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Genre: Role-playing (RPG), Indie

Pharaonic

Pharaonic Update 6 - Quest log and new animations

A new Friday, a new update!

This week we bring the Quest log, a very requested feature that will help you remember some secondary tasks ordered by characters.

It's not fully tested yet, and the main quest still doesn't appear there, but other than that it should work.



We've also added new animations for the Avaris / Thebes guards, so they are a bit harder now. We'll balance them once all animations of that area are finished (still missing the Spear animations).

New features:

  • Added a quest log to the inventory section, so you can check remaining tasks given by characters.
  • Finished intro cutscene for Oanness.
  • Finished texturing some of the weapons in the new areas (Armors are still using placeholder textures).
  • New attack animations for Avaris/Thebes guards with shields.

Gameplay changes:

  • Increased attack speed of the starting Torch weapon.

Pharaonic Update 5 - Boss intros and small improvements

New update!

This week's update is a small but important one, fixing all the known graphical issues.

We've also been working on the pyramid area that you'll access through Thebes (some of you have even walked around it because of a mistake of ours). We've finished most enemy and level design, and started working on models and textures of the area, so it's not ready for this update (though you can get a sneak peek if you get there from the Thebes bridge).

We've also finished the intro cutscenes for both the mysterious Queen Circe and the brutal War Golem.



New features:

  • Now you can view the map of the current area by pressing the M key (can be rebinded). If you don't have the map for that area yet, it just shows the item inventory.
  • New model for Chests containing important items.
  • Added most of the achievement images
  • Added a map of the city of Thebes to one of the chests.

Bugfixes:

  • Updated to the latest Unity version, should have fixed graphical glitches on Linux.
  • Should have fixed graphical glitches when changing detail level.
  • Fixed Big Head mode not being properly applied to player character.

Gameplay changes:

  • Now "High" is the default quality level, instead of "Low"
  • Tweaked War Golem fight: Now you can only dash through him during certain attacks (and updated the boss AI accordingly), so it's a more difficult
    enemy now.

Hotfix update - Palace Area

We've just submitted an update that properly locks the Palace Area, and it also fixes the issue with the checkpoint in that area, so people that had issues with spawning there should be safe now.

Pharaonic Update 4 - City of Thebes and Achievements!

Today's update brings the City of Thebes. Although it's not fully finished yet (all the lore and item descriptions is missing, most equipment has still a placeholder texture, and the enemy animations aren't done yet), it should be playable and enjoyable.



We've also finished the intro for the first boss in the game, The Warden. You sure don't want to mess with this guy!

This update also brings Achievements to the game. There's plenty of them, and while most of them should be obtained just by playing the game, a few of them can only be unlocked on specific conditions, as well as a few secret ones (don't worry, they shouldn't be too hard to unlock).

Since we've focused on preparing the new content this week, there are no bugfixes or gameplay changes worth mentioning.

New features:

  • Opened the City of Thebes area, with new enemies, equipment, quests, etc.
  • Done the Warden boss intro.
  • Added achievements. Icons are temporary, we'll update them later.

Pharaonic Update 3 - Minor bugfixes and improvements

Hello everyone, new update today! We've been working hard on the new area (the city of Thebes), and most of the gameplay is almost ready, but the art is still halfway done and some parts of the scenario are really ugly, so we'll probably wait until next week to open this area to you.



New features:

  • New NPC interaction animations (still not finished)
  • Improved Oannes scenario art and lighting
  • Finished Oannes and her minions' particle effects
  • Done some geometry batching that should noticeably improve performance on some scenarios (by around 15-25%). This might cause some issues with dynamic elements, so please report if you find something.
  • Added new loading tips explaining in more detail some of the game mechanics.
  • Added a new tip on the Dungeon level explaining the Guard Break mechanic.


Bugfixes:

  • Fixed particle bug after picking up our corpse
  • Fixed some camera issues on specific points of Avaris
  • Now a ring passive buff is properly removed when removing the ring.


Gameplay changes:

  • Changed how weight affects stamina: The stamina reduction is halved, but stamina regeneration is still lower. In other words, the stamina pool is bigger, but regeneration stays the same.
  • Changed a bit some arenas on the Halls of Stone, to add more enemy variety
  • Increased The Warden boss difficulty (damage and health).
  • Increased Level Cap to 30.
  • Maximum stamina increase a bit more when leveling up (around 10%)

Pharaonic Update 2 - Oannes and some gameplay changes

New update! This one brings a few new features that we hope you will find useful or interesting, as well as completed animations and gameplay of Oannes, the fourth boss of the game.



New features:

  • Oannes: Balanced gameplay and done animations.
  • Oannes: Added reward chest and teleport.
  • Avaris: Added a chest where you can find the map.
  • Corpse retrieving: Now you can recover your lost experience if you manage to go back to the point where you had died. (Still a bit experimental).
  • Big Head mode: If you name your hero as "Chibi" you will start in Big Head mode. It's fun! :)


Bugfixes:

  • Fixed bug in Croftnefer / Pratchnefer quest line (the mother wouldn't give you the reward)
  • Fixed weapon attack speed affecting spell cast speed

Changes:

  • Reduced hit knockback when blocking with a heavy shield.
  • Increased a bit the active time of dodging, so it's a bit easier to evade hits
  • Added a red weight icon on the stamina stat, so it's more clear that equipment weight reduces stamina


But we are not just working on these minor changes, we have also started work on the next area (the city of Thebes). While there's still a lot of work left before it's ready to be tested, it's coming along pretty nicely :)


Remember, this scenario is still work in progress!

Pharaonic Update 1 - Bugfixes and minor changes

Hello everyone, we hope you had a blast playing Pharaonic! :)

We have prepared a small update fixing a few bugs and issues that were found or reported during this weekend. It's a short list, but rest assured, more and bigger updates will come.

New features:

  • Added option to disable Chromatic Aberration (it was tied to Quality before). We'll probably play around with this effect a bit, our intention is to have a subtle natural effect that doesn't get annoying.

Bugfixes:

  • Should have fixed the gray dot pattern issue with Ambient Occlusion and Radeon GPUs.

Changes:

  • Changed a bit the enemy layout on the Nile Delta area to make the fights a bit more varied.
  • Improved a bit the UI Auto-hide behavior, so it doesn't hide as fast, and is shown on specific actions (Healing, Changing equipment...). We may add a switch in the future if people still asks for one.


Don't forget to pass by the forums and leave your feedback there, we are eager to hear your comments! :wnohannah:

Combat showcase video

Hello there!

We've just uploaded a video showcasing some actual combat gameplay, interface included, so you can get a better idea of what to expect from the game.

Check it out:

https://www.youtube.com/watch?v=Ys_k_N62uPw