Genre: Role-playing (RPG), Strategy, Tactical, Adventure, Card & Board Game
Pathfinder: Wrath of the Righteous
Update 2.0.7o
Hello, crusaders!
We’re back with hot-fix 2.0.7o. We got a couple of reports that, when playing with a controller, specifically on Steam Deck, and starting a new game, it was impossible to select spells during character creation. This patch fixes this issue.
Happy crusading!
Update 2.0.7n
Hello, crusaders!
We’ve prepared a hot-fix for Pathfinder: Wrath of the Righteous – 2.0.7n. This update will fix the issue with negative status effects not being removed after a boss fight with the Songbird, and the issue with Nahyndri not dying instantly in The Treasure of the Midnight Isles DLC. We’ve also included a minor UI update in the patch.
Happy sailing!
Update 2.0.7k
Hello, crusaders!
An update 2.0.7k is here!
Highlights:
Fixed Ageing and the Flying Time Undertow effect for the commander and their companions;
Icy Prison spell got its name back;
Fixed the issue with important keys disappearing if the Destroy Uncollected Loot option was enabled;
Fixed a number of issues for the controller UI.
If you are playing with mods, don’t forget to update them before loading your saves! Beware of possible plot spoilers below!
Areas
Regill could obtain immortality in the Lost Chapter area – fixed, he's just a regular mortal now.
Quests
During The Price of Loyalty quest, Aivu could appear during an assassination attempt on you – fixed;
Sometimes Socothbenoth wouldn't drop the Nahyndrian Crystal after being hit with a Midnight bolt, because of a specific positioning of the character in the Council Chamber – fixed.
Turn-based mode
In some situations, the game could freeze entirely in turn-based mode – fixed;
Sometimes the battle could freeze if the main character fell under enemy's control spell – fixed;
The kobolds got portraits for the initiative order.
Items
Despite Nocticula's talent, the Midnight Bolt could still sometimes miss – she fixed it.
Classes & Mechanics
Commander got an improved anti-age treatment, and the Ageing status is now properly removed after leaving the island;
During the fight with Nulkineth in the Lost Chapel, a character with a Hold Person debuff could lose the ability to roll saving throws – fixed, and the mythic powers remove the debuff now;
Fixed the issue with the Ashen Lady's death;
Fixed the favored enemy progression for the Order of the Nail;
Flay for Purpose and Repurpose spells didn't work correctly in some situations or on specific enemies – fixed;
Flay for Purpose spell didn't end after the death of the target – fixed;
Freebooter's Master Hunter ability didn't work right – fixed, and now they will be able to select the target of Freebooter's Bane before executing the attack with this ability;
Icy Prison spell got its name back;
The Flying Time Undertow effect worked incorrectly for the commander and their party – fixed, it will no longer stay on the characters after leaving the island;
Using Eldritch Archer's Ranged Spellstrike ability with a melee weapon would lead to losing the prepared spell – fixed, now it will be cast, but as a regular spell.
UI
Fixed a localization issue for Stalwart Defender weapon proficiency;
Fixed the issue with switching between a controller and mouse and keyboard during a fade-out;
If you tried to make changes to auto level-up, but then quit without saving, auto level-up could still break – fixed;
It's no longer possible to break the game by opening an Esc menu during character creation or level up;
The action bar will automatically update after a quickload now;
The Creatures tab in Encyclopedia could have a 0 added to it – fixed;
The names of the rider and their mount no longer overlap now;
When playing with a controller and undressing the character during character creation for the sake of tattoo selection, the character refused to put the clothes back on – fixed;
When playing with a controller, and using it in the Equipment tab to open the item selection menu, the controls disappeared – fixed;
When playing with a controller, fixed the issue with the time skip window causing a freeze when used outside of global map;
When playing with a controller, it's possible to attack neutral targets without using the cursor now;
When playing with a controller, sometimes not all available units were visible in the hiring window – fixed;
When you click on different characters with the console cursor, the quick action bar is updating properly now;
Changing settings via a slider while holding down the button now goes on with increasing speed.
Visual
Fixed some cases of characters getting stuck in T-pose after death.
Misс
A dialogue with Alushinyrra's guard could be displayed incorrectly – fixed;
Fixed the Windcatcher achievement on Steam;
When the Destroy Uncollected Loot option was enabled, it was possible to miss the keys needed for some doors – fixed, the keys won't disappear now;
Skipping a cutscene while mounted could cause the character to get stuck – fixed.
Shifter – a new class
Hello, crusaders!
The Last Sarkorians DLC adds a new Shifter class to Pathfinder: Wrath of the Righteous. But what can it do?
A shifter is someone you’d want to bring into a fight with you. Full Base Attack Bonus progression, sharp claws that improve as their owner levels up, and adding a bonus from wisdom ability score to their AC can make shifter a formidable foe. Additionally, shifters can enhance themselves with various animal aspects and by assuming a form of a specific animal, when they gain access to major forms. At 3rd level, a shifter ignores movement penalties caused by difficult terrain, is immune to the entangled condition, and gains a +2 bonus to AC against attacks of opportunity. 10 animal forms are available for a shifter, and some archetypes have their own unique forms.
You will be able to choose one of the following archetypes for this class: Child of the Manticore, Dragonblood Shifter, Feyform Shifter, Fiendish Shifter, Rageshaper, and Wild Effigy.
Child of the Manticore, as the name suggests, allows you to play as a descendant of a manticore. Instead of shifter claws, a child of the manticore grows spikes, which they can throw, performing a natural throwing ranged attack. The damage from these spikes increases with the shifter’s level, and you get better and better at overcoming damage reduction. Starting at 4th level, you can turn into a real manticore. This form grants you a speed bonus of +10 feet, the Scent ability, and four natural throwing ranged attacks with spikes. At 9th level, the child of the manticore gains immunity to ground-based effects and a +4 bonus on damage rolls with natural attacks.
Dragonblood Shifter gains Draconic Aspect instead of animal aspects. Draconic Aspect abilities provide resistances and deal a type of damage based on the chosen dragon type. Additionally, whenever the dragonblood shifter prevents damage with either the resistance or the immunity provided by their Draconic Aspect ability, they heal a number of hit points equal to the amount of damage prevented. Starting at 9th level, they can become a medium dragon-like creature. In this form, they get bonuses to Constitution and Strength, a +4 form natural armor bonus to AC, immunity to difficult terrain, and Dragon’s Breath weapon.
Feyform Shifter gains Fey Aspect, which grants them butterfly-like wings and damage reduction from all weapons, except cold iron, which increases with levels. Starting at 4th level, a feyform shifter can turn into a large fey creature – an ankou. While in this form, the feyform shifter can make sneak attacks, as the rogue ability of the same name, using their shifter level as their effective rogue level for the purpose of determining damage. They also get rogue talents, evasion, and an inherent bonus on saving throws against mind-affecting effects that improves with levels. At 20th level, the feyform shifter becomes resistant to movement-impairing effects and gains spell resistance equal to 10 + their class level.
Fiendish Shifter will be a boon to the crusade: starting at 1st level, their infernal claws overcome the damage reduction of any evil outsiders. Fiendish Resilience grants the fiendish shifter a natural armor bonus to their AC, which increases at 4th, 12th, and 20th levels, and resistance to electricity and fire, which also improve with levels. Instead of animal aspects, this archetype gains Fiendish Aspect, which grants a gore attack, wings, and DR against non-good attacks, which improves with levels.
Rageshaper gains Devastating Form instead of animal aspects. This ability is similar to barbarian’s rage, but the shifter grows one category larger. While in this state, the rageshaper can perform a Ground Slam, which knocks down the enemies within 20 feet around them and deals bludgeoning damage. Instead of growing claws, this shifter gets Terrible Slam, which allows them to punch enemies with powerful slam attacks that deal bludgeoning damage. At 2nd level, a rageshaper becomes difficult to harm in their devastating form. They get +2 natural armor bonus to their AC and damage reduction. Their DR increases at 10th, 15th, and 20th levels, and the natural armor bonus increases to +4 at level 20.
Wild Effigy assumes animal shapes, but they are made out of carved, living rock. In these shapes, the wild effigy gets DR N/-, where N is their shifter level. At 4th level, they gain a 25% chance to ignore a critical hit or precision damage, and this chance increases at 9th and 15th levels. At 6th level, a wild effigy can sacrifice minutes from their aspects’ minor forms to turn their claws into adamantine.
That was a short review of the new class and its archetypes. We hope it piqued your interest and that you’re already planning another run with a new build! The Last Sarkorians DLC will be available on March 7, 2023.
New year comes with great news! The grandiose RPG Sale starts today! Don't miss it, if you are a fan of the genre and have a long wish list! During the RPG Sale, you'll be able to buy Pathfinder: Wrath of the Righteous - Enhanced Edition at a 70% discount. Generous discounts will also apply to the first Season Pass and separate DLCs, as well as Mythic Edition. https://store.steampowered.com/app/1184370/ Pathfinder: Wrath of the Righteous - Enhanced Edition, Commander and Mythic Edition, as well as Commander Pack and the first Season Pass are 70% off. The DLCs Inevitable Excess, Through the Ashes and The Treasures of the Midnight Isles currently cost 50% less.
The sale is taking place until January 26. Don't miss your chance to strike a deal, blessed by Abadar himself!
Meet the Last Sarkorians in the new DLC!
Greetings, Pathfinders!
It’s been over a year since the release of Pathfinder: Wrath of the Righteous, and we know a lot of you have now spent hundreds of hours fighting demons in the Worldwound. It may seem like all the mysteries have been solved and all the treasures found, and that this land has nothing left to surprise you with. But there’s still something we don’t know—what was Sarkoris like before the disaster turned it into a haunted wasteland? Our new DLC—The Last Sarkorians—will allow you to peer into the past of the fallen land, and give you the power to shape the future of its people!
Meet Ulbrig Olesk, a strange man with the unique ability to transform into a majestic griffon, who remembers Sarkoris as it was before Areelu Vorlesh opened the Worldwound. Take him into your party and experience the crusade through the eyes of the last surviving tribal chieftain of old Sarkoris. Here’s a sneak preview of the new areas you will get to visit:
Explore new places, unravel the mystery of your new companion, and, perhaps, win his heart?
And if you like Ulbrig’s abilities, you can select the new Shifter class for yourself as well! Choose from one of six available archetypes, fight as a humanoid armed with sharp claws, or transform into a mighty beast—or both! The choice is yours. We’ve also added a number of new spells to make shifting more fun for you.
The Last Sarkorians DLC will be available on March 7, 2023. But you can wishlist and preorder it right now!
Or, if you already have Season Pass 2, it will unlock automatically on release day.
We at Owlcat Games believe that you can’t have too many RPGs! So we teamed up with Curve Games to bring you The King Of The Pathfinders bundle, which consists of Pathfinder: Wrath of the Righteous and For the King, and offers an additional 15% discount on top of the current discount.
Hot-fix 2.0.6l is here. A mysterious murder, that took place in Drezen, caused so much trouble for the crusade, that the whole fortress hasn’t been able to move on after the previous update. A Noble Intent quest would block all exits from Drezen, even after you resolved the situation one way or another – but now it’s fixed, and will no longer block your progress.
Happy mystery-solving!
It's Winter Sale Time!
Hello, pathfinders!
It's that magical time of the year, when you can get almost anything – Steam Winter Sale! Pathfinder: Wrath of the Righteous is 60% off! And the discount for Commander Edition and Mythic Edition is up to 70%, if you already own something from the bundle. https://store.steampowered.com/app/1184370/Pathfinder_Wrath_of_the_Righteous__Enhanced_Edition/ If you missed an opportunity to give your heart to one of our companions last Christmas, you can totally do it this year! Happy holidays!
Update 2.0.6k
Hello, crusaders!
A new update 2.0.6k has arrived!
Highlights:
Fixed a remaining issue with the disappearance of the dropped loot when changing locations;
Fixed some crashes on the global map, and during the transition between chapters;
Fixed the consequences of the previous bug, where some essential characters could die. For example, if Early Sunset or the travelers in Pulura’s Fall died, you can load a previous save when they were still alive, whereas before you had to reload a save much farther away, or restart a whole chapter. We apologize for the inconvenience this caused for some of our players;
Fixed the issue with negative statuses you got due to Flying Time Undertow not being removed even after you left the island.
If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!
Areas
Fixed a computer you could walk through in Blackwater;
After fighting Deskari in Iz, skipping the cutscene could lead to the party getting stuck – fixed, it's no longer possible to skip that cutscene anymore;
Fixed a bug, when Galfrey and Irabeth could die during the siege of Drezen. If they already have before this patch, you need to load an earlier save, where they are still alive (before storming the gates, for example);
Fixed the bug in Pulura's Fall, when suspicious travelers could die during the battle with the undead. If that already happened, you will need to load an earlier save, before the beginning of that battle;
Fixed the cutscene after a battle with Marhevok in Wintersun, where he would get up and start fighting again;
Fixed the issue that could prevent the party from boarding the ship in the Treasure of the Midnight Isles DLC;
Fixed the issue with Early Sunset's death at the Fleshmarkets. If he already died before the patch, you will need to load an earlier save, when he was still alive, before you left Nexus and went to Fleshmarkets with him;
Fixed the issues with the walkway to the port in Alushinyrra Lower City;
Improved the navigation and positioning of mobs on one of the treasure islands in the DLC;
Improved the navigation in Iz in Inevitable Excess DLC:
It was possible to pass through some walls in Blackwater, if you are lucky enough – fixed;
Sometimes the Commander and their party couldn't board the ship in Alushinyrra's port in The Treasure of the Midnight Isles DLC – fixed. If the option to board the ship is still missing, resting nearby or exiting the location and re-entering will fix the issue.
Quests
A quest to find the missing crusader in Drezen could break if Camellia was dead – fixed. If you are already having a problem with this quest, you need to load a save before entering Drezen, and resurrect Camellia;
Fixed the issue with The Treasure of the Midnight Isles DLC, when the Find the last treasure quest from the stand-alone mode became available in the main campaign;
If during the storm of Drezen one of the crusaders with a battering ram is killed, the gates will still open;
If Lann acquired an animal companion during his journey, it would mess with his romance by blocking your access to the note and bottle he was supposed to leave for you in Nexus – fixed, the loyal animal will let you pass now;
Ignoring the Undead Uprising quest during the 3rd chapter could later cause trouble for the Lich - fixed, now the quest will fail, if you didn't complete it in chapter 3, or will be resolved, if you already took the next quest in chapter 5;
Wenduag could be present during the meeting with Iomedae and Nocticula, despite being killed earlier after a sudden but inevitable betrayal – fixed.
Turn-based mode
Charge didn't work right in turn-based mode when the mount had an active status effect which affected it – fixed.
Classes & Mechanics
A duplicate of Arcane Armor Mastery feat was available for some classes upon level up – fixed;
A duplicate of the Second Bloodrager Bloodline feat will no longer appear when leveling your character;
A status effect from Burning Infusion wasn't displayed on the enemies – fixed;
Bonuses from Magic Fang and Magic Fang, Greater could be lost after saving and loading the game – fixed;
Dragon Disciple prestige class now has the right prerequisites for interacting with the Bloodrager class;
In Through the Ashes DLC, the Icy Prison spell Sendri casted during a cutscene worked incorrectly – fixed;
Permanent status effects Ageing, Middle Age, Old Age, Venerable Age, and Staggered weren't removed after the Flying Time Undertow stopped affecting the group – fixed;
Some characters could get overzealous with Leading Strike, and use it against their friends – fixed;
When transitioning from Bloodrager Primalist to Dragon Disciple, it was impossible to select a draconic bloodline – fixed;
You won't be able to select the same sorcerer bloodline twice now (for Crossblooded archetype and Second Bloodline mythic feat).
UI
An icon of the selected ability could be missing from the cursor – fixed for both mouse and controller;
For playing with the controller, the interface could get stuck after opening the menu while an info window or a glossary window were open – fixed;
Improved the interaction with overtips (interaction icons) on various levels, when playing with the controller;
Improved the layout of the bug reporting window for some languages;
It was possible to select a feat from the red (inaccessible) part of the list by taking a step back, then step forward during leveling up (the character didn't get the feat after the process of leveling up was complete, though) – fixed;
It was possible to switch between the controller and mouse in the tactical battle results window, which could lead to a loss of control – fixed;
Now, when you hide the interface in photomode, it will also hide the cursor;
Pre-generated characters couldn't select some deities, even if they had all requirements to do so – fixed;
Under certain circumstances, when playing with a controller, character cards and menu cards could stay on screen and not disappear – fixed.
System
Fixed crashing into the main menu in some cases, when transitioning between the 1st and the 2nd chapters;
Fixed the issue with the return of the fog of war area on some maps;
It was possible to skip time while traveling on the global map, which could lead to a crash to main menu, after triggering a random encounter – fixed, you will no longer move while skipping time.
Misс
Fixed a number of issues which could lead to the party getting stuck on an empty treasure island in The Treasure of the Midnight Isles DLC. Also, changed the difficulty of some enemies you meet during the late stages of the DLC;
Fixed the issue when the dropped loot would disappear regardless of the settings; the settings regarding dropped loot applies properly now;
In some cases, Areelu wouldn't start talking to the player in the final scene – fixed;
Skipping a cutscene while mounted could cause the character to get stuck – fixed.