Due to an unexpected technical issue, we regret to inform you that the Pioneer Purse is temporarily unavailable for purchase.
However, we want to reassure all our dedicated players that this issue won't affect those who've already redeemed their Pioneer Pass and have claimed the Pioneer rewards. Your journey continues unimpeded!
Please stay tuned for updates as we work tirelessly to resolve this issue.
Players who have recently purchased the Pioneer Pass but have been unable to redeem the Pioneer Pass or have received a key for the Pioneer Purse and are now unable to redeem please contact us either on our Discord or via our Support.
Your continued dedication and support mean the world to us.
If you have any questions or concerns please reach out to us.
Yours Truly,
PHAGEBORN Team.
Card Art Showcase: Klehx, The Eye of Subterfuge
Dear Denizens of Issilith,
âHe sees without being seen and has a tendency to come at you from all sides at once.â
For the Oblivion, the sands of time take on an entirely different significance, Klehx, known as The Eye of Subterfuge, weaves a web of intrigue like no other. To Klehx, the past, present, and future are not linear concepts but rather malleable resources ripe for manipulation. With an unsettling penchant for exploiting the regrets and missteps that mar an individual's history, he delves into the memories of his adversaries, wielding their own inner demons against them. It's as if he breathes life into the ghosts of their past, recreating scenarios they'd much rather forget. These vivid illusions, crafted with sinister finesse, blur the boundaries between reality and nightmare, leaving those who face him to question whether he can, in fact, conjure the past itself. One thing is certain: when confronting Klehx, vigilance becomes an absolute necessity, for beneath his enigmatic facade lies a formidable enforcer of the Oblivion's shadowy machinations.
Klehx is not only a master of psychological manipulation but also a formidable presence on the battleground. With a power of 3, a robust health of 4 and only at a cost of 5 essence making him a formidable force. On play when Klehx enters the battle, he can obtain up to four different copies of ambushes that were played previously during battle. His formidable ability adds an element of surprise to his already mysterious arsenal.
Intriguing and enigmatic, Klehx combines psychological manipulation with battleground prowess, making him a force to reckon with in the ever-shifting landscapes of PHAGEBORN. Join the community on Discord and embark on epic adventures in the world of PHAGEBORN!
Yours truly,
PHAGEBORN team
Card Art Showcase: Ubbu Mechanic
Dear Denizens of Issilith,
âUbbu automatons can almost rival the Klexrav ones, but the diminutive engineers do not guard their craft so ferociously. In fact, they thrive in sharing their know-how for the common good, an exceedingly rare occurrence on Issilith.â
The Ubbu Mechanics are an ingenious and resourceful bunch, renowned across the land for their engineering prowess. These brilliant engineers and master craftsmen are the very embodiment of precision and innovation. With their nimble fingers and keen minds, they delve into the intricate world of technology, conjuring up an impressive array of gadgets and machines. These creations not only serve their own insatiable curiosity but are also sought after by others, provided they can afford the Ubbu's craftsmanship. Their custom-made machines are prized possessions, fetching top coin on the open market. What sets them apart is their unwavering dedication to their craft; they'll craft anything for their patrons, be it advanced farming equipment or deadly war machines, all without batting an eye.
The Ubbu Mechanics, despite their diminutive stature, are no pushovers when it comes to battling in the PHAGEBORN battleground. These crafters, sporting a modest cost of 3, exhibit surprising resilience with a health pool of 3. They may not be physically imposing with a power of 2, but they more than make up for it with their invaluable skills. Upon joining the fray, their arrival alone is a boon, as they instantly heal your Core for 3, proving that even in the heat of battle, they're never far from their beloved machines and gadgets.
For the Ubbu Mechanics, the creation itself is their art, and they harbour no moral qualms about how their inventions are ultimately utilised. Join the community on Discord and embark on epic adventures in the world of PHAGEBORN!
