Fixed double-jump/glider controls when set to an analog trigger
Added warning to gamepad settings when binding an action to a negative-axis
Reduced analog threshold to use maximum run speed
Editor
Fixed crash when previewing treasure collection if main menu was opened
1.1.4
Settings
Added option to unlock mouse cursor. When unlocked the right mouse button rotates the camera.
Park Bound 1.1.1 & 1.1.2 released
Version 1.1.1
Game
Fixed player not landing correctly on fast-falling platforms
Fixed jittering caused when standing between two sloped surfaces
Reduced stuttering for other players' characters when either player had a weak network connection
Fixed double jump flames not activating on other characters
Menus
Updated splash screen title text
Version 1.1.2
Game
Fixed bug introduced in 1.1.1 causing gryoballs to not move correctly with platforms
Overworld
Overworld billboards now fade-in park images if world loads before screenshots are available
Note: Version 1.1.1 fixed an issue where it would take an extra frame for the player to register a connection with the platform when touching a new surface. This was mostly only noticeable on falling platforms (such as swings) where the player would sometimes touch the platform but not continue to move on it. Version 1.1.2 fixes an issue (unrelated, but introduced in 1.1.1) that caused the gyroball to not move with a moving platform correctly under any situation. However, because the player (under all items) now correctly connects to the platforms right away, the gyroball may interact slightly different under some extreme edge cases.
Park Bound 1.1.0 released
New emote system, new hairstyles, and other fixes. Required update to play with other players on 1.1.x. Players with older versions will be split into their own sectors.
Character
Added three new hairstyles
Added a new emote system with the following emotes: /bow, /clap, /dance, /dance1, /dance2, /dance3, /dance4, /dance5, /no, /ready, /roar, /yay, /yes (/dance will select a random /dance# emote)
Gameplay
Fixed platforms rotating the player incorrectly while standing still under some situations
Fixed incorrect ground detection when on slide with a low ceiling (wasn't observable in any parks)
Menu
Added the chat menu to outfit/build/practice mode to allow for emote typing
Now available on macOS
Park Bound is now available to play on macOS - see the system requirements section of the store page for details.
Park Bound 1.0.7 released
This update adds some minor improvements to double jumping.
Gameplay
Fixed double jump not registering if triggered immediately after first jump
Fixed jump (or double jump) sound effect being played if jump triggered after hit by a trap
Updated double jump sound effect
Park Bound 1.0.6 released
Added default monitor and resolution settings, new star/lock interface, and a new outfit addon.
Menus
Added graphics setting to choose default monitor when application starts. This applies for all display modes. Still uses primary monitor by default.
Added graphics setting to allow using a non-default monitor resolution in fullscreen mode.
Added interface to show if a challenge or chest is locked in the main menu. Mousing over the lock icon will show the requirements to unlock the challenge or chest.
Added icon to show when a challenge deactivates on reset
Note: Graphics setting changes still may require application restart to take full effect
Outfit
Bunny ears!
Editor
Added star/chest completion interface to practice mode main menu
Misc
Minor tweaks to overworld zone. Players will require new version of the game to be in same overworld sector (park sectors are still backwards compatible).
Park Bound 1.0.5 released
This update fixes a few gameplay bugs and adds hotkey rebinding to the level editor.
Gameplay
Fixed incorrect glider velocity when jumping off moving platform
Treasure table 3D text now updates immediately after collecting treasure or star
Fixed bug that would kick player out of level if standing on treasure when chest closed
Menu
New park info button in main menu that shows the park author and the park version number. Displaying park author requires the park to be updated after 1.0.5.
Editor
Full hotkey rebinding in level editor settings
Added button to preview the new treasure collection of a park before uploading
Can now hold down center key (spacebar by default) to follow select object
Fixed grid snapping on graphs when using custom grid settings
Option to hide hotkey table
Added hotkey to delete object and keep attached children (ctrl+shift+x)
Added hotkey to duplicate object and not attached children (ctrl+shift+d)
Added button to unattach all children of selected object (ctrl+u) in advanced mode
Added hotkey to remove parent and keep world transform (alt+c)
Added hotkey to remove parent (alt+shift+c)
Fixed directional light sphere incorrectly showing in bottom left of screen when selected in simplified editor mode
New zones and 1.0.4 released
Three new levels have been added to Park Bound! Also be sure to check out the player created parks that have been added this week! Version 1.0.4 fixes park icons displaying incorrectly on the overworld signs.
Overworld
Fix texture mapping for park icons shown on overworld signs
Menu
Zone button menu will now show correct color of the star when locked by a star count (same color as the star in the main menu for the park)
Editor
Added 3:4 aspect ratio bars to help taking thumbnail pictures for park overworlds
Park Bound 1.0.3 released
Gryoball improvements, conveyor fixes, and minor optimizations.
Gameplay
Fixed conveyors moving the player incorrectly when using a non-zero prefab offset (not observable in existing levels)
Optimized uncollidable morphing shapes (If all objects linked to a morphing shape are marked as uncollidable the engine can skip bounds recalculation for the underlying physics shape. The most common use-case is water-like morphing shapes that can use a simplified box shape for their collision in many situations)
Park Bound 1.0.2 released
This update brings a few minor gameplay fixes and some settings changes.
Gameplay
Fixed active item not saving when leaving treasure room
Tweaked hair/addon clamping algorithm to keep player model inside of the gyroball item
Opening the main menu on the gamepad will now stop player movement
Menus
New "Reset to start" hotkey that lets you go back to the start of the level without using the main menu button. Default key is set to "Y"
Fixed controller configuration changes not being saved after game restarts
Made "Exit Application" button in top right more visible and match other UI elements
Misc
Updated Windows JRE files which may have caused the game to not start for some hardware configurations