- Quality-of-life UI improvements - RevU added as an option to earn more Coffee through a variety of activities - New Map Content added to be featured in future Weekly Map Rotations!
Happy Battling!
Special Offers - Let’s Be Friends!
[p]New in-game deals are here! Celebrate the fun and magic of June! Exclusive offers that bring fun, color and a perfect chance to connect and play. Don't miss out on these special deals! [/p]
Phobies Update 1.13 is Here!
🎉 Phobies Update 1.13 is Here! 🎉 Get ready, summoners—Update 1.13 is packed with new features, balance changes, and quality-of-life improvements to keep the battlefield fresh and the strategy fierce!
🔗 NEW: Friend Referral Quests!
The old system is out! Now you’ll see clear, trackable quests when referring friends—with rewards tied to their progress. Easy, rewarding, and fun to share! 🧟
🏆 League 56 Games – Reward Improvements! - Higher chance to get a new Phobie - Common Phobie drop rate cut in half - Uncommon and Rare chances increased
☕ Quest Boosts! - Lippy’s Quest Coffee reward: 10 → 20 - All Quests now give 2x XP — faster leveling, faster frights!
🔫 Billy - Key Cost: 6 → 7 - Spawn Actions: 3 → 2 (only on spawn) - Base Health: 1600 → 1400
Happy battling!
BIG IN GAME SALES!!
In honor of Mother's Day we are celebrating by having a MOTHERload of savings!!
🐣 Hop into Easter with a basket full of Jacks! 🎁
LIVE NOW to Monday 5 PM PST, we’re refreshing Jacks more often to keep the treats flowing!
Don’t miss your chance to stock up some Jacks this weekend—because nothing says Easter like a few surprises... 👀💀🐇
Anniversary Design Competition!!
It is Phobies Anniversary!! To celebrate we are having a community design competition! Design a new map AND new Phobie, with the chance to featured in game!! Map: Starting March 12th Ending March 24th Phobie: Starting March 19th Ending 31st
” Boss Statement” - Hi all, I think it’s going to be an exciting new year for Phobies, and we are really excited about the direction we are taking “Phobies Holdings Inc”. We are currently looking at our new Phobies plan for the year (and are working on some already). We have some exciting ideas but would love to have more people in this brainstorm session and who better to be in that, than all of you passionate players! Love to see what ideas you all have for new Phobies, and new abilities they might have. Also we are working on some new map designs to refresh the strategy and would love to see what you all come up with as well. Hope you all enjoy being involved in the creative process with us!*
Map Competition:
Mechanics:
1. Design a themed map for Phobies (theme must already exist in the game)! It can either be a small or large map, but make sure to use the following dimensions:
Small Map Dimension: 5x9
Large map Dimension: 9x9
Also consider adding obstacles and special map tiles (lava, damage boost, etc.) if you want 1. Map design MUST include a *poison trap* and/or *disease trap* 2. Indicate where the spawn points are and player bases/hearts. 3. The map design can be digitally made or hand-drawn, the important thing is that the image is clear.NOTE: *If it’s hand-drawn, you can submit a scanned image or take a photo of it but make sure the image is sharp and has even lighting* 4. Post your map design in this Steam thread 5. Include the following on with your entry - title/name of the map - your In-Game Name - indicate whether it’s a small or large map - theme Maximum 5 entries*per forum account and IGN.
Tips from our design team:
Ensuring the map is balanced for both player 1 and player 2 in terms of control points and distances. (says Captain Obvious)
It’s good to consider what the opening moves you want to have are for both players and walk yourself through those.
Ensure Player 1 does not get too much of an advantage on turn 1 (too many control points within spawning range sometimes causes issues, even if the map looks totally balanced.)
Having an even number of control points can be harder to make a map that doesn’t turn into a camp fest, but it can still work and there are some good ones we have produced that show this but many of the maps usually have an odd number of control points and Ideally multiple areas to battle on the map.
Criteria for judging:
50% Creativity – this refers to the map creatively plays and whether it’s balanced
20% Aesthetics - How it looks
20% Suitability for matches
10% Uniqueness, Originality
Prizes:
5 GRAND WINNERS – 25,000 Coffee Beans (each) + a chance for their maps to be included in the game
Announcement of Winners: April 7, 2025
Phobie Competition
Mechanics
1. Get creative and design a Phobie! It can be a clay figure, needle work, woodwork, wood carving, painting, hand-drawn or digital fan art 2. Post your creation on in this Steam thread. 3. Include your IGN (In-Game Name) on your post. 4. The creation must be your own design and must not contain offensive, vulgar, or sexually suggestive content. 5. Maximum 3 entries can be submitted per IGN.
**Format:** Image
**Criteria for judging:**
40% Creativity
30% Quality of artistic composition
30% Originality
PRIZES:
**10000 Coffee** for Grand Prize Winner
**5000 Coffee** for 3 consolation prize winners
*Phobies Holdings has ultimate decision over winner. Winner MIGHT be implemented in game.*
Tips from our design team: **Run wild with your ideas!!!!
Announcement of Winners: April 7, 2025
Rules Each entry must be an original work and all rights, including copyright, to the entry must be owned exclusively by the contestant. Any use of AI will be immediately disqualified.
Intellectual Property Rights By submitting your entry, you acknowledge that Phobies reserves the right to utilize winning entries for advocacy and official activities without providing any compensation to the contestant. Thank you for your participation!
Happy Birthday Phobies!!!
Vendy is celebrating the 3rd birthday of Phobies with seven days of surprises, just for you!
From Mar. 7th through Mar. 13th, be sure to log in each day to receive your special in-game reward. Remember, each gift is only available for one day, so be sure to check in daily so you don’t miss out!
Refer to the time listed below if you live in an area that observes Daylight Savings Time – clocks “spring forward” this weekend!
Start Date: Mar. 7th, 8 pm GMT
Message From Boss!
Hello, Phobies Community!
First and foremost, we want to take a moment to thank each and every one of you for your dedication, passion, and support over the past year. It’s been an amazing journey for us with many plans for the upcoming year. We couldn’t have made it this far without you all, and very much appreciate you all. Your feedback, enthusiasm, and love for the game have kept us motivated, and we are grateful for every player who continues to be part of this vibrant community.
We know there has been some discussions surrounding the recent update. We have heard you and are listening. We want to be open and honest about the balance changes we make and ensure we are involving all your feedback. We are introducing more processes internally to ensure we get your opinions and feedback early on before we make any final decisions. We do look at your feedback on a regular basis, track it and keep all that in mind when we do look at a balance pass. Our number one process is to look at our in-game telemetry to see where each Phobie is at, and we ensure there are thousands of games feeding into that telemetry for each Phobie when we do make decisions. For the most part many of the Phobies all fall into the “balanced range” with still a few that we are tuning. Your voices are important to us, and we are actively working on refining and improving the game experience for everyone.
Internally there have been a lot of changes over the past year. One big one is that I (Boss) have moved on from my role at Smoking Gun as CEO. I have decided to dedicate my time fully to Phobies now and we are growing a new team to help with publishing, community and marketing efforts alongside the development of the title. I am very excited to be taking this new step and I know that will give me 100% focus on Phobies. So please be patient with us as we find the perfect people to help us grow Phobies to what we know we can be. I do want to clarify that there will be no immediate update as this transition has been the most important focus for the last few months. Rest assured we are working on a new update, and we are also still tuning, and updating existing features so we will have another update soon.
So, what’s next for Phobies?
Here’s a sneak peek at what we’re working on for the coming months:
Improved Matchmaking We continue to monitor this and try to balance arena match making between a fair match and not too long of a wait time to get matched. This can be tricky and the more users we bring on the easier it is for us to fine tune this further. We understand that for new players getting matched with someone much higher in rank can be frustrating.
Season Packs We will be adjusting the Season pack rewards further to give them better chances at getting new Phobies.
Map Updates We hear you. Regarding some of the unloved maps, we will be rotating out some of the maps that have consistent feedback they are not liked. Even though I personally love 2 of them myself and enjoy the strategy on those.
Lights Out
Attic
Crypto
More Phobies – We are currently designing more Phobies to add to our collection these will be coming in a later update.
Community-Driven Balance Changes After gathering community feedback, we will be doing more balance changes and keeping you in the loop on these more often. Some of the ones we are still looking at, that are on our radar are.
Doc Holiday –
Billy –
Le Shovell –
Inoculus -
Repeller –
Unicorn –
Clobster –
The Collector –
Rocketman –
Cecillia –
Brutewurst –
Fantome –
Attractor –
I want to stress that some of these may be a discussion with all of you vs a change. Some of the units that people have said are overpowered for instance, are actually underpowered and have a lower win rate than we find acceptable. This can happen due to the nature of the depth in strategy and tactics of the game though, and we understand that. Some deeper strategies are not used by all players thus this can affect the win rate statistics of a specialized Phobie, because they are not utilized when spawned in an effective manner. We always want to be careful when looking at nerfing a Phobie that already has lower than average win rate as an example. This is also why we like to have thousands of games to draw our telemetry from.
Our goal is to make balance changes at a pace that keeps the game fresh without disrupting the experience too frequently. Moving forward, you can expect balance updates to occur more often. We’d love more feedback on the above list, we still have all your previous feedback as well.
I’m very excited to have the ability to just focus on Phobies now and hope I can spend a lot more time with all of you. Thank you again for all your support, feedback and suggestions.
Dimensional Dominance
New event: Dimensional Dominance Starting: March 3rd Ending: March 28th
Details: • 20 pts per key for spawning a Dimensional • 50 pts per key for killing a Dimensional • 1 pt per 10 damage dealt by a Dimensional • VIP: 100 pts per match win
Release 1.12
Release 1.12 brings some big updates to our event system, and some new tools to help players maximize their event experience:
Additions
Faction Packs
Players now have the chance to acquire Faction Packs while events are active.
These packs include a near-guaranteed (97%) chance to acquire Phobies from the Faction featured in the active event. This provides players with new ways to acquire and upgrade Phobies cards that benefit their event progress.
The two pack types are:
Faction Scream Pack - This pack has similar reward odds to the existing Horrific Pack, and features 3 scratch cards and 135-345 upgrade cards dependent on whether a new Phobie is awarded.
Faction Dominion Pack - This pack has similar reward odds to the existing Dreadful Pack, and features 4 scratch cards and 279-783 upgrade cards dependent on whether a new Phobie is awarded.
Our first event using the updated system, Monster Mash, will give players an opportunity to acquire Monster Scream Packs and Monster Dominion Packs. Future events will focus on Dimensionals, Mechanicals, and Undead.
Updated Event Calendar
Events will now occur on a four-week cycle.
The updated schedule begins on Feb. 3rd with our Monster Mash event.
Reward tuning has been updated to give greater rewards to players over this longer active event period.
Milestone Skipping
Players can now use Coffee to “purchase” an event milestone and skip ahead to the next milestone in the list.
The is a useful option for players who feel they may be falling behind the pack in terms of event progress, or for players who’ve joined in on the event late.
Coffee costs will scale according to how far into the event the milestone occurs.
Ultimate VIP Pass
Players now have the option to purchase an enhanced VIP pass.
This Ultimate VIP Pass includes all the benefits of the Event VIP Pass, plus a bonus Faction Scream Pack for the featured event faction. Players will also earn double event points for all event tasks once the Ultimate VIP Pass is activated.
Players who have already acquired a standard Event VIP Pass can upgrade to the Ultimate VIP Pass for a discounted cost at any time during the active event.
Phobies Balancing
We’ve made some adjustments to some of our more overpowered and underpowered Phobies. Here’s a closer look at the changes. Please note that all values refer to base (ie. Level 1) values for each Phobie:
Billy
Reduced HP from 1,700 to 1,600.
Brutewurst
Increased HP from 2,500 to 2,800.
Cecilia
Increased DMG from 500 to 600.
Increased last act damage from 500 to 600.
Clobster
Reduced HP from 1,800 to 1,700.
The Collector
Reduced HP from 2,200 to 2,100.
Doc Holliday
Reduced HP from 1,300 to 1,100.
Mistle Toad
Increased HP from 1,000 to 1,300.
Ogre
Increased HP from 2,000 to 2,100.
Paddles
Increased HP from 700 to 900.
Increased DMG from 300 to 400.
Increased electricity DMG from 300 to 400.
Rocketman
Reduced HP from 1,800 to 1,700.
Smiley
Increased HP from 1,800 to 2,200.
Undertaker
Reduced key cost from 9 keys to 7 keys.
Whiskers
Increased HP from 850 to 1,100.
Localization
Phobies can now be played in Japanese, Korean, Simplified Chinese and Traditional Chinese languages.
Language preferences can be changed manually in the Options menu.
Please note that Phobies names, ability names, and offer names remain in English regardless of the player’s language setting.
Fixes
Stability
Assorted fixes have been added to improve game stability on multiple platforms.