATMs & toilets • Tweaked default fee calculation for coasters • Mission 1 - Ambitious Beginnings • Fixed an issue that didn't allow to progress after the first pitch meeting on playing the mission a second time • Mission 4 - An Eye for Details • Fixed entertainer costumes being unlocked right from the beginning • Mission 5 - Duel at the Beaches • Fixed an issue that made it possible to spawn Hemlock's parking lots through undo/redo actions • Mission 6 - Taken at the Flood • Fixed land extension lines being visible during the outro • Fixed the park entrance and camera icon being visible during the outro • Fixed incorrect profit data being displayed for the Bumper Brawl • Improved visuals on the water flowing through the dam • Mission 7 - A Tale of Two Theme Parks • Lowered the overall difficulty by making Hemlock's park increase slower • Scaled up the detection area for the Cannon module challenge • Fixed an issue that caused the construction cost for some flat rides to be overpriced during placement in certain areas of the map • Mission 8 - Top of the World • Milestone 4 reward "Free Lab Expansion" is now available to unlock • Fixed shop impossifications not getting destroyed by constructed parking lots • Camera • Fixed the camera rotation and panning speed drastically reducing on lower FPS • Fixed the camera zooming out too far on selecting the "Wave Swinger" for impossification • Fixed the camera clipping with visitors when the selecting the ride camera option for the Tornado Wing in Mission 3 - The Dawn of the Impossification • Fixed multiple instances where the camera was able to go below the ground outside of the playable area • Paths • Fixed a case of disappearing paths • Fixed visual issues of flickering suspended paths during height adjustment • Fixed an issue that caused the path placement node to snap to the unfinished queue path on selecting 'Build'/'Replace' for the exit path • Placement • Objects are now properly rotated towards the cursor when rotating with mouse and R and the cursor now snaps back when stopping rotation/height adjustment • Fixed ride gates not disappearing after relocating a coaster • Fixed some roofs not being color customizable • Fixed an issue that made it possible to fully delete the park entrance • Fixed objects snapping in random direction after starting the free rotation • Groups/Prefabs • Deleted prefabs now instantly vanish from the placement menu • Fixed box selection not working correctly in group edit mode • Fixed issues around the following buttons not working reliably while in group edit mode: Create Object Group, Add to Object Group, Merge Object Groups • Fixed the status of Flat Rides and Shops being displayed incorrectly in an object group • Undo/Redo • Fixed undo/redo stopping to work under certain conditions • Fixed broken undo/redo functions after undoing and redoing the placement of a shop/facility core • Fixed the refund amount on deleting a coaster being added to the cash multiple times on using Undo and Redo repeatedly after deleting a coaster • Fixed upkeep values decreasing when performing undo/redo on coasters with modules • Fixed shop impossifications being placeable without using the impossification cost on undo/redo • Coasters • Fixed an issue that sometimes made it impossible to insert a node into a placed off rail track • Fixed the construction cost not being added back when performing undo/redo after placing a module • Fixed a camera focus and zoom issue that would happen during construction of a coaster with a lot of branches • Fixed coaster cars getting stuck at the Exit node of the Elevator upon changing the elevator height above 100m • Fixed cars not exiting the Elevator module correctly • Fixed the safety test failing for coasters with an Elevator module • Fixed an instance that made it impossible to connect a station module with an existing track • Fixed an issue where nodes on modules would disappear when hovering over them • Fixed incorrect train speed being displayed each time a car reaches a station (split cars) under certain conditions • Fixed the hook "Out of Order" failing in some instances • Fixed the coaster getting stuck if the coaster editor was exited midway through a test run for the "High Tide" prefab • Fixed instances of misplaced coaster cars on coaster prefabs after loading a save game • Fixed car lift reset options no longer being accurate after loading a save game • Fixed inconsistencies in the test simulations depending on the test speed • Improved the visuals of the track connection of the Cannon module • The test train now disappears after having an accident • Visitor Behavior • Visitors do not try to use closed Transportation Rides anymore • Fixed an instance where the visitor thought "We cannot reach..." was spammed infinitely • Fixed visitors getting stuck on queues after entering and exiting the ride editor • Help Center/Tutorialisation • Added the park entry fee help screen in Mission 3 - The Dawn of Impossification • Added notifications for the park entry fee for Missions 4-8 • Added team goals around the park entry fee for Missions 5-7 • Staff • The impossified paramedic is now correctly equipped with a keytar • Heatmaps • Fixed luxury toilets and staff lounges not being visible on heat maps • Color Customization • Fixed color customization not working correctly on tracks, supports and the station platform • Fixed the station module color returning to default in course editor in some occasions • Fixed the uniform section disappearing for Flat Rides after impossification • Visual • Fixed broken looking LODs of objects on lower view distance settings • Fixed some visitors remaining in their color overlay after closing a heatmap • Fixed the Day & Night cycle not working on some Sandbox maps • Fixed minor light issues on several Flat Rides • Fixed some ride operator idle animations starting to glitch after long times • UI • Fixed tooltips for Pitch Meeting choices not being displayed for any of the Campaign Missions via gamepad • Fixed rides and shops outside of the owned area showing up in the Shops & Rides menu and being adjustable • Fixed a wrong "Exit Editor" button prompt being displayed in Mission 1 - Ambitious Beginnings when playing with gamepad • Fixed tooltips of certain modules remaining on the screen after building a coaster • Fixed the tooltip for refund amount not being displayed for Flat Rides after demolishing any facility, scenery object or module structure • Settings • Anti-Aliasing option has been removed and is enabled by default because of strong dependencies on anti-aliasing even on lower graphics settings • Disabled shadows on low graphics settings • AMD FidelityFX - Super Resolution 2 • Fixed appearances of flickering lights • Audio • Fixed Coaster module SFX triggering outside of 1st/3rd person camera • Localization • Fixed minor spelling errors in multiple languages • Other • Corrected wrongly assigned commentaries on impossifications
Park Beyond 1.2.2.137438 - Hotfix 4
Hello everyone!
We've just released Patch 1.2.2. This patch brings a whole bunch of improvements and fixes like:
Multiple stability fixes
Save and load issue fixes
Fixed visitor behavior
And many more corrections
We continue to work on fixing the issues from your feedback. Currently we are working on the bigger patch 1.3. We're keep listening to your feedback and diligently working on addressing other important aspects that matter to you. Stay tuned for more positive updates coming your way!
If you come across any further issues, please don't hesitate to contact our support team, as we are still gathering feedback and addressing any concerns.
US/CANADA/LATAM Support - https://support.bandainamcoent.com/hc/en-us EU/EMEA Support - https://service-en.bandainamcoent.eu/app/list/p/9653/PARK%20BEYOND
Stability Fixed multiple less occuring crashes on 1.2.1 Fixed a crash in the course editor during Undo/Redo actions after placing modules and moving a station module Fixed a crash in the course editor when redoing a modular placement after replacing it with another module Fixed a crash when firing a mechanic while they are on their way to repair a structure Fixed a crash on aborting queue placement while connecting to queues of a transportation ride with each other Fixed a crash being caused by invalid visitor data
Save & Load Fixed visitors getting stuck in Flat Rides in different situations Fixed the goal "Build and open a new Flat Ride" in Mission 2 - "Welcome to Cloudstormer" incrementing after loading a save game Fixed automated help screens re-triggering every time when loading a mission or Exploration Park save game
Objectives Fixed an issue that caused sandbox and mission goals to not work or update correctly
Visitor Behavior Fixed visitors moving erratically while entering and exiting certain impossified Flat Rides after relocating one Visitors now stay in the queue after impossifiying a continuous Flat Ride (e.g. Ferris Wheel)
Park Beyond 1.2.1.136346 - Hotfix 3
Hello everyone!
We've just released Patch 1.2.1. This patch brings a whole bunch of improvements and fixes like:
Multiple stability fixes
Many save and load issue fixes
And many more corrections
This is the next step, which is our direct response to your valuable feedback. We understand that the save/load issues have been a significant obstacle to your seamless gaming experience, particularly the bug where visitors were stuck in queues without any movement. Rest assured, we're actively listening to your feedback and diligently working on addressing other important aspects that matter to you. Stay tuned for more positive updates coming your way!
We are already working on further improvements. More info to come when the details are finalized!
However, if this patch doesn't help or if you have other bugs or problems with the game or purchase that you need to report, please contact our friendly customer support team at the following links!
Fixed a crash when exiting the game while in sandbox mode
Fixed a crash when selecting the variant of the filter module after performing undo-redo for filter module
Fixed a crash when selecting ‘Replace Entrance’ after placing the ‘Slingshot’ flat ride
Fixed a crash when attempting to close the side character dialogue box using 'x' button
Fixed a crash when Hemlock's second parking lot is being built after a loading a save
Fixed a crash when loading a save file
Fixed a crash when selecting undo and redo option for any module in mission 1
Fixed a crash when connecting entrance path for coaster
Fixed a crash after placing a transportation ride with the elevator module and then using undo and redo
Fixed a crash after saving and loading mission 7
Fixed a crash that sometimes happens after performing undo-redo paths on uneven terrain
Fixed a crash when the performing undo-redo function for a cannon module with a wide coaster after loading a manually created save file
Fixed a crash when selecting 'Resume' from Main Menu after completing Mission 04 milestone 3 and quitting the game
Fixed a crash when track placement in specific situations
Fixed a crash when replacing the entrance queue path from the overview panel after destroying the queue path of any coaster prefab
Fixed a crash when performing undo-redo function after loading a manually created savefile
Fixed multiple less occuring crashes
Mission 1
Added Exception for M01 on pausing outro
Mission 2
Fixed multiple visual issues in the intro sequence
Mission 3
Fixed offset head movement of Phil in Pitch Meeting
Added more fitting animations to Sofia's last player reaction
Hides Challenge count in Milestone 4 to avoid negative 'x remaining'
Mission 5
Fixed incorrect Hemlock purchasing notification and side character timing issue
Expanded some trigger boxes of the challenges for more tolerance.
Mission 6
Fixed holes in the game world and other visual improvements
Mission 7
Fixed visitor T-posing issue and corrected colors
Fixed an issue with some goals not being accomplished once the requirements were fulfilled
Mission 8
Fixed that when placing first platform, all Sofia lines were spammed
Outro: Fixed constrained aspect ratio in widescreen of one shot
Exploration Park
Fixed an issue with some vision sparks not being accomplished once the requirements were fulfilled
Fixed counter of "Place ATMs" challenge
Placement
Improved collision box of coaster station
Flat Rides Terrain Cutting Shapes now move with ride Relocation.
Updated land extension material parameters for a more precise boudary detection
Fixed an issue where you’re unable to place any structures near the land extension borders in sandbox map 'Grand Lake'
Fixed an issue where you’re unable to adjust 'Grid Width' for Path Placement via gamepad
Fixed an issue where the 'Area locked' error message is not displayed when the user places decorations, facilities or modular structures outside the edge of the purchased land
Fixed an issue where placement preview arrow is misaligned with the coaster of a coaster after rotating it
Groups/Modular Structures
Added overlay to group edit mode to visualise objects that are part of the group better
Added "Disband Object Group" action
Coordinates used for snapping are now all in world space instead of in the space of a special random structure
The snapped location is no longer dependent on the unsnapped location.
Fix for an overlap sometimes being detected between walls that are connected at a 90 degree angle.
Removed rounding in several places to avoid multiple slightly different snap locations.
Structures now only snap to structures of the currently edited group.
Fix for incorrect modifiers when moving/cloning modular structures in group edit mode
Improved general snapping behavior of modular structures
Paths
Fixed issue around "intersection too steep"
Fixed offset between mouse cursor and endpoint on the Gate operation.
Fixed issue with gate operation always enabling railing by default.
Improved auto path placement on uneven terrain
Fixed an issue where path segment preview can be extended to illegal height and length during path placement add state on gamepad
Fixed an issue where path placement under water is possible under certain conditions
Fixed visitors getting stuck or walking off the paths when removing queue segments
Coasters
Increased the max height of the elevator to 200 meters
Fixed placement issue with the elevator module
Fixed an issue where the Cannon module moves far away from its position by itself after the end node was clicked
Removed irrelevant tooltips that were displayed while an off-rail track is selected under certain conditions
Fixed an issue where carts meeting head-on do not bounce back and crash incorrectly
Fixed an issue where individual carts have different speeds after getting split
Fixed an issue where off-rail tracks cannot be placed in mission 1
Fixed an issue where coasters are colliding with the terraformed terrain around it
Fixed an issue where some modules lose track connection when MR was cloned
Fixed an issue where coasters constructed with long ride distances and ride durations are not profitable under mission circumstances
Fixed an issue where single carts teleport on the elevator module
Fixed an issue where wings of coaster cart fail to disappear after train jumps across 'Ramp' or 'Cannon' module when the camera is zoomed out
Fixed an issue where Height/Yaw/Pitch of the track cannot be adjusted via node after the preview snaps to a snapping point
Fixed an issue where the fork module was not showing its direction
Fixed an issue where wild mouse modular ride track is not color customisable
Flat Rides
Fixed an issue where the flat ride destroyed by Hemlock's parking lot can be retrieved using undo-redo function
Shops
Fixed an issue where shops are misaligned with the dynamic cursor on cloning
Staff
Assigned effect description texts to staff impossifications
Fixed an issue where you’re unable to hire staff after pressing 'LS' button (sort) on the gamepad without hiring any staff
Fixed an issue where Staff members enter into an A pose and float around when selecting them while in impossification mode, and then waiving impossification mode without impossifying them
Terraforming
Added additional terrain textures
Impossification Mode
Added a better way of communicating the benefits of staff impossifications
Undo/Redo
Split undo continuous action with terraforming
Fixed undo not working correctly with shop impossifications
Fixed an issue where undo-redo removes objects in the incorrect order if prefabs are used
Fixed an issue where undo-redo doesn't work for impossifications and breaks the undo-redo mechanic
Fixed an issue where water was not always redone completely
Camera
Improved Precision Rotation Speed
Fixed an issue with the camera functions and asset selection functionality being lost on switching from 'Gamepad' to 'M&K' after activating and waiving impossification mode while the Multi-Select mode is active
UI
Fixing pink text color for positive monthly income in Coaster Editor display
Fixed cutoff in bullet point lists
Fixing the tooltip for the placement settings cost threshold
Polished camera tutorial
Improved icons for entertainers
Added alternative header background functionality for impossified structures and staff
Fixed alignment issues of the staff job experience window after max job rank is reached; if the bar is not hidden, the percentage will be set to 100% instead of 1%
Idle Icon for Staff Management details
Staff experience tooltip now shows the correct energy modifier
New Button Style for Modular Structures with automatic grid placement
Fixed color coding issue in the cash balance tooltip
Staff Impossification UI adjustments
Added 30 Day Profit display different tooltips between shops and rides
Removed a redundant X button displayed in the radial menu in Mission 1 when using the gamepad on PC or Xbox
Fixed an issue where 'Land Extension' is not accessible via gamepad on the map 'Nature Heaven'
Fixed an issue where incorrect object gets selected on selecting from ‘Selected Attraction’ list
Optional Goals
Fixed an issue where the same character optional goals are triggered twice in mission 3
Fixed an issue where team goals do not trigger after completing team goals associated with any of the three characters
Balancing
Adjusted visitor capacity curve
Tweaked job efficiency and duty energy reduction modifiers for all staff types
Tweaked energy level job efficiency modifier for all staff types. (More job efficiency between 80% - 100% energy level)
Fixed an issue where the construction costs were inconsistent for certain flat rides
Visuals
Added color customization to several assets and improved some textures
Added a water effect to the pirates water fountain
Added the steam effect to animatronics of the DaVinci theme
Adjusted the material of the water fountain effects
Added effects to multiple animatronics
Adjusted light settings of scenery objects so they use smaller radiuses
Added a frame (distorted noise) around the Character Captures so they are not cut off suddenly
Improved dark transitions in Day & Night cycle
Fixed an issue where the texture of lower body is missing for female entertainers after impossification
Fixed an issue where some asset and game world textures fail to render on all maps
Help Center
Fixed third image of helpscreen not showing on languages other than english (Visitors - Leaving the Park)
Fixed help screen image not showing up in languages other than EN and AR (second panel of Visitors - Experiences)
Replaced a placeholder image which was displayed in the help center of 'Transport Rides' under Rides and Roller Coasters
Controller
Fixed detail panel buttons in the staff screen not being accessible with controller
Performance
Removed performance impacting mesh from several maps
Changed helpscreen fallback textures to soft pointers to save memory
Fixed an issue where GPU usage is too high on starting any map
Fixed an issue where the FPS drops significantly below 10 on moving certain scenery object around mineshaft in mission 3
Fixed an issue where the FPS drops drastically to below 22 FPS in mission 2 after completing some milestones on a regular spec hardware
Fixed an issue where the FPS drops below 20 on a specific area when the camera is focused on a group of visitors in mission 6 on a regular spec hardware
Save Game
Fixed staff and visitors getting stuck in an interaction when loading a save game
Fixed Flat Rides sometimes getting stuck with visitors not leaving the ride/remaining in their seats
Fided several prefabs having the shop core separated from their object group when loading a save game
Audio
Fixed some audio corruption issues on maintenance failure VFXs
Other
ESRB only shows when the player launches with the Zombeyond DLC for the first time
Park Beyond 1.1.0.134574 - Hotfix 2
Save & Load - 1. Fixed color customization of scenery objects and modular structures not being saved 2. Fixed custom names not being saved 3. Fixed goals in Exploration Park not updating after loading a save game
Controller - 1. Fixed bug where gamepad navigation in Visitor overview is inverted 2. Fixed hover over on visitor leave reasons graph not updating 3. Fixed virtual keyboard not working on Steam Deck
Goals/Objectives • Fixed team goal failing to trigger in the first slot under the team goal tab and second/third slots are not being accessible via gamepad in Mission 6
Steam Deck • Increased font sizes on Steam Deck for better readability
Park Beyond 1.1.0.134572 - Hotfix 1
• Fixed two of the most common causes of crashes related to path placement and the generation of automated paths when placing a Flat Ride or Shop/Facility.
Go beyond the fun with Park Beyond, available now! 🚀
Whether you're a manager, designer or creator. Park Beyond is your game!
🎡 25 Flat Rides 🎢 3 coaster types 🤠 8 challenging story missions 👽 Over 1000 decorative items 🗺 4 different map Biomes with 27 sandbox maps And so much more...
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