Yours truly,
PHAGEBORN team
The Position of Magic in Drakkorith Society
Any scholarly musing on our great people, the Drakkorith, would be remiss not to mention the connection we have with our magic. As this gift is fuelled by the strength of our emotions, it is an intrinsic part of us and our society. In detail, the power of an individualâs display of magic relies entirely on the intensity of the specific emotion nourishing it in that moment. As such, that very emotion will become drained while the power acts as a leech upon it. Once this emotion has weakened over time, the Drakkorith wielding the magic will have to restore it, whether through placing themselves in a situation that raises the feeling within them, or submerging themselves in their own memories. In fact, in cases where a Drakkorith experiences a prolonged use of magic, the lethargy this causes may only be cured by intense meditation.
However, this is the very reason magic should not be used lightly. The truth of the matter is that Drakkorith society at large heavily frowns upon the excessive use of magic for personal use. Not only is it a poor strategy to diminish more negative emotions, but the overutilization of magic can be incredibly addictive for an inexperienced, untrained individual. Those Drakkorith that are professionally trained in the skill of magic know how to correctly balance their power and the integrity of their emotions. This can especially be seen on the battlefield, where with enough concentration they are capable of sustaining their power via the passion for battle the combat is constantly fuelling. Nonetheless, it is important to note that not all types of magic can be fuelled by every emotion, which experts in the craft know to take into account.
One type of magic which is not often utilised by our race is the art of firebreathing. The obvious reason behind this is that the act is considered heretical, due to being a sacred ability of the old Dragon Gods, and thus belonging to them alone. It was once used more regularly in the old days, but the Drakkorith wish to leave their primitive, barbaric past behind them, becoming more respectful to the sacrality of firebreath and no longer using it in vain.
Though Drakkorith culture is known for the value we place in substantial, tangible things like our physical strength, martial prowess, weapon mastery, and combat skills, magic remains respected alongside this. Those Drakkorith who chose to pursue the more arcane arts would commonly be taught a type of basic fire magic known as wildflame. Specifically, a spellweaving sect called the Emberith Order specialized in this craft for many purposes, including and especially offensively. Combat, alongside knowledge and honour, will always be the priority for the Drakkorith.
However, the Emberith Order also excelled in manipulating the wildflame for use in engineering as well. Theyâve been responsible for the conception of techniques and mechanisms that allow for the conjuration and maintenance of the flame without the need for continuous casting. This, of course, included hammers, axes and even shields with a constant source of heat and light, able to add fire damage to their offensive output.
Another special kind of magical technique the Drakkorith fuels and empowers via combat is known as âSeismic Shockâ. Although, it is not in fact traditional magic, but instead an amplifier to their natural skills. Drakkorith soldiers can slam the ground in such a manner that they send focused shockwaves to unbalance enemies and open their defences, leaving them vulnerable to attacks. As always, our people know how best to boost their boons in battle. This is something that always rings true when it comes to our use of magic.
The Divine Dragon Trinity
âSince the times of the first Drakkoriths, faith was one of the foundations on which the great Drakkorith nation grew. Religion became so entangled with their lives that Drakkoriths now need it to function as a society. It is the core of their culture, their way of life. Though, unlike some other nations, Drakkoriths were never slaves to their gods for millennia...â
In the beginning, the Drakkorith pantheon held numerous deities. Gods are Drakkoriths' patrons, and they thrive on the faith and zeal of their followers. The more followers a god has, and the more fanatical they are, the more power will that god have. But the masses of followers arenât the only ones that can influence change. Since religion is such an essential part of the Drakkorithsâ life, sometimes their monarchs will subtly change the religious tapestry to suit their needs. After all, most Drakkorith civilians are nothing if not pragmatic, so if their King asks them to swear allegiance to a specific god, and makes sure his subjects are fed and safe in the process, they will trust and follow him. As time passed by, three dragon gods rose above all others and occupied the top of the Drakkorith pantheon. Harigazz, Reva, and Versilion became a Divine Dragon Trinity worshipped by the whole Drakkorith nation.
