Interact and Primary Use controls have now been swapped for gamepad to allow for easier gameplay
EMF reader T2 is now 2m range as stated in the shop description
Photo cameras are no longer taking photos in portrait mode (regression since 0.9.0.4)
Dead body photos now work after the ragdoll animation has completed
Three star ghost photos are now easier to take
Haunted Mirror can now have its photo taken whilst upside down
The ghost will no longer have a high chance to fail to show DOTS if there is a room above you or the ghost
When looking through the room divider in the downstairs Grafton bedroom, objects will no longer disappear
You can no longer put the glowstick into your inventory during the “shake” animation
Firelight T3 is no longer labelled consumable in the Shop
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks,
The Kinetic Games Team
Ascension | Hotfix v0.9.0.5
Reminder: Please do not force close the game before getting this patch.
Added a fake bounced light effect to Flashlight T1/2 light cookies, to help with motion sickness when using high FOV and navigating in the dark
Improved main menu load times
Reduced memory footprint in some maps
Increased the knock over chance for tripods
Crucifix T2/3’s burn and interaction photos will now work consistently
Toggling a light on and off in a room will now update reflections correctly
Forcing the game to close without clicking the quit button should no longer revert you to an old save
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks,
The Kinetic Games Team
Ascension | Hotfix v0.9.0.4
A commemorative plaque has been added to the Lobby allowing you to see your Legacy Badge
Added new sounds for radios in houses and campsites
3 star photos are now easier to get instead of 2 star
Increased the range for a 3 star ghost photo
Firelights 1 and 2’s light sources are now brighter than igniters
Moved the guitar in the blue room in Tanglewood so you can take EMF photos if the ghost uses it
UV light tier 1 and 3 will no longer roll forever when dropped
You can now take fingerprint photos on the Willow glass doors
Cursed item photos are now more reliable
Cursed item noises will now appear on the parabolic microphone
You will no longer lose your items when dropped into a salt line
CCTV monitor will no longer break when swapping between cameras on tier 1 tripods
You can now take a photo of a fingerprint, in the same location as a previous fingerprint, which already had its photo taken
Taking photos of dead bodies should now be easier
Lowered texture resolution of several textures to lower RAM usage
Video Cameras now work in multiplayer
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks,
The Kinetic Games Team
Ascension | Hotfix v0.9.0.3
This weeks challenges will now be correctly generated
To clear up some confusion with legacy badge, your badge can currently only be seen in multiplayer by another player on your character. This will change in a future update when we add new character models.
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks,
The Kinetic Games Team
Ascension | Hotfix v0.9.0.2
Save files will now be backed up more often
If you have a corrupt save file you will no longer get stuck on initializing and will now revert to your cloud backup
Non hosts will no longer crash when a player leaves the game
When you play this update for the first time you should no longer have a low legacy level on your legacy badge
To clear up some confusion with legacy badge, your badge can currently only be seen in multiplayer by another player on your character. This will change in a future update when we add new character models.
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks,
The Kinetic Games Team
Ascension | Hotfix v0.9.0.1
DOTS T1 is now placeable on most surfaces like Firelights
Added instructions to the shop descriptions of Head Gear, explaining how to turn them on or off
Igniter T3 is no longer consumable
Glowsticks will now be the correct brightness when dimmed
Crucifix T3 Range is now correctly 5m
Removed the 1s delay on the Incense hunt effects
Reduced the volume of the car alarm
Significantly improved performance of saving and loading from the save file
Motion sensor T2 now swaps between a single line, double line and off
Temporarily removed the VR social screen mode due to severe performance issues
The Incense hunt effect duration will no longer sometimes set to 0 seconds
Fixed a bug where if you haven’t played for a long time, you would be wiped to prestige 0
Incense will no longer use its ghost effects when you are not near the ghost
Crucifixes have received several scale fixes, improving consistency
Anti-virus software should no longer stop you from having read/write access to the save file
Corrupt save files will now revert to the cloud backup
Ghost sound effects now have the correct volume distance falloff
T2 Motion sensors no longer turn off when toggling the modes
Main menu performance has been improved
The wall telephones found in the farmhouses will now let you take interaction photos
Potential fix for the Incense T1 glowing
One Matchstick is no longer glowing
Equipment list text will no longer overlap the item icons
The “Next” button on the Legacy Badge screen will now scale correctly when translated
You can now get past the splash screen if you fail to connect to the unity servers
The legacy badge will no longer clip into one of the female model’s arms
After a game in challenge mode, you will no longer be set as a hacker
Challenge mode will no longer be different weather for each player
Challenge mode will no longer be different cursed item for each player
Potential fix for not being able to exit a map if a player crashed while loading
Flashlights now cost $30
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks,
The Kinetic Games Team
Ascension | Major Update v0.9.0.0
Welcome back, we’ve got an update for you.
It's finally here, the grand update for the new Progression system and Equipment Tiers.
A new levelling system has been added, with new rates of progression, new unlocks, and a prestige system.
For this system to function, all current players have been reset to Prestige 1, level 1, this way you can continue to play with your unlocked difficulties and locations. New players will start at Prestige 0, level 1.
Warning: Players now found editing their level will be banned.
LEGACY BADGE Upon launching the game for the first time after updating, you will be presented with a new screen to choose a unique badge with options based on your pre-update level. Once saved, this is un-editable so choose carefully!
UPGRADES Each equipment item now has 3 tiers, increasing our Equipment count from 22 to 60! Tiers cost a large sum of money to unlock, but each tier will cost the same to bring into a contract.
To upgrade a piece of equipment, reach the required level, go to the shop and press on any item’s UI tile on the screen, then hit upgrade!
RENAMING Several names have been replaced to accommodate changes or for the new upgrade tiers, so that the word covers a broader spectrum:
Fingerprints (evidence) -> Ultraviolet
Footsteps (photos and descriptions) -> Footprints
Candles and Lantern -> Firelight
Matchbox and Lighters -> Igniter
Smudge Sticks and Censer -> Incense
Camcorders and Movie Camera -> Video Camera
Glowsticks and UV torches -> UV Light
Sanity Drink, Pills and Shot -> Sanity Medication
Head Mounted Camera, Flashlight and Goggles -> Head Gear
Weak or Strong flashlights -> Flashlight
D.O.T.S We felt that DOTS wasn’t a very interactive evidence type, so we’ve completely refactored it from the ground up. Instead of being a clone of the ghost that gets spawned in and revealed with DOTS, the following will happen:
You will no longer get duplicate DOTS ghosts, or DOTS triggering during events, hunts or other interactions
Ghosts with DOTS evidence can now enter a short “DOTS state”; where they are temporarily visible with infrared light, during this time they will wander towards the nearest player before disappearing (if the player is in the same room)
DOTS Ghost photos now count as normal ghost photos
Note: Banshees will try to roam towards their target instead
FIRELIGHTS AND IGNITERS
You can now turn off Firelights by pressing the Use button again while holding it
Firelights now have a duration for their effects, and no longer stop the sanity drain completely, with different amounts of sanity benefits per tier
PARABOLIC MICROPHONE
When using a Parabolic microphone, you will now clearly hear all sounds you are aiming towards, within range, while all other sounds will be muffled
INCENSE
The interval in which the ghost checks if an Incense is active, is now much smaller, making repelling the ghost much more consistent
Using Incense during another Incense's effect will now reset the timer instead of doing nothing
SALT AND ULTRAVIOLET
Salt will now only reveal footprints if the ghost has Ultraviolet evidence
UV prints must now be charged by a UV light to take a successful photo
Footprints will be affected by ghost traits similar to Fingerprints
Glowsticks can now be used again after they dim to shake and revitalize the light they produce
THERMOMETERS AND TEMPERATURES
Thermometers are now counted as a starter item alongside the other evidence items
The cold breath effect will now show at 5 degrees Celsius and below.
You must now use a Thermometer to find freezing temperatures at 0 Celsius (32 Fahrenheit) or below
To receive a room temperature reading you must now hold the “Use” button for a short period (Tiers II and III only)
Room temperatures will now be much more consistent between players
Freezing ghosts can lower the temperature to -10C, non-freezing ghosts can lower to 1C
Temperatures will now drop at 1/3 the current speed, if the temperature is below the minimum weather temperature
TRIPODS AND VIDEO CAMERAS
Max amount reduced to 4
Ghosts can now throw video cameras like other items
Ghosts can now rarely knock over tripods
CONSUMABLES
Some items are now consumable! This means that if you use an item during a contract, marked as “consumable” in the shop, you will have to purchase it again when you leave. Disabling "lose items" in Custom Difficulty will not consume items (rewards are still set to 0x)
Crucifix: All tiers
Firelight I and II
Igniter: All tiers
Incense I and II
Salt: All tiers
Sanity Medication: All tiers
PHOTO SYSTEM
Added a new photo camera system which takes into consideration the distance and view angle of the evidence. This will significantly change the quality of photos.
Evidence in photos will now need to be closer and centralized to get a higher quality reward.
Several rewards have had their values adjusted to feel more rewarding and encourage the completion of objectives
Rewards for all objectives, tasks and the weekly challenge have been increased drastically
Any experience earned will now give you the same amount in dollars
Rewards for collecting the bone will no longer be affected by the reward multiplier
The Training mission has been replaced with a brand-new experience, to access it press the training button on the main menu.
This version of Training is set in a custom-built warehouse, with different rooms to show the player how to use each item of Evidence equipment, as well as give tips and tricks on how to play the game in a controlled environment.
Added gamepad UI button controls for the Journal, voice recognition text and the main menu screen
Replaced gamepad UI navigation with a virtual on-screen cursor
You can now block other players. Blocking another player will keep them permanently muted until you unblock them.
To block or unblock a player, press the block button on either their player card or on the recent players page. You can also unblock players by going to the ‘Blocked Players’ tab in the ‘Pause Menu’.
Upgraded the Unity engine for many performance improvements
Swapped from the Forward to Forward+ renderer. With this, turning on multiple lights should no longer reduce your performance drastically
Added a help (?) button above the equipment list to explain the new icons to the player
Clicking on any Equipment panel in the SHOP or LOADOUT pages will now open a new window displaying new information and buttons for Upgrading
A small Tier button has been added to the top left of each equipment item in the Shop, which you can click to quickly cycle through unlocked Upgrades
New gameplay Descriptions and Lore notes have been added to all equipment, viewable on the Upgrade screen
You can now set a loadout to Auto-Buy! This will refill any missing items when finishing a mission, but only you have the money to buy all the missing items
Added range indicators while placing to all Ghost-Writing Books and Motion Sensor III
Added platform-specific icons to the player cards and recent player's page
Player voices will now be affected by audio effects such as the Sunny Meadows hallway reverb
Added gamepad UI button controls for the Journal, voice recognition text and the main menu screen
Added a fade to the VR head collision
When the game loads into a map or the main menu it will now always be a smooth fade for VR and NonVR
The ghost will now leave EMF when blowing out a candle
Several equipment items can now be turned on and off by pressing use when aiming at them while they are placed
Added support for the Quest Pro
Added support for the Vive Focus 3
The in-game voice system has been replaced with Photon Voice
Replaced and added several new sounds for equipment
Moved the camera view for the Head Mounted Camera so that it’s slightly easier to watch other player’s view
Crucifixes will now have an extra 50% range (per Tier) against Demons
Incense will now have an extra 50% duration (per Tier) against Moroi
Rebaked lighting in all locations, main menu and training
Increased the height of the Equipment List panel in the lobby
Increased the penalty for choosing a Monkey Paw in Custom games
“I wish to see the ghost” will no longer teleport the ghost in front of you, instead it will reveal it where the ghost is, in its current position
Turning off "Flashlights" in Custom difficulty will now turn off all types of flashlights (DOTS I, UV II etc)
Updated all equipment loadouts for Weekly Challenges to accommodate Tiers, some are harder some are easier!
Reduced the chance for a ghost to interact with a door as it was overpowering other interactions
Moved the Tarot Cards in the Collection cabinet so you can see them all at once on all aspect ratios
Candles found inside contracts can still be lit, but are no longer grabbable and do not provide any sanity-altering effects
The “Take a Ghost photo” objective will no longer count if you take a ghost photo when your journal is already full
Light range has been reduced and will no longer cast shadows to save performance
Improved the performance of the fountain in Sunny Meadows
Removed distortion for VR Parabolic microphone glass
Improved support for new HTC VR headsets
Replaced Turkish font to make it more readable
VR Smooth Monitor View has been renamed to Social Screen Mode
Several candles in the Sunny Meadows chapel have been adjusted
Light range has been reduced and will no longer cast shadows to save performance
The fallen Candelabras will now start off, and cannot be re-lit
Players should no longer reach the maximum light count, resulting in lights not casting any visible light e.g. basement floor being black / DOTS not showing on walls
The weekly timer will now display the minutes and seconds left when there are less than 24 hours left
Thaye will now have the correct interaction rate
EMF interactions can no longer cause incorrect collisions with objects
Players will no longer change their order between the lobby, truck and journal
Fixed a common crash when initializing VR
You can no longer repel the ghost for another player with an unlimited range (e.g. lighting a smudge in the truck)
Thaye will no longer age when only a dead player is nearby
Thaye will now do fewer ghost events as it ages instead of more
Yokai will now have increased hunt chance and activity for all talking players instead of just the host
Tanglewood basement audio effects will now change when they should
Tanglewood basement room bounds are now accurate
Mare will no longer count keyboards and TV Remotes as light sources
The ghost can no longer get stuck at the back of the Woodwind games tent
The Sunny Meadows camera icons will now show on the correct floor
The setup timer will now be set to 0 after using the Ouija Board
The ghost mist event will now move towards you instead of above you
The Monkey Paw can now be grabbed while the Sunny Meadows Chapel cross is on fire
Items during contracts will no longer break if you are holding an item in the main menu before loading
Numbers in player names will no longer be translated when using Arabic
Several items will no longer push you around while held and you are crouched
Fixed a crash on low-end hardware that caused quality settings to be set too early
Due to the new Voice System, issues with desynced voice chat, voice delays and poor voice audio quality are now significantly improved
The VR Loading fade will now be completely black
You can no longer walk through the bushes in Willow
Ghosts can no longer spawn / travel to unintended locations in High School
Mimics will no longer always have cold breath if they had previously mimicked a Hantu
Lighting the summoning circle will no longer turn the lights on in the room the ghost was previously in
Moonlight will no longer be visible in the Sunny Meadows basement: Restricted Wing
The Photo Camera can now be detected by the ghost during a hunt when a non-host is holding it
The High Priestess Tarot Card will now correctly work in single player
KNOWN ISSUES
Players sometimes do not leave the lobby correctly and are still visible, causing a bug where you have to restart
Changing your keybindings won't currently change the sticky notes in the new Training mode
Some shiny surface reflections (such as the truck floor) will flicker on and off when viewed from a particular angle
Enabling MSAA will cause white outlines to appear around certain surfaces
Workaround: Use FXAA or SMAA
VR placement highlight is incorrectly aligned in the truck and belt in most cases (actual placement position is correct)
VR Head gear can be toggled on/off when grabbed
Some equipment and fingerprint photos may be inconsistent
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia Thanks,
The Kinetic Games Team
Phasmophobia: Ascension is launching THIS THURSDAY!
That's right ghost hunters, this thursday you'll be able to get your hands on all the new equipment, the new levelling system and more.
Catch you in the update!
Lights, Camera, Action! | Development Preview #14 | 10/08/23
Welcome back, we've got some news for you!
Any information and images are Work In Progress (WIP) and may change drastically before releasing
With the next update drawing ever closer, it's time to look at the Video Cameras and how Tripods will support them in this new age of ghost huntin'.
Ghost Orbs have sometimes been hard to find, with the new upgrade system, you can hopefully make your Orb hunting journeys much shorter!
Tier I is an old camcorder that Ghost Huntin' Distribution found in the attic of the old office. It's small and a bit beaten up, but it does the job just fine.
Tier II is the Parasonic video camera. HD video is finally here and it makes finding orbs so much easier. Sadly it still gets a lot of interference from an active ghost.
Tier III is Bony's very own movie-grade video camera. It's large body supports a much larger screen, featuring a much clearer video feed and less interference from ghost apparations.
For a long time, ghosts in Phasmophobia have strangely ignored our Video Cameras and Tripods, allowing investigators to film freely without fear of interruption. Well, the time has come for the ghosts to start shying away from our video-taping habits.
During contracts, ghosts can now throw video cameras in a similar way to items found in locations. How can we avoid this? Tripods are here to save the day. Attach your Video Camera to a Tripod to drastically lower the chance of a ghost moving your much-needed video feed.
Tier I has seen better days, its rough plastic and scratched legs don't make it the sturdiest of Tripiods, but it's much better than leaving a camera lying around.
Tier II is newer, fresh out of the packaging. It features a small motorised attachment where you can place your Video Camera. You can then head back to the safety of the Truck and rotate your Video Camera without the fear of getting jumped by a lurking ghost.
Tier III has the same motorised attachment, but the Tripod itself is much sturdier. It's made of a strong metal, features sturdier feet-mounts, and is almost impossible to knock over by paranormal effects. If you want to come back to your Video Cameras still standing, this is the Tripod for you.
That's it for Development Preview #14. See you in the update soon!
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team
Hearing things? | Development Preview #13 | 03/08/23
Welcome back, we've got some news for you!
Any information and images are Work In Progress (WIP) and may change drastically before releasing
We thought it was about time to show the changes to ID cards and how you'll customise your ID cards now that you have two slots to choose from!
ID cards have received some small changes, some of which we've shown already:
The platform you are playing on is displayed in the top left of the card's banner.
Before your level is a Roman numeral, displaying your current prestige.
The Experience bar is now coloured to match the selected ID card theme, and is wider.
There are now two slots for badges!
A new "edit" button has been added to the top right of the ID card, you can click this at any time while in the Lobby to edit how your ID card looks. Clicking this button will open a new window for you to make changes, and clicking it again will save it.
The first list is a choice of your unlocked prestige badges. This allows you to display a badge that isn't necessarily the current prestige you are in, perfect if you just want to progress through the ranks, but don't like a certain prestige's badge or colours. You can even choose to not display a badge at all!
The second list holds your 'Special' Badge, these could be roles that you have such as being an Official Content Creator, part of the Discord Staff, or just an event badge that you've earned from a seasonal challenge (such as Easter). Similar to the prestige slot, you can opt to display no badge in this slot too.
Lastly, you can choose your ID theme, the two options available will be based on the two badges that you currently have equipped. Picking one of these will theme your ID card with the matching colours and title for that badge!
The ID Customisation window with a player that is Prestige III but has chosen to equip the Prestige I badge and the Artist Badge. (prestiges 2 and 3 have been blurred to keep them a surprise)
The Parabolic Microphone has had its ups and downs throughout the course of Phasmophobia's development cycle. With Progression, we wanted to make sure that it's a useful, unique item and push it slightly closer to its real-world functionality with some exciting new in-game features.
Tier I is a small, affordable parabolic microphone. Turning it on will equip the player with a set of headphones, muffling the world around them. When the parabolic microphone picks up a sound with its long range, it will be played through the headphones allowing the player to hear it clearly.
Tier II is an improved version adding a small display screen. With a larger sound amplifying dish and improved sensor, this Para-mic can pick up sounds at a longer range, as well as displaying the combined volume reading for each sound.
Tier III adds even more: with new technology, the Tier III Para-mic is able to visually display exactly where the sound is coming from on its 'sonar-style' display. Additionally, each individual sound spot on the screen will display its volume, perfect for those noisy environments with multiple sounds playing at once.
That's it for Development Preview #13. We'll catch you with some more teasers soon!
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia