Periphery cover
Periphery screenshot
Genre: Strategy

Periphery

Update December 23rd

- New 3D models for resources.
- Fixed several bugs.

Update October 2

- Microtransactions have been introduced into the game. By paying a little extra money, you can now buy 15 new elite paints on the market. Elite paints have the same effect and cost the same amount in game currency as regular ones, but have brighter colors.
- All paints are now 2.5 times cheaper and are sold in packs of 50 cans.
- The Steam overlay is now displayed in full screen and responds correctly to the mouse.
- New colored animals, white tiger, white cow, black cow, red and black spiders. Compared to ordinary ones, they are very rare, have enhanced armor, and some have enhanced attack. The reward for destroying colored spiders is larger than usual.
- Minor fixes, plus slightly optimized the game server.

Update September 8

- Paints have been introduced into the game, any unit or building can now be painted.
- Paint can be bought at the market for gold, it is sold in packs of 10 cans.
- Paints increase the maximum armor, and are divided into 3 levels, the higher the paint level, the more expensive it is, and the greater the increase in armor it gives.
- It takes 1 can of paint to paint one unit or section of a fence, 5 cans to paint one building, 2 cans to paint a tank and ships except for a dreadnought, 3 cans to paint a dreadnought and a gate.

Update August 24

- Smilies in chat.
- Plus, the chat now has a special button and a dialog box for adding hyperlinks.

Update August 4th

Two new pages have been added to the statistics window:
- the page with information about the calculation of mining productivity.
- the page with information about how the population is calculated.

June 20 update

- A leaderboard is now available in the game, to view it, click the button next to the Galaxy Maps button.
- In the same window, you can see information about the current planet, a list of players, their influence and status.

May 30 update

A new building, the laboratory, is now available in the game.

- In the laboratory reactor, you can mix some resources to transform them into others.
- By experimenting with different ingredients and proportions, you can notice certain patterns. Knowing these patterns, you can experimentally select the exact recipes for each specific resource.
- A recipe is considered perfect if the reaction produces only one resource without the admixture of stone, energy or other resources. Only in this case the laboratory works with maximum productivity.
- In the laboratory you can get any resources except food, wood and ants.
- Starting a reactor requires energy and at least one resource.
- The reaction time and the amount of output resources are proportional to the amount of input resources.

May 5th update

- The rules have changed a bit, now when a refugee's residence permit ends, he receives a new semi-criminal status "illegal".
- The illegal is still considered a peaceful player and no other peaceful player except the governor has the right to attack him.
- If the governor declares war on an illegal, the illegal receives the status of an occupant, while the peace status of the governor is preserved.
- By sending their units to the governor's monastery, the illegal can at any time regain the peaceful status of a refugee.
- Now each occupant reduces the overall mining productivity of the planet by 5%, illegal by 10%, tyrant by 15%. Productivity penalties are cumulative, the more occupiers and illegals, the lower the overall mining productivity of the planet. Everyone gets fined, including the violators themselves.
- The cost of the hub has been increased. In addition, the construction of a level 11 and higher hub now requires very rare resources: platinum, silicon, obsidian and diamonds.
- Each tower increases population by 2.

April 30 update

- Now you can build a trading station at the spaceport.
- The trading station cannot be sent to another planet, it can only be placed into the orbit of the current planet.
- The market building and the trading station launched into orbit open access to the global market.
- The local market for each planet is different, and depending on the availability of resources, prices in local markets can vary greatly. There is only one global market, common to the entire universe.
- For one transaction, you can buy or sell 100 units resource in the local market, 1000 in the global.
- The transaction tax for the local market is 10%, for the global market it is two times lower, only 5%.
- When you buy a resource, the price of it increases slightly. Conversely, when you sell, the price decreases slightly. In the local market, the price changes by 10%, in the global market by only 2%.

Patch dated April 23rd.

- Fixed several minor bugs.
- New players start the game now a little closer to Earth.
- For platinum, the view radius of the explorer, scout and spy can be increased by 5.