Versilion, the golden God of War and Order. Also known as the most stoic of all the dragon gods. It is said that Versilion could not be provoked, no matter what. After all, the root of his teachings is discipline. For Versilion, power is meaningless without discipline. It will only lead you to chaos. But discipline... Discipline will bring you balance. Most of the Drakkorith army follows the teachings of Versilion. But their importance applies to the whole Drakkorith society, as the Drakkoriths refuse to go back to their barbaric roots. Versilionâs most devoted follower is Tyberiuth, the younger son of King Harkon. While known for his restraint and discipline, Tyberiuth always showed respect towards other dragon gods and their teaching. Because might may win you a fight, but discipline and order will win you wars.
Harigazz. The black and red dragon God of Power. Name that instils fear in a personâs heart. Those who earned his blessings will stop at nothing until they crush all of their enemies. Cunning and ruthless, this God is not above using any means necessary to achieve his goals. Even if it means stepping on the toes of his siblings, Reva and Versilion. One of Harigazzâs biggest proponents is Ozzordomu, the older son of King Harkon.
Reva is a green dragon deity, Drakkorith God of Salvation, known also as the Mother of Genesis. Unlike the teachings of Harigazz, those of Reva talk about the value of life and promote benevolence and life in harmony, with not just other creatures, but the planet as well. Thanks to her flexible doctrines and soothing teachings, many who have found themselves in need found their place under her wings. Zannareth, Archon of Reva, is one of her most prominent disciples, the one that fully understands the essence of her teachings.
âWhile most gods will leave the mortal world to change naturally, some will do all in their power to sway the current in their favour. But we will not dive deeper into the chaos that arises in the pantheon, my child. Let the divine rest, at least for nowâŚâ
Drakkorith Military Organization
âIssilith⌠To conquer such a gargantuan world one must be strong. Drakkoriths are a nation that came the closest to achieving that goal. It is said that the Drakkorith history is as long as it is bloody, and given that the Drakkoriths are a proud military race, one can only presume how long they are walking on this planet.â
When one talks about the Drakkorith the first image that comes to mind is that of the strong military and proud warriors. And one wouldnât be wrong. Even during the times when Drakkoriths were mere hotheaded savages driven by impulses, what they valued most were strength and honour. As their culture evolved, so did the way they exhibited their strength. While remnants of their past can still be seen in their love for the good old Arena fights, most Drakkoriths will find their purpose in the army and their passion in fighting for the glory of the Empire. So it really shouldnât be a surprise that the Drakkorith military is one of the most organised military powers in all of Issilith. It consists of numerous military branches, many of them specialised in their field, that count much more than hundreds of thousands of souls among their ranks.
Praetors Praetors are the most elite military group in the Drakkorith army. They are considered the absolute pinnacle of the military hierarchy, embodying all the virtues and abilities of the finest Drakkorith warriors. To become a Praetor, one must undergo a rigorous training regime. Not just do they have to master all standard military skills, but also become proficient in the skill sets of more specialised units. Their weapons are those of the highest quality, made of a rare ore mined from the heart of the Drakkorith Empire. Praetors prefer to use weapons that can be wielded both as a one-handed and a two-handed weapon so they can adjust their strategy accordingly. The weapon will be wielded as two-handed in situations when things require brute force or with the shield in situations where a more defensive approach is needed. You can usually see them wielding a bastard sword or some sort of a polearm, its type depending on the Praetorâs personal preference. Praetors wear their massive golden armour effortlessly. Itâs custom-made to fit them perfectly, and they wear it constantly, not just when they train but eat and sleep too. It practically becomes a part of them, adding defence without losing on speed, stamina, and agility. All that combined makes Praetors a force to be reckoned with.
Sentinel Squad If the Praetors are referred to as the pinnacle of the Drakkorith military, the Sentinel Squads can be considered the foundation of it. Mostly armed with standard weapons, they usually carry a hammer and steel shield or polearm. They also have a secondary melee weapon, a small poleaxe or a baton. While their armour borders on heavy, itâs not full plate. Sentinels spend a lot of time on their feet patrolling, so it wouldnât be convenient to have anything heavier than a breastplate. As they are by far the most numerous Drakkorith unit, their count goes over hundreds of thousands, so it shouldnât be a surprise that there are tiers and ranks even among them. While most of them are assigned to town militia duties or patrol routes, the more experienced ones that proved their loyalty can even rise to the position of palace guards or become a part of royal security.
âMy child⌠Praetors and Sentinels are just two of the many cogs in the well-oiled machine called the Drakkorith army. But that machine can influence the internal affairs of such a grand Empire. Especially if it is intertwined with another fundamental element of the Drakkorith culture - religion. â
Patch Notes 0.62.3 - 0.63.0
A new dawn approaches...
New Features:
Custom 1v1 mode implemented
Reworked the Card Art Display system, addressing issues with the foil display.
Added foiled cards preview in the Active Ambushes screen.
Added new ways to navigate back to the main screen of the Merchant and Event menus.
Added reconnect and auto-reconnect system in tutorial matches.
Polished Avatar skins for Tyberiuth Ascended King and Yggron Elder Horror.
Added sounds for Legendary Play animations of Alaya, Celotlan, and UB44.
Reworked the visuals of the shutter plates in the Avatar stand.
Reworked the sorting Avatar damage and healing text feedback visuals.
Implemented the possibility to navigate back to the main screen of the Merchant and Event Pass menus.
Implemented a new Merchant screen.
Fixes:
Fixed the bug where the Seal Tree progress points wouldnât be properly updated.
Fixed the sorting behaviour for the Achievements screen.
Fixed some grouping rules for the Challenge History.
Fixed the bug where the Find Match button text wouldnât update properly.
Fixed some VFX bugs: General Buff, General Debuff, Vestige Snare, Oblivion Infested, General Canât Move.
Fixed that some icons in the Shop could be clickable like buttons.
Fixed visual where the quest button remained lit after unclicking.
Fixed the visual bug where the Avatar traits card art wouldnât be shown upon hovering.
Fixed the bug where the navigation arrows in Collection would be stuck.
Fixed the bug where triggered foiled ambushes were not shown as foiled.
Fixed the bug where the ambushes obtained by playing Klehx wouldnât be shown in history.
Reworked the visibility of non-purchasable Event Pass items.
Added a message in the Shrine skin purchase popup if the item is only obtainable through Event Pass.
Fixed the card view switching to non-foiled in Collection when the foiled card is purchased.
Fixed the bug where different Avatar models would overlap in the Shrine.
Reworked the logic behind the visibility of non-purchasable Event Pass items.
Fixed the sorting behavior for the Achievements screen.
Fixed a bug where an Avatar skin would be selected after leaving and coming back to the Shrine screen.
Fixed some visual VFX bugs: General Buff, General Debuff, Vestige Snare, Oblivion Infested, General Canât Move.
Fixed a visual bug with the transparency of the essence section of inactive cards.
Corrected the gain of some sound effects.
Reworked the sounds of the legendary cards Havoc and Kulr.
Fixed the bug where the navigation arrows in Collection would be stuck with a selection highlight.
Fixed the bug where the position of the text in the purchase confirmation pop-up wouldn't be consistently centered.
Fixed the visuals of the control settings buttons.
Fixed the scrolling behavior upon hovering over the Customization pop-up content.
Removed an upwards pointing arrow in the attribute selection screen.
Fixed the bug where ambient music wouldnât be correctly played upon interacting with Deck Selection.
Fixed the visual bug where changing the skin of an Avatar in a copied deck would not show the same changes to the copies until the scene switch or game restart.
Fixed the bug where the name of the Event displayed Avatar skin wouldnât show.
Disabled the Event purchase button in the Event Shop tab.
Updated the Credits.
Fixed the bug where the player would get an error when completing a quest upon having reached the maximum player level. Now the correct reward information will be displayed instead.
Fixed the bug where the Event would display the wrong currency upon trying to purchase it from the button in its own tabs.
The Proud Warriors of Drakkorith
Something I, and many other Drakkorith scholars, have quickly come to note when studying the history of our fine race is the pride we take in battle. You need not look further than accounts of such important incidents as the Dragon War, or our feud with the Vestige, to know the stance our race takes in combat. We are a wise and tactical people, using this innate strength to our advantage in each and every fight. Of course, this is always alongside our considerable might. Though, even in the rare incidences where this does not solicit success, our soldiers know very well not to let the experience go to waste. The battlefield is as much a place of education as the library I currently find myself writing in. The key element of Drakkorith strategy, which elevates us above all others when it comes to combat, is simple. Knowledge. Knowledge wherever and however it can be found. Win or lose, the only true defeat is a refusal to learn. However, it goes without saying that this doesnât mean winning shouldnât be sought at any cost.
The second thing you may come to realise upon study of our noble race, my dear reader, is the loyalty and unity we hold for our kin and our way of life. You may see this expressed through loyalty to our king, the great Tyberiuth, or devotion to our Trinity Dragon Gods. Our faith in our leaders in emblematic of our faith in each other, granting us the unbreaking will to stand fearlessly before any foe. To those reading this tome in a valiant search for tactic and strategy when facing us as an enemy, I offer you as simple a warning as my honour demands. Should you be unfortunate enough to face one of my kin in battle, be sure not to underestimate their vitality. Even when inflicted with injury, our combative state grants us unparalleled perseverance and determination. This is not even to mention that, when faced with grave danger, we evoke our dragon heritage. This enragement leads to an increased resilience and might, but can be a double-edged sword as it leaves us vulnerable to accusations of weakness should this reaction be provoked at an inappropriate time. Even those of us who dedicate our time to more scholarly pursuits are well trained and poised for combat. Should you decide to travel to Zargonia, visit the Harkon academy. You may be surprised at the range of skills each student and alumni alike have to offer. Or, perhaps you wonât, should you read my work carefully. I would advise you to be careful when navigating the academy, however. Certain branches are mounted on the backs of humongous creatures known as teradons, created by our biologists in an effort to return the extinct species of dragons. The beasts are even trained well for battle. Watch your step.
On the topic of battle training, it is, of course, not only the subjects of our bestiary that experience these regiments. Infamously, many well-renowned generals earn their keep with the Drakkorith army. A fine example is the legendary General Tyros. Many of our victories are owned to him shifting the balance. If you wished for verification that Drakkorith battle strategy is the finest around, you need not look further than his introduction of organized ostodon charges. The tactic is as follows: the strength and agility of the beasts are implemented in such a barrage of force that they are able to decimate even the most impenetrable of enemy frontlines, turning the tides to the Drakkorith advantage. General Tyros is a fine example of a strategic mastermind among our ranks, many of his strategies becoming quickly integrated into military training and frequently used by the army as a whole. He can also be seen as a personification of Drakkorith pride, honour, and bravery â known for taking on the front lines despite his importance, guiding his fellow soldiers in battle, even amongst such foes as the Vestige.
Server down. A new dawn approaches...
Denizens of Issilith, the PHAGEBORN server will be temporarily unavailable. A new dawn approaches...
Card Art Showcase: Noxbat Youngling
Dear Denizens of Issilith,
âThese younglings are much more likely to be killing you than the other way around.â
In the mysterious realm of Issilith, the Noxbat Youngling roams as a fascinating creature known for its piercing screech. These large bats use their haunting call to hasten the demise of their prey. Their nesting habits are equally macabre, as they line their breeding nests with the corpses of deceased animals. This eerie practice ensures that their offspring can feed without ever leaving the nest. Coating the nests with a peculiar sticky saliva, they prevent the meat from rotting. As the young bats feast and grow stronger, the nests eventually break, becoming a vital moment of reckoning. At this juncture, the Noxbat Younglings must learn to fly, or face the peril of their final lesson in life.
Originating from the eerie Noxbat Nest, triggered by its Lastwish ability, the Noxbat Youngling bursts forth, taking flight with unyielding determination. With its Unblockable nature, this critter effortlessly soars through the shadows, disregarding any attempts to hinder its path. Possessing a power of 2, a health of 2, and at a mere cost of 2, the Noxbat Youngling proves to be a formidable presence in the battleground, embodying the haunting essence of its origins.
Unleash the formidable creatures of PHAGEBORN and share your favourites with fellow Residents of Issilith on our Discord channel! Join the community and embark on epic adventures in the world of PHAGEBORN!