Phobies cover
Phobies screenshot
PC Android iOS Steam
Genre: Strategy, Turn-based strategy (TBS), Tactical

Phobies

🐣 Hop into Easter with a basket full of Jacks! 🎁

LIVE NOW to Monday 5 PM PST, we’re refreshing Jacks more often to keep the treats flowing!

Don’t miss your chance to stock up some Jacks this weekend—because nothing says Easter like a few surprises... 👀💀🐇

Anniversary Design Competition!!

It is Phobies Anniversary!! To celebrate we are having a community design competition! Design a new map AND new Phobie, with the chance to featured in game!!
Map: Starting March 12th Ending March 24th
Phobie: Starting March 19th Ending 31st


” Boss Statement” - Hi all, I think it’s going to be an exciting new year for Phobies, and we are really excited about the direction we are taking “Phobies Holdings Inc”. We are currently looking at our new Phobies plan for the year (and are working on some already). We have some exciting ideas but would love to have more people in this brainstorm session and who better to be in that, than all of you passionate players! Love to see what ideas you all have for new Phobies, and new abilities they might have. Also we are working on some new map designs to refresh the strategy and would love to see what you all come up with as well. Hope you all enjoy being involved in the creative process with us!*


Map Competition:



Mechanics:

1. Design a themed map for Phobies (theme must already exist in the game)! It can either be a small or large map, but make sure to use the following dimensions:

Small Map Dimension: 5x9


Large map Dimension: 9x9


Also consider adding obstacles and special map tiles (lava, damage boost, etc.) if you want
1. Map design MUST include a *poison trap* and/or *disease trap*
2. Indicate where the spawn points are and player bases/hearts.
3. The map design can be digitally made or hand-drawn, the important thing is that the image is clear.NOTE: *If it’s hand-drawn, you can submit a scanned image or take a photo of it but make sure the image is sharp and has even lighting*
4. Post your map design in this Steam thread
5. Include the following on with your entry
- title/name of the map
- your In-Game Name
- indicate whether it’s a small or large map
- theme
Maximum 5 entries*per forum account and IGN.

Tips from our design team:


  • Ensuring the map is balanced for both player 1 and player 2 in terms of control points and distances. (says Captain Obvious)
  • It’s good to consider what the opening moves you want to have are for both players and walk yourself through those.
  • Ensure Player 1 does not get too much of an advantage on turn 1 (too many control points within spawning range sometimes causes issues, even if the map looks totally balanced.)
  • Having an even number of control points can be harder to make a map that doesn’t turn into a camp fest, but it can still work and there are some good ones we have produced that show this but many of the maps usually have an odd number of control points and Ideally multiple areas to battle on the map.


Criteria for judging:

50% Creativity – this refers to the map creatively plays and whether it’s balanced

20% Aesthetics - How it looks

20% Suitability for matches

10% Uniqueness, Originality

Prizes:

5 GRAND WINNERS – 25,000 Coffee Beans (each) + a chance for their maps to be included in the game

Announcement of Winners:
April 7, 2025

Phobie Competition


Mechanics

1. Get creative and design a Phobie! It can be a clay figure, needle work, woodwork, wood carving, painting, hand-drawn or digital fan art
2. Post your creation on in this Steam thread.
3. Include your IGN (In-Game Name) on your post.
4. The creation must be your own design and must not contain offensive, vulgar, or sexually suggestive content.
5. Maximum 3 entries can be submitted per IGN.

**Format:** Image

**Criteria for judging:**

40% Creativity

30% Quality of artistic composition

30% Originality

PRIZES:

**10000 Coffee** for Grand Prize Winner

**5000 Coffee** for 3 consolation prize winners

*Phobies Holdings has ultimate decision over winner. Winner MIGHT be implemented in game.*

Tips from our design team:
**Run wild with your ideas!!!!

Announcement of Winners:
April 7, 2025

Rules
Each entry must be an original work and all rights, including copyright, to the entry must be owned exclusively by the contestant. Any use of AI will be immediately disqualified.


Intellectual Property Rights
By submitting your entry, you acknowledge that Phobies reserves the right to utilize winning entries for advocacy and official activities without providing any compensation to the contestant. Thank you for your participation!

Happy Birthday Phobies!!!

Vendy is celebrating the 3rd birthday of Phobies with seven days of surprises, just for you!
 
From Mar. 7th through Mar. 13th, be sure to log in each day to receive your special in-game reward. Remember, each gift is only available for one day, so be sure to check in daily so you don’t miss out!
 
Refer to the time listed below if you live in an area that observes Daylight Savings Time – clocks “spring forward” this weekend!
 
