Fixed a bug where gamepad movement or camera actions could be ignored if the jump button was rebound to certain buttons.
1.4.10
Fixed a bug where trying to activate a zone button configured to have no destination would close the application.
Park Bound Released
Welcome to Park Bound!
Launching tomorrow, 1.4.7 & 1.4.8 released
Park Bound will be leaving Early Access and launching tomorrow at 17:00 GMT (11:00 AM CST). Thanks everyone who participated in Early Access. It has been great to play with you all in-game, see your screenshots/videos, and explore the community created parks. Hope to see you there on launch! Also, update 1.4.7 is released to include various editor fixes and improvements.
Game
Updated park browser icons and overworld console.
Editor
Fixed bug causing the select mode interface to sometimes show the incorrect mode after refresh.
Fixed grid snapping not applying correctly when drag-translating if grid size was greater than one.
Fixed bug causing global bounding box to be displayed incorrectly under some situations.
Fixed bug causing interpolation menu to sometimes not close correctly when selecting new object.
Fixed bug causing undo-redo system to work incorrectly after creating a new level.
Re-ordered rotation hotkey menu controls. Removed confirm button icon until axis selected.
Fixed bug causing objects created by a decompiling a prefab to be positioned incorrectly if they weren't previously attached.
Decompiling a prefab will now add an undo save point.
Updated color hex field to accept strings of 6 characters even if the field supports an alpha channel (8 characters).
Fixed color hex field to maintain cursor position when typing.
Fixed bug causing environment mixer menu to open when editing a prefab.
1.4.8
Editor
Fixed bug introduced in 1.4.7 that would cause an error if a prefab was decompiled within another prefab.
Park Bound 1.4.6 Released
Game
Fixed player explosion particles rendering one frame delayed.
Fixed camera zooming incorrectly if player was reset while flying upwards with a glider.
Changed default display mode to fullscreen.
Updated the beach overworld (returning November 18th).
Editor
Fixed chat color menu not loading correctly after refresh.
Park Bound 1.4.5 Released
Game
Fixed bug causing player model particles to display incorrectly over a transparent surface.
Editor
Added ability to drag mouse in voxel editor to change blocks.
Fixed bug causing attach mode to use inverse of grid snap setting (1 / value).
Fixed bug causing crash when trying to scale a particle.
Fixed bug when recursively editing prefabs where undo/redo could restore the incorrect prefab.
Improved editor stability.
To The Skies event, 1.4.4 released
To The Skies
The overworld has taken flight! Complete the event challenge to unlock a special hat. The overworld will land on the beach again on November 18th.
If the camera is inside the selected object bounding box then it is no longer clickable (making it easier to select other objects).
Capsules shapes now use tight bounds instead of maximum bounds for bounding box calculation when inside a prefab.
Fixed bug that could cause the bounding box to become unclickable until the level was refreshed.
Fixed rotating by global axis not giving correct output under some situations.
New Transform Menu
Can drag the object bounds to translate, rotate, or scale. If scale mode is selected and object is unscalable it will default to translate (prefabs for example).
Display for global vs local axis. Uses exiting hotkey for toggling axis (tab by default).
Enable/disable grid snap. Can still hold toggle key to temporarily enable or disable (ctrl by default).
Buttons for changing grid snap size and new hotkeys (left/right bracket by default).
Advanced mode will show a smaller menu without labels.
1.4.2
Game
Fixed bug allowing levels to place multiple treasure chests causing the game to freeze when opened.
Editor
Fixed bug causing prefabs to distort the screen if shadows were disabled.
1.4.3
Editor
Fixed bug causing grid settings to load incorrectly if grid toggle key was held down when level loaded.
Fixed editor crash that could be caused by entering rotate mode.
Fixed editor crash when adding divisions to a ramp if the shapeline only had one point.
1.4.4
Game
Fixed bug where other players inside ball using first person mode would display incorrectly.
Editor
Fixed bug where using delete single object (ctrl+shift+x) wouldn't remove prefabs correctly.
Fixed bug when changing chat color would crash the level.
Park Bound leaving Early Access November 30
Park Bound will be leaving Early Access and launching November 30, 2017. Add the game to your Steam wishlist to receive a notification when the game launches. Thanks everyone who joined during Early Access and hope to see you there on launch day!
Park Bound 1.4.0 released
Update is required to play recently uploaded parks or with other players on 1.4.0. Players with older versions will be split into their own sectors.
Game
Added new park activity object. The object will display the total number of players online in the park and can be interacted with to open the park activity menu.
Zone buttons can now be configured to force the zone requirements regardless of the number of players online in the zone.
Camera no longer avoids objects marked as invisible.
Editor
Fixed exit screen text when in practice mode while editing a prefab.
Engine
Updated libraries - changing display modes/v-sync may work without restarting the game.
Park Bound 1.3.3 released
Game
Outfit menu addons are now sorted by type.
Added support for automated overworld events (Halloween scheduled to end November 1st)
Fixed jetpack landing animation sometimes playing incorrectly.
Editor
Fixed error caused by removing spline component from an object.
Engine
Fixed bug where prefabs with multiple detachable objects could spawn incorrectly.
Park Bound 1.3.2 released
Game
Stepping on a zone button will show the player count if at least one player is in the zone.
Players can now enter a locked zone if there is at least one other player active in the zone. If the zone is empty the requirements must be met before entering. The upcoming 1.4.0 update will add a level editor option that can make the requirements mandatory for specific zones.
Added the ability to enter active zones in the park activity menu (must be in the park entrance).
Added gamepad mouse simulation for menus (except level editor).
Added an arrow showing how to enter parks in the overworld the first time the game is played.
Build
Added the ability to copy a zone on the right-click menu. The copied level will receive a new internal ID, so if added to the park it will be considered a different level for zone completion.