Any information and images are Work In Progress (WIP) and may change drastically before releasing
Stepping into 2024 means new beginnings and a new roadmap for the game!
You may notice some changes on the new roadmap, one of which is we've removed any predicted dates for upcoming releases.
Secondly, there's a new section at the bottom of the roadmap. These new features, maps and smaller updates will be pushed live as soon as they are ready, without the need to wait for a major update.
Lastly, you can see that Horror 2.0 will be the last major milestone for the game and the one that takes us out of Early Access. This doesn't mean development for the game will cease, as we'd still like to add more equipment, ghosts and locations after 1.0 finally arrives!
As many of you know, Console was delayed from last year's predicted release date due to several reasons. We're still hard at work trying to get this ready for you eager console players, and it'll arrive as soon as it's ready.
On the other hand, with the delay comes extra changes for console players on day one; the new and improved upcoming Shop experience, the upcoming adjustments to the leveling and equipment tiers, as well as minor balance changes. This will all result in Console players getting the best experience as soon as they receive the game, instead of large portions of gameplay and progression changing just after it releases.
Additionally, when it is released, console players will receive a game that looks and runs better. We plan to implement a large amount of optimizations across the board, which will allow us to keep the game's graphical quality as close to PC as possible.
The next, long-awaited location for Phasmophobia will soon be upon us: Point Hope Lighthouse.
As many of you avid ghost hunters deciphered our clues last year, we thought it was time to give you a sneak peek into how the new location looks.
We originally planned for the lighthouse to come out sooner, but since hiring our first Concept Artist 'Zec', we thought it was best to spend a little extra time making this unique location look extra special. Since then, CJ and Skinner have been hard at work to bring the newly created concepts to life.
Not only does Point Hope feature a new visual theme, but it also offers a widely different gameplay experience, similar to the Campsites. As it's a lighthouse, the rooms are circular and encompass a whole floor. This allows us to create several looping spots and plan hiding spots near or far from staircases forcing players to make a quick decision whilst running from a paranormal attacker.
Below, you can see the maintenance room, as it's near the top of the lighthouse it's quite cramped compared to the living room down at the bottom. The confined space makes for an intensely personal ghost room, not leaving much room for a breather without traversing a staircase.
Next is the main bathroom, it's been refurbished by the newest owners of the lighthouse, but some of the work was not quite finished. A central bathtub with a wooden divider makes for a great looping spot, and the ghost has plenty of toilet roll to throw around while you hunt for evidence.
Looking a little further ahead, Zec has been hard at work with the next two reworks, Bleasdale and Grafton.
We found that while the farmhouses make for good locations, they're incredibly similar visually and in layout. We want to push them further apart by giving each farmhouse its own identity and theme.
Both farmhouses will receive a reasonably sized layout adjustment, with a focus on making the buildings feel more authentic. This means fewer bedrooms/bathrooms and more rooms with purpose for the family that may have lived there.
Grafton, the smaller farmhouse, has seen better days in the new design; floors, ceilings and windows collapsing, furniture broken or covered in sheets ready to be packed and dust and cobwebs covering every nook and cranny.
The twin bedroom has been converted into a large seamstress workshop, full of old mannequins, rolls of cloth and fabric, and drawings scattered amongst the floor. The many clothes rails scattered amongst the floor make great hiding spots and areas to loop ghosts, just don't look the mannequins in the eye...
Bleasdale will receive the opposite treatment; as it is such a large building, we wanted to nudge it closer to the grand mansion-style house it had once been. Rooms will be ornate and cluttered with statues and expensive belongings.
Some rooms have been repurposed, with one bedroom now becoming the owner's collectable room; filled with rare objects from his travels, guns, cultural trinkets and memorabilia filling glass cases. Another bedroom has been converted into the wife's tea room, adorned with doilies, plates painted with cute animals and lots of pink.
Lastly, the attic has had quite the overhaul. The staircase has been moved and the room itself has been split into two parts. The first half is the attic storage, crammed to the brim with barely stable boxes, old furniture and dusty memories. The second half has been inhabited by the couple's granddaughter; a girl that loves the unknown. Her self-converted bedroom is covered with witchy belongings, suspiciously haunting books and dreamcatchers.
The first update from the Roadmap will be next week when we remove the Holiday Event and will include the Lighting changes, new Eye Adaption and Screen Space Global Illumination settings.
That's it for Development Preview #16. We'll catch you with some more teasers soon!
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team
Holiday 2023 | Hotfix v0.9.3.1
You will no longer get Point Hope as a weekly challenge map
Years with an extra week will no longer break the weekly challenge on the last week of the year
Fixed localisation issues with the Holiday event in some languages
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks,
The Kinetic Games Team
Holiday 2023 | Minor Update v0.9.3.0
The Holiday 2023 event is now active! The event will last around 3 weeks
Instructions can be found on the main menu event button
An error message will now show if you fail to connect to Unity Gaming Services
Updated the textures, audio, and effects for the Summoning Circle
Flashlight III Upgrade now costs $3000 (up from $2500)
As Spirit Box I range is only 3m, we've lowered the “far” Spirit Box response’s minimum distance to 2m, from 4m
Lowered the volume of DOTS Projector III
Several interaction photos will now work consistently
Ghost-writing book II
Fairy lights poles
Beartraps
Light switches
Keyboards
Ouija board
Removed fog from the Truck in all locations
Removed the fog leak in Sunny Meadows male day room
Igniter III will now permanently extinguish after 10 minutes, as listed in the shop
Salt II is now consumable, as listed in the shop
Nightmare difficulty now unlocks at level 30 instead of level 29
Dead players will now receive the Investigation bonuses if earned in that contract
Sounds that loop should now always be audible from the start, and are more reliable
Pressing the ‘Special’ key binding (default: T) while you are holding a Flashlight will no longer play the toggle sound
The Ghost-writing book is now throwable by the ghost if the ghost does not give ghost-writing evidence
Film grain and chromatic aberration for night vision now respect user settings
The Custom difficulty icon in the server list now displays correctly
UV Flashlights can no longer charge fingerprints/footprints while Flashlights are set to disabled in the Difficulty settings
The ghost can no longer detect any type of Flashlight during hunts while Flashlights are disabled in the Difficulty settings
The Parabolic Microphone objective will no longer be completed if you are not holding it
Motion Sensor mini-map icons now turn green when a ghost walks through it
Motion Sensor II now toggles shapes correctly
You can no longer throw/place equipment through the Tanglewood glass sliding doors
Some walls no longer teleport items back to the truck incorrectly
Removed tree rendering issues next to the white tent in Maple Lodge Campsite
Potential fix for DOTS ghosts being invisible during hunts
Potential fix for crucifixes not preventing hunts
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks,
The Kinetic Games Team
Ascension | Minor Update v0.9.2.0
Added the first wave of Steam Achievements! Check out the Achievements section on Steam to see how to earn them. More achievements will be added in future updates.
Added an option to enable Screen Space Ambient Occlusion for VR
Removed Halloween Event
Adjusted the sky effects when you are dead
Reduced translucency on medium tents slightly to stop them from glowing so much when a DOTS is placed inside
Both campfires in Maple Lodge will now have a max hearing range of 5m and are the same volume
The Maple Campsite Chem toilet will now behave similarly to house closets and lockers when hiding
Brightness will now default to 1 for new players instead of 0
Significant improvements to loading times and performance across the whole game
Max-level players will no longer get stuck on the reward screen
You can now get past the splash screen if you are failing to connect to Steam
You can no longer hide from the ghost’s view behind a lit campfire
The totem pole in Maple Lodge Campsite will now block the ghost's view during hunts
Moved the twigs easter egg in Maple back to where it should be
Removed the invisible walls on top of the small tents
Incense III will now swing again while held
Maple’s Green and White tents now have the correct room names
Moved some camping chairs by Campfire B in Maple to remove a safe spot
Moved the small green tent in Maple’s Campsite B to remove a safe spot
Moved the Maple Campsite’s Ouija Board spawn to the right slightly to stop it from clipping
Moved the Maple music box spawn up slightly to stop it clipping inside of the log
Moved the orange bottle up one shelf to stop it clipping with the Maple Ouija Board spawn
Moved the fingerprint up on the Maple light pole near the Toilet block
Ambient Occlusion will no longer be turned on in VR
Fixed fog several leaks:
Ridgeview bathroom
Willow garage, laundry, bathroom and bedroom
Sunny Meadows entry, courtyard hallway
Woodwind toilet block
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks,
The Kinetic Games Team
Halloween Event | Update v0.9.1.0
Welcome back ghost hunters, we've got some news for you.
Halloween Event 2023 has been added, instructions can be found in-game on how to receive this year's spooky ID-card badge and trophy! The event will last around 2 weeks!
Maple and Prison are temporarily unlocked at level 1 to allow new players to complete the event
Maple Lodge Campsite has had a complete layout revamp, featuring a new reception building, two separate campsite areas, new assets and areas, more hiding spots and greatly improved performance
Added new rain sounds in both campsites when inside tents, inside the toilet block or under draped tarp
Added Temporal Anti-Aliasing option in the journal (Provides a higher quality AA method than FXAA and SMAA, but lower quality than MSAA)
The EULA has been updated (2.2, 7.1, 7.2 and 10.4)
Several icons have been replaced across the main menu and contract selection screens
You can no longer light objects using 'Interact' (default: Mouse 1)
To help with performance in the truck, the CCTV monitor will now only turn on when you are standing nearby, and it will now display a screensaver when disabled
The Monkey Paw now has the correct textures again
You can now take a photo of the haunted mirror on Ridgeview, whilst it is on the wall
In Training, you can now open/close the truck doors in VR
Several fingerprints are no longer visible when you don’t have UV evidence
Crucifix T2 should now consistently give both “interaction” and “burned crucifix” photos
The haunted mirror will no longer get detected on the parabolic microphone or sound sensors if not being held or used
The Camp Woodwind entrance gate will no longer say “Maple Lodge campsite”
Video cam no longer breaks if swapped into inventory when CCTV is on the last camera
Lighters can no longer light some candles, firelights and the campfire when not lit
Summoning circle photos will no longer take priority over other photos as often
If you die in foggy weather, future games in foggy weather now show the fog correctly
Many performance improvements, especially in multiplayer and in the truck
Placing equipment on the wall in some areas of Sunny Meadows will no longer teleport the equipment back to the truck
Bone photos will now work more reliably
Firelight T2 now correctly lasts 5 minutes instead of 3 minutes
Known Issues
The in-game version number will show as 0.9.0.11
Terrain is currently showing inside Sunny Meadows
Ghost footstep sounds are currently sometimes incorrect in Maple Campsite
The bear trap interaction photo does not work
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia Thanks,
The Kinetic Games Team
Developer Update | Development Preview #15 | 17/10/23
Welcome back, we've got some news for you!
Any information and images are Work In Progress (WIP) and may change drastically before releasing
Dear Phasmophobia Community,
We'd like to express our deepest gratitude for your support and excitement for our console release.
As we still try to adapt to our new remote working life after the fire incident and to establish a new office, we've encountered unforeseen challenges in adapting the game for consoles. These combined factors have affected our development timeline more than we initially anticipated.
Additionally, in preparation for the PlayStation VR2 launch, we have been diligently reviewing the game's performance and optimizing it across all maps to ensure a seamless experience for all of our console players. In this regard, we had to rework Maple Lodge Campsite with a completely new layout (more information below). This decision, though time-consuming for our art team, is essential to provide the best possible gameplay experience.
While we had hoped to present you with a special launch alongside the Halloween event, the complexity of our current challenges means we need more time. We will keep you updated on our progress and provide a revised release date as soon as we have more information to share. We are working diligently to minimize the impact of this delay, and we want to express our sincere gratitude for your continued support.
We promise, when Phasmophobia arrives on consoles, it will be worth the wait.
Maple Lodge Campsite was the first new location added when the team was first expanded. It was made reasonably quickly, and therefore had some issues regarding performance due to long sight lines, forcing the player to render many objects at once.
With this in mind, CJ and our new Artist Zec have worked together to create a brand-new layout! It features a new reception building, more hiding spots, new decorative assets and better performance across the board.
The newly added reception building
Inside the storage area
This year for Halloween we'll be encouraging our ghost hunters to create a potion in their very own cauldron, found in the reworked Maple Lodge Campsite location. Completing the event will reward players with a new ID card badge and a new trophy for their collection!
Players will need to hunt down the recipe cards found in several other locations, then head back to the campsite and create their ghostly concoction. Additionally, both the campsite and lobby have been decorated with newly created spooky decorations for the seasonal period.
The Halloween event will launch on or around the 26th of October, shortly after we return from TwitchCon Las Vegas, to ensure we are available to quickly hotfix any bugs that may arise during the first few days of play.
That's it for Development Preview #15. We'll catch you with some more teasers soon!
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team
Ascension | Hotfix v0.9.0.10
Improved VR target priority
Improved VR grab performance, accuracy and reliability
To fix a UI bug, the VR journal is now bright when grabbed
Further optimisations to Sunny Meadows
Changed the rendering path back to Forward from Forward+ due to graphical issues
Optimised Maple Campsite
Optimised VR cpu usage across all maps
You can now close tent doors again
You can no longer exploit custom difficulty multipliers by not applying it
You will now drain sanity when the fuse box is off when the room light is turned on
Player cards and scrollable areas will now look correct in the journal in VR
The ghost can now kill you near the front door of High School
The ghost can no longer move outside of the playable area in Woodwind
Obake will now correctly make footstep sounds during hunts
UV Light T1 will no longer roll around on the floor infinitely
The VR teleport movement distance circles are visible again
The VR highlight reticule is now visible again
Sunny Meadows wheelchair sounds now show on parabolic microphones
You can no longer teleport through walls in VR with teleport movement
You will no longer drop your held items in VR if another VR player drops their Journal
The cost of UV Light T1 is now correctly $35 to match the other tiers
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks,
The Kinetic Games Team
Ascension | Hotfix v0.9.0.9
Removed the 100% initialising text once VR has finished loading to allow for a smoother loading transition
Improved VR distance grab
Lowered the number of photos needed for the 3 star footstep weekly task
Increased VR players grab distance by 50%. This does not affect teleport grab
The sanity system has been replaced to increase cpu performance.
Sanity is no longer based on the light around will now stop draining if the main room light is on
Large rooms with a lot of dark areas (e.g. Sunny Meadows Hallways) will drain 80% sanity of the sanity drain rate if the room light is on
Very significant CPU performance optimisations, especially in VR
You can now grab the Spirit Box T1 much easier in VR
Incense T3 now falls to the ground when dropped in VR
VR player’s vision will now fade in and out when loading to join or create a lobby
VR players can no longer toggle night vision goggles while holding them
The T2 Ghost Writing Book’s left-hand grab position is now correct
Tarot cards are now grabbable on PC after a VR player has used one
VR and PC players can no longer grab VR players’ items off their head
VR and PC players can no longer use VR players’ items on their head or belt
Obake footsteps can now be heard correctly during hunts
The Mare long roam trait will now work in prison cell blocks
Weekly Tasks will no longer be able to randomly choose training as a location requirement
VR players can no longer place Tripods on their belt
The Voodoo Doll is now floppy again!
DOTS 1 now has the [PLACEABLE] keyword in the shop
VR equipment highlights in the truck are now all correct
Removed depth of field and chromatic aberration from VR night vision goggle post processing
When a VR player puts head gear on, PC players will no longer see it or grab it at their feet
Map floor selector buttons should now work properly when selecting them in VR
Disturbed salt photos should not get in the way of other photos as much
You will no longer override night vision goggle post-processing settings when hitting apply in the journal, with the effect enabled
Swapping inventory items while placing an item then swapping back to it again, will no longer still display the placement highlight
Dirty water photos now work on all sinks
Fingerprints are now the correct size on the wooden poles in both campsites
The hunt will no longer sometimes start when all players are outside
Your sanity will no longer sometimes drain when you are outside
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks,
The Kinetic Games Team
Ascension | Hotfix v0.9.0.8
You can now rebind the interact button on gamepad
The left-hand VR orientation for emf reader T3 is now correct
The VR journal now works in Training
The spirit box and UV flashlight will no longer prevent you from being able to strafe in VR while it is on your belt
Motion sensor T3 can now be placed in VR
You can now light incense T3 consistently in VR
You can now light firelight T3 consistently in VR
The VR Journal can now be easily grabbed when on your shoulder
The shop TV no longer turns on and off for all players when a VR player focuses on it
Salt lines no longer collide with players, which allowed players to get trapped, and access unintended places
Turkish font is now readable
The cursed hunt will now end correctly if prevented by a crucifix T3
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks,
The Kinetic Games Team
Ascension | Hotfix v0.9.0.7
Gamepad players can now press the south (Xbox - A) button to quick access the main menu board
You can now press the east button (Xbox - B) to exit the spirit box text voice recognition without dropping the item
Pressing the east button (Xbox - B) while the journal is open will no longer drop the item you are holding
Doors will no longer get stuck while held when using a gamepad
Placing a crucifix will no longer sometimes push it through the floor, but photos will be temporarily worse
You are no longer counted as being inside the truck if you push the spirit box into the truck wall from outside
Ignitor tier 3 now correctly lasts 10 minutes instead of 5 minutes
The shop funds visual no longer defaults to $999,999,999 if your save file fails to load the value
The music box will now correctly do the ghost event when within 5 meters of the ghost
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks,