Particubes cover
Particubes screenshot
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Genre: Simulator, Indie, Arcade

Particubes

0.0.50 Patch 4

Hello!

0.0.50 Patch 4 is now available! 🔨


  • New "Create" menu
  • Item editor:

    • Fixed mirror placement
    • Fixed item moving on auto-save
    • Fixed color picker issues

  • Devs:

    • Light.Intensity (global & local)
    • Light.Ambient.Intensity

  • Bug fixes

0.0.50 Patch 3

Hello!

0.0.50 Patch 3 is now available! 🔨


  • Fixed crash when using unsupported font glyphs
  • Fixed multi-shape items display in the gallery
  • Other small bug fixes

0.0.50 Patch 2

Hello!

0.0.50 Patch 2 is now available! 🔨


  • Fixed audio issues
  • Fixed item creation time display
  • Fixed Lua time errors on Windows
  • Other small bug fixes
  • Devs:

    • Fixed Lua errors not displayed when happening within OnStart & OnPlayerJoin
    • light.CastsShadows = true to turn on shadows (only works with directional lights)


0.0.50 Patch 1

Hello!

0.0.50 Patch 1 is now available! 🔨


  • Fixed sleeve misplaced when editing jacket
  • Fixed broken palettes in item editor
  • Fixed pseudo random number generation (now same on all platforms)
  • Fixed crash when publishing a script
  • Fixed crash on Android on keyboard open/close
  • Improved Object:Load caching strategy

0.0.49 Patch 6

Hello!

0.0.49 Patch 6 is now available! 🔨


  • Fixed datastore outage (nothing was lost, things like scores or inventories are back)
  • Item details can now be displayed in the gallery
  • UI improvements / new theme
  • Bug fixes & optimizations


Coders:

  • AudioSource crash fixed
  • AudioSource sound name can be a constructor parameter
  • Improved baked light caching
  • shape:ComputeBakedLight() can now be used on any shape
  • Fixed duplicated Map items bug
  • Modules now loaded only once, even when calling require several times
  • Reduced Object & Number3 memory footprint

0.0.49 Patch 5

Hello!

0.0.49 Patch 5 is now available! 🔨

⚠️ Breaking change
the players' avatars now collide by default with Map & objets. It used to be Map only.
To restore the previous behaviour, you can do this:
player.CollidesWithGroups = Map.CollisionGroups

It contains:

  • Sounds can now loop
  • Settings: add button to clear cache
  • Fix crashes & bugs
  • Networking optimizations

0.0.49 Patch 4

Hello!

0.0.49 Patch 4 is now available! 🔨

It contains:


  • Increased max size of game messages
  • Bugs fixes

0.0.49 Patch 3

Hello!

0.0.49 Patch 3 is now available! 🔨

It contains:


  • Lua : Fixed "OnCollision" callback
  • Lua : Fixed JSON parsing issue
  • Fix "DEV" label in game servers list

0.0.49 Patch 2

Hello!

0.0.49 Patch 2 is now available! 🔨

It contains:


  • Color RGB values now displayed in color picker
  • 2 Crash fixes

0.0.49 Patch 1

Hello!

0.0.49 Patch 1 is now available! 🔨

It contains:


  • Fixed shapes cropped when displayed
  • Fixed dev server label display in server list
  • Fixed shapes hidden when trying to display grid in item editor (Android & Web)
  • Fixed crash when on cancel when importing file (File:OpenAndReadAll)