We're continuing the release of new Syndicate robots. This time we're introducing two mech-class robots: the Echelon, a combat mech, and the Daidalos, a mech-class transport.
Both are now available for purchase for a combination of faction tokens and NIC in the Syndicate Supplies store. For more information on Syndicate robots check out our relevant blog posts:
Wave 1 Wave 2.
Echelon Class: Mech specialized in firearms
"The big brother of the Locust in every way, employing the same self-adjusting armor plating technology and stabilized machine guns. Syndicate generals usually like to put the Echelon where it belongs: to the forefront of intense battles."
Daidalos Class: Mech specialized in transportation
"We call it 'the hauler with a punch'. The Daidalos is a curious experiment in our efforts aimed to create a versatile transport robot that's more than just a sitting duck when ambushed.
Capacity-wise it fits right between the assault and heavy mech class transports, and while it's not as tough as the Lithus, when aided by a few combat escorts it is more than capable of helping out with some damage-dealing on its own."
The patch includes a few other fixes and balance changes as well.
ːrepairshopː The full patch notes are available here.
Patch 3.8
Patch 3.8 has been deployed today, bringing the first wave of Syndicate robots, lighting and environment reworks, plus various fixes and improvements.
Syndicate robots: Wave 1
The first three robots of the Syndicate faction are now available for purchase for a combination of faction tokens and NIC in the Syndicate Supplies store. For more information on Syndicate robots check out our relevant blog post.
Vektor Class: Light robot specialized in firearms
"The smallest member of our hybrid-technology fleet of robots. Its armor is weaker than the average, but its small size makes up for it, resulting in a hard to hit target. Coupled with excellent detection and masking systems, the Vektor makes not only a good scout, but a tough opponent in combat as well."
Locust Class: Assault robot specialized in firearms
"The gist of our firearm-wielding force. A swarm of Locusts can quickly shred enemy groups, but their specialized framework increases their survivability in solo engagements too."
Ikarus Class: Light robot specialized in transportation
"The Ikarus is a snappy answer to the Perpetuum Project's long-standing need for a fast and light transport. Its main element is a repurposed Argano-chassis, stripped of anything disposable to make room for the relatively large cargo hold. Aided by the agile undercarriage of the Laird, this is the most efficient robot to get fair-sized packages from A to B quickly. Speed comes at a price though, as the construction is very fragile."
EP boosters now affect EP rewards
Based on a forum suggestion, we have incorporated EP boosters into the EP reward system: if you have an active EP booster, any EP rewards that you receive from your ingame activities will be doubled.
Lighting and environment tuning
The lighting, environment, and post-processing setup of the game has been revisited, to make your time on the terrain feel a bit nicer.
Like always, the patch includes a few other fixes and changes as well.
ːrepairshopː The full patchnotes are available here.
Syndicate robots: Wave 1
The first wave of the new Syndicate robots is just around the corner, let's take an in-depth look at them in our latest blog post!
11 new robots with machine gun specialization - the Syndicate becomes a full-fledged faction. This initial blog post paves the way for a few subsequent blogs where we'll take a detailed look at each of the Syndicate robots.
Read the full post here:
http://blog.perpetuum-online.com/posts/2016-07-02-syndicate-robots-inbound/
EP rewards / Summer Sale
Patch 3.7.6 out today
While the system of daily EP packages remains untouched, today's patch introduces new ways to acquire Extension Points on top of that. Starting immediately, killing NPCs, gathering minerals, and a few other ingame activities will grant you varying amounts of EP.
This patch also brings an EP handicapping system, aimed to help players with low EP to catch up faster.
Check out the full patch notes here:
http://www.perpetuum-online.com/Changelog:2016-06-24
Summer Sale
The Perpetuum base game, DLCs, bundle packs, and ingame purchases are all 50% OFF during the Steam Summer Sale!
Extension Point system upgrades
Our latest development blog discusses impending changes to the Extension Point system: we're introducing EP rewards for doing ingame activities, and an EP handicap mechanic to lessen the skill gap between old and new players.
Click for all the details:
http://blog.perpetuum-online.com/posts/2016-05-25-extension-point-system-upgrades/
Patch 3.7.5
Patch 3.7.5 has been deployed today, including a few bugfixes.
Full patch notes can be found here:
http://www.perpetuum-online.com/Changelog:2016-04-25
Trading cards now available!
If you are a Steam-dweller you probably know what these are, but here is a quick recap:
Playing Perpetuum on Steam will give you trading cards from time to time (every 30 minutes of gameplay to be exact). A set consists of 5 cards, and you can get half of this (rounded up, so 3) by simply playing.
The other half (and more) can be acquired by in-game purchases (Perpetuum Credits) or via the Steam community market. (I'll quote the Steam Trading Card FAQ here: "For every $9 USD spent (approximate) (...), you will earn one card drop. This card will drop at some point as you play.")
Completing a card set will earn you a badge, a random emoticon and profile background, and other stuff.
Today's patch brings the long-awaited upgrades to the token shop, otherwise known as Syndicate Supplies:
Added T2+ and T4+ items for direct purchase
Added special faction robots commonly known as "black robots"
Added new requisition slip items, which reward you with random modules, with a chance for rare tiers
As always, the patch includes numerous fixes and smaller improvements.
The full patch notes are available here: http://www.perpetuum-online.com/Changelog:2016-02-01