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Genre: Role-playing (RPG), Strategy, Tactical, Adventure, Card & Board Game

Pathfinder: Wrath of the Righteous

Update 2.0.5p

Hello, pathfinders!

We are here with a hot-fix 2.0.5p for a couple of issues found after the previous patch.

  • Your characters could get access to some technical feats from bosses, and for some classes the feat progression broke. For Lann’s Zen Archer archetype, for example. Now it should be safe to level up, but if you already took wrong feats for Lann, you may need to retrain him.
  • After the previous update, some important characters started to die, and the quests that depended on them couldn’t be completed. For example, when you storm Drezen gates, the crusaders who held the ram and helped to break the gates could die, or an essential character in Pulura's Fall could die. It will stop happening now, but if you have encountered this issue already, you may need to load the previous auto save, or a save before visiting the location for the first time, when the characters were still alive. If that doesn’t help, please send us a bug report via Alt+B.

Please accept our apologies for the inconvenience these issues caused for you.

Isometric Sale

Update 2.0.5o

Hello, crusaders!

Update 2.0.5o is here!

Highlights:

  • Fixed the issue with characters being able to see and shoot through the walls;
  • Fixed the achievements for finishing the game, they should unlock properly now;
  • Fixed the cutscene in Midnight Fane for Azata’s early arrival;
  • Fixed the issue with character’s AC when paralyzed;
  • Flying Time Undertow won’t age you outside of combat anymore;
  • It's now possible to use your own portraits on PC when playing with the controller;
  • Swarm that Walks now gets its spells after crusade rank-ups.

If you are playing with mods, don’t forget to update them before loading your saves!

Beware of possible plot spoilers below!

Areas

  • Fixed Chaplain's assortment of goods in the Murky Grotto and Nondescript Pier, and now it depends on the expedition;
  • Fixed some navigational issues in Iz;
  • Fixed the issue when every mythic path could use Azata's unique interaction in Inevitable Prison;
  • Fixed the lighting in Drezen;
  • Fixed the mythic path selection dialogue during conversation with Iomedae and Nocticula, which previously led to a broken cutscene;
  • Fixed the navigation near the elevator on the 3rd floor of Mage's Tower;
  • Improved the lighting in Neathholm;
  • In Sacred Lands, corrected the scene at the entrance to the room with the puzzle;
  • In The Treasure of the Midnight Isles DLC, in rogue-like mode, an invisible wall could appear on the ship after a boss fight – fixed;
  • One of the islands in the Treasure of the Midnight Isles DLC could be totally empty – fixed. You won't encounter this island anymore, and if you already have, then you can just leave it without any negative consequences;
  • The huge fire trap in Gray Garrison can be disabled via the hidden lever now;
  • Your allies will properly help during the fight against Darrazand in Midnight Fane now.

Quests

  • Fixed Azata's early descent into Midnight Fane, before the Queen's arrival;
  • Fixed the issue which blocked the player from getting the quest to find the last treasure in the Treasure of the Midnight Isles DLC;
  • In some cases, it was impossible to continue the fight with Horzalah after the reinforcements arrived during The Price of Loyalty quest – fixed.

Turn-based mode

  • Added portraits of satyrs, kobolds, and oozes for the initiative tracker;
  • In turn based mode, when opening a character description, the window could stop responding to the controller input – fixed;
  • Island modifiers in the Treasure of the Midnight Islands DLC are no longer displayed under the initiative tracker;
  • The combat could get stuck on immobilized Irabeth's turn in Lost Chapel – fixed.

Items

  • In some cases, like during Demon's quest, it was possible to lose and then duplicate Finnean the Talking Weapon – fixed;
  • Some players couldn't unequip Finnean after battle – fixed.

Crusade

  • Fixed the check of conditions, under which Wenduag could participate in the Military Council rank-ups in chapter 5.

Classes & Mechanics

  • A paralyzed character got a circumstance penalty to AC, which reduced the AC to zero – fixed;
  • Animal companions sometimes lost their natural attacks (with hoofs, horns, claws etc.) – fixed;
  • Flying Time Undertow effect worked outside of combat – fixed;
  • Forester can properly benefit from their Animal Focus now. Also, all hunters now benefit from two aspects of Animal Focus, when their animal companion is dead. Additionally, hunter bonuses to ability scores from Animal Focus — Bull, Tiger, and Bear have been changed from enhancement to inherent;
  • In the Treasure of the Midnight Islands DLC, the fog of war behind the cabinets now works correctly;
  • Maugla (the nabasu boss in the Lost Chapel) has lost the ability to kill dhampirs with negative levels;
  • Shield Focus (Mythic), Tower Shield Defense and Deflective Shield feats now work correctly;
  • Swarm that Walks didn't get spells from the throne room events – fixed;
  • The list of feats, available to different classes, has been updated, which fixes the issue with not being able to choose some feats despite having the prerequisites for it;
  • The Rainbow Starfall spell in Azata's spellbook now works as described;
  • Unarmed attacks under the Fiery Body spell now deal the correct amount of damage;
  • Weapon Finesse now works with all natural weapons.

UI

  • Now it's no longer possible to change the language or font size during a turn-based battle, as it could lead to some serious problems with the interface;
  • Fixed the issue when you couldn't change the name of Commander Court while one Azata mythic path;
  • Fixed the missing title and description for the Spell Penetration (Mythic) feat;
  • It's now possible to use your own portraits on PC when playing with the controller;
  • Removed the ability to change control with the settings menu opened;
  • The difficulty settings tab no longer disappears after changing the font size or the language of the localization;
  • Under certain circumstances, when playing with a controller, character cards and menu cards could stay on screen and not disappear – fixed;
  • Upon exiting the turn-based mode, the action bar will properly update now;
  • When playing with a controller, it was possible to lock the controls in resting interface after sending a bug report – fixed.

Audio

  • While transitioning between the chapters, the dialogue voice-over could disappear – fixed.

System

  • Fixed the issue with the return of the fog of war area on some maps;
  • When loading a save from the game, or upon exiting to main menu, a critical error could occur – fixed.

Misс

  • Combat could begin even when enemies remained behind the walls or doors in multi-area dungeons – fixed, and the enemies will stop targeting and attacking you through the walls;
  • Corrected the cutscene with Seelah and Curl in the Houndhearts camp;
  • Fixed characters getting duplicated when opening a level up window;
  • Fixed some traps in the Treasure of the Midnight Islands DLC;
  • Fixed the achievements you were supposed to get for finishing the game;
  • Fixed the beginning of the dialogue with Areshkagal, in which Nenio appeared dead if she was killed earlier;
  • Some companions still managed to cheat death and gain immortality – fixed. Hail Pharasma, Lady of Graves!
  • The standalone mode for the Treasure of the Midnight Isles DLC now has an island with an extra mythic level in the final expedition, which allows to gain full 10 mythic levels.

Nominate Pathfinder: Wrath of the Righteous for a Steam Awards 2022

Hello, crusaders!

This year has been eventful for us so far. We’ve released 3 DLC, a number of major updates, and summarized our work on Pathfinder: Wrath of the Righteous during the first year since launch with the Enhanced Edition. We’ve also kept learning how to make our game better and how to make our internal processes better. Right now, we are working on the 4th DLC for Pathfinder: Wrath of the Righteous, and still plan to release a number of updates until the end of this year.

If you like what we’ve been doing and where we are going, you can nominate Pathfinder: Wrath of the Righteous for the Labor of Love Steam award! It will make our Pathfinder team so happy!



Your support made this game possible, and it still means everything to us.

Thank you for staying on Golarion!

https://store.steampowered.com/app/1184370

Wishlist our new game

Hello, commanders!

We are thrilled to announce that our next game, Warhammer 40,000: Rogue Trader now has its own page on Steam! And just like our previous games, it’s a story-rich isometric RPG that will take you on an exciting journey. This time, though, you will travel to the grim-dark world of Warhammer 40,000. Get on your ship and explore the unknown with a party of charismatic characters from the creators of Tristian and Daeran, Wenduag and Jubilost, Valerie and Regill. Meaningful choices and risky tactical battles are waiting for you as well.

But let the game speak for itself! Watch the new gameplay trailer of Warhammer 40,000: Rogue Trader:



If you are excited, don’t forget to wishlist and follow Warhammer 40,000: Rogue Trader to make sure you don’t miss any important news!

https://store.steampowered.com/app/2186680/Warhammer_40000_Rogue_Trader/

And if you like to hold your games in your hands, you can preorder a physical Collector’s Edition on our site here. Get an amazing 20 cm statuette, art book, sticker pack, Rogue Trader’s banner, and your own Warrant of Trade, which allows you to be the coolest person in the Galaxy! Digital access to alpha, beta, and the game itself on release are also a part of the deal.



Happy rogue-trading!

Update 2.0.4k

Hello, crusaders!

We've noticed a rather nasty bug after the last update: when loading a save from the game, or upon exiting to main menu, a critical error could occur. But now it's fixed, just update to version 2.0.4k.

Happy save scumming!

Update 2.0.4j

Hello, crusaders!

An update 2.0.4j is here! And it contains a lot of useful fixes and improvements.

Highlights:

  • Numerous fixes for Azata’s abilities and spells;
  • Radiance now dispels magic much more effectively;
  • Mighty Charge allows to select the combat maneuver to perform and it won’t provoke the attack of the opportunity anymore;
  • Witches and shamans will stop casting evil eye on their friends now;
  • Fixed the order of windows in the UI when playing with the controller, and they won’t be opening below each other anymore;
  • We rolled back on the background sound fix, so when the game is out of focus, it will keep quiet now.


If you are playing with mods, don’t forget to update them before loading your saves!

Beware of possible plot spoilers below!

Areas

  • Chaplain in Murky Grotto could refuse to sell magical equipment after a victory over the Songbird – fixed;
  • During the gargoyle attack, characters under the fear effect could run through the "invisible wall" – fixed;
  • Fixed Daeran's immortality when you attack him in his party house instead of accepting into your party. Don't forget to finish him, when he falls unconscious (monster!);
  • Fixed the blinking of a puzzle piece in the Final Veil puzzle;
  • Fixed the incorrect start of the dialogue with the theater in Drezen, in chapter 5. Additionally, fixed the issue with Greybor getting stuck at the throne room, which prevented his quest from progressing. If you have encountered this issue already, it will get fixed after re-entering Drezen;
  • Fixed the issue when a secret passage into the lich dungeon wouldn't open in the Lost Chapel;
  • Fixed the issue when the enemies in the Tower of Estrod wouldn't attack after you pushed the column on them;
  • Fixed the issue which sometimes prevented from leaving the Rich Quarter in Through the Ashes DLC;
  • Fixed the lighting in Citadel Drezen;
  • Fixed the lilitu in Sacred Lands, and she's no longer hostile until you attack her;
  • Fixed the passability in the Tower of Estrod, fixed places inaccessible for the player. On saving and loading, the party won't end up stuck in inappropriate places anymore;
  • Fixed the repeating exit and entry points on some islands in the Treasure of the Midnight Isles DLC in the integrated mode (when playing as the commander);
  • Improved the visual effects in Mage's Tower;
  • In Shrine of the Three, it was impossible to interact with quest objects after the turn-based battle – fixed;
  • It was impossible to loot a chest with magic essence in Reliable Redoubt – fixed;
  • Mythic Demon can return to Blackwater now, if they were summoned while resting in there. Additionally, you won't be summoned from that dungeon anymore. Sleep soundly!
  • On a treasure island in the 3rd DLC it was impossible to disarm a trap while mounted – fixed;
  • On Martyr Zacharius's Cemetery, it was possible to trigger the cutscene in the ruined chapel twice – fixed;
  • Stone golems under the Lost Chapel will slow down your characters now instead of being slow themselves and doing nothing.


Quests

  • A Refuge from the Present quest could start in chapter 5 even if you never visited Old Sarkorian Mines in chapter 3. If you have encountered this issue already, the quest will automatically fail;
  • Added Irabeth's reactions to the fate of the Through The Ashes characters;
  • Fixed the chain of events during the Pharasma's Wrath quest for Mythic Lich;
  • In case of Regill's death, a cut scene of Hellknights arrival to Drezen could break – fixed.


Turn-based mode

  • Turn-based mode could hang on the turn of a character that was recently resurrected – fixed.


Items

  • Fixed the ability of Radiance to dispel magic, now it correctly considers character's level as caster level for the sake of dispel magic.


Crusade

  • Generals were missing some spells in battle – fixed;
  • When enabling the auto crusade mode, all crusade quests will be removed from the journal.


Classes & Mechanics

  • Auto level-up was not available when choosing a pregenerated character in the Inevitable Excess DLC – fixed;
  • Azata became slightly less friendly, and no longer gives the enemies teamwork feats with Life-Bonding Friendship;
  • Changing the type of spell's elemental damage now correctly adds the DC from feats that affect the said element;
  • Deskari's Rasping Armor ability now works correctly (we convinced him to rasp louder, so everyone could hear, and not just those under his belly);
  • Dragonheir Scion's Dazzling Display is a standard action now, and won't disappear forever after character's death;
  • During the boss battle with the Songbird, he HP could track incorrectly, and as the result, the cutscene wouldn't trigger – fixed;
  • Enemies with immunity to the prone condition now can be affected by Hideous Laughter spell;
  • Fiery Body and Iron Body spells now work with Brown-Fur Transmuter;
  • Fixed multiple Azata spells: Field of Flowers now works according to its description, Believe In Yourself now has correct duration, Water Push now works correctly, Nature’s Grasp now deals the right damage, Repulsive Nature now works as described and has an increased radius of 40 feet; Friendly Hug now provides immunity to mind-affecting spells, Sudden Squall now affects the enemies and prevents them from casting spells; Burst of Sonic Energy now works correctly, can be used with metamagic, and doesn't harm the Azata; Winds of the Fall spell now works correctly and applies the intoxication effect; Water Torrent now works correctly, and the targeting has been improved; Unbreakable Bond now provides correct immunities to mind-affecting, charm, fear, compulsion, emotion, shaken, confusion effects.
  • Fixed the crashing when Charge was used together with Demonic Rage;
  • Fixed the second stage of the final boss battle in chapter 6: fire copies of Areelu now deal damage to her, and the original Areelu is displayed in the initiative order; looping ability activation could cause an endless detonation and a severe FPS drop – fixed. A scene with the goddesses also appears now under the right conditions;
  • Flying Time Undertow will no longer stay on the character that left your party before the whole group left the island. If you have encountered this issue already, add the affected character to the group and finish the island;
  • Forester can properly benefit from their Animal Focus now. Also, all hunters now benefit from two aspects of Animal Focus, when their animal companion is dead. Additionally, hunter bonuses to ability scores from Animal Focus — Bull, Tiger, and Bear have been changed from enhancement to inherent;
  • Green Faith (Druid philosophy) got a new symbol and now allows not only true neutral alignment, but any neutral alignment as well. Also fixed the icon and the description for Camellia;
  • Hunter Tactics and several other feats that make the character share some of their own feats with the animal companion were stealing those feats from the animal companion, if the animal obtained them by itself. Resolution: fixed. You may need to retrain the animal companion to get those feats back, but they will stay now.
  • Mighty Charge now allows to pick a combat maneuver to perform (or not to perform) and no longer provokes the attack of opportunity with the chosen combat maneuver;
  • Nahyndri has become slightly more powerful with mythic saving throws, immunity to sickened condition, and some additional buffs on higher difficulty levels;
  • Now Bless spell ignores spell resistance on allied targets;
  • Overwhelming Soul's Overwhelming Power now properly scales the attack and damage bonuses with level up;
  • Protection from Arrows spell protected not only from ranged weapons, but from some magic as well – fixed;
  • Sacred Huntmaster now correctly adds teamwork feats to their animal companion;
  • Smite Evil no longer affects loyal companions;
  • Summoners summoned incorrect number of creatures – fixed;
  • The player could keep giving crystals to the Helmsman even after becoming the Legend – fixed;
  • Weapon training feats worked incorrectly if the equipped weapon belonged to two categories – fixed;
  • When Evil Eye was on auto-cast, the character would cast it on friendly targets when there were no enemies around – fixed;
  • Your invisibility will no longer fool the Storyteller, and he will start the dialogue in Iz properly.


UI

  • Compass no longer obscures a part of the initiative tracker after cutscenes;
  • Fixed the layout of the icons in the Abilities tab of character sheet;
  • Fixed the mount control when playing with a controller;
  • Initiative order animations and portraits for turn-based mode have been improved for the controller UI;
  • Nested spells won't offer the option to use them automatically, if automatic use is impossible for them;
  • Sometimes texts could be missing in the epilogue slides – fixed;
  • The cursor wasn't able to interact with some UI elements, like door overtips etc.– fixed;
  • When entering photomode while in turn-based mode, the initiative tracker could stay on screen – fixed;
  • When playing with the controller, character cards could duplicate on global map – fixed;
  • When playing with the controller, tool tips and windows no longer open below each other.


Audio

  • The game will no longer play sounds and music while in running in the background.


Visual

  • Dynamic weather visual effects didn't work in photomode – fixed;
  • Fixed a minor issue with the fog of war in the Lost Chapel area;
  • Flags and capes were clipping through characters and level geometry – fixed;
  • Survivors' animations in Through the Ashes DLC were glitching after the rest – fixed. Also fixed some minor visual issues in other cutscenes in the DLC;
  • Weapons had incorrect size if the character joined combat while being off-screen – fixed;
  • When transforming into the Gold Dragon, there could be issues with the visual effect – fixed.


System

  • After loading a save or travelling between locations, visual effects on the characters could act in a wrong way or disappear completely – fixed. Additionally, fixed visual effects on creatures, ghosts, elementals, and some objects, like the Sword of Valor;
  • Fixed an issue, which could break pregenerated characters during character creation.


Misс

  • Bug reports saves were visible for some time after sending the bug report – fixed;
  • Hal no longer visits the Legend if he was previously killed;
  • Characters that are mandatory for the current party due to a quest, may not be there when leaving an area – fixed.

Baldur's Pathfinder Bundle

RPG players everywhere, rejoice!

Pathfinder: Wrath of the Righteous and Baldur's Gate: Enhanced Editions team up to take you on a couple of years of adventures! Get this bundle, and get a discount up to 60% if you already have some of its contents in your library.

https://store.steampowered.com/bundle/28817/Baldurs_Pathfinder_Bundle/

Don't forget to gather your party before venturing forth!

Update 2.0.3i

Hello, pathfinders!

An update 2.0.3i is here!

Highlights:

  • Everyone should be able to enter the Temple of Stone Manuscripts now;
  • Invisible walls won’t hold back a true Azata in Midnight Fane anymore;
  • Music and sound will no longer stop playing when the game runs in the background;
  • Camellia can cast cleric and inquisitor spells again, so she’s even more helpful now!

If you are playing with mods, don’t forget to update them before loading your saves!
Beware of possible plot spoilers below!


Areas

  • Navigation fixes for Alushinyrra Upper City (it was possible to walk through a wall);
  • Fixed the bug in the Tower of Estrod, when only Faxon attacked the party, while the other demons and cultists just watched. Besides, Greybor didn't attack Kilas until the death of Faxon – fixed;
  • Fixed the bug which allowed to pass through some walls in Drezen;
  • Fixed the bug which allowed to walk through the walls in the Artisan's Tower;
  • Fixed the invisible wall that appeared in Midnight Fane on the Azata path;
  • Fixed the issue when the Archpriest of Nahyndri stopped possessing the undead in the Treasure of the Midnight Isles DLC;
  • Fixed the issue which blocked the option to board the cursed ship in Alushinyrra port in the DLC;
  • Fixed the issue with the party getting stuck at the entrance into the Temple of Stone Manuscripts.

Quests

  • A Demon's Heresy quest was impossible to complete – fixed. “Find the Bell of Mercy clapper” objective will also update properly now, after you pick the clapper;
  • A dialogue with Jaruunicka didn't trigger after defeating her, in some cases – fixed;
  • The Feud of the Faithful quest sometimes didn't update properly if Ramien died too early – fixed, not in case of his death, the related to him objective will fail.

Turn-based mode

  • The game could freeze during the turn transition sometimes – fixed.

Classes & Mechanics

  • Blood kineticist's Wrack ability didn't match the description – fixed;
  • Camellia couldn't cast cleric or inquisitor spells because of the alignment issue – fixed;
  • Fixed the issue with Azata's Life-Bonding Friendship, which prevented it from working sometimes. Additionally, fixed the removal of teamwork feats when the allies stood farther than 50 ft from the Azata.

UI

  • For the controller, the AoE abilities radius didn't disappear, even when the ability was no longer selected – fixed;
  • For the controller when exiting photomode while in turn-based mode, the compass could appear – fixed;
  • Inventory context menu could remain active when switching to another interface window – fixed;
  • On the character creation screen, when selecting a god, the pointer to the currently selected god could start to twitch – fixed;
  • The cursor wasn't able to interact with some UI elements, like door overtips etc.– fixed;
  • The journal could open when using the touchpad on the PS controller in turn-based mode, and when creating a character – fixed;
  • When playing The Treasure of the Midnight Isles DLC with a controller, restarting after the death of the party caused the defeat window to appear once more – fixed.

Audio

  • Music and sound will no longer stop playing when the game runs in the background.

Visual

  • Fixed a bug with the lighting in one of the Drezen houses;
  • Fixed problems with some reflections and light (improved the lighting in Defender's Heart, for example).

Misс

  • It was impossible to fire the mercenaries after retraining them – fixed.

Season Pass 2 is coming!

Hello, Pathfinders!

Today, we have great news for those of you who think that a hundred (or six) hours of adventuring is not enough—we are opening preorders of Pathfinder: Wrath of the Righteous Season Pass 2!

Remember our recent survey about the DLC of your dreams? More than 30 thousand people participated in it, providing us with invaluable data. It helped us plan the content for the new season, and will likely keep helping us in the future. See for yourself: our Creative Director Alexander Mishulin is here to tell you more about what’s coming:




  • DLC #4 brings a new companion for the Knight Commander's party, and a new playable class: the everchanging shifter! Bolster your party with a reliable brawler, capable of taking on the aspects of various wild beasts. Delve into the lost secrets of the old Sarkoris. And, who knows, maybe even find a new love that could transcend time.
  • DLC #5 will be a new standalone campaign that picks up where the Through the Ashes story left off. A new demon lord with his hordes of frozen minions is emerging from the depths of the Abyss. With the Knight Commander being busy elsewhere, what can a group of regular adventures with no mythic powers do to save the day? This expansion offers a 6-7 hours long story which you can play independently, or import your hero from the Through the Ashes savegame. And after you're done, a whole new dungeon in the main campaign will open for the Knight Commander to explore.
  • DLC #6 will bring the Knight-commander back to Kenabres. During your first visit, things did not go well. Now that the demonic assault has been thwarted, and the crusaders are preparing their final counterattack, why not take a little break? Kenabres, burned and rebuilt, is holding a new festival, and the Knight Commander will be the guest of honor. This is your chance to spend some quality time away from the battlefields, together with your companions — and, perhaps, go on a special date with your loved one. Be careful, though: the war isn't over yet, and even the new, peaceful Kenabres might hide its share of secrets...

If these words got your heart pumping, you can preorder Season Pass 2 here:
https://store.steampowered.com/app/2145870/Pathfinder_Wrath_of_the_Righteous__Season_Pass_2/
We are hoping you will love these new DLC! And if you still haven’t played the DLC from the first season, now is a perfect time to get them, as the first Season Pass is 55% off during the Halloween Sale. There are sweet discounts on the Commander Pack, base and Mythic editions, and separate DLC as well.
https://store.steampowered.com/app/1184370/Pathfinder_Wrath_of_the_Righteous__Enhanced_Edition/
Spooky crusading!