Changed end of match screen to display all needed evidence rather than only what you didn't confirm
Changed end of match screen to say if the lobby picked the correct phantom and not if just the local player did
Fixes
Fix for items floating when changing mesh/vanity/ DCing from game ect.
Fix for phantoms not attacking when getting near players
Fix for phantom meshes being doubled
Fix for immune showing up on totems for FCT
Fix for clients seeing phantom at start of game
Hotfix Patch 1.2.2
Hotfix Patch 1.2.2
Updates
ALL SETTING SAVES HAVE BEEN RESET FOR CHANGES TO TAKE EFFECT
Increased UV Flashlight battery life to 10 minutes
Phantom orbs are less obvious looking and less likely to show up
Audio optimization pass
Graphical optimization pass
Shadow quality added to graphics settings
Anti-Aliasing options simplified
Fog, lighting, and post-processing optimization passes on all maps
Bug Fixes
Fixed an issue causing Bishop Manor's emissive textures to be brighter than intended
Fixed an issue that caused Nurse Redcliffe's Cleansing Fire ability to do more damage at range than intended
Fixed an issue that caused Nurse Redcliffe's Cleansing Fire ability to damage players through the shelves in ARPA Warehouse
Fixed an issue that broke phantom subtitles
Fixed an issue causing title patch notes to be un-scrollable with mouse
Fixed an issue causing player item animations to break when swapping weapons too quickly
Fixed an issue causing aim assist to work on invisible phantoms
Fixed an issue causing arcana card tool tips to display the wrong text for their rarity
Fixed an issue causing controller sensitivity to be tied to game framerate
Fixed an issue where phone evac wording was incorrectly displaying the destination
Fixed an issue causing vanity items to display the wrong names in store
Fixed the Adrenal Shot hold animation to offset correctly
Phantom Hysteria - Patch 1.2.1
Updates
Implemented equipment pegboards on all maps, improving equipment discovery efficiency.
Updated Yugo's textures to a higher resolution.
Introduced a cross-progression screen catering to new players. This is for players who will be wanting to carry over their progress across all platforms Phantom Hysteria will be released on. Returning players can effortlessly log into their existing accounts by selecting "Yes," whereas selecting "No" will lock your progress to Steam only. (If you select no, this will create a new Account and you will lose all current progress.)
Incorporated shirt and jacket cosmetic slots in preparation for future vanity items.
Added an FOV slider to the Options menu.
Substituted the Arpa Warehouse catwalk with a storage area for enhanced gameplay.
Players now spawn in the training area in P.I.N.E HQ.
Bug Fixes
Fixed an issue that could sometimes cause a high pitched audio screeching.
Resolved a bug causing players to lose control of their characters when being teleported by Morrigan.
Fixed an issue that caused players to lose control of their character if the phantom execution failed.
Fixed an issue that caused the Padded Stock arcana card to not work as intended and has now been updated to only increase the damage of salt-based weapons by 5%.
Fixed an issue that caused some in-game badges to be given to all players in a lobby rather than just the player that initiated the action.
Fixed an issue that caused some match related badges to not be rewarded to players if they played on Arpa Warehouse.
Phantom Hysteria - Patch v1.2.0 - Horror Harmony
Welcome to the Horror Harmony update!
New Features
Updated all UI menus to be controller accessible.
Introduced in-game badge achievements.
Added Steam achievements for enhanced gaming experience.
New map: ARPA Warehouse
Implemented an aim assist system supporting both controller and Mouse/Keyboard.
Added the Dynamic Controller Sensitive system to enhance gameplay control.
Updates
Revamped HUD icon visuals for improved clarity.
Phone is now the primary menu widget and is opened by "Escape" or "Gamepad Start" buttons by default
Adaptive HUD button icons that change based on input method (Controller or Keyboard/Mouse).
Refreshed design and animation of the new Arcana Card.
Revamped the Training area in HQ (Look forward to the upcoming Firing Range!).
General VFX optimization pass
Refined card mechanics: stacks are now removed upon activation and disabled when depleted.
Altered card mechanics to only eliminate slots locked behind new class selection levels.
Implemented a phantom post-process effect upon taking damage, which enhances visibility when shot.
Updated vanity grids for improved aesthetics, featuring accurate display names and updated skin images.
Added "lock" icons to the HUD for locked class abilities, providing clear progression goals.
Refreshed the Monitor model in HQ for a more immersive experience.
Improved Snake mini game performance
Removed EMF Barriers on all maps
Equipment and Gadget Updates
Enlarged the player's chest flashlight for better visibility.
Spirit box now fully operational with all pings.
Extended Cross energy duration to last continuously for 20 seconds.
Optimized adrenal shot mechanics: increased healing potency to 20, speed boost decreased to 10%, stamina regen raised to 3 per tick, and buff duration extended to 45 seconds.
Sound Changes
Eliminated noise triggers associated with dropping items and reduced noise chance for walking steps.
Rectified RTCP issues to ensure UI sounds are clear and undistorted.
Bug Fixes
- Rectified an issue when petting Harold that previously triggered the Low Health filter. - Resolved problem preventing players from seeing after experiencing a second death after being revived. - Fixed Issue prohibiting players from reviving deceased teammates.
Phantom Hysteria: 1.1.1 Hotfixes
Updates
Slight damage nerf for Lucas
Updated phantom box to only show ghost icon when the voice is evidence
Phantom box subtitles only show for the player holding the phantom box
Updated chest light cookie to be clearer
Removed chestlight malfunction chance for now
Lowered max gamma allowed
New vanity items
Official P.I.N.E Hat
Flat Cap
Jester Hat
Party Glasses
Round Glasses
Cool Glasses
Football Helmet
Hardhat
Pure Gold Skin
Rock Skin
Bug Fixes
Fixed issue with flashlight battery percent wouldn't show up for clients
Fixed issue where some visual effects wouldn't show up on "low" graphics settings
Fixed issue where heartbeat sound would continue after game end
Patch Notes: 1.1.0 Phantom Hysteria Cleansing Fire Update
New Features
New Phantom character, "Nurse Redcliffe"
New Phantom model transparency update
Phantom executions and interaction animations are now all in first person
New AI target acquisition system that relies on sight and sound to attack
Phantom AI now have a harder time hearing and seeing players that are crouched
Glowsticks can reveal hunting phantoms in their light
Equipment Updates
New hand held flashlight equipment item
High powered flashlight takes up an equipment slot and has a battery that runs down with use
Update to "UV light" equipment item
UV light now has a battery that runs down with use
Chestlight
Now has a small random chance to malfunction and dim, requiring to be turned off and back on to fix
Spirit Box
The spiritbox can now sometimes pick up on phantom voices (these voices DO NOT count as spiritbox evidence) and now uses phantom character voicelines for evidence. Spiritbox evidence type only occurs if the phantom RESPONDS to you talking to it. There will also be a flashing ghost icon on the spiritbox to indicate a phantom response
Class Updates
Shaman
Player class "Shaman" new level 0 passive "Nature Tuned": Reduced stamina loss and can hear unbanished phantoms
General Updates
Player spawn points moved to saferooms and game now starts when all players move from spawn point
Phantom Hunt alert sound effects removed so phantom hunts are no longer announced or obvious
Added random "Tips" to server travel screen
Added fade out and fade in when a player dies and becomes a ghost themselves
Added AI "Stalking" feature during investigation phase
New UI updates for player bars and phantom health bar that includes cutaway damage animation
New UI "debuff" screen animations for burn damage over time effects
Some new cosmetic hats added to in game store
Phantom voices can no longer be heard globally pre-banishment
Bug Fixes
Fixed issue where the "Survivor", "Flak Jacket", and "Don't Cross the Streams" arcana cards were not working as intended
Fixed issue where phantom would sometimes disappear for long periods of time
Fixed issue where dead players could move around while on the ground
Fixed issue where phantom subtitles would sometimes be wrong
Fixed issue where item animations were delayed for clients resulting in a sluggish feeling
Fixed issue where the toilets would sometimes continue to flush
Fixed issue preventing some players from logging in
Fixed issue preventing the use of some phone buttons
Fixed issue that sometimes punished players for guessing the entity type correctly
Fixed issue that cause Lucas to try to attack players through walls
Game Update
While not a new version update, we have decided to push changes from the current beta version to live! Most of these changes include improvements to the current in-game voice chat, as well as some quality of life and accessibility updates.
Gameplay Changes
Vivox integration
Text-to-speech for text chat
New option in contacts section on phone to mute other players
New option in contacts section on phone to deafen yourself
Push-to-talk is available in the audio settings
Can now select device to use for VOIP in audio settings
Added volume slider for player mic adjustments
Added visual indicator when local player is muted or deafened
Added visual indicator when player is speaking
Balance Changes
Morrigan and Molly can now cleave with slash attacks
Bug Fixes
"Coolant Tank" and "Don't Cross the Streams" Arcana cards fixed
Match result screen should properly display XP, Ducats, and Ash received
Fixed Morrigan's locomotion to be smoother
Fixed issue where Phantom swipes would inconsistently connect with crouched players
Disabled Oculus and OpenXR due to issues with users with Oculus tracking causing long load times
Patch Notes v.1.0.0.6
Gameplay Changes
Halloween decor has been removed
Cursor size has been updated to be a bit smaller
Party health bars have been added
Added hover over player names
Updated Phantom AI targeting system
Updated Phantom AI detection system to allow players to hide more easily while crouching
Headquarters' lobby monitor now remembers your selected class and character
Added randomized rotation physics to thrown objects
Balance Changes
Lucas's attacks and ult are more accurate but easier to dodge
Med Kit use duration slightly increased
Bug Fixes
Holy Soaker now properly works with "Parasite" Arcana card
Holy Soaker now works with damage buffs
Lucas can now hit players when they're crouched
Shoulder light turns off when player dies
EMF Mine can no longer be placed on anything other than the floor
EMF Mine deactivates when picked up with something else in hand
Cross no longer continues to drain after button release on Client
Fixed items falling through the road on Boot Hill Cemetery
Clients and server can accurately see the correct player portraits at all times in lobby
Party bars correctly update class colors in real time
Changing characters no longer resets your class
Flashlight now turns off properly when player dies in a match
Fixed issue that caused some gadgets not to be equipped in loadout when starting a match
Look sensitivity doesn't reset on changing player character
Fixed an issue that caused clients to throw items farther than intended
Clients are able to see their ability cooldowns
Weapon Tuning
Holy Soaker deals reduced damage the further away the splash location is
NaCl45 recoil and general use has been more optimized for client side
EMF pistol alt-fire can now be held until player releases instead of a timed charge
Gadget Tuning
EMF Mine place range from player significantly reduced
Sound Changes
Added truck SFX for server travel from Headquarters
Class Tuning
Attuned
Class's max stamina has been reduced by 10
Life Steal
Can only steal life from the Phantom if it is within 50 feet in front of the player
Scholar
Miller Time
Cooldown reduced from 60 to 30 seconds
Can now be used mid-fire with the NaCl45's alt-fire to increase fan fire shots
Invisible Man
Cooldown reduced from 60 to 30 seconds
Duration reduced from 10 to 2 seconds
Neutralizer
There You Are
Cooldown reduced from 60 to 30 seconds
Duration increased from 5 to 10 seconds
Scan now outlines Phantoms in red and other players in green
Get Em
Cooldown reduced from 120 to 60 seconds
Damage boost increased from 15 to 50%
Shaman
Got You Covered
Cooldown reduced from 60 to 30 seconds when cast on yourself
Cooldown reduced from 60 to 15 seconds when cast on another player
Cast time reduced from 2 to 1 second
Damage reduction increased by 20%
Patch Notes v.1.0.0.4
Gameplay Changes
"ESC" key and clicking off the in-game chat box can now both be used to exit the chat box
Added a monitor to the training area in Headquarters
Balance Changes
The chances of Molly using her ult during Neutralization phase have been slightly lowered
Attuned class's level 50 active ability's duration has been decreased from 15 to 10 seconds
Attuned class's level 0 passive "Buffed" has been reworked to "Spiritual Trade Off" which now gives 13% increased maximum health but 10% decreased maximum stamina
Attuned class's level 30 passive's health regen has been decreased by 10%
Salt Shotgun knock back reduction increased from 20% to 50% during Neutralization phase
Salt Shotgun damage has been slightly decreased
Bug Fixes
Fixed an issue during Morrigan's teleport and execute animations that caused players to be stuck in 3rd person perspective
Attuned class's level 10 active ability now heals the player for the correct amount
Fixed Neutralizer class's level 30 passive to work with the Holy Soaker
Phantoms can no longer be knocked back while in their ults
Fixed corner safe spots on Bishop Manor
Fixed Lucas firing to the player's left and now correctly fires straight at the player
Fixed issue where Spirit Box would turn off when switching back to it from another piece of equipment
Fixed issue where display settings would revert back to default when opening the menu or server traveling
Holy Soaker pools should no longer spawn on the sides of the Neutralization phase growths
Stamina regen bug should be fixed
UV Handprints now display correctly on Sanatorium
Sound Changes
Lunar Tale Games opening logo animation volume has been lowered
Visual Changes
Attuned class's level 10 healing ability visual effect has been updated
Attuned class's level 15 passive spirit trail visual effect has been updated
Removed percentage widget from the Cross
Holy Shotgun now properly displays as Salt Shotgun on the HUD
Agents of P.I.N.E pet photos have been added to Headquarters
More UV decals have been added to Headquarters
Hotfix Patch Notes v1.0.0.3
Bug Fix
Fixed crash that prevented players from joining games.