Release 1.11.2 brings a long-requested option for making your new Phobies competitive more quickly:
Additions
Average Collection Level
Players will now see the average level of their Phobies collection in the top-left corner of the Collection screen, as well as the Upgrade screen.
This information has been added to facilitate the new Phobies Acceleration feature.
Phobies Acceleration
This feature is intended to help players who have acquired exciting new Phobies cards to bring them in-line with their overall collection more rapidly.
Phobies Acceleration allows players to “accelerate” a card to the average level of their total Phobies collection, using Coffee to supplement upgrade cards and/or XP.
Here’s how the feature works:
Acceleration is unlocked for players who have reached Stress Level 20 or higher.
Acceleration becomes available for a Phobie when:
A player has exhausted the upgrade cards available to upgrade the Phobie through normal means, and;
The Phobie is below the average level of the player’s collection.
Acceleration works through the standard card upgrade flow.
When available, Acceleration allows a player to spend Coffee to compensate for lacking upgrade cards and XP, bringing the Phobie card to the average level of the player’s total collection.
Multiple factors influence the Coffee cost for this action, including (but not limited to) the delta between the Phobie’s existing level and the average collection level, and the card’s rarity.
We know that players have been asking for a method of boosting their new monsters for some time, and we’d love to hear your feedback on this update. This feature is not intended as a replacement for the normal level up flow, but we did want to provide players with more agency in bringing new members of their Phobies teams up to a similar power level to their old favorites.
Fixes:
Reminder Pop-Ups
Fixed a time-related issue that was preventing special offer reminder pop-ups from appearing to players after some time had passed and the initial presentation was shown.
Stability
Assorted fixes have been added to improve game stability on multiple platforms.
This is our final planned update for 2024, so we wanted to take this opportunity to thank our players for their support over the past year. The Phobies team would like to wish our community a very safe and happy holiday season.
Happy battling,
The Phobies Team
NEW UPDATE 1.11! Dead or Alive
Phobies Release 1.11 Update Notes
It’s Phobies favorite time of the year again, so get ready for the spookiest showdown and the newest major release in the world of Phobies… Dead or Alive. Coming October 2nd, you’ll be wranglin’ wicked spirits and honing new skills to outgun the competition.
Additions:
Phobies
7 new Phobies are stormin’ in:
Look out for Billy, the fastest draw in the west with 3 actions per turn! Permanently!
Billy will be available exclusively through a special offer until November 3rd. Players can obtain this new monster in card packs after that date.
Undertaker can transform any dead Phobie back to life!
Doc Holliday’s “flosso” can rope Phobies from long distance and bring them right in for a checkup.
Sulky’s got a mean streak that grows with every kill.
Butcher’s wrath leaves nothing but carnage in its wake.
Hexxy will tear through any foe that stands in its way.
In the midst of chaos, Flail strikes with an unpredictable force!
**Maps**
8 new maps will enter the rotation:
Showdown is a new small map with obstacles that hide panic points requiring strategic masterminds.
Our newest large map, Lonesome Town, is a desolate wasteland of poisoned ground.
Set in a sprawling graveyard, Tombstone is a new large map where every corner holds surprises.
Ill Intent is a new small map that’s ready for some fast-paced Phobies action.
Dark Manor’s tile variety and narrow paths will keep you on edge all battle long!
Venture into Desolation Row, a sprawling map where every step could be your last.
Navigate numerous patches of poisoned ground on Withering Heights, a new large map.
Vicious Cycle is a compact map where you will navigate tight corners and outsmart your opponents in a whirlwind of action.
Home Screen
The home screen and jacks have undergone a spooky transformation.
Event: Dead or Alive
Enjoy an all-new 4-week event centered around your favorite Undead Phobies.
Look for the event to launch on Oct 3rd.
Exclusive Starter Bundle
A brand-new Exclusive Starter Bundle is now available to new players who start 8 matches.
This bundle includes a Dreadful Pack, as well as 30 days' worth of Daily Doubles and 50% XP Boosts. Purchasers are also rewarded with 300 Coffee per day for 30 days.
Please note that, as with our subscription, players will only receive daily coffee if they log in each day!
Level 1 Phobies Stats in Album
Explore Phobies in the Album with their stats displayed at Level 1 for easy comparison.
Terrifying Offer
The Coffee included in the Terrifying Offer has been increased from 100 to 900.
The price has been adjusted to reflect this increase
.
Next Turn Button for Async Games
Now, on the end-of-turn screen for Async matches, you can effortlessly jump to your next turn in another match with the new ‘Next Turn’ button.
Fixes
Stability
Fixed some potential causes of game crashes and desyncs.
Audio
Fixed certain cases where SFX were not triggering as intended.
Art
Minor UI & icon fixes.
Events
Fixed an issue that was causing players to see incorrect messaging if they visited the Event page without having unlocked the feature.
Happy battling,
The Phobies Team
Release 1.10: Rockin’ Horrors
Tune up and get ready for the Phobie-wrangling event of the summer, Rockin' Horrors! Our newest release will have you battling to the beat and mastering new abilities to amplify your strategies. Here’s a look at the lineup for this fearsome festival:
Additions
Phobies
8 new Phobies hit the stage:
Skinwalker hides an unstoppable alternate form when you unleash its immortal fury!
Skinwalker will be available exclusively through a special offer until July 24th. Players can obtain this new monster in card packs after that date.
Benny is a weird and wonderful addition to the band - a new key of 3 ranged attacker with resurrect!
Good luck stayin' alive against Tri-Volta, with its electrical damage and ability to remove an action from all surrounding dancers!
Drum roll, please - Whiskers detects traps and absorbs any that are present on the tile it stands upon!
Ride high with Sabian and watch it slice and dice the opposition with AOE damage!
Ace wants to rock and roll all night and clobber every day, with its hard hitting electrical fists!
Omega brings chaos to the battlefield with a ranged attack buff that affects all friends and foes!
Ash can pull friendly Phobies out of harm’s way or into position for a well-timed attack!
Portraits
4 new portraits have been added to the game:
For the first time, portraits can be earned as awards in our upcoming event!
Glam Rock Vendy, Omega, and Ace are up for grabs as event rewards.
Skinwalker can be purchased in Vendy’s shop.
Maps
5 new maps will enter the rotation:
Watch your step on Another One Bites the Dust, a large map featuring plenty of pits to avoid.
Chapeltown is a large map, with plenty of Tainted Ground. Gather those Mechanical Phobies!
Muso Meia features Diseased Ground on a large map.
Toys in the Attic is a small map, focusing on Conveyors and Tainted Ground.
Conveyors also feature on Dark Sarcasm, a small map.
Home Screen
Testing, 1-2-3: Vendy is ready to rock with a special look to celebrate the new release!
Event: Heavy Metal
Enjoy an all-new 4-week event centered around your favorite Mechanical Phobies.
For the first time, users in the normal and VIP track will have the opportunity to earn new, exclusive portraits as rewards!
Look for the event to launch on June 27th.
Phobies Balancing
In our continued commitment to create fair and interesting matches across the entire Phobies roster, we’ve made some balance changes to some of the existing Phobies.
Attractor
- Increased ability cooldown from 1 to 2.
Bad Sushi
- Removed ability cooldown.
Blondie
- Increased health from 2,500 to 2,800.
Blue
- Increased damage debuff from 300 to 325.
Bluelien
- Decreased health from 1,800 to 1,600.
Brutewurst
- Increased disease effect from 350 to 400.
The Collector
- Increased movement from 1 to 2.
CottonTale
- Increased pack attack bonus from 125 to 150.- Increased health from 500 to 600.
Fantome
- Decreased ability range from 3 to 2.
Fleshcrawler
- Increased health from 2,000 to 2,300. - Increased damage from 450 to 500.
Flopsy
- Increased pack attack bonus from 125 to 150. - Increased health from 500 to 600.
Hoovey
- Increased attack from 500 to 600.
Jackalope King
- Increased pack attack bonus from 125 to 200. - Increased health from 800 to 1,000.
Mike Roscopic
- Increased health from 900 to 950.
Minotaur
- Increased health from 1,400 to 1,500.
Mopsy
- Increased pack attack bonus from 125 to 150. - Increased health from 500 to 600.
Ogre
- Increased health from 1,700 to 2,000.
Russell
- Increased health from 1,600 to 1,700. - Increased damage from 500 to 600.
Tiny Tim
- Increased damage from 500 to 525.
Zappy
- Increased electricity effect from 300 to 350.
Fixes
Audio
Performed an overall mix pass of in-game sound effects to better balance volume against one another.
Phobies
Fixed an issue that could cause the damage modifier text on Ogre’s card to break during an upgrade.
Fixed a potential crash that could be caused by moving Glob onto an enemy Glob that was occupying a panic point.
Stability
Fixed some potential causes of game crashes and desyncs.
When this epic show is over, what will we do for an encore?
Happy battling, The Phobies Team
Release 1.9: Birthday Bash, Monster Mash
The biggest party of the year has arrived, and everyone’s invited! Phobies is having a month-long party to mark its second anniversary with our newest release: Birthday Bash, Monster Mash. Here’s a look at what’s included in this update:
Additions
Phobies
7 new Phobies with fresh abilities are sure to make this party one to remember!
Prometheus
- Its special ability allows this monster to create or destroy lava tiles. Created tiles inflict 150 fire damage per turn for up to 4 turns. - Prometheus is also immune to damage from fire and lava tiles. - Prometheus is available exclusively in a special offer, active from March 5th through April 2nd. It will become available in card packs after the offer expires.
Fantôme
- This monster is able to teleport friendly Phobies within a 3-tile range to a tile adjacent to itself. - Use this ability to get a comrade out of harm’s way, or to line things up for a major attack.
The Collector
- It’s tax time! The Collector uses its stack of tax documents to boggle the minds of adjacent enemies. - This monster’s melee attack passively removes one turn from any enemy Phobie that gets hit, based on self-AOE range.
Haphe
- This new mechanical monster surges with a self-attack buff after it takes damage from an enemy. - Damage from environmental tiles or status effects doesn’t trigger this self-buff.
Le Shovell
- Push friendly units one tile using this monster’s special ability. - Shove a friendly Phobie out of the way of a pending attack, or even into a pit if you need a creative way to clear the battlefield for a new monster.
Hercules
- This Ginsting cousin has a devastating AOE bee attack. - This special attack includes 50% damage fall-off for enemies on adjacent tiles to your target.
Brutewurst
- One bad sausage, Brutewurst inflicts disease with its melee attacks. - This monster’s special ability also inflicts damage and disease using self-AOE.
Phobies Balancing
By popular demand, we’ve made some adjustments to some of our more overpowered and underpowered monsters. Here’s a closer look at the changes. Please note that all values refer to base (ie. Level 1) values for each monster:
Akira
- Increased ability lock from 1 turn to 2 turns. This allows the opponent to have more time to prepare for the power of the ability.
Badside Manners
- Increased attack damage from 400 to 440.
Blondie
- Increased attack damage from 700 to 750.
Bluelien
- Increased ability cooldown from 1 to 2 turns to help reduce the number of pools it can have simultaneously.
Bogart
- Increased move range from 1 to 2, which should allow for better targeting of opponents.
Boss
- Decreased health from 2120 to 2000 and decreased ability basic dam from 300 to 275.
Charon
- Increased damage from 325 to 350.
Cupcake
- Added a 1 turn ability lock.
Fleshcrawler
- Decreased ability cooldown from 2 to 1.
Gonzo Bonzo
- Decreased damage buff from 300 to 250. - The ability was overpowered when used with some other Phobies. This is a complicated unit to balance due to how it affects all other units, so your continued feedback is welcome.
- Increased move range from 1 to 2 and decreased health from 1800 to 1500. - This monster was underperforming compared to other trap units.
Mike Roscopic
- Increased health from 850 to 900.
Minotaur
- Increased damage from 400 to 425.
Misanthrope
- Increased damage from 330 to 350.
Ogre
- Increased rage damage from 300 to 350 and increased heart health condition from <=3000 to <=4000. - Known issue: The ability description on the back of Ogre’s card still indicates the original heart health value of 3000. This will be corrected in a future release.
Oopsy Baby
- Increased damage from 350 to 400.
Russel
- Increased poison from 200 to 250.
Rusty
- Decreased key cost from 2 to 1.
Smiley
- Increased disease from 375 to 425.
Sparky
- Increased damage from 375 to 400.
Blue Speedola/Red Speedola
- Increased tag team damage buff from +100 to +200.
Tick
- Increased move range from 1 to 2 as the low mobility makes the ability less effective.
Tiny Tim
- Increased damage from 475 to 500.
Uni Corn
- Decreased trap damage from 500 to 425.
Zappy
- Increased health from 1800 to 1900.
We have been monitoring all the Phobies KPI’s and win rates including the ones players have mentioned and will continue to monitor them over subsequent releases. The win rates for these other Phobies (over thousands of games) show they are not unbalanced. This includes the Phobies below that were mentioned by players in their feedback. We do not want to adjust these Phobies at this time as it will create new balance issues:
- Alley Gator, Klepto, Blast-0-Matic, BoMangles, Boofairy, Creep, Doughzer, Fetch, Fire Ant, Ginsting, Heart Breaker, Hydra, Leshy, Medibot, Mr. Tramples, Noxious, Pasgetti, Rambolina, Repeller, Slammer Head, Smother Mother, Snowball, Stabby, Zomboni , Baby Snake, Fowl, Barzilla, Chuck, Doughzer, Finnigan, Heavo 2.0, Heavo 3.0, Hermetic Ginsting, Thunder Rocks, Ray Chargels, Temptress, Doctor Dermic, Clobster, Doom Doom, Paddles, Squiggles. - We’re aware of issues with Bad Sushi, but making modifications will require more time, and possibly a rework. We are looking to rework this unit in our next major release.
Maps
Five new maps are being added into future map rotations:
Never, Forever is a small map featuring conveyor belts on the Office theme.
Night Shift is a small, Office 2-themed map focusing on close-quarters strategy.
Center Stage is a small map on the Carnival theme, featuring an obstacle-protected center panic point.
Last Rites is a large, Cemetery-themed map featuring Diseased Ground tiles.
Castaway is a large map featuring the Island 2 theme, featuring pits and obstacles.
Vendy Gifting
Vendy is once again celebrating his birthday by giving gifts to our players!
Players can log in and receive a special daily gift from your favorite shop monster.
Daily gifts begin on Mar. 7th and continue for seven days.
Gifts become available at midnight GMT. Players who live in regions that observe Daylight Savings Time may notice that their local times may vary.
Be sure to check in with Vendy every day to ensure you don’t miss a gift!
Fixes
Events
Fixed an issue that could prevent a player from viewing an active Event.
Fixed an issue that caused some players to temporarily see the previous Event presentation when a new Event started.
Gameplay
Fixed an exploit that could allow players to avoid an Arena loss by quitting the app with specific timing.
Localization
Fixed an issue in which non-English text descriptions for Conveyor tiles and Bogart’s sticky bomb, both in the info panel, were missing. Phobies
Fixed an issue where two opposing Globs attempting to digest each other could cause the game to crash.
Stability
Fixed an issue that could cause a crash during the Tutorial.
Fixed various potential causes of desyncs and crashes.
Thank you to all of our players for making these past two years of Phobies such a rewarding experience for our team. We’re delighted to celebrate this anniversary with all of you, and hope you enjoy this latest update!
Happy battling, The Phobies Team
Update 1.8.2
Jill and Ted are renewing their vows this Valentine's Day! We've got some surprises coming over the coming weeks, including the perfect way to mend your broken heart...
Our latest release also includes stability improvements and potential solutions for slow start-up behaviors.
Update 1.8.1
Celebrate the holidays with fearfully festive surprises. Pay no mind to that shiver that just went up your spine - I’m sure it’s just the cold…
Spine-tingling seasonal surprises are in store for you for the whole month of December. Here’s a closer look:
Additions:
12 Days of Christmas
• By popular demand, Vendy is in a giving mood once again! • In the spirit of the season of giving, players can log in and receive a special daily gift from your favorite shop monster. • Daily gifts begin on Dec. 14th and continue through Christmas Day. • Be sure to check in with Vendy every day to ensure you don’t miss a gift!
Holiday Visuals
• Beginning Dec. 7th, Vendy will be decked out in his holiday best. • Jacks are getting in on the festive fun as well. • Enjoy the chilly weather and decorative lights on the home screen.
Holiday Portraits
• Beginning Dec. 7th, players can obtain limited-time, holiday-themed portraits of Werewolf and Heavo. • These portraits will only be available as rare rewards in Jacks. • These portraits are also only available until Jan. 4, 2024, so try your luck while you can!
Bug Fixes:
Gameplay
• Fixed an issue that caused the movement of flying Phobies on some maps to be blocked by map objects that should not have limited their movement. • Fixed an issue in which battle log replays of surrendered and expired games were missing turns and not displaying end-of-game screen.
Phobies
• Fixed an issue with Tooth Fairy’s last act damage scaling too high. • Fixed an issue where a Glob that was being digested by an enemy Glob could still inflict digestion damage on its attacker. • Fixed an issue that could cause the debuffs of Wooly Bully and Blue to stack unintentionally. • Improved Mr. Tramples pathfinding to prioritize enemy tiles over empty tiles. • Changed the order of Miss Moffat’s pull ability (damage first, pull second) to align with the behavior of other Phobies with the pull ability. This was causing inconsistent results when used against resurrect Phobies.
Stability
• Fixed various potential causes of crashes and game desyncs.
Best wishes to all of our players for the coming holiday season!
Happy battling, The Phobies Team
Release 1.8: Symphony of the Undead
When the night is dark, nightmares grow in the moonlight, and never more than during this very special season. Halloween is your Phobies' favorite time of year, and it’s arrived once again!
Take your seat for our biggest show yet, as the curtain is about to rise on the Symphony of the Undead!
On with the show:
Additions:
Phobies
9 new Phobies have crept through the cemetery gates, featuring three unique new abilities and some deadly spins on old favorites: - Mummy wraps up foes it defeats and converts them into Mini-Me minions! Use these fiendish new friends to turn the tide of battle in your favor. - For a limited time, Mummy will exclusively be available in the Mummy’s Marvelous Medley special offer. - Players will be able to acquire this new Phobie in card packs once the offer expires.
Be a Maestro and conduct your own symphony of the dead with the Conductor, raising the leeching rate of all your undead.
Devour for Power! Prepare for a game-changer with Jaws – the all new Phobie that feeds on friendly units to fuel its damage.
Goon is a terror on ice! This durable enforcer has a wicked Slapshot that’ll tear through opponents in a direct line.
The witching hour has begun, and the Tooth Fairy has come to collect!
Is there a doctor in the house? Keep them away from Badside Manners!
Snappy can take a beating while dishing out ranged damage.
Giggles - there’s always room for another clown!
Baaaad Sheep will help keep those undead at bay, with increased poison damage that can hit foes up to two tiles away!
Portraits
4 new Phobie portraits are available in Vendy’s shop: - Lila, Blue, Kaboom, and Bloat may now be purchased.
For a limited time, 2 new Phobie portraits can be obtained as Jack rewards: - Be on the hunt for Jaws and Conductor! - Players can potentially grab these rewards between Oct. 3rd and Nov. 3rd. - Both portraits will be available for purchase in Vendy’s shop once the Jack offer expires.
Maps
Seven new maps will enter the map rotation beginning this week.
These new maps introduce a new tile type, Conveyor Belts. Any Phobies that end their turn standing on one of these tiles will be shifted one tile in the direction indicated by the arrows.
These new maps also introduce a new theme, Cemetery. Fight your foes in the moonlight, under the shadow of imposing gates.
The new maps include: - Morbidity - Dearly Departed - Coime to Me - Phasmophobia Transaction Declined
Two new community-created maps have also been included; congratulations to our winners! - Hall of Mirrors (submitted by Rosaldo as “Nightmaritimal”) - Rise to Stardom (submitted by Beanofevil)
Quests
Players may now watch a video ad in exchange for a free quest re-roll, once their standard re-roll allowance has been expended.
Players may do this up to five (5) times per day. Store
Players may now receive a timed reward of five (5) Coffee by tapping the “Watch Ad” panel in the Coffee section of the store.
Players may receive this reward every two (2) hours, up to a maximum of five (5) times per day.
Note: a known issue exists in which players will not always see the reward presentation for their Coffee. This Coffee is still added to the player’s total and only the visual presentation is affected. We plan to address this issue in a subsequent release.
Bug Fixes:
Gameplay
Fixed an issue that could allow a player to track the health bar position of an opponent’s invisible Phobie if they used very specific timing.
Fixed an issue that prevented players from being taken to the Quest screen if a quest was completed during their most recent turn.
Fixed an issue that allowed traps to continue to trigger if they were placed under mud. Localization
Fixed some incorrect Event task descriptions in non-English languages.
Phobies
Fixed an issue that could cause Radihater’s passive attack to trigger if Radihater was killed on the same turn in which it would occur.
Fixed an issue that caused Edgar Allen’s buff to cancel out Ogre’s buff. While buff effects typically do not stack, this was an unintended consequence of that “rule”.
Fixed some visual noise from Tooth Fairy’s wings that was visible if Tooth Fairy was frozen.
Fixed an issue that could cause a crash if a Phobie was killed by lava while on fire; the fire status effect would still attempt to apply damage to a dead Phobie.
Presentation
Fixed an issue that was preventing the League Advancement presentation from appearing when players graduated to a new league.
Updated the messaging surrounding arena spectating to better communicate the nature of an error a player would encounter.
Special Offers
Fixed an issue that could prevent players from seeing new offers if they had capped out an offer during a previous offer period. Stability
Fixed some potential causes of crashes and network desyncs.
Happy battling, The Phobies Team
Update Notes: 1.7.1276
Our new update focuses on bug fixes and improvements. Here’s a closer look at what’s new:
Additions:
Events
Added support for various new task types for use in future events.
Maintenance
Scheduled server maintenance times will now show in a player’s local time for in-game notices.
Bug Fixes:
Arena
Fixed an issue that could cause the loading screen to appear briefly during an Arena game, blocking input for one of the players.
Fixed an issue where a player could get stuck on the intro screen when entering an Arena game and be stuck there until a full turn had passed.
Audio
Fixed missing SFX for Bogart’s stick bomb Ability.
Fixed the timing on the SFX for dupe pack VIP rewards at the end of an Event.
Tweaked the SFX for moving on to Tainted or Infected Ground tiles.
Events
Fixed an issue with the “Use Ability” task tracking progress on passive Abilities unintentionally.
Fixed the color of the VIP progress bar panel.
Fixed a visual flicker that occurred during the Event milestone reward sequence.
Added some text to the VIP ticket prize description to clarify that users only earn a single VIP prize at the end of an Event, from a group of multiple potential prizes.
Phobies
Fixed a visual issue in which Blue briefly popped and then reappeared when killed.
Fixed an issue with Phobies using “push” abilities that could cause the affected targets to be pushed in non-linear directions.
Fixed an issue in which Bloat and Sssizzzle were not doing correct Last Act dimensional damage upon death.
Fixed a network error that could occur when one member of a monster “pair” was mind-controlled using Whuffalo Will.
Fixed an issue in which Glob could not be targeted if it was digesting an opponent’s Glob.
Fixed a visual issue in which Phobies that were knocked into pits would reappear momentarily before being killed.
Fixed an issue that caused Muffintop to display a boost animation with Cupcake’s Ability was used on it, despite Muffintop not having an attack.
Fixed visual “danger zone” display for Phobies with ranged AOE Abilities. Visual “danger zone” displays are also no longer blocked by “friendly” Phobies.
Replays
Fixed a visual issue in which some Phobie Ability VFX would remain on-screen when skipping turns in a match replay.
Fixed a visual issue that caused “An enemy Phobie is using invisibility!” text to remain on-screen for the duration of the replay during replays in which an opponent used an invisible Phobie.
Stability
Fixed multiple potential causes of crashes and game desyncs.
Store
Vendy will now display his “Sale” state if offers are available, but no Coffee sale is active.
The dog days of summer are here, and we’re rapidly heading towards your Phobies' favorite time of year. Creepy surprises await… stay tuned!
Happy battling,
The Phobies Team
Release 1.7: Underpressure
Get ready to turn up the heat and dive into our biggest Phobies release yet, ‘Under Pressure’! Starting on June 27th, Phobies Wranglers will be welcomed by 10 fearsome new Phobies to collect which come with 6 never-before-seen abilities, adding countless new ways to outsmart your opponents. If that wasn’t thrilling enough, all-new poisonous and disease-ridden map tiles are added to the world, as well as an all-new enhanced Limited Time Events feature that promises to keep your summer sizzling with excitement.
Additions: Phobies
10 new Phobies have arrived to heat up the battle, in our largest new Phobie drop to-date. These new monsters feature 6 all-new Abilities and some interesting combos of existing ones:
Bogart has an explosive personality that really… sticks with you! This terrible toad can use its Ability to place sticky bombs on opponents. These bombs will detonate for AOE damage at the end of the following turn.
For a limited time, Bogart will exclusively be available in the Bogart’s Bombastic Bundle special offer.
Players will be able to acquire this new Phobie in card packs once the offer expires.
Radihater will get your opponents steamed! He’ll build up his AOE attack over the course of two turns, and you don’t want to be nearby when he goes off.
Furnaceface is a flame-spitting juggernaut that can use his Ability to generate a smokescreen, reducing damage taken by all Phobies - friendly or otherwise - hidden in the cloud.
Lila lays Disease-causing traps - watch your step!
Don’t burst Blue! This pesky balloon will pop if it’s attacked or it finishes the turn next to an enemy, dealing an attack debuff.
Low-key electric counters are the name of the game with Bloat. Stick this monster in a pack of Mechanicals and use its AOE Ability to watch the sparks fly.
Tick is one sick Phobie - and if you don’t want YOUR Phobies to be sick, stay away from its ranged disease attack.
Cupcake may look sweet, but your opponents won’t be smiling when she sacrifices herself to heal and buff the damage of her teammates.
Sssizzzle is a flame snake that’ll slash and burn your opponents.
Slayerrrrrr is a heavy metal kitty that really rocks! Slow-moving but tough, this robotic cat is a great fit for maps with Tainted or Infected Ground.
Limited-Time Events
Limited-Time Events have been updated! Players can still earn Event Points by completing tasks, but the feature has been dramatically expanded.
Active Events now have their own menu flow, directly from the home screen.
Players can now obtain an Event VIP Pass and earn a separate VIP track of rewards as they participate in Events.
Players with an active Event VIP Pass will have access to a VIP-exclusive task to earn additional Event Points.
Players with an active Event VIP Pass will also earn Event Tickets.
Event Tickets accumulate over the course of the Event and increase your changes of getting higher-quality Grand Prizes when the Event finishes.
Maps
Two new maps will enter the map rotation!
These new maps introduce two new tile types, Tainted Ground and Infected Ground. Any Phobies that end their turn standing on one of these tiles will be inflicted with Poison and Disease debuffs, respectively.
Dodge Disease tiles as you take on Locker Room Funk.
Perilous Poison patches await you on Diabolical.
Bug Fixes:
Phobies
Fixed a visual issue that caused Tiny Tim to appear as if he was staying underground if a player skipped a turn replay in async.
Fixed an issues that could cause the game to soft lock if Glob, an invisible Phobie and a third Phobie all occupied the same tile simultaneously.
Stability
Fixed an issue with multi-level card upgrading that could cause a potential crash if the player didn’t have enough XP to afford the upgrade.
Addressed various causes of potential game crashes and desyncs.
Release 1.7: Under Pressure
Get ready to turn up the heat and dive into our biggest Phobies release yet, ‘Under Pressure’! Starting on June 27th, Phobies Wranglers will be welcomed by 10 fearsome new Phobies to collect which come with 6 never-before-seen abilities, adding countless new ways to outsmart your opponents. If that wasn’t thrilling enough, all-new poisonous and disease-ridden map tiles are added to the world, as well as an all-new enhanced Limited Time Events feature that promises to keep your summer sizzling with excitement.
Additions: Phobies
10 new Phobies have arrived to heat up the battle, in our largest new Phobie drop to-date. These new monsters feature 6 all-new Abilities and some interesting combos of existing ones:
Bogart has an explosive personality that really… sticks with you! This terrible toad can use its Ability to place sticky bombs on opponents. These bombs will detonate for AOE damage at the end of the following turn.
For a limited time, Bogart will exclusively be available in the Bogart’s Bombastic Bundle special offer.
Players will be able to acquire this new Phobie in card packs once the offer expires.
Radihater will get your opponents steamed! He’ll build up his AOE attack over the course of two turns, and you don’t want to be nearby when he goes off.
Furnaceface is a flame-spitting juggernaut that can use his Ability to generate a smokescreen, reducing damage taken by all Phobies - friendly or otherwise - hidden in the cloud.
Lila lays Disease-causing traps - watch your step!
Don’t burst Blue! This pesky balloon will pop if it’s attacked or it finishes the turn next to an enemy, dealing an attack debuff.
Low-key electric counters are the name of the game with Bloat. Stick this monster in a pack of Mechanicals and use its AOE Ability to watch the sparks fly.
Tick is one sick Phobie - and if you don’t want YOUR Phobies to be sick, stay away from its ranged disease attack.
Cupcake may look sweet, but your opponents won’t be smiling when she sacrifices herself to heal and buff the damage of her teammates.
Sssizzzle is a flame snake that’ll slash and burn your opponents.
Slayerrrrrr is a heavy metal kitty that really rocks! Slow-moving but tough, this robotic cat is a great fit for maps with Tainted or Infected Ground.
Limited-Time Events
Limited-Time Events have been updated! Players can still earn Event Points by completing tasks, but the feature has been dramatically expanded.
Active Events now have their own menu flow, directly from the home screen.
Players can now obtain an Event VIP Pass and earn a separate VIP track of rewards as they participate in Events.
Players with an active Event VIP Pass will have access to a VIP-exclusive task to earn additional Event Points.
Players with an active Event VIP Pass will also earn Event Tickets.
Event Tickets accumulate over the course of the Event and increase your changes of getting higher-quality Grand Prizes when the Event finishes.
Maps
Two new maps will enter the map rotation!
These new maps introduce two new tile types, Tainted Ground and Infected Ground. Any Phobies that end their turn standing on one of these tiles will be inflicted with Poison and Disease debuffs, respectively.
Dodge Disease tiles as you take on Locker Room Funk.
Perilous Poison patches await you on Diabolical.
Bug Fixes:
Phobies
Fixed a visual issue that caused Tiny Tim to appear as if he was staying underground if a player skipped a turn replay in async.
Fixed an issues that could cause the game to soft lock if Glob, an invisible Phobie and a third Phobie all occupied the same tile simultaneously.
Stability
Fixed an issue with multi-level card upgrading that could cause a potential crash if the player didn’t have enough XP to afford the upgrade.
Addressed various causes of potential game crashes and desyncs.