This months update contains the following changes:
Version 1.9d:
fixed boats could get stuck (especially Bumper Boats)
Experimental Apple Silicon support
Just a short reminder for players with Apple Silicon Macs, we have an experimental native version available for you that should improve performance and multiplayer stability.
If you have given it a try it'd be great if you could leave some quick feedback whether this version is working well for you or not :)
To switch to the Apple Silicon version, right-click on Parkitect in your Steam library and then select Properties -> Betas -> select "apple_silicon" from the Beta Participation dropdown.
February 2024 Build Challenge Results
All submissions can be found on the Workshop - thanks for everyone participating!
The new Build Challenge this month is to build a Pivot Coaster! The top submissions get included in the next game update as default blueprints.
Valentines Day Stream
Join Jakob and Sandra as they try to help park visitors find the right attraction in a special Valentines Day stream.
As usual we take the chance to show off some the amazing assets that the modding community has lovingly put together.
Jakob also takes the chance to share some stories from his time working at a real life Theme Park.
1.9c Update / February Build Challenge / Experimental Apple Silicon support
This months update contains the following changes:
Version 1.9c:
allowed changing custom colors of player-placed ride queue signs
improved multiplayer "invite friend" window (added toggles for filtering friends by platform; added platform icon to show where the invite will be sent to)
fixed not being able to open some boat rides despite having enough space for the boats
fixed UI not working when playing in windowed mode on macOS 14.2.1
fixed "average amount of food consumed" in park stats being incorrect
fixed maintenance costs missing in "Total profit" display of shops since version 1.9b
Experimental Apple Silicon support
We have an experimental native version available for Mac users with an Apple Silicon device (M1, M2, M3 CPU). In our tests we're seeing a roughly ~20% performance increase over the non-native version. We have given it a fair bit of testing and it seems to be running fine, but if you give it a try and notice anything not working as it should with this version please let us know. We're especially unsure about how stable the cross-platform multiplayer is - it seems to be fine, and there's even a chance that it's working better than the non-native version, but since it depends a lot on what you build in your park we'd be very happy about any feedback on how well this is working for you, both positive and negative :)
To switch to this test version, right-click on Parkitect in your Steam library and then select Properties -> Betas -> select "apple_silicon" from the Beta Participation dropdown.
January 2024 Build Challenge Results
All submissions can be found on the Workshop - thanks for everyone participating!
The new Build Challenge this month is to build a Tilt Coaster! The top submissions get included in the next game update as default blueprints.
1.9 Update / December Build Challenge
This months update contains the following changes:
New content
added a bonus scenario designed by Astrotron (requires both DLCs and beating the base campaign to appear)
added cleaning threshold setting to shops
added car spawner and meteorite spawner effects (only available in scenario editor)
added modding support for light sequences (thanks to tristar!)
added Polish translation (thanks to Artur!)
Fixes and improvements
updated game loading screen (apart from looking nicer it should also load slightly faster)
fixed refund amounts for destroyed objects not working as intended (before, you'd get a full refund for about 20 minutes and a 20% refund afterwards; now, objects slowly start losing value once they are older than 5 minutes until the 20% refund value is reached after about 45 minutes)
fixed advertisement campaign UI sometimes not working as expected
fixed custom music song title not being displayed when starting the game for the first time after adding the song
fixed modded paths not connecting to rides properly
fixed two rocks in the Sheer Cliffs scenario that couldn't be removed
November 2023 Build Challenge Results
All submissions can be found on the Workshop - thanks for everyone participating!
The new Build Challenge this month is to build a River Rapids ride! The top submissions get included in the next game update as default blueprints.
Developer Anniversary Stream
In celebration of Parkitect's 5th anniversary, Sebastian and Garret from Texel Raptor will be streaming the game. We can't believe it's been 5 years already, and we're excited to mark the occasion with some fun activities. Join us to celebrate on Twitch at 11 PM PST / 8:00 CET 🥳
Later in the day, we'll also be hosting an AMA on [url=https://www.reddit.com/r/ThemeParkitect/comments/185zlf2/were_texel_raptor_the_developers_of_parkitect_ask/ at 8 AM PST / 18:00 CET where you can ask us anything. Make sure you don't miss that too!
1.8q5 Update / November Build Challenge
This months update contains the following changes:
multiplayer: fixed desync in cross-platform play caused by boat rides
multiplayer: fixed desync in cross-platform play on Apple Silicon Macs caused by advertisement campaigns
fixed an issue where errors caused by Steam Cloud could make the game unplayable
September 2023 Build Challenge Results
All submissions can be found on the Workshop - thanks for everyone participating!
The new Build Challenge this month is to build a Suspended Coaster! The top submissions get included in the next game update as default blueprints.
Halloween Stream
A little Stream for Halloween.
1.8q4 Update / October Build Challenge
This months update contains the following changes:
improved building decorations to work when snapped exactly to the park borders (this was previously only working on same park borders, not all of them)
fixed queues could connect to paths outside the park bounds
August 2023 Build Challenge Results
All submissions can be found on the Workshop - thanks for everyone participating!
Here are the winning entries - we have picked the three highest rated entries for each ride type: