Pegasus-5: Gone Astray cover
Pegasus-5: Gone Astray screenshot
Genre: Role-playing (RPG), Adventure, Indie

Pegasus-5: Gone Astray

'Holiday with Gwen' store page is up!

Holiday with Gwen - Development Update 2

Hi everyone.

It's been a while since the last update on the current game. If you recall, this new game project takes place in the Snares of Ruin universe. Hank and Gwen are on a special mission in an exotic country, but there are plenty of chances to do fun activities and develop romance too. The game is a visual novel mainly with some dialogue choices.

The development is still going. It was slower than I hoped in the last few months, but it is still going. For this reason, the game is unlikely to be ready this summer as originally expected, but aiming to have it ready sometime this autumn. The exact date will be confirmed later.

Thank you all for the continuous support, comments and reviews!

Here are a couple of new screenshots from the game.




'Cold Verdict' Steam Store page is up!

Hello everyone. This is just an announcement that my next game, 'Cold Verdict', which is a short psychological thriller visual novel with choices, now has its own Steam store page. Please feel free to wishlist it if you're interested and thanks for the support!

https://store.steampowered.com/app/1814260/Cold_Verdict/

What's next from Astronomic Games

Hello everyone.

First of all, thanks to everyone who's already tried out Pegasus: Broken Wings that came out back in September. It's been interesting hearing what you thought of it. Some seemed to love it, while others thought it was worse than the first part, which is understandable.

I wanted to make this update to announce a couple of projects I've got in the works. As you've seen already in Pegasus: Broken Wings, I've been making use of Daz3D software to make some 3D scene images in the game. I decided to go full on with this to make some visual novels in Renpy software. It's something I wanted to try since last year but decided to finish Pegasus sequel first.

At the moment, I have two visual novel projects lined up.

The first one is a psychological thriller. Five people wake up in a dark room of a strange abandoned building and try to figure out who put them there and why. This one is going to be fairly short in length - about 1 - 2 hours, so a bit like the length of a movie. I've been planning the story of this game since the start of the year, so been putting it all together in Daz3D and Renpy over the past 2-3 months and it's nearing the end of development. If all goes well, I should be able to release it closer to the end of the year. There will be further updates on it.



The second project is only in the early stages so far, but will go full steam ahead once the above psychological thriller is fully done. This second project will take place in the Snares of Ruin universe and will involve two of the leading characters - Hank and Gwen. The two have been sent on a mission in an exotic country, but while there, they can have as much fun as they want - visit the beaches, swim in the pool, look around the old town areas, and so on. This one will be relatively light-hearted and will focus quite strongly on romance with Gwen (seeing that she's been quite the fan favourite). Once there's more on this project, I'll post some updates too.



Thank you for reading till the end and all of the support. It's much appreciated! I hope the new direction my projects are taking will not disappoint (but I will surely be reading all the feedback).

Pegasus: Broken Wings is NOW OUT!

Hello everyone.

The sequel Pegasus: Broken Wings is now officially out! I sincerely hope you enjoy it and please feel free to write any feedback on the forums, reviews, or any other place where you prefer.

Store page: https://store.steampowered.com/app/1633740/Pegasus_Broken_Wings/?beta=0

In addition, the first game in this series, Pegasus-5: Gone Astray, is currently on an 80% discount, so if you still haven't got that, now's a great chance to grab it.

https://store.steampowered.com/app/794030/Pegasus5_Gone_Astray/

Thanks very much for the patience and support!

Pegasus sequel original vocal theme song

Hello everyone! It is finally here! The 'Pegasus: Broken Wings' original vocal theme song.

The game's release will be on 15th of September. The game is already getting beta-tested and most things are complete, so the release date is promising unless anything unexpected happens that delays it.

[previewyoutube="2KvueXMHDH0;full"]

Pegasus sequel development update 6

Hello guys.

Thought it's time for another development update of Pegasus sequel. I've had more free time this summer than in the months before it and so managed to get a good pace on the game's development. In this development update I want to talk a bit about some of the gameplay mechanics that will be in the game, aside from the romance building that we've already talked about.

Firstly, during some of the areas, we'll get a choice to decide on which teammate or teammates to bring along. Usually it will be a choice out of 3-4 allies. This will have some effect on what we'll be able to do in the area. Some options will become available when we have a certain ally in the party. Of course there's no right or wrong combination of allies to bring. This is simply to provide variety on how some of the situations can be tackled based on who we bring along.



Another system the game has is the morale system. Those who have played the first game would remember this. However, in the first game the morale was like a currency - you could spend it. Here morale is more like a variable and is used at times for skill checks. So, if the character has enough morale, they'll perform the action, and if not, then they won't perform it. These instances aren't too numerous so not to gate off the players from too many actions, but they will come up from time to time. The morale also plays a role in the romance-building. If we want to spend romantic time with someone with whom we've not built enough of a connection yet (romance points with that character are still low), then we might be able to convince them if their morale is high enough. Do watch out though - many things that we say and do in the presence of a character will affect their morale.

We've already covered the 4 skill attributes system in one of the previous development updates. That one has stayed the way it is from the start of the development.

A couple of other systems I've introduced into the game which I am a bit unsure about at the moment and need to put more work into are the suspicion system and the character health system.

Suspicion points we acquire if we do some actions that are considered criminal. Usually this involves things such as attacking and knocking out police officers. I am planning to have suspicion rating impact some of the late game events.

Character health only applies to the two playable characters - Edan and Ethyra. Some actions and situations cause us to lose some health points. If the character gets too injured over time, some of the actions will become gated off to them. The character health will never drop to zero to give us a game over. Rather it will just impact which actions will be available during the scenes.

Thanks for reading this far. I have something special related to the game that I'll hopefully showcase to you all pretty soon. Possibly in the next development update. Many thanks for the support!

Pegasus sequel Steam store page is live

Hi guys. So I've finally put together the Steam store page for Pegasus sequel with screenshots and description. Feel free to wishlist it. So far I set the release date to 31st of August, but this will likely change depending on the pace of development. The game could potentially come out earlier or later than that, but I'll keep you informed every step of the way.

Here is the link to the page:

https://store.steampowered.com/app/1633740/Pegasus_Broken_Wings/?beta=0

Thanks again for all the support!

Pegasus sequel development update 5

Hello everyone.

This is just a quick update as there hasn't been one in a while. Wanted to say that the sequel is still in development. It's been a bit slower than I hoped for various reasons, but it is coming along. I might have to push back the release onto summer this year. I had to change computers back in February too, which delayed things a bit as I had to transfer everything onto the new computer, but with the new computer being much more powerful, I can get more 3D scene images into the game.

I hope you're all keeping well and enjoying the arrival of spring. Thanks for asking about the development from time to time and being patient. Your support is much appreciated.

Pegasus sequel development update 4

Hello everyone!

I hope you've all had a great start to 2021, irrespective of the crazy situation in the world. Before I go on with this update, perhaps I should wish you all a happy 'Snares of Ruin' release day, which came out 3 years ago today, and from the positive reception it had, it substantially changed the direction of the games I've been making these past 3 years!

So, in this update I wanted to show you some of the 3D images of the in-game scenes. Since I've been making these in Daz3D software, I didn't need to hire an artist to do each individual image and only really needed to buy different 3D assets such as clothes and props for the scenes. This has been very efficient budget-wise. For this reason, I decided to put in more romantic scenes in the game, all done with 3D images. And by romantic scenes I don't just mean erotic ones, but also just casual dates and times spent with a romantic interest. On top of this, as mentioned previously, some of the main story scenes are also being done this way as 3D images so to create a more immersive atmosphere of the game's cyberpunk world. Top down 2D view has its limits in conveying the atmosphere, and these limits can be overcome with nice 3D images, I believe.



Thank you for stopping by to read this update. For now I am still hoping to release the game in spring this year, but if necessary, I might push the release date a bit further just so that the game can be as good as possible and does not feel rushed.

Thanks for the support and all the best!