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Pharaonic screenshot
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Genre: Role-playing (RPG), Indie

Pharaonic

Pharaonic available now

Pharaonic has just come out of Early Access and is available with a 15% launch discount.

It's the biggest and most ambitious game we've ever done and the result of over one year of continued dedication and love. We hope you enjoy the game and feel free to post your comments on the discussion forums :)

As a thank you gift for all Early Access backers, you should receive a gift copy of our game Ziggurat. Feel free to redeem it or just give it to a friend if you already had the game.Thanks for your support and feedback during the EA process :)

Pharaonic Update 14 - The Red Pharaoh

Today's update prepares the game for its release in a few hours.

This update includes the fight with the final boss, and the 3 endings - we don't want to spoil them so go find them by yourselves :).

We've also done lots of gameplay and difficulty improvements after our final testing sessions. Generally the game should be easier on some points where players could hit a difficulty wall.

New features:

  • Enemy archers now have their own moveset
  • Improved camera behavior when standing still.
  • Finished spanish translation
  • Added number of deaths on the "Load Game" list.
  • New sound / message when defeating a boss.


Gameplay changes:

  • Enemies before the War Golem are now a bit easier.
  • Oannes: Reduced damage a bit
  • You can now attack/block earlier after a dodge.
  • Several balance changes in the Palace area.
  • Increased Penamun difficulty
  • Increased Death Experience Penalty (you still can recover it if you get back to where you died).


Bugfixes:

  • Fixed weapon attack speed changing parry speed as well.
  • Fixed an issue with two chests on the Quarry
  • Fixed an issue with some shortcuts showing "Closed" even when open.

Pharaonic Release date announcement! (Plus update 13)

Hello, fellow warriors! The time has come for Pharaonic to come out of Early Access!

So write down the date: April 28th (next Thursday). The game will be available for $16/16€/12GBP with a 15% launch discount, so now it's a good time to purchase the game before price is increased!



That day, we'll also release the update featuring the final boss and the ending cutscenes.

Meanwhile, today's update features some bugfixes and improvements, as well as NPC dialogues for the Palace area:

New features:

  • Added NPC texts for the Palace area.
  • Improved camera behavior on Thebes and the Palace
  • Merchant Goods Quest: Now you're asked if you want to give the item to either NPC.


Bugfixes:

  • Fixed some rings (such as extra canteen size) stacking effects when changing equipment.
  • Fixed some NPC animations being faster than desired.
  • Some text corrections.

Pharaonic Update 12 - Big Update! New attack animations, trading cards, and plenty more

This week's update is a big one, the main addition being new attack animations for dagger/thrust weapons and really heavy weapons (hammers, etc).



Moreover, we have finished doing the trading cards for the game and we've just enabled them. Not sure if your past playtime counts towards getting them, but anyway it's a good reason to give the game a try again :)

There're also lots of minor improvements and bugfixes, specially on the graphics postprocessing side, with improved ambient occlusion and bloom effects.

We hope to have most remaining lore by next week, as well as the final boss (which it's already finished, but we're waiting until we have the game ending cutscenes ready so you don't miss them!)

New features:
  • New attack animations for thrust weapons (dagger, straight swords) and heavy weapons (hammers, big axes).
  • Added Steam trading cards
  • New achievements for the late part of the game (not all of them can be unlocked yet)
  • Changed Ambient Occlusion effect (now it's stronger, giving the game a darker vibe).
  • Improved Bloom effect, specially on High and Very High settings.
  • Done some performance improvements, reducing CPU usage by up to 10%.


Gameplay changes:

  • Now it's slightly easier to perform parries. Also you can start your attack faster after performing a parry.
  • Adjusted attack combos for some weapons so they are a bit faster and less sluggish.
  • Done many weapon numbers adjustments to match the new animations.
  • The list of teleport locations has been inverted (so later locations are shown on top).


Bugfixes:

  • Fixed framerate drops when activating a Heka Stele
  • Fixed area attacks being blockable / dodgeable when not intended.
  • Fixed some voice issues.
  • Fixed some arrow attacks causing damage when the shield is up.
  • Fixed some text issues on the Character creation section.
  • Fixed minor translation issues.

Pharaonic Update 11 - City NPCs and more UI improvements

This week's update brings small but important improvements. Plenty of characters that you found during your journey do their appearance again in the City of Thebes, and you'll know what happened of them.


Have you tried Big Head mode yet? Use "Chibi" as hero name to enable it!

If you feel these updates have been rather small lately, it's because we've been working on the final battle! While we've just finished it, we'll wait until we have the endings ready (since you won't be able to see them otherwise). We hope we may have them ready for next week.

New features:

  • City of Thebes: Added NPC texts. You will find many known characters there :)
  • Improved some weapon models and textures.
  • Added an option to sell all duplicates of an item in one go.
  • Added more UI Improvements.


Bugfixes:

  • Fixed an animation speed issue with some backpacks.
  • Fixed camera issues when using levers on the City of Thebes.


Gameplay changes:

  • Switched contents of two chests in the Halls of Stone
  • A weapon (Palace Golem Katar) has been removed from the game, and replaced by a sword. If you had the old weapon it will be removed from your inventory. Sorry!

Pharaonic Update 10 - Intro and UI Improvements

No day is better to push a serious announcement than April 1st!



Today's update features plenty of improvements to the user interface, as well as a whole new Intro sequence.

New features:

  • Improved camera behavior on player death
  • Improved hit visual FX
  • Improved UI graphics
  • Remade the first half of the game intro
  • Dungeon area: Added new decorations to the first part.
  • Added an animation to the Milkstone Studios Logo


Bugfixes:

  • Fixed an issue with a Chest in the City of Avaris

Hotfix update - Queen Circe

We've just released an update that fixes the issues with the Queen Circe fight, as well as an improvement that should reduce CPU usage by around 10%.

Pharaonic Update 9 - Bugfixes and performance improvements

We're pushing an early update this week so you can check it out during the Easter holidays :)



New features:

  • Done some optimizations that should increase performance a bit on CPU-bound systems.
  • Added a secret reference to a well known game somewhere in the game :)
  • Added the palace map
  • Done more texture and material work on the characters.


Bugfixes:

  • Fixed interaction camera positions (chests, NPCs, checkpoints, etc) up to the River Town area
  • Named and textured the new customization items added on the last update.

Pharaonic Update 8 - Minor improvements and camera changes

This week's update is a small one, as we've mostly been working on new content not available yet.

We've also been doing screenshots using a new, super-secret photo mode (sorry, but it probably won't be available for public use) and have updated the store page.



New Features:

  • Done some work on the materials and textures of plenty of items, to improve overall quality.
  • Added new character hair/beard customization options (some of them are still unfinished)
  • Finished new attack animations for Avaris and Thebes spearmen
  • Added Intro Cutscene to the Palace Area
  • Improved lighting in some scenarios, such as The Royal Quarry, as many arenas were too dark.
  • Changed camera behavior so it's a bit more dynamic during combat and movement.
  • Changed NPC interaction camera to get closer to the characters. This is not finished yet, for now only the Dungeon NPCs are properly set, and we have to fix the item interaction cameras too.

Gameplay changes:

  • Increased separation distance between combatants so the models don't overlap that frequently.

Pharaonic Update 7 - The Royal Palace opens its gates!

The Royal Palace is finally available for you to explore. Although the main layout and enemy locations are done, some things are still work in progress, namely NPC dialogue, item descriptions and some enemy animations.

Another big change is the update of every backpack model. We felt that the previous backpacks didn't fit well with the style of the armor sets, so we've replaced them with some really cool amulets (some of the textures are still being worked on, though).



There are also three brand new backpacks for you to try!

New Features:
  • Royal Palace area is available (enemies, chests, new items, etc.)
  • Three new backpacks (2 offensive ones and 1 support backpack)
  • Improved backpack models. Text descriptions have not been changed yet.
  • Finished plenty of textures for enemies and equipment.
  • Added new animation and effects to the intro cutscene
  • Improved surround sound (music and ambient sound should sound better on surround speakers)
  • Updated loading screens (now they shown the area that's being loaded)
  • Main Quest on the Quest Log (so that you can remember easier what's your next goal)
  • Improved a bit camera behavior when you are static. It can even be moved a bit by using the right stick of the gamepad.
  • Redone some of the spearmen attack animations


Gameplay Changes:

  • Changed the location of many Teleport Steles so that they're in more convenient spots.
  • Improved attack conditions of the enemy animations added in the last update.


Bugfixes:

  • Tutorials didn't appear when intended
  • A Teleport Stele in the Halls of Stone didn't work properly