Update 2 - Uber Menu, lots of bug fixes and improvements
Hello there fellas
In this week's update i'll present you the uber menu, a quick-to-the-point way to get things done and focus on the actual game play, in this initial version you can have a look at the buy menu in its very infancy state.
You can now get any weapon at any given time if you have the cash. You can get cash overtime and/or by killing wealthy players, hoarders/dominating players are penalized by 50% of their cash. A shop/buy area is planned, it didn't made it for this update.
Aside from this little tiny menu, there's been alot of bug fixes and improvements.
Patch Notes
0.8.11
- Fixed dominant hand not changing on main menu
- Added uber menu (dominant's hand touchpad)
- Added weapon purchase mechanic
- Added cash penalty on team kill
- Added cash bonus on kill
- Added main menu locomotion
- Reduced linear recoil on all weapons
0.8.10
- Fixed exploit-sound being heard by everyone
- Added Europe matchmaking region
- Improved netcode for lighter bandwidth on clients
0.8.9
- Fixed ragdoll issues on scaled avatars
- Fixed two hand aim weirdness
- Fixed voice chat randomly droping connection
- Fixed disconnection on map rotation (same map for now)
- Fixed hand not matching SteamVR
- Added exploit prevention
- Added spawn protection (2 secs)
- Increased deathmatch duration
- Weapon balancing
- Two hand can now be done by holding the grip (see settings)
- Improved bolt-action mechanic
- Improved shell/round ejection
Thanks for the support ːsteamhappyː
Update 1 - Two hand handling improved!
Hello guys,
Been working on Improving the two hand mechanics, bug fixing and input remapping based on feedback received during the week.
The change is very substantial and i think it's an improvement, shooting is indeed harder and that makes it more enjoyable.
Dedicated Servers
Dedicated server are now up 24/7, player base is still low but i encourage you to try it regardless.
Play Tests Rescheduled
New play tests will be hosted every Wednesday, Saturday and Sunday, this will allow me to have enough time to build and deploy patches for you to test out
Europe
6pm to 7pm CET (Frankfurt)
America/US
7pm to 8pm CST (CT)
Yes, twice a day. Europe-based dedicated servers are coming next Sunday or Wednesday (at last) for better latency.
UPDATE: European servers are live
Patch Notes
0.8.8
- Added two hand aiming
- Changed two hand bind to GRIP
- Two hand support for shotgun and smg
- Increased weapon accuracy
- Dedicated servers 24/7
- Fixed OOB Locomotion being enabled regardless of settings value
- Fixed Steam Avatars not showing
- Added patch notes UI
- More ammo per spawn
- Temporaly removed rifle drop if shooting one handed (except sniper)
- Removed bots from online play
- Voice chat is temporaly global
Thanks for the feedback ːsteamhappyː and keep it coming!
Alpha Demo is out!
Just as promise, demo is out now!, you should not be expecting anything but just an alpha with issues and bugs.
Only for today (5 Dec) i'll be leaving the dedicated servers on until mid night, so i would suggest you try to quick match as soon as you download it and hopefully you'll find a player or two.
Play test is as scheduled, 7pm to 9pm CST, Let's break the servers guys :D however i'll be happy if there's just 8 players for a 100% real player match.
Input Caveats
I would say everything is pretty intuitive, you grab stuff with the TRIGGER and drop it holding or/and tapping the GRIP, except magazines they drop automatically if you release the TRIGGER.
Now the menu shows up if you hold MENU and TRIGGER with your non-dominant hand, where you can tweak settings, join or leave a match, etc, etc.
Voice chat is not well tested, you can activate it with MENU with your dominant hand.
If you just hold MENU you can see the scoreboard.
Don't forget to two-hand rifles... ːsteamsaltyː
Survey
If you have time, after you're done playing please take the first impression survey here: https://docs.google.com/forms/d/e/1FAIpQLSe9tGFBUAGhk5lr3CGRKCEH7ODw21KWSuhi9YUsWsMnKZc1Vg/viewform
Thanks & Have fun! Feedback is greatly appreciated. ːsteamhappyː
Alpha demo coming next week
As part of my quality standards i'll be putting a fully functional demo to prepare for early access.
The main objective with the alpha demo is to iron out any issue related to net code and matchmaking. Feedback out of that scope is also appreciated.
Online play will be scheduled from 7pm to 9pm CST every day until release.
If you live in Europe or Asia please let me know in the comments. I could schedule and extra play test if there's enough people willing to attend.