We're glad that you're all enjoying the v0.6.2 update!
The next major update "Custom Difficulty" is getting closer and closer every day. So today we want to show you a couple of new big things, to keep those hype meters cranked up to the max.
Any information and images are Work In Progress (WIP) and may change drastically before releasing
Some of your keen eyes may have noticed the lack of an add/buy button on the new main menu screen.
Well, Ghost Huntin' Distribution has been kind enough to upgrade some of our systems!
You'll soon find a new computer set up in the main menu room, for all your buying and selling needs!
You may also notice a brand-new, highly requested feature has finally made an appearance: Loadouts!
That's right, no longer will you have to buy individual items (or ALL of them) every time you want to start a contract. With Loadouts, you'll be able to set up a template, buy only the items you are missing, and add them all with just a few clicks!
In the future Progression Update, you'll unlock an additional loadout every time you prestige!
We've managed to sneak past Patient 07 lurking in her new home, and grab a quick photo of the Sunny Meadows floorplan!
The number of rooms has been brought down considerably when compared to the current Asylum, but fear not, it's still plenty big enough for ghosts and investigators alike to get lost amongst the long corridors, dense rooms, and smashed lights.
That's it for Development Preview #4. We'll catch you with some more teasers soon!
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia Thanks,
The Kinetic Games Team
Truck Overhaul | Hotfix v0.6.2.1
Ghost footsteps now have different sounds depending on what the Ghost is walking on, similar to players
Updated Deogen weakness description to stop some confusion
Reduced the volume of the truck footstep sounds
Improved the rate that ghost footstep sounds play
Improvements to load times
Adjusted how the Thaye’s weakness works
The Thaye will now answer questions correctly
You can now open the new ghost type pages in VR
The Deogen’s speed changes are now smoother
Ghost footsteps will no longer play when the ghost isn't moving, including the hunt grace period
Non-VR players will no longer accidentally light nearby smudge sticks when holding a candle or lighter
Fixed the missing characters on the tutorial tv screen for non-English languages
Fixed an issue where some steam names were being renamed to “reserved name”
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks,
The Kinetic Games Team
Truck Overhaul | Update v0.6.2.0
Welcome back ghost hunters, we've got some news for you.
To keep you busy until the Custom Difficulty Update comes out (soonTM), we're releasing this smaller update with some content for you to enjoy!
We’ve had reports of three new entities haunting several locations, more information is available in the Journal:
Deogen Always watching
Moroi Risen from the grave to curse their victims
Thaye The ever-aging ghost
These three ghosts will have an increased chance to spawn for 2 weeks
We’re introducing “The Investigation Period” along with these new ghost types!
This gives players around two weeks to try and work out the ghosts' abilities, traits and secrets before we update these patch notes with the specifics (spoilered of course). We’re hoping this will bring back the original investigator feeling and allow players to work together, as a team, to uncover the truth!
Our Voice recognition system has been completely replaced!
We are no longer relying on Windows' speech systems, meaning it supports many more languages and platforms, such as ‘GeForce Now’ and Steam Deck, with no setup required (and fixes that pesky tab-out bug).
You now only need to set your microphone in-game, instead of your ‘Windows Default Microphone’
You can now see the input volume of your microphone in the Audio Settings
Additional microphone input options have been added:
Voice Detector Sensitivity
Noise Suppression
Due to the new system only working if you are in a server, the voice recognition test has been removed.
Note: The above additional Audio options are only available while in-game, through the Journal’s Options menu
Currently supported languages:
English
German
French
Russian
Spanish
Japanese
Simplified Chinese
Traditional Chinese
Italian
Portuguese
Brazilian Portuguese
Dutch
Swedish
Turkish
Ukrainian
Czech
Greek
More languages will be added in a future update
The Truck has received new models, a new layout, and materials
Equipment is now placed on the wall in the Truck Placing any equipment back on the wall, similarly to head cameras, will be added with the ‘Custom Difficulty’ update
When lit, the campfire in Maple Lodge Campsite will now increase the temperature of the area around it
The Maple Lodge Campfire will now show a hot temperature reading on a Thermometer
You can now buy four lighters and three salt shakers
Added new footstep sounds for the metal floor in the Truck and on the ramp
The number of free hiding spots will now be increased when playing multi-player games
Three players: +1 hiding spot
Four players: +2 hiding spots
The voice recognition splash-screen has been removed, as it is no longer needed
The map screen in the truck now has up and down arrows for changing floors, instead of a single button
When using their ability, Jinn will now leave EMF at the Fuse Box rather than where they are currently stood
You will now never see 'ghost mist' when the ghost type is an Oni
The cursor will no longer lock when playing in VR
All locations have had their lighting re-baked, to a higher quality, to help reduce any light leaks and artifacts
The chance for the Mare light ability has been slightly increased
Replaced the Russian, Ukrainian, Turkish, Greek, and Japanese fonts to be more readable
Sanity Pills can no longer be duplicated for extra uses
Sanity Pills will now give the correct insurance amount
You can now use the main menu boom-box in VR
The delay when taking a photo has been removed
Yurei can no longer drain your sanity when you are outside the location
Yurei will no longer stop interacting if they use their ability in the Willow garage
You can now interact with all interactable objects in VR
The photo camera sound will now muffle correctly between floors
You can no longer light Lighters with lit Candles
Candles can now be lit with other lit Candles
Candle and Lighter flames will now cast the correct shadows
The shoulder flashlight will no longer break when closing and opening the truck door
Fixed missing Korean and Traditional Chinese text
The controls text in the training will no longer overlap the keybind text
Potential fix for the VR runtime launching when playing without VR
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks,
The Kinetic Games Team
Development Preview #3 | 27/05/22
Welcome back we've got some news for you!
As you've all been enjoying the development previews so much. We thought we'd drop you another one.
Any information and images are Work In Progress (WIP) and may change drastically before releasing
Dknighter's been smashing through the next minor update: v0.6.2. This update will include the two new ghosts, the new truck design, and layout, as well as a brand new voice recognition system!
The second of our new ghosts have finally decided to start revealing itself, but what does it mean?
With the new Main Menu UI, we're changing the way that players create lobbies.
Players will now create public and private lobbies from the same screen, and have a couple of new options!
You can decide the maximum player limit for your games, if you're only feeling like playing duos today, you can!
Lastly, the new lobby selection screen will have a new filter for what language players speak, this allows players to specify the primary language that will be used in those games! This is optional, and you can also set this option to "any" if you want to.
Sunny Meadows is slowly being populated with lots of brand new assets. This week cjdxn has been creating some horrible torture tools for use in the restricted area. Who knows what you might find down there...
Some patients were lucky enough to get their dental work done for free, even if not by choice.
If you're lucky enough to be chosen, you may be taken for a checkup, or something even "better".
A few of the "doctors" at Sunny Meadows have some interesting ways of trying to "cure the sick"
The custom difficulty update is well underway, and development is going well! Recently, Lavender set up the ability to toggle between your Role theme and your Prestige theme and hide your role badge completely, but only if you want, of course.
We saw lots of concerns about how this system may be abused, or ignored, and we want to calm any woes you may have!
Skinner's been hard at work getting the back-end of our new report system working so that we can view reports, bans, use filters, and more. This will allow us, and some of the Discord team, to view reports most optimally, and ban players accordingly. No one will be banned because a lobby of players decided to troll and report someone for being bad at the game.
Ban durations will be tiered depending on offenses, so you won't be banned permanently for something lower on the offense scale. However, repeat offenses will increase your ban duration, as well as ultimately end up in a perma-ban from multiplayer lobbies (including private games).
Finally, we'll be adding an in-game 'Recent Players' page to the journal, so that if you're kicked from a hacker's lobby, you can still report that player.
A look at the in-game UI for reporting players
That's it for Development Preview #3. We'll catch you with some more teasers soon!
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia Thanks,
The Kinetic Games Team
Development Preview #2 | 16/05/22
Welcome back, we've got some news for you!
We'd like to give everyone a huge thank you for the support and feedback from Development Preview #1. This is something we will be continuing! Now, onto the new stuff:
Any information and images are Work In Progress (WIP) and may change drastically before releasing
First up, some Kinetic Games news!
As you may know, Phasmophobia was made solely by DK up until last July. Corey (cjdxn) and Ben (Lavender) then joined the team to help speed up development.
Well, the exciting news is we've just hired another artist, Jack (Skinner)! This will allow us to create maps alongside other content, as well as speed up anything particularly large in scope!
Make sure to give him a big welcome in the Discord!
The main menu's UI is finally getting a full overhaul!
The main goal of this is to make navigation easier, consistent, and more aesthetically pleasing.
The new main-menu's corkboard design
So what's new? As you can see we have the new ID card located in the top right, including a glance at your funds and level, as well as how far from the next level you are!
That's right, weekly challenges will soon be a thing. We will be adding a few with Custom Difficulty and many more with the Progression Update. Completing these challenges will give you a boost in funds, and in the future additional things as well.
An example of a multiplayer lobby
On the new lobby screen, each player will get to cast their vote on which location to play. If the vote is tied between several maps, then the game will randomize between those that were voted on.
Additionally, we'll be adding a 'Random location' choice for those who like some extra excitement! We'll let you wait and see until Custom is released for what that looks like...
Players who aren't the host will see a "View" button instead of a "Change" button for the difficulty options. This means that other players within the lobby can check which custom difficulty settings are being used in the next game!
We loved all of your feedback for the upcoming ID cards and agree that the default card needed some love, so we've adjusted it slightly.
We also wanted to share a preview of Prestige One's badge and design.
And lastly, here's a sneak peek at what you can expect Prestige One's badge to look like on your player character's jacket!
Sunny Meadows is still in development and should be landing with the Custom Difficulty Update soon.
You may have noticed how dark it is inside, this is because many of the abandoned facility's lights have fallen from the ceiling or are broken, adding an extra layer of difficulty to some areas of the map.
The male wing's bathroom and day room door
One of the cleaner experimental treatment rooms, where patients were taken for some interesting treatments. Who knows what's hiding behind the camera...
You'll be happy to hear that a reporting system is finally being created for the game! You will be able to report players, give the reason for the report and post it to us directly through the game. We can then review and take action as necessary.
Hopefully, this will put a large dent into the hackers that some of you have experienced in several public lobbies! This system should also be added as part of the Custom Difficulty update coming soon...
That's it for Development Preview #2. We'll catch you with some more teasers soon!
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia Thanks,
The Kinetic Games Team
Development Preview #1 | 11/05/22
Welcome back we've got some news for you!
We're going to start experimenting with expanding on our Discord "Dev Previews" by bringing them here on Steam, and ramping them up to the maximum! We'll try to keep these semi-regular and post whenever we have content to show off!
Hopefully, these posts will help break up the larger gaps between content, and let you know what we're up to, as well as keeping you excited for what's to come.
Any information and images are Work In Progress (WIP) and may change drastically before releasing
0.6.2 is just around the corner, and a new ghost has been noted down in our Journals, but some of the information is ruined, what can you make out?
Some of your keen eyes found our sneaky UV teaser left behind by Patient 07, so we thought it was about time to show you that Asylum's "rework" is quite a bit bigger than just removing a few rooms! And it's coming soon...
We're completely rebuilding Asylum from the ground up, making it slightly smaller, with much more diversity and several different themes to help break up the map's visual design.
'Sunny Meadows Mental Institution' is a large facility featuring its' own Yard area, Kitchen, Hospital wing, Morgue and other more experimental areas locked off to only the highest-ranking members of staff.
Here's a few images to get you excited for whats to come...
A peek into one of the many corridors
A squeaky squeaky wheel chair, better hope it doesnt move....
The blazing hot boiler room, keeping the old building cozy
There's plenty still left to be done but we'll be sharing some more information in the coming weeks, so keep your eyes peeled....
As part of our new main menu board, every ghost hunter will have their very own ID card!
Certain roles within the community will receive variations of this ID card, so identifying them in public lobbies will be much easier!
In the future, this also allows us to add ID Card customisation for everyone, linked to the Prestige system (coming with the Progression Update)
Your ID's "Title" will then change depending on your role badge, or your prestige (you'll be able to choose which one to display), here's what we currently have planned:
Roles:
Developer - Ghost Huntin' Director
Discord Team Member- Ghost Huntin' Officer
Official Content Creator - Ghost Huntin' Reporter
Prestiges:
0 - Ghost Huntin' Intern
1 - Ghost Huntin' Recruit
2 - Ghost Huntin' Investigator
3 - Ghost Huntin' Pvt. Investigator
4 - Ghost Huntin' Detective
5 - Ghost Huntin' Technician
6 - Ghost Huntin' Specialist
7 - Ghost Huntin' Analyst
8 - Ghost Huntin' Agent
9 - Ghost Huntin' Operator
10- Ghost Huntin' Commissioner
11 - Ghost Huntin' Commissioner I
12 - Ghost Huntin' Commissioner II
13 - Ghost Huntin' Commissioner III
14 - Ghost Huntin' Commissioner IV
15 - Ghost Huntin' Commissioner V
16 - Ghost Huntin' Commissioner VI
17 - Ghost Huntin' Commissioner VII
18 - Ghost Huntin' Commissioner VIII
19 - Ghost Huntin' Commissioner IX
20 - Ghost Huntin' Commissioner X
That's it for Development Preview #1. Next time we'll be checking out the new Main Menu design, and some more Sunny Meadows goodies. We'll catch you with some more teasers soon!
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks,
The Kinetic Games Team
VR Overhaul | Hotfix v0.6.1.7
Fingerprints on some Maple Lodge Campsite objects will now be the correct size
Ghosts will no longer get stuck outside of medium tents, when trying to kill a player
House candles will now work correctly
Ghosts will no longer get stuck in the wrong animation during events and hunts
Tent windows now have the correct textures
Held candles and lighters will no longer blow out if the host walked outside in heavy rain
Playing without VR with SteamVR installed will no longer auto close the game after the SteamVR inactivity timer (default 10 minutes)
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks,
The Kinetic Games Team
VR Overhaul | Hotfix v0.6.1.6
Candle and lighter flames will now render on top of all objects
Sink water splashes ripples will now render on top of sink water
Dirty water will now render its murky texture correctly
Your sprint stamina will now drain correctly on the main menu
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks,
The Kinetic Games Team
VR Overhaul | Hotfix v0.6.1.5
Further improved water / dirty water effects to increase distinction between the two
Really removed the eggs in Bleasdale and Grafton this time...
The Greek font has been changed to be more readable. An update soon will fix the multiple font issues on most languages
The flame shader will no longer render after some opaque geometry
You can no longer pull small tent doors a long way
Tent doors now rotate with your hand in VR
Improved tarot card and maple basketballs held position in VR
Throwing a tarot card no longer floats away when thrown mid animation in VR
Opening the Journal whilst sprinting no longer drains stamina
The ghost will now open closet doors if you are hiding behind them but not inside the closet
The voice recognition test will now work in all languages
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks,
The Kinetic Games Team
VR Overhaul | Hotfix v0.6.1.4
Added a cooler box hiding spot outside the cabin
Ghosts can now leave fingerprints on locker doors
Removed the Easter egg hunt
Optimised several Maple Lodge Campsite textures to lower RAM usage
Adjusted the Tanglewood basement hiding spot to help it be more consistent
The VR voice toggle button is now on the right controller (The controls screen will be updated in the next patch)
Grabbing the journal and walkie talkie in VR is now much easier in VR
Optimized the mesh that fingerprints use
Small tent doors are now easier to grab in VR
Cornhole boards in Maple Lodge Campsite will now render correctly from a distance
You can now grab the wooden doors in Prison in VR
The candle flame will now render correctly
Fixed inconsistencies in the journal UI
Removed the visual artefact on the fairy light posts
Dirty water will no longer be overly dark
The keyboard in Willow will now have the correct texture
Video options’ text will no longer clip in the main menu; when using languages other than English
Other VR players can no longer hover items of your belt which caused your belt highlight to activate
The VR UI indicator for Prison cell doors will now line up with your hand
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks,