We're going to start experimenting with expanding on our Discord "Dev Previews" by bringing them here on Steam, and ramping them up to the maximum! We'll try to keep these semi-regular and post whenever we have content to show off!
Hopefully, these posts will help break up the larger gaps between content, and let you know what we're up to, as well as keeping you excited for what's to come.
Any information and images are Work In Progress (WIP) and may change drastically before releasing
0.6.2 is just around the corner, and a new ghost has been noted down in our Journals, but some of the information is ruined, what can you make out?
Some of your keen eyes found our sneaky UV teaser left behind by Patient 07, so we thought it was about time to show you that Asylum's "rework" is quite a bit bigger than just removing a few rooms! And it's coming soon...
We're completely rebuilding Asylum from the ground up, making it slightly smaller, with much more diversity and several different themes to help break up the map's visual design.
'Sunny Meadows Mental Institution' is a large facility featuring its' own Yard area, Kitchen, Hospital wing, Morgue and other more experimental areas locked off to only the highest-ranking members of staff.
Here's a few images to get you excited for whats to come...
A peek into one of the many corridors
A squeaky squeaky wheel chair, better hope it doesnt move....
The blazing hot boiler room, keeping the old building cozy
There's plenty still left to be done but we'll be sharing some more information in the coming weeks, so keep your eyes peeled....
As part of our new main menu board, every ghost hunter will have their very own ID card!
Certain roles within the community will receive variations of this ID card, so identifying them in public lobbies will be much easier!
In the future, this also allows us to add ID Card customisation for everyone, linked to the Prestige system (coming with the Progression Update)
Your ID's "Title" will then change depending on your role badge, or your prestige (you'll be able to choose which one to display), here's what we currently have planned:
Roles:
Developer - Ghost Huntin' Director
Discord Team Member- Ghost Huntin' Officer
Official Content Creator - Ghost Huntin' Reporter
Prestiges:
0 - Ghost Huntin' Intern
1 - Ghost Huntin' Recruit
2 - Ghost Huntin' Investigator
3 - Ghost Huntin' Pvt. Investigator
4 - Ghost Huntin' Detective
5 - Ghost Huntin' Technician
6 - Ghost Huntin' Specialist
7 - Ghost Huntin' Analyst
8 - Ghost Huntin' Agent
9 - Ghost Huntin' Operator
10- Ghost Huntin' Commissioner
11 - Ghost Huntin' Commissioner I
12 - Ghost Huntin' Commissioner II
13 - Ghost Huntin' Commissioner III
14 - Ghost Huntin' Commissioner IV
15 - Ghost Huntin' Commissioner V
16 - Ghost Huntin' Commissioner VI
17 - Ghost Huntin' Commissioner VII
18 - Ghost Huntin' Commissioner VIII
19 - Ghost Huntin' Commissioner IX
20 - Ghost Huntin' Commissioner X
That's it for Development Preview #1. Next time we'll be checking out the new Main Menu design, and some more Sunny Meadows goodies. We'll catch you with some more teasers soon!
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks,
The Kinetic Games Team
VR Overhaul | Hotfix v0.6.1.7
Fingerprints on some Maple Lodge Campsite objects will now be the correct size
Ghosts will no longer get stuck outside of medium tents, when trying to kill a player
House candles will now work correctly
Ghosts will no longer get stuck in the wrong animation during events and hunts
Tent windows now have the correct textures
Held candles and lighters will no longer blow out if the host walked outside in heavy rain
Playing without VR with SteamVR installed will no longer auto close the game after the SteamVR inactivity timer (default 10 minutes)
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks,
The Kinetic Games Team
VR Overhaul | Hotfix v0.6.1.6
Candle and lighter flames will now render on top of all objects
Sink water splashes ripples will now render on top of sink water
Dirty water will now render its murky texture correctly
Your sprint stamina will now drain correctly on the main menu
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks,
The Kinetic Games Team
VR Overhaul | Hotfix v0.6.1.5
Further improved water / dirty water effects to increase distinction between the two
Really removed the eggs in Bleasdale and Grafton this time...
The Greek font has been changed to be more readable. An update soon will fix the multiple font issues on most languages
The flame shader will no longer render after some opaque geometry
You can no longer pull small tent doors a long way
Tent doors now rotate with your hand in VR
Improved tarot card and maple basketballs held position in VR
Throwing a tarot card no longer floats away when thrown mid animation in VR
Opening the Journal whilst sprinting no longer drains stamina
The ghost will now open closet doors if you are hiding behind them but not inside the closet
The voice recognition test will now work in all languages
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks,
The Kinetic Games Team
VR Overhaul | Hotfix v0.6.1.4
Added a cooler box hiding spot outside the cabin
Ghosts can now leave fingerprints on locker doors
Removed the Easter egg hunt
Optimised several Maple Lodge Campsite textures to lower RAM usage
Adjusted the Tanglewood basement hiding spot to help it be more consistent
The VR voice toggle button is now on the right controller (The controls screen will be updated in the next patch)
Grabbing the journal and walkie talkie in VR is now much easier in VR
Optimized the mesh that fingerprints use
Small tent doors are now easier to grab in VR
Cornhole boards in Maple Lodge Campsite will now render correctly from a distance
You can now grab the wooden doors in Prison in VR
The candle flame will now render correctly
Fixed inconsistencies in the journal UI
Removed the visual artefact on the fairy light posts
Dirty water will no longer be overly dark
The keyboard in Willow will now have the correct texture
Video options’ text will no longer clip in the main menu; when using languages other than English
Other VR players can no longer hover items of your belt which caused your belt highlight to activate
The VR UI indicator for Prison cell doors will now line up with your hand
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks,
The Kinetic Games Team
VR Overhaul | Easter Event | Hotfix v0.6.1.3
Easter is upon us!
Each location now has several Easter eggs to hunt and find!
You can track how many eggs are left to find under the map image in the truck
Finding all of them in the location will restore each team members’ sanity to 100%
This event will last until April 19th
Happy Huntin’!
(Egg colours are not synced in multiplayer but will still function correctly)
Added a visual indicator for PC (bottom left) and VR (belt) when using toggle voice
Increased the brightness of the CCTV night vision in Prison
VR hold positions for all equipment have been refined, to make the hand model line up with your controller
Fixed a bug where the CCTV camera number wasn’t updating in the truck
Fixed a bug where Banshee’s were killing non-targets near doors
Fixed a bug where hidden Willow hiding spots would still occlude the level
Fixed a bug where a Ridgeview basement light didn’t turn on
Fixed a bug where the ghost couldn’t interact with one of the paintings
Fixed a bug where the top daily challenge slider was interactable
VR
Fixed a bug where the Voodoo Doll’s left-hand rotation was wrong
Fixed a bug where you were unable to light house candles
Potential fix for the VIVE Cosmos mute button not working
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks,
The Kinetic Games Team
VR Overhaul | Hotfix v0.6.1.2
Flipped the Edgefield basement door
Flipped the Willow basement stairwell door
Flipped the Willow bathroom door
Adjusted a light switch fingerprint that was too similar to the Obake unique fingerprint
Adjusted the dirty water material to be more obvious
All doors in Willow now have the same material
Moved the Willow dining table and added some more kitchen assets to help with empty areas
Changed the crouch button on VIVE wands to now be 'up’ on the trackpad, to prevent an issue where you would have to turn to crouch
The Edgefield truck map has been rotated to be consistent with other maps
The VR teleport beam visuals have been improved
The VR teleport blink fade has been improved
Potential fix for light leaks in Tanglewood
Potential fix for Ridgeview FPS drops
Fixed a bug where the Music Box would spawn floating in the air if a hiding spot was hidden in Grafton
Fixed a bug where the truck monitors’ font had missing characters in some languages
Fixed a bug where hiding spots weren't always being blocked correctly
Fixed a bug where the new Obake light switch fingerprint was still hard to see
Fixed a bug where the basement lights in Tanglewood would reflect in the dining room patio doors
Fixed Tanglewood basement door safe spot
Fixed the Bleasdale attic safe spot behind the chest
Fixed a bug where a door in Willow that was opening through the wall slightly
Fixed a bug where the Flashlight emission would be on when the light was turned off
Fixed a bug where you couldn’t see PC players after they revived
Fixed a bug where the Ridgeview Boy's Bedroom window didn't have any collision
Fixed a bug where the player colours of the sanity bars and map icons weren't consistent
VR
Fixed a bug where you would start outside the truck if you weren’t in the centre of your play space
Fixed a bug where you had to grab objects twice in multiplayer if you were not the last person to grab the object
Fixed a bug where teleport stamina was not working as intended
Fixed a bug where you didn’t have infinite sprint in teleport mode when dead
Fixed a bug where you could grab doors when you were dead
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks,
The Kinetic Games Team
VR Overhaul | Hotfix v0.6.1.1
Added some boxes in the Tanglewood nursery hiding spot
Fixed a bug where dirty water glowed in the dark
Fixed a bug where hiding spot clutter objects were not synced between players
Fixed a bug where you could hear dead non-VR players talk
Fixed a bug where the new Tanglewood hiding spots wouldn’t always work
Fixed an exploit where you could push yourself into the wall and not get killed
Fixed an issue where toggling seated mode whilst crouched would set you to the wrong height
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks,
The Kinetic Games Team
VR Overhaul | Update v0.6.1.0
Welcome back ghost hunters, we’ve heard you, and we're working on it!
We want to thank you for your understanding and patience, a completely new system for VR will take some time to get right, but we're getting there with the help of your feedback!
We're still working on things, and will release several more bug fixes as they get completed.
Our first approach to reducing the overuse of door hiding didn't work too well, so we've reverted several doors for better navigation, but given our ghosts a lesson in how to play hide and seek properly!
In the last update, Willow got the full hiding spot treatment, and the other locations were feeling a little left out! We've gone through said locations to adjust, add or remove hiding spots to make them more consistent and reliable:
Ghosts will now always check behind doors during hunts, use at your own risk!
Several doors and light switch positions have been reverted to their pre-VR overhaul position/rotation to help with navigation through rooms
Tanglewood Street House
Added a clutter hiding spot in the Nursery
Added a plywood hiding spot in the basement
Added cooler boxes in the basement that the ghost can leave fingerprints on
Edgefield Street House
Added a locker to the garage
Rotated a closet to stop a safe spot
Ridgeview Road House
The ground floor room layout has been changed
Added an additional locker in the Garage
Added a clutter hiding spot in the ground floor walk-in closet
Added a clutter hiding spot in the Basement
Added a clutter hiding spot in the Living Room
Willow Street House
Added a clutter hiding spot to the Living Room
Added a clutter hiding spot to the Blue Bedroom
The armchair in the Master Bedroom will now move depending on if that spot is blocked or not
The washer/dryer hiding spot has been removed to help better spread out rooms with free spots
Bleasdale Farmhouse
Added a clutter hiding spot in the ground floor Office
Added a clutter hiding spot in the Foyer (behind the grandfather clock) Moved the fuse box spawn to accommodate
Moved the washer and dryer in the Utility Room (and added a blocker)
Moved the room divider in the Master Bedroom
Moved the room divider in the Attic
Moved a cupboard in the Attic
Grafton Farmhouse
Adjusted layout of the ground floor Utility Room
Added a clutter hiding spot in the Utility Room
Added a cupboard hiding spot in the Foyer
Prison
Added a locker to the Entrance Room
Added a locker to the Infirmary
Added a bin hiding spot in the Cafeteria
Added a bin hiding spot upstairs in the Cafeteria
You can now adjust the forward/backward position of your VR Belt in the settings
You can now change where your Journal and Walkie-Talkie are located in the VR settings:
Belt
Shoulder
Adjusted the intensity and range of some lights in Edgefield
All scrollbars in VR have been replaced by up and down buttons
Moved the Tanglewood Utility door from the kitchen to the hallway
Adjusted some materials in Tanglewood
Adjusted the position of the VR journal grab point
The grip force required to grab objects in VR with an Index controller has been reduced
Held items in VR will no longer be dropped if your hand moves too far away
Updated the main journal font to work with more languages instead of using a fallback font
Fixed a bug where the reflections in some areas would be the skybox colour
Fixed a bug where you couldn’t take photos of fingerprints on the patio doors
Fixed a bug where keyboard fingerprints used the wrong texture and were clipping
Fixed a bug where the Obake unique light-switch fingerprint wasn't obvious enough
Fixed a bug where the fingerprints were in the wrong location on the dirty light switches
Fixed an issue where the Truck monitor font was only set up for English localization
Fixed a bug where you couldn't navigate the main menu UI using a gamepad/ controller
Fixed a bug where ghost events and interactions wouldn’t work with the Willow Garage door
Fixed a bug where you could use equipment with right-click when using the journal
Fixed a bug where you couldn't place the equipment on the Tanglewood basement rug
Fixed several safe spots
VR only:
Fixed a bug where DOTS and Motion Sensor were still in the wrong orientation when grabbed
Fixed a bug where you could sometimes hear VR Footstep sounds when you weren’t moving
Fixed a bug where some pianos couldn’t be played
Fixed a bug where you couldn’t grab doors in Asylum and School
Fixed a bug where you could see VR players' belts when they were dead
Fixed a bug where you couldn’t grab objects when you were dead including the Journal
Fixed a bug where you didn’t drop their held items where they died
Fixed a bug where you couldn't see the full death hand animation
Fixed a bug where the VR Journal sounds could be heard from far away
Fixed a bug where you couldn't change players volume slider in the menu in VR
Potential fix for oculus rift S touch controllers not being able to crouch
Fixed a bug where some VR player character models had black eyes
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia Thanks,
The Kinetic Games Team
VR Overhaul | Hotfix v0.6.0.1
Added Velcro to the small tent doors to help you see where to grab them in VR
Added up and down scroll arrows to the item store for VR to replace the scroll bar. Other scroll bars will be replaced in another update
Lowered the delay for taking photos in quick succession from 3s to 1s
Sanity pills are no longer a consumable when used
Fixed a bug where you couldn't place DOTS Projectors and Motion Sensors on walls
Fixed a bug where some of the controls image during training was misaligned
Fixed a bug where text in some languages in the truck were overlapping
Fixed the splash screen text overlapping in some languages
Fixed a bug where the Edgefield Garage light bled upstairs
Fixed a bug where the glowstick rendered incorrectly from far away
Fixed a bug where having toggle mute on would mute you by default
Fixed a VR bug where some items were rotated wrong when held
Fixed a VR bug where the belt would disable when you died, making it impossible to use the Journal
Fixed a VR bug where you couldn’t pick up the bone with Teleport Grab enabled
Fixed several cabinets and doors so that you can’t rip them off of their hinges in VR
Fixed a VR bug where several cabinet and door highlight circles were in the incorrect position
Fixed a VR bug where the DOTS Project ghost would show on the smooth spectator camera
Fixed a VR bug where push to talk and toggle mute wasn’t working on most headsets
Fixed a VR bug where you couldn't teleport onto most floors with teleport movement
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks,