Past Fate cover
Past Fate screenshot
Genre: Role-playing (RPG), Indie

Past Fate

Patch 0.5.0

Patch 0.5.0 is so far the biggest patch we have published during closed alpha according to changes in short time. We have further improved the light of the world even more, making the game feel much more realistic than it was in last patch. Weapon placements while unequipped have been changed for most of the early game weapons, this process will be continued in the next patch as well to prevent visual clipping. We have added a lot more Points of Interest in the world as well as more secrets so the exploring should feel even better.

Item statistics and enemy stat adjustments have been scaled for the new combat update that we dropped on last patch so the gameplay should feel much more balanced.

Also we have finally added jiggle physics and much more.





Game Improvements and changes summary:

World

  • Portals have been deleted in Newharbor
  • Portals have been added to Death Realm
  • Death Herald has retired. The Death realm info NPC has been added to the place where Death Herald once stood.
  • Swamp water level has been lowered as it was bugged out
  • Water sites on cultist area have been fixed
  • Added more points of interest in the world
  • The light of the world has been further improved
  • The material of houses has been improved
  • Zombies and Skeletons now have new movement animations, thus making them properly strafe
  • Some miss placed assets have been deleted
  • Cooking fire has a new better look
  • Improved the road from Scout Arnold to the cultist area (there was no road before)
  • The material of humanoid characters has been improved to look much more realistic
  • Stone and foliage have been further optimized


Player Changes and Improvements

  • Item statistics have been scaled and balanced for new combat update
  • Enemy statistics have been scaled and balanced for new combat update
  • Chests, Capes and robes have improved LOD distances
  • Light of Solitra has been fixed and will no longer wonder off
  • Jiggle physics have been added
  • Weapon unequip sockets have been changed to prevent clipping with character while running
  • Shield block animation changes
  • Running and walking sound improvements
  • Movement animation changes
  • Animation blends have been improved
  • Few new items added
  • Default male and female characters are now more curvy


Bugs Fixed

  • Typos have been adjusted for dialogues
  • Added proper icon for Rotten Cape as it was still using the placeholder icon
  • Rotten Cape had bugged LOD levels, those are now fixed
  • Fargrim the Rotten could be stunlocked, this has been fixed
  • The collision of portals have been adjusted

Patch 0.4.9.6

Patch 0.4.9.6 brings more optimization changes to the game according to feedback from Open Alpha Week. Past Fate should now run much more smoother on all systems as well as look even better than before, thanks to some changes made in fog and light settings.



The combat of Past Fate got little bit of an upgrade as there is no longer animation lock when doing combat against NPC:s and players. The combat will get more improvements overall, but currently One Handed and One Handed With Shield have been remade, Two Handed still uses the old system from most parts. We would like players feedback from these changes to see if we are heading the right direction on combat changes.



On the patches to follow up to 0.5.0 version, we are making adjustments to clipping gear and replication issues where players could see other players fully naked when spawned in game world as well as focusing more on how the game runs on those who are still encountering issues after todays patch.





Game Improvements and changes summary:

World

  • Fog and light have been changed to run much smoother and still look better than before
  • Optimizational changes to the game world
  • Some NPC and Assets have been replaced or moved
  • Ruins of Blackfang Keep Optimization
  • Cull Distance changes for some meshes
  • Foliage / Tree LOD changes
  • Grass amount has been reduced in most parts of the game


Player Changes and Improvements

  • Combat changes for player characters
  • Combat on One Handed and One Handed With Shield no longer puts players in animation lock when attacked
  • Two Handed Weapons light attack no longer has animation lock, rest of the skills are still WIP
  • Player animation changes for unarmed movement and armed movement
  • LOD changes for player characters
  • Some weapon sockets have been changed for better


Bugs Fixed

  • Minor issues / bugs fixed
  • Spelling fixes
  • Some NPC:s who had clipping gear have been fixed
  • Few enemy spawns that did not work properly have been fixed
  • Few Collectible spawns that did not work properly have been fixed

Patch 0.4.9

Patch 0.4.9 brings optimization changes to the game. We reduced the memory usage which will resolve fatal error issues for those who were getting them when the game was using too much memory on startup. The patch also reduces the overall size of the game.

We have also completely remade Blackfang Keep to run much more smoothly and to be less complex and confusing to play in. We will still add more updates towards Blackfang Keep (soon to be known as Ruins of Blackfang Keep) in the upcoming weeks.




Game Improvements and changes summary:

World

  • Blackfang Keep has been remade. The rework should also help with framedrops in the area.
  • Changes to the world, scrapping out unfinished areas completely.
  • Optimizational changes to the game world.
  • New item drops added.
  • NPC LOD changes.


Bugs Fixed

  • Fixed the game from running out of memory on start up.
  • Minor bugs fixed.


Patch 0.4.8

The latest patch to Past Fate adds a lot of quality of life improvements for example for quest givers and interactable objects. Gulskir Swamps has been made to look much more poisonous and deadlier than before. We have also added proper tutorials for the start of the game, making it easier for new players to learn the basics.




Game Improvements and changes summary:

World

  • Gulskir Swamps has been reworked
  • Slight improvements to landscape and areas
  • Early game polishing
  • New item drops
  • Proper starting tutorials
  • Quest givers no longer display markers but instead have slight glow on their materials
  • Gatherables now show slight glow effect when players are near them


Player Changes and Improvements

  • Slight UI improvements


Bugs Fixed

  • Minor bug fixes
  • Quest descriptions fixed / changed


Patch 0.4.7

Past Fate Patch 0.4.7 is now live



The latest patch to Past Fate makes some optimization changes for Blackfang Keep area aswell as remakes the look and feel of Blackfang Keep. We have also added upgradeable items where players can upgrade some equipment to even further make them better than they are. This is still experimental and only available for limited selection of gear but will be expanded in the upcoming patches.





Game Improvements and changes summary:

World

  • Blackfang Keep has been improved
  • Landscape material changes & optimization
  • Further foliage optimization
  • Further world optimization
  • More quests & quest improvements
  • Areas where players could get stuck and/or clip have been fixed


Player Changes and Improvements

  • Player torch has been changed from default Torch into Light of Solithra, that follows player
  • Slight adjustments for player character's shadows


Gathering and Crafting

  • Upgradeable armor added. The armor that can be upgraded states [Upgradeable] on their name.
  • More craftables and gatherables added


Bugs Fixed

  • Framedrops in Blackfang Keep have been fixed
  • Some community reported bugs & issues fixed
  • Other minor bugs fixed

Patch 0.4.6.0

Past Fate Patch 0.4.6.0 is now live



Patch 0.4.6.0 brings large improvements to the world. We have been focusing on updating the landscape as well as adding more content towards the exploration aspect of the game. Players who prefer exploring the world can now find more secrets scattered within the world. These secrets include rare enemies with unique loot tables, secret quests as well more treasures!



There is also Yule related event that players can find from Newharbor market area.





Game Improvements and changes summary:

World


  • Landscape improvements
  • Added more things to explore
  • New quests
  • Slight color adjustments to foliage
  • Slight enemy visual updates.
  • Placement updates towards the cliffs in the world
  • More open areas in the mountains


Player Changes and Improvements


  • UI changes
  • New items and gatherables added
  • Model improvements to some items


Bugs Fixed


  • Optimization changes
  • Fixed community reported bugs and miss placements
  • Minor bug fixes

Patch 0.4.5.5

Past Fate Patch 0.4.5.5 is now live



The latest patch of Past Fate adds Gulskir Swamps with new quests and enemy types.
We have also made more optimization changes mostly for foliage so players should see slight improvement on overall performance.

We have also made other improvements for this patch for example: HUD, Death Realm and overall feel of the game.

Patch 0.4.5.5

Past Fate Patch 0.4.5.5 is now live



The latest patch of Past Fate adds Gulskir Swamps with new quests and enemy types.
We have also made more optimization changes mostly for foliage so players should see slight improvement on overall performance.

We have also made other improvements for this patch for example: HUD, Death Realm and overall feel of the game.



Game Improvements and changes summary:

World

  • Gulskir Swamps added. This area can be accessed from Drosus to North
  • New enemy types added (Trolls and Goblins)
  • Foliage optimization
  • Cliffs and landscape got slight visual changes
  • Death Realm has new post processing effect to make it feel like place for spirits
  • Some quests have been slightly adjusted


Player Changes and Improvements


  • HUD improvements
  • New items added
  • New gatherable items


Bugs Fixed


  • Optimization changes
  • Minor bugs fixed

Patch 0.4.5

Past Fate Patch 0.4.5 is now live



The latest patch focuses greatly on bug fixes, optimization and feedback sent by the closed and open alpha players.

We have also made improvements to combat, so it will now feel less like turn based during attacks. One handed weapons are now a lot more faster to use and there is less of a animation lock behind attacks. Two-Handed weapons still feel heavy and they also have slight animation lock change.

We have also added some new craftable items especially for cooking and we are improving cooking and alchemy even more with few lesser patches within few weeks.

Also for Halloween season the Messenger's of All Hallows' Eve are back! You can find them on the market square in Newharbor until 6th of November.






Game Improvements and changes summary:

World


  • Some areas where players would get stuck have been corrected
  • Some missplaced assets have been removed
  • Landscape has been optimized slightly more
  • Quest improvements and quest description changes
  • Slight AI placement changes
  • Elite bandit area has been revamped
  • More polishing touches for some areas
  • Newharbor now has proper marketplace, still WIP
  • Some NPC:s got statistical changes
  • More Chests added in Edaria
  • Harvester Merchant added to sell harvested craftables
  • Crouchable ruins added
  • Slight improvements to Drosus area


Player Changes and Improvements


  • UI Improvements
  • Player combat idle animation has been changed to look less unnatural
  • The chosen hairstyle now properly gets saved on Main Menu
  • Combat changes for players. Animations for one-handed weapons feel now less turn-based and have less animation lock feel to them. Two-handed Weapons also have less animation lock feel to them
  • Slight statistical changes
  • More player craftables for cooking
  • Some items had character model skin coming trough, these have been resolved
  • Camera placement has been slightly lowered
  • Stamina consumption has been greatly increased when blocking with shield
  • Some items looked missplaced on player characters, these have been resolved


Bugs Fixed


  • Optimization changes
  • Few player equipment added with more LOD levels
  • Bugs/Issues resolved based by player feedbacks
  • Minor bugs fixed regarding saves

Past Fate Developer Vlog #4

In the wake of our open alpha weekend we decided to push out smaller devlog with some history of Past Fate as well as new features.



You can watch the newest devlog here:




Also the gates of Blackfang Keep will be open July 28th.

You can watch a short sneak peek of the dungeon here:




Remember to sign up for the open alpha!