Perpetuum cover
Perpetuum screenshot
Genre: Role-playing (RPG), Simulator, Indie

Perpetuum

New premium packages available!

Today we're introducing new premium packages and upgrade kits for Perpetuum. Our main goal here is to be able to reach a wider audience by permanently reducing the price of the base game, while still providing something extra for those who are willing to support us beyond that.

The upgrade kits contain varying amounts of Extension Points, Perpetuum Credits, Alien Improbability Devices, and also exclusive new sparks, and the Perpetuum original soundtrack.

These kits are organized into the above mentioned premium packages, which include the base game plus one or both of the kits - the picture below should give you a nice breakdown.



You might also notice that the base game will come with 200 credits and 1 AID from now on, in order to provide a less bumpy road for new players.

Of course the individual upgrades are also available outside of the premium packages. So if you are an older player, you can also purchase these in any combination* and enjoy the same goodies like someone getting a whole premium package for the first time as a new player. (Hence the name "Upgrade Kit".)

* Each upgrade kit can be purchased only once for each Perpetuum account.

http://store.steampowered.com/app/426280/
http://store.steampowered.com/app/426281/

Pricing



Soon after the introduction of the premium packages, the base game (aka. "Standard Edition") will undergo a permanent price reduction and will be available for only 9.99 USD/EUR (or the equivalent in your local currency).

Both Upgrade Kits go for the same 9.99 price tag if purchased separately, and if you decide for one of the premium packages, you'll enjoy a few bucks off on the package price compared to the individual prices. The Premium Edition goes for 18.99 (save about 5%) and the Superior Edition for 27.99 (save about 7%).

Patch 3.7.2



In other news, patch 3.7.2 has been deployed yesterday which was mostly for the premium packages, but it also contains a few fixes. Check out the patch notes here:
http://www.perpetuum-online.com/Changelog:2015-12-18

Patch 3.7.1

Patch 3.7.1 has just been deployed with some smaller fixes and improvements.

The full patch notes can be found here:
http://www.perpetuum-online.com/Changelog:2015-12-02

Perpetuum 75% off / Patch 3.7

Perpetuum's official launch happened 5 years ago and we're celebrating this occasion with a whopping 75% off during the Steam autumn sale! Perpetuum Credits and ICE are also available at a reduced price during the sale.

In further news, Patch 3.7 has been just deployed, including a rework of the Beta 1 islands, new distress beacon and artifact scanning mechanics, facility balancing, and a few other improvements and fixes.

Check out the full patch notes here:
http://www.perpetuum-online.com/Changelog:2015-11-25

September status report

A new devblog has just been published, showcasing the changes and new features coming in our next patch. We're continuing the rework of the island infrastructure, this time with Beta1 zones, we're changing the distress beacon and artifact scanning mechanics, and also doing some terminal facility balancing.

Read it all here:
http://blog.perpetuum-online.com/posts/2015-09-23-september-status-report/

Patch 3.6.6

Patch 3.6.6 has just been deployed with some smaller fixes and improvements.

The full patch notes can be found here:
http://www.perpetuum-online.com/Changelog:2015-08-21

2015 Roadmap released / Patch 3.6.5



2015 Roadmap


We have just released a new devblog about what's coming up for Perpetuum in the remainder of this year. New robots, tier 5 items, lots of mechanic changes and rebalances, and much much more. The list contains over 30 features and changes, see it all here!

Patch 3.6.5 deployed today


We're continuing the deployment of the new random assignment system, this time they're coming to Alpha 2 islands, which have also received the same highway and teleport network system rework like Alpha 1 islands. Detailed patch notes can be found here.

Perpetuum 3.6 is here

A big patch has been deployed today, which features our brand new random assignment system and a great number of improvements and fixes.

Check out the detailed patch notes here:
http://www.perpetuum-online.com/Changelog:2015-06-15

Summer sale / Patch 3.6 incoming

Summer sale is here:

Perpetuum and all in-game items are 50% off!

We'd also like to announce that our brand new assignment system will hit the live server on Monday, June 15th.

Want to know more? Our newest devblog has all the details:
http://blog.perpetuum-online.com/posts/2015-06-11-summer-sale-perpetuum-3-6-release/

2015-05-12 Hotfix patch notes

We have deployed a small patch today containing some important fixes. Most of them are related to gamma island mechanics, but the rework of our terrain data sending method should allow for a much smoother and more lag-free experience too.

You can find the detailed patch notes here:
http://www.perpetuum-online.com/Changelog:2015-05-12

Final details on random assignments

A comprehensive blog about the final details of our incoming random assignment system is here at last! New objective mechanics, UI improvements, field terminals, and most importantly: squad assignments.

Read all about these and more:
http://blog.perpetuum-online.com/posts/2015-03-27-random-assignments-the-final-details/