There's loads to unpack here for our VR players, as well as some little nuggets of content for everyone else. But fear-not ghost hunters, the 'Custom Difficulty' update will be soon approaching, and it's a big one... There's also a small update coming even sooner than that! Now, onto the patch notes:
An entirely new VR system has been incorporated into Phasmophobia!
This means better VR performance, smoother interactions and input, as well as fixing all bugs and issues caused by the old VR implementation.
All major headsets are now officially supported, and in the future as more are released they should work by default
VR players will now see a small cursor when attempting to grab objects
There are 2 options for grabbing objects
Toggle - Press the button to grab, press it again to release
Hold - Requiring you to keep the button pressed down to keep hold of things Index users note: you can change from squeeze to grab in your SteamVR settings, to replicate grabbing in other games
Equipment belt and head camera slots in the truck will now highlight when attempting to slot something into them
'VR Seated Mode' and 'Left Handed Mode' have been added to the options
Height Calibration has been added to the options, allowing you to align your player character model with your real-life body
New hand poses and animations have been added for better visual feedback, such as using a light switch and opening doors
You can now swap objects between your hands by grabbing
You can now simulate crouching in VR by pressing the right thumbstick/ trackpad
You can snap turn 180 degrees by pressing down (if snap turning is enabled)
The walkie-talkie and journal are now placed on the belt to make them easier to grab and use
Improved VR throwing physics so you can now accurately throw objects
Smooth Camera mode has been improved for better recording and streaming of VR gameplay
Improved character walking animations for VR players in multiplayer
New model and textures for the VR belt
All OpenXR runtimes are now supported eg. Oculus / Mixed Reality Portal etc.
Due to these changes, we recommend that you revisit the in-game VR options and adjust anything necessary for the best experience.
We’ve been keeping a watchful eye through our employee hidden cameras and have found that a lot of our ghost hunters love hiding behind doors (hell, even we’ve done it!). However, this has caused several major issues;
Some spots are so good, you can’t be killed at all
It negates the hiding spot blockers in higher difficulties
It neglects the initial scout of the location to find places to hide, as you can just go to the same door every time
While we don’t want to make hiding impossible, as it’s a key part of gameplay, we have made some changes to help encourage hiding in designated spots instead of behind doors, improved some spots that weren't working consistently, and added new ones.
If a spot is blocked, sometimes Instead of adding objects, some spots will have items removed instead (e.g. a shelf you can hide behind no longer being there)
The number of blocked hiding spots in all locations has been adjusted, and you will now always have a minimum number of hiding spots per difficulty
Amateur = All hiding spots
Intermediate = 3+ hiding spots
Professional = 2+ hiding spots
Nightmare = 1+ hiding spot(s)
Door flaps have been added to the small tents within Maple Lodge Campsite, they will now work as normal hiding spots, similarly to closets in other locations
Several doors, objects and walls have been added or moved to remove several unintended safe spots
Willow Street House has received significant changes to make hiding spots much more consistent
The screens in the Truck have been updated
The sound sensor has received new visuals and functionality
Sound sensors now cover a spherical area of sound instead of a thin cube, and its size has been increased
Sound Sensors are now placed in the same way as candles and cameras, on tables, floors and other objects
Sounds are now displayed more accurately when shown on the monitor in the van
You can now choose different options for how your voice is transmitted locally
Voice activation
Push to talk
On/Off Toggle
(Global/walkie-talkie transmission will always be push to talk)
Obake can now leave unique evidence on light switches, keyboards and prison cell doors
A double fingerprint on light switches
Five fingerprints on prison doors and keyboards
You can now cross off ghost types in the journal
Dead players can now sprint infinitely
New fingerprints have been added for light switches, keyboards and prison cell doors
The amount of possible first and last names for ghosts has been greatly increased
Ghosts can now knock on the patio doors in Ridgeview and Tanglewood (and leave fingerprints)
New sounds have been added
Added a light switch and ceiling light to the Edgefield basement
Added several colliders to trees in Maple Lodge Campsite
Ghosts can now interact with keyboards to turn on desktop computers in the house maps
The Soft Shadows setting will now affect all lights instead of only equipment lights
The previous game's photos in the lobby are now easier to see
Added sounds to lockers
Added a light switch to the cleaning closet in Maple Campsite
Added eyelashes to the player models
Added fingerprints to the toilet stall doors in Prison, Asylum and School
Updated engine for better performance, increased stability and VR compatibility
Volumetric Lighting has been temporarily removed and will return with the Foggy weather in a later update
Fingerprints will now be placed on the light switch instead of next to it
Several light switches have been moved to more intuitive positions
Several assets have been moved (such as garden fences) to better align them with the environment
Several floors have had their materials changed
The Parabolic Microphone will now update faster
Every 1 second (previously 2 seconds)
Audio effects have been adjusted to improve distinction of sounds between different floors
Lighting has been adjusted in Ridgeview, Edgefield and Tanglewood to improve performance
Thunder sound effects have been improved to be more dynamic during heavy rain
Improved effects for sink taps
Replaced sink tap audio
Scrolling with the scroll wheel in the journal has been improved
Some spotlights have been adjusted so that they also illuminate the ceiling (e.g. Willow kitchen, Tanglewood garage)
The computer in Tanglewood is now turned on with the keyboard instead of the screen
Placement holograms will no longer cast or receive shadows
Replaced EU plug sockets with US ones
Locker doors now have slots you can see through
Prison doors are now much easier to slide
Sanity pills price has been reduced to $20 (to accommodate for the bug fix below)
Players talking, including using the walkie-talkie, no longer give readings on the parabolic microphone and sound sensor
Reduced the polygon count of many objects, mainly the bed in Edgefield
Fixed a bug where some ghost events didn’t play ghost sounds
Fixed a bug where you could sometimes grab a tent door that was not visible (e.g., behind you)
Fixed a bug where some lights in the farmhouses wouldn’t stop your sanity draining
Fixed a bug where the Onryo wouldn’t interact correctly if you didn’t get the Summoning Circle Cursed Possession
Fixed a bug where the ghost event objective would complete when there was no ghost event
Fixed a safe spot in the Ridgeview garage
Fixed a bug where sprint stamina wasn’t re-generating if you had your journal open
Fixed a bug where the journal brightness setting was higher than the main menu setting
Fixed a bug where after a hunt; the ghosts audio would fade out and back in briefly
Fixed a bug where Sanity Pills were not being removed from your inventory if used or if you died
Fixed a bug where the mist ghost event wasn't working correctly
Fixed a bug where the ghost would not walk towards you during some ghost events
VR Known Bugs
Scrollbars in the main menu are hard to use
You will need to grab objects twice if you were not the last player to grab them
Applying settings whilst crouched resets your height
Can't grab some cabinet doors
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team
Phasmophobia Expedition | April Fools Update
Welcome back, we’ve got an update for you.
We’ve been experimenting with some new methods of game design, and have decided that this will be the final update for Phasmophobia.
We will be swiftly moving on to work on a new project named ‘Phasmophobia 2’, entering Early Access March 31st 2025 and releasing April 1st 2025.
Lighthouse
Small location with 8 rooms
A lighthouse located on a remote island in the middle of a hazardous sea
Players can complete maintenance on the light and tower for bonus rewards
Funfair
A medium outdoor map featuring minigames, a house of mirrors and a completely interactive haunted fun house
You must buy a ticket for $100 to enter this location, per player
Church
A medium location with a large open main hall, perfect for losing ghosts and items
Graveyard with dynamically generated gravestones for every previous death on your account
Enter the crypts and choose which ghost model you’d like to scare you
Some ghost identities still aren’t quite right (wow, we’re really bad at this) so we’re making some final changes to help get them where they need to be
Spirit
Spirits have developed a dependency on Smudge Sticks, and will stop all activity and leave the location unless you light them nearby
Increased smudge stick duration on Spirits to 5 minutes
Revenant
The OG speed-demon has had enough of you all sprinting away and hiding, so we’ve put him back to his rightful top spot
Revenants now sprint when players sprint, setting them to their maximum speed
Revenant grace period is now always 1 second
The Twins
The ‘twin’ ghost will now join the team and help with the investigation
The Mimic
Mimics now mimic all ghosts at the same time, and always have every strength and weakness
Raiju
Raiju will now speed up as long as the fuse box is on, when near switched on lights and when players are using walkie-talkies
Poltergeist
Poltergeists can now throw players
Obake
Obake were having some trouble changing forms as they were too shy, so we’ve given them an encouragement speech and now they think they’re ready to change in front of players
Obake will now change ghost models every second during events and hunts
Added an open world area where you can drive back and forth to each location
Added a shop location where you will have to drive to in order to buy your equipment
You must now bring all equipment back to the truck or you will lose them
A brand new game mode where you can play as the ghost, in a 1v4 competitive fight to the death against other players
The ghost player will have 1 minute to hide the bone and cursed possession before choosing a favourite room to stay in
During hunts players that are talking or have equipment turned on will glow red through walls
The ghost player will be able to talk to investigators through the spirit box
Ghost players will steal the money of anyone they kill, and can use it to upgrade abilities in a new 3 tier skill tree
Ghost-e-ball
A red and white sphere like item that can be used to capture the ghost, in exchange for additional rewards OR can be trained to "become the very best!"
Teddy Bear
A fluffy toy that responds to ghost activity, but can also be placed to hug the nearest player for a 1% sanity increase
Buddy
You can now ‘Use’ the bone to summon a dog that will follow you and will bark when near the ghost
Wrist Watch
A watch that tells you the time
You can now perform an exorcism to delete the ghost, this will be permanent and you will never get that ghost type again. The game is completed when you run out of ghost types to play against
Added dust particles to each room to make finding ghost orbs harder
Added batteries hidden around each location, unique to each flashlight
Added an easter egg in an Asylum bedroom
There is now a chance for no ghost to spawn in the location, players can select ‘None’ in the journal to receive rewards
Added an optional objective after the contract to go back and clean the location for extra rewards
Added room names above all doors in Prison
Added an option to increase and decrease the maximum players in a server (Max 100)
You can now go prone by pressing the ‘Z’ key to hide under beds
You can now use the spray cans to draw graffiti
You can now change your characters clothes by taking them out of wardrobes when in a location, this only works if you are the only player in that room
Added raytracing support
Added an option to replace all textures and geometry with white cubes to improve performance for those with old computers
You can now play the game on mobile devices
You can now press 'N' to dance
The parabolic microphone will now play back all sounds at 500% volume, allowing you to hear things from further away
Reduced sprint duration from 3s to 1.5s
Reduced sprint cooldown from 5s to 2.5s
Sanity Pills will now only spawn inside bathrooms and are no longer buyable
You will now be fined by the home owners for every item that has been misplaced, dropped, broken or stolen
You now have to lock the exit doors and place the key under the doormat when you leave, otherwise you will be fined
Sinks and showers will now flood the house if you don’t turn them off
You can now attach all equipment to tripods
Replaced all Spirit Box audio with “E”
The main key will sometimes be hidden outside the location instead of spawning in the truck
Converted the entire game from Unity to Unreal Engine 5
Fixed a bug where equipment and lights would flicker whenever the ghost appeared
Fixed a bug where ghosts were flashing on and off during hunts
Fixed a bug where the Newbridge Beech House contract could not be selected
Fixed a bug where players could hide behind doors (by removing all doors in all locations)
Fixed a bug where the ‘Death’ tarot card didn’t instantly kill you
Fixed a bug where you could get EMF 5 by looking at the activity monitor
Fixed a bug where voice recognition breaks when tabbing out
Fixed a bug where you couldn’t jump
Fixed a bug where the power would turn off if you turned on too many lights
Fixed a bug where players could hold 3 items instead of 2
Fixed a bug where flashlights were staying on even when in your pocket
Fixed a bug where if two people grabbed an object at the same time, the item would duplicate
Fixed a bug where you could glitch doors off of their hinges
Fixed a bug where you could glitch yourself inside of walls
Fixed a bug where you couldn’t see the ghost's relationship meter
Fixed a bug where the ghosts looked like they wanted to kill you, instead of give you a cuddle
Fixed a bug where ghosts were hugging your eye sockets instead of your body when they got to you
Fixed a bug where “#BlameLavender”, “#BlameDK” and “#BlameCJ” categories weren’t visible in the bug reporter
Fixed a bug where hackers weren’t able to hack everything
Fixed a bug where the letter ‘H’ was found on keyboards when it shouldn’t be
Fixed a bug where ghosts were being naughty
We're too busy making real content for the game, so we forgot to upload the build. Don't worry though, the upcoming VR update is just around the corner.
We hope you enjoyed these patch notes, and they didn’t fool you too much. If you experience any issues or want to give feedback, please don’t. ːsteamsaltyː
Thanks, much love...
The Kinetic Games Team
Cursed Posessions | Update v0.5.2.1
We've had great response from players about the last update, but we've found that Hantu were still not fast enough unless it was snowing. We've kept the lower speeds the same, but increased their speed when the fuse box has been off for some time during all weather.
Hantu can no longer turn on the power, as this would stop them accelerating
Hantu have received hunt speed changes
1.4 = 15°C+
1.75 = 12°C
2.1 = 9°C
2.3 = 6°C
2.5 = 3°C
2.7 = 0°C
Fixed a bug where the tarot cards did not drop properly after drawing a hanged man, causing them to be in your inventory again after being revived
Fixed a bug where the tarot card animation did not play when you used them again after drawing a hanged man
Fixed a bug where the voodoo doll wouldn't start a hunt when used with no sanity
Fixed a bug where the voodoo doll and tower card would sometimes require the lights to be off to get an interaction
Fixed a bug where the weather particles wouldn't always be visible after you were revived
Fixed an issue where it was hard to take a photo of the crawling ghosts
Fixed a bug where the parabolic sounds could change sound while they were playing
Fixed a bug where the Banshee parabolic sound volume was fading in and out
Fixed a bug where Banshees would not be able to detect voices and equipment during hunts if the Banshee target was outside
Fixed a bug where voice recognition, some ghost traits and events were not working in rooms after the light was blown
Fixed a bug where multiple players were being revived during Nightmare hunts when the high priestess card was drawn
Fixed a bug where the devil, hermit and death tarot card could stop the hunt if used as soon as a hunt started
Fixed a bug where Phantoms were showing in ghost photos taken by other players
Fixed a bug where the devil card would not work if you had high sanity with a Shade
Fixed a bug where the ghost would sometimes move during the hunt grace period
Phasmophobia Balance Patch v0.5.2.0
Welcome back ghost hunters, we've got some news for you.
In light of the most recent Discord Poll, we’ve decided to experiment with being more transparent in writing patch notes when we update the game.
Specifics are found in spoiler tags, this way you can enjoy reading patch notes normally and spoiler free as before, or you can deep dive into the numbers and fine tunings of each update.
Some of the ghosts still weren't sitting quite right after our recent overhaul, so we've gone back and made additional changes to those that were suffering the most #justiceforbanshee
Demon
Demons have had their weakness replaced with the Banshee’s, as it is more thematical and serves as a better counter to their strength
Crucifixes will stop a hunt starting within 5m instead of 3m
Banshee
Banshee has received a new weakness and new abilities
Weakness: Banshees can sometimes be heard wailing with a parabolic microphone
The Banshee’s paranormal sound has been improved
Singing ghost events will now drain an extra 5% sanity on the Banshee's target
Banshees will only check their targets sanity % for initiating a hunt in multiplayer
Banshees will often wander toward their target when roaming
Shade
We've found that some Shades are particularly fond of showing themselves early on in contracts, so we've dialled them back a bit to avoid confusion with other ghosts: Shades will have a much lower chance to perform ghost events, returning to normal as average player sanity decreases
For every 1% of average sanity lost, ghost event chance is increased by 2% (capped at 100%), for example:
100% average sanity = 0% chance
75% average sanity = 50% chance
50% average sanity = 100% chance
Poltergeist
Poltergeist’s ability will now reduce the sanity of all players around the ghost instead of just one player
2% sanity drain per object thrown
Hantu
Hantu have become the new ghost people love to loop, which is great. However, they weren't threatening when they should be! So we've given them some speed and ability changes to make them a bit more frightening in the cold.
Hantu now have double the chance to turn off the power
Hantu will now show their breath in room temperatures of 3°C or lower
Hantu maximum speed has been increased, and will change speed between smaller temperature brackets
1.4 m/s= 15°C+
1.5 m/s= 12°C
1.65 m/s= 9°C
1.8 m/s= 6°C
2.2 m/s= 3°C
2.5 m/s= 0°C
‘The High Priestess’ tarot card has received new functionality, which should help with drawing one early, playing solo and to counter some of the risk involved with other cards
Drawing this card when no one is dead will revive the next player who dies
‘The Tower’ card and Voodoo Doll pins can now force the ghost to interact with the Ghost Writing Book, DOTS Projector and doors, instead of only interacting with clutter
Voodoo Doll’s sanity drain has been reduced
Normal pins from 10% to 5%
Heart pin from 20% to 10%
Grey 'Ghost' text will no longer appear in the journal when taking a second ghost photo
Ghosts will no longer turn on lights before smashing them
Fixed a bug where the Voodoo Doll was only working for the host
Fixed a bug where the Ghost Writing evidence interaction was not showing on sound sensors or the parabolic microphone
Fixed a bug where solo players could use the Spirit Box and Ouija Board without pressing their voice key if 'push to talk' was enabled
Fixed a bug where the Hantu freezing breath would be visible when the ghost wasn’t visible
Fixed a bug where the Banshee would not set a new target until the next hunt if the target disconnected
Fixed a bug where the Banshee was not changing target after killing a player in Nightmare
Fixed a bug where drawing 'The Tower' card at the same time a hunt starts would cancel it
Fixed a bug where the Ouija Board would not play a sound on the first letter movement
Fixed a bug where the ghost could not turn on and off lights when the host was dead
Fixed a bug where the other players photo camera screens would turn on when they walked out of the truck (this is intentional for performance reasons)
Fixed a bug where the ghost would sometimes think you still had a photo camera in your hand during a hunt if you dropped it
Fixed a bug where ghost's wouldn't notice you holding a photo camera during a hunt (if the host was in the truck when you grabbed it)
Fixed a bug where lightning only struck once during heavy rain
Fixed a bug where rain and snow effects would turn on and off when another player walked in and out of the truck
Fixed a bug where lights in several maps did not play sounds or particle effects when smashed by a ghost
Fixed a bug where asking to play "hide and seek" with the Ouija board would restart the hunt if one already started during the countdown
Fixed a bug where having equipment turned on in your inventory would speed up the Raiju during a hunt
Fixed an issue where you could spam light switches to force the Mare’s ability
Fixed an issue where some blocked hiding spots in Bleasdale and Grafton were stopping you from interacting with certain objects
Potential fix for the ghost not always showing in ghost photos taken by other players
Cursed Possessions | Update v0.5.1.2
Changes
Increased the chance for ghost events on small maps
Significantly reduced the distance that paranormal sounds are heard away from the ghost's location with the Parabolic Microphone so that they are now near the ghost.
Push to talk will now enable when playing solo if you have the option selected instead of forcing your microphone always on
The hunt will now end if you glitch outside of the level after the hunt has started
The Asylum toilet cubicles doors will now all start closed to make it easier to find the ghost if it is in those rooms
Ghosts should no longer appear in non-ghost photos taken by other players
You can now only get a 2nd ghost photo when there is no other evidence in the photo
Fixes
Fixed a bug where paranormal sounds could not be heard on the Parabolic Microphone
Fixed a bug where you could not take an evidence photo of the Mirror when it was on the wall on some maps
Fixed a bug where the ghost evidence would take priority on different cameras if you already had a ghost photo
Fixed a bug where the ghost would open your closet if it heard you outside of it before you entered
Fixed a bug where the Prison cell light switches were turning on the wrong lights
Fixed a bug where Banshees could not hear non hosts player voices or equipment during hunts
Fixed a bug where the ghost was only doing ghost events around the host
Fixed a bug where the room lights were not flickering during hunts
Fixed a bug where the TV in the Maple Cabin did not turn on
Fixed a bug where using the Voodoo Doll with no sanity would not trigger a hunt
Fixed a bug where the Phantom would only disappear on the first photo you took of it
Fixed a bug where the ghost would stay near the dead body after killing someone if it can't see anyone
Fixed a bug where the ghost would search around your last known location until the end of the hunt if it did not see another player. It will now only search for a short amount of time.
Fixed a bug where the ghost would give EMF 2 when attempting to interact with a door when it didn't move the door
Fixed a bug where fingerprints would sometimes spawn on doors when the ghost has not interacted with it
Fixed a bug where you couldn't interact with some Prison showers
Fixed a bug where the painting interactions were giving EMF 2 instead of 3
Fixed a bug where the ghost was still taking priority for photos after you already had a ghost photo
Fixed an issue where Raiju's would change speed too slowly when reaching electronic equipment
Fixed a bug where three of the female characters would have broken audio when holding equipment
Fixed a bug where you could hold the bear and mobile phone through the main door making the ghost think you were on the other side
Fixed a bug where the Voodoo Doll wouldn't spawn in the correct position for non-hosts
Fixed a bug where the Tarot Card would make an impact sound after being fully used
Fixed a bug where the Haunted Mirror would still show the last frame of the room when it broke
Fixed a bug where some noise values would keep showing on the Parabolic Microphone when there was no sound
Fixed a bug where the Twin interaction could stop a hunt
Fixed a bug where player volumes were resetting when loading back to the main menu
Fixed a bug where you could hear other players when they were fully muted
Cursed Possessions | Update v0.5.1.1
New
Added a priority system for the photo evidence detection (top to bottom):
Ghost
Bone
Fingerprints
Footprints
Dead Body
Interactions
Cursed Items
Dirty Water
Changes
Removed Christmas event decorations and changes
Maple Lodge Campsite will now have random weather again
Lowered the volume of the bulb smash sound
You can no longer take multiple photos of a Ghost, instead it will search for different evidence within the photo
Ghost photos are now much easier to take, especially when the ghost is partially hidden
Removed the double chance for the Mimic to spawn
Lights will no longer randomly flicker away from the ghost when the ghost is hunting
Fixes
Fixed a bug where the ghost could not hear host players during hunts
Fixed a bug where you could not take a photo of some door and light switch interactions
Fixed a bug where the refrigerator audio was still playing if the power was off at the start of the game
Fixed a bug where the Mirror was showing the wrong area on some maps and outside the map on Asylum
Fixed an issue where the Prison Ouija Board was spawning sideways
Fixed a bug where the ghost would kill you if it heard you in a closet and then you moved into a different closet
Fixed a bug on Willow where some sounds near the ceiling on the first floor would get muffled
Fixed a bug where the ghost could interact with the DOTS Projector when it was turned off
Fixed a bug where you could get a ghost photo if the ghost was directly behind you when taking a photo
Fixed a bug where the small house candle did not emit any light
Fixed a bug where you could hear dead players after being revived
Cursed Possessions | Update v0.5.1.0
Changes
Foggy weather has been temporarily removed while we work on a new system and will return looking better than ever with the VR rework early next year
All Cursed Possessions will now only have
one* spawn point each, meaning only 6 spawns in total per map to learn. Finding them will be more intuitive too e.g. Summoning Circle found in basements or attics
In Prison, Asylum and School; Cursed Possessions will be placed only in the
first* room to make them more useful
Demon’s description has been updated to better reflect its weakness
The Yurei ability will now only close one door, instead of all of the doors near the ghost
Yurei should now stay in their room more reliably when smudged
Hantu will now always have Freezing Temps evidence guaranteed on Nightmare
The Hantu breath can no longer be seen when you are dead
Increased the maximum wander distance range slightly so ghosts don’t get trapped in larger rooms
Tarot cards are now easier to use in VR
Prison computers now change their colour to green when lights are on, and red when off
Adjusted the room number in main menu for Asylum as it was showing too many rooms
Candle smoke particles have been adjusted
Updated to the latest LIV SDK to fix a VR crash
Fixes
Fixed a consistency issue with Thermometers to make them more accurate
Fixed a bug where you could grab broken Ouija Board pieces in VR
Fixed a bug where you could attach cursed possessions to your belt in VR
Fixed a bug where certain sounds wouldn’t be audible on the Parabolic Microphone
Fixed a bug where the Demon’s early hunt was stopping instantly
Fixed a bug where the Yurei sanity drain ability wasn’t working consistently
Fixed a bug where some Cursed Possessions breaking would trigger hunts with their normal grace period
Fixed a bug where the Voodoo Doll could fall behind the oven on Tanglewood
Fixed a bug where the Voodoo Doll’s heart pin wasn’t working correctly
Fixed a bug where if the Haunted Mirror spawned on the wall in Grafton, you couldn’t get photo rewards from it
Fixed a bug where using the Haunted Mirror would sometimes show the incorrect room
Fixed a bug where you could get photo rewards from a smashed Ouija Board
Fixed a bug where you could cancel the “hide and seek” countdown by saying “goodbye”
Fixed a bug where you could get photo rewards from a tarot card deck with no cards left
Fixed a bug where drawing the Tower or Hanged Man card as your last wouldn’t do anything
Fixed a bug where you couldn’t drop the tarot cards instantly after drawing one
Fixed a bug where the Tarot Death card wasn’t triggering a Cursed Hunt and adding duration to further hunts
Fixed a spelling mistake on “The High Priestess” card
Fixed a bug where using a Summoning Circle with The Twins would make the ghost teleport to the twin location when starting the hunt
Fixed a bug where you couldn’t light Summoning Circle candles in VR with a lighter
Fixed an issue where the summoning circle wasn’t draining sanity for VR players
Fixed an issue where the music box wasn’t draining sanity for VR players
Fixed a bug where ghosts could flicker lights that had smashed
Fixed a bug in Asylum where you couldn’t see with Night vision cameras
Fixed a bug in Prison where several showers didn’t have handles
Fixed a bug in Maple Campsite where one wood knock sound would play three sounds in a row
Fixed an invisible collider on the ceiling in Ridgeview dining room
Fixed a bug where you could hear footsteps with the master volume set to 0
Fixed a bug where a ghost appearing with DOTS could spawn it inside of walls, making it very hard to see
Fixed a bug where you could still see green reflections after a DOTS had been picked up
Fixed a bug where you could still see red reflections after the red-light ghost event
Fixed a bug where piano interactions weren’t giving photo rewards
Fixed a bug where objects used by the ghost weren’t always registering on the Parabolic Microphone
Fixed a bug where you could place several items on the truck ramp whilst its closed
Fixed a bug where you could teleport out of the truck, whilst its closed, via the ramp in VR
Fixed several bugs where the ghost was leaving EMF without doing anything
Fixed a bug where the ghost could interact with the rocking chair multiple times at once causing the sound to overlap
Fixed a bug where the ghost would give EMF 2 when attempting to flicker a light that was turned off
Fixed a bug where the ghost would give EMF 2 when attempting to teleport an object in your hand
Fixed a bug where the ghost would give EMF 2 when attempting to move a mannequin
Fixed a bug where the ghost would give EMF 2 when attempting to write in the ghost-writing book when it didn’t have the ghost-writing evidence
Fixed a bug where you could not hear the ghost footsteps on the parabolic microphone
Fixed a bug where Candles would blow out in heavy rain if another player walked outside
Fixed a bug where the voodoo doll would not start a hunt if you used it with no sanity after the heart pin was used
Fixed a bug where the haunted mirror would close when holding it if another player walked outside
Fixed a bug where several cursed possessions were significantly increasing the hunt duration in multiplayer when they broke or were fully used
Fixed a bug where the voodoo doll would force an interaction per remaining pin when used with no sanity
Fixed a bug where the voodoo doll pins were not pushing in the same pins for each player
Fixed a bug where the voodoo doll would use every pin if you had no sanity when another player with sanity used it
Fixed a bug where one of the ghost events did not work with the tarot cards which caused the devil card to not do anything
Fixed a bug where dropping and grabbing the voodoo doll in the truck would stop you from being able to close the truck or view the cctv monitor
Fixed a bug where some hunts and ghost events would have no sound if they started quickly after another one
Fixed a bug where the mirror effects would sometimes stay active after the mirror was broken
Fixed a bug where the Voodoo Doll VR holding rotation was wrong
Fixed a bug where the Willow living room fingerprints were on the wrong side of the window
Fixed a bug where there was no loading screen when exiting Maple Lodge Campsite
Fixed a bug where the Poltergeist ability did not work unless you moved the objects first