Hello hello, dear Cubzh community! 0.0.49 is here at last and offers a brand new feature: the Item Gallery. 🖼️
Currently all items made in Cubzh can be found in the Gallery. But in the future, you'll have the option to choose whether or not you want to share your art with everyone! ✨
0.0.49 (January 25, 2023)
- Introducing the gallery to browse user made items! 🖼️ You can open it from the main menu. There's not much you can do yet besides admiring previews + copy/pasting item names (very useful if you're a dev). This section is going to evolve a lot and fast now that we laid the first brick!
Coders
Major update for physics simulation! (per block collisions, oriented collision boxes, collision modes, etc.) ➰ 🤸
Other
Fix keyboard input fixes
A lot of bug fixes & improvements
That's all for now! 🙌 While the update may not have many notable changes, it lays a solid foundation for future developments, improves stability, and introduces new physics.
Update 0.0.48 ✨
Hello hello, dear Cubzh community! 0.0.49 is here at last and offers a brand new feature: the Item Gallery. 🖼️
Currently all items made in Cubzh can be found in the Gallery. But in the future, you'll have the option to choose whether or not you want to share your art with everyone! ✨
0.0.49 (January 25, 2023)
- Introducing the gallery to browse user made items! 🖼️ You can open it from the main menu. There's not much you can do yet besides admiring previews + copy/pasting item names (very useful if you're a dev). This section is going to evolve a lot and fast now that we laid the first brick!
Coders
Major update for physics simulation! (per block collisions, oriented collision boxes, collision modes, etc.) ➰ 🤸
Other
Fix keyboard input fixes
A lot of bug fixes & improvements
That's all for now! 🙌 While the update may not have many notable changes, it lays a solid foundation for future developments, improves stability, and introduces new physics.
0.0.48 Patch 5
Hello!
0.0.48 Patch 5 is now available! 🔨
It contains:
Fixed scrollbar in code editor
Fixed Player:SwingLeft()
Undo/redo buttons on mobile for text inputs
Fix crash when using multishape map
Bug fixes
0.0.48 Patch 4
Hello!
0.0.48 Patch 4 is now available! 🔨
It contains:
New top bar on mobile devices
Lua: fix Object:TextBubble behavior
iOS/iPadOS: fix bugs when using hardware keyboards
Bug fixes
0.0.48 - Patch 3
Hello!
0.0.48 Patch 3 is now available! 🔨
It contains:
Item Editor:
enabled HSV color picker (not final but usable)
stability improvements
macOS keyboard input fixes (especially for non-QWERTY keyboards)
Bug fixes
0.0.48 - Patch 2
Hello!
0.0.48 Patch 2 has been released since December 16th. 🔨
It contains:
Item Editor: enabled select mode (allowing items made out of multiple shapes)
Anonymous players now called "guest" instead of "noob"
Bug fixes
0.0.48 - Patch 1
Hello!
0.0.48 first patch has been released since some days now! 🔨
It contains:
fixed servers not being the same for web and native versions
other bug fixes
Item editor
mirror is back
bug fixes (crash when painting blocks, grid disappearing)
Update 0.0.48 ✨
Finally! 0.0.48 has arrived! Huge new features are incoming with it, such as a brand new main screen, friends requests and cool multiplayer games!
### 0.0.48 (December 7, 2022)
- New main screen (this is just the beginning, general onboarding experience is about to change a lot!) - Fixed a lot of memory leaks, crashes and other bugs 🛠️
Players
New featured games, if you're into FPS, you should try "Quakzh"! 🔫
You can now share game links (tell your friends to open them in Chrome, Firefox or Edge) 🌐
You can now search and add friends, you won't be able to do anything with those connections just yet, social features are coming soon! ✌️
Item Editor
We had to remove a few features (mirror, import, export, mode to place items on avatar). It's all coming back through quick patch updates over the coming days.⚠️
"Select" mode enabling items made out of multiple shapes will also be unlocked through one of these patch updates. This big feature is the reason why we had to rework a lot of things, down to our file format.
Coders
New Text API to create texts in both World & Screen spaces 📚
Script modules are becoming a thing. You still can't submit your own, but we'll document the ones shipped with the application (multi, plane, particles, polygonbuilder, etc.). You can already prepare your modules following the same model.
Update 0.0.47 ⚒️✨
There were so many features we were working on that we didn't note all the changes. So here is a non-exhaustive list of the main new features and functionalities we worked on! 👷⚒️
Changelog 0.0.47 (September 22 , 2022)
General changes
New app name! (Cubzh)
New avatars (not 100% final but close!)
Item Editor
Palette with custom colors
Added axes widget
Fixed position/orientation arrows
Improved Import & Export (.vox & .3zh supported)
Coders
Audio API
Many improvements in existing APIs
General bug & crash fixes
📢 Particubes becomes Cubzh ✨
We decided to change the name of the application. It happens today with the release of version 0.0.47!
WAIT WHAT?! WHY?
Yes, we adopted the name Cubzh for a few reasons:
🔶 We released an app called « Particubes » in 2017, a simple voxel editor for iOS. In 2019 we started prototyping this new app under the same name. It wasn’t the best idea… 🙄 We ended up with 2 apps named « Particubes »… 🤦♂️
🔶 Even though it has its own spelling, it’s pronounced just like « cubes ».
🔶 Therefore, « Play Cubzh » sounds like « play cubes », you know these wooden alphabet blocks. They’re simple, super accessible, they help young ones develop their social, intellectual & creative skills. Somehow, what we’re building shares similar properties, for an audience that’s a bit more mature. 😄
🔶 I know french people will ask, yes, we could get a .bzh domain name because a bunch of us are located in Brittany (west part of France). The opportunity to grab a cool domain name (https://cu.bzh/) played its part.
WHY NOW?
That’s a good point. We’ve been working on this project under the name « Particubes » for 3 years now, and it didn’t seem to bother us until now. Truth is, it did. But we couldn’t think of a good name and it wasn’t really a blocker so… We could keep programming and leave that for later.
We thought about this new name back in January. But it was really not a good time to focus on a change of name. The company had financial issues, we weren’t even sure to make it past April 2022. 😥 But we overcame that, and are now entering a new phase:
🔶 We could convince great investors to support us. We now have at least 1.5 years of runway, it allows to put things into perspective.
🔶 In July, Zach Soares (https//voxels.ca/) accepted to help us designing new avatars and associated templates that would let users build & publish all kinds of equipments for them. The new avatars that you’ll see in the update may not be final, but it’s heading in that direction, and we almost have everything in place to help you build avatar equipments yourselves. 🙂
🔶 To be able to keep working on this project for years, we need it to become sustainable. We now have a clear vision for this. The business model is going to based on transaction fees. So it doesn’t change our goal. We need to build the best tools, allowing creative ones to build great things others will want to acquire.
🔶 Yes, we’re interested in decentralization & blockchain technologies to implement such model. We’re well aware of blockchain’s bad reputation, scams, added friction, exclusiveness, the lack of fun generally in that universe… We’re tech people, all I’m saying is that we’re interested in the technology, and we’ll use it if it really helps getting things done. Not attracted at all by classic crypto project schemes. We won’t do it if it adds friction, if it makes the app less accessible, less free-to-use.
🔶 To finish with the most exciting, the scripting environment recently became mature enough to start focusing on more user facing features:
Avatar editor
Items made out of multiple shapes
Animation editor
World editor (no need to code to create places for you and your friends)
Marketplace
Sounds
Custom colors
Lights & Shadows
Hell yeah, entering a new phase, lots of changes. What better time than now for a change of name? There you go! Goodbye Particubes, you served us well as a first name. Hello Cubzh, already got a lot on your shoulders! ☺️