Start Date: Mar. 7th, 8 pm GMT 

Message From Boss!

Hello, Phobies Community!



First and foremost, we want to take a moment to thank each and every one of you for your dedication, passion, and support over the past year. It’s been an amazing journey for us with many plans for the upcoming year. We couldn’t have made it this far without you all, and very much appreciate you all. Your feedback, enthusiasm, and love for the game have kept us motivated, and we are grateful for every player who continues to be part of this vibrant community.

We know there has been some discussions surrounding the recent update. We have heard you and are listening. We want to be open and honest about the balance changes we make and ensure we are involving all your feedback. We are introducing more processes internally to ensure we get your opinions and feedback early on before we make any final decisions. We do look at your feedback on a regular basis, track it and keep all that in mind when we do look at a balance pass. Our number one process is to look at our in-game telemetry to see where each Phobie is at, and we ensure there are thousands of games feeding into that telemetry for each Phobie when we do make decisions. For the most part many of the Phobies all fall into the “balanced range” with still a few that we are tuning. Your voices are important to us, and we are actively working on refining and improving the game experience for everyone.

Internally there have been a lot of changes over the past year. One big one is that I (Boss) have moved on from my role at Smoking Gun as CEO. I have decided to dedicate my time fully to Phobies now and we are growing a new team to help with publishing, community and marketing efforts alongside the development of the title. I am very excited to be taking this new step and I know that will give me 100% focus on Phobies. So please be patient with us as we find the perfect people to help us grow Phobies to what we know we can be. I do want to clarify that there will be no immediate update as this transition has been the most important focus for the last few months. Rest assured we are working on a new update, and we are also still tuning, and updating existing features so we will have another update soon.

So, what’s next for Phobies?



Here’s a sneak peek at what we’re working on for the coming months:

Improved Matchmaking We continue to monitor this and try to balance arena match making between a fair match and not too long of a wait time to get matched. This can be tricky and the more users we bring on the easier it is for us to fine tune this further. We understand that for new players getting matched with someone much higher in rank can be frustrating.

Season Packs We will be adjusting the Season pack rewards further to give them better chances at getting new Phobies.

Map Updates We hear you. Regarding some of the unloved maps, we will be rotating out some of the maps that have consistent feedback they are not liked. Even though I personally love 2 of them myself and enjoy the strategy on those.

Lights Out

Attic

Crypto

More Phobies – We are currently designing more Phobies to add to our collection these will be coming in a later update.

Community-Driven Balance Changes After gathering community feedback, we will be doing more balance changes and keeping you in the loop on these more often. Some of the ones we are still looking at, that are on our radar are.

Doc Holiday –

Billy –

Le Shovell –

Inoculus -

Repeller –

Unicorn –

Clobster –

The Collector –

Rocketman –

Cecillia –

Brutewurst –

Fantome –

Attractor –

I want to stress that some of these may be a discussion with all of you vs a change. Some of the units that people have said are overpowered for instance, are actually underpowered and have a lower win rate than we find acceptable. This can happen due to the nature of the depth in strategy and tactics of the game though, and we understand that. Some deeper strategies are not used by all players thus this can affect the win rate statistics of a specialized Phobie, because they are not utilized when spawned in an effective manner. We always want to be careful when looking at nerfing a Phobie that already has lower than average win rate as an example. This is also why we like to have thousands of games to draw our telemetry from.

Our goal is to make balance changes at a pace that keeps the game fresh without disrupting the experience too frequently. Moving forward, you can expect balance updates to occur more often. We’d love more feedback on the above list, we still have all your previous feedback as well.



I’m very excited to have the ability to just focus on Phobies now and hope I can spend a lot more time with all of you. Thank you again for all your support, feedback and suggestions.

Dimensional Dominance

New event: Dimensional Dominance
Starting: March 3rd
Ending: March 28th

Details:
• 20 pts per key for spawning a Dimensional
• 50 pts per key for killing a Dimensional
• 1 pt per 10 damage dealt by a Dimensional
• VIP: 100 pts per match win

Release 1.12

Release 1.12 brings some big updates to our event system, and some new tools to help players maximize their event experience:


Additions


Faction Packs



  • Players now have the chance to acquire Faction Packs while events are active.
  • These packs include a near-guaranteed (97%) chance to acquire Phobies from the Faction featured in the active event. This provides players with new ways to acquire and upgrade Phobies cards that benefit their event progress.
  • The two pack types are:
  • Faction Scream Pack - This pack has similar reward odds to the existing Horrific Pack, and features 3 scratch cards and 135-345 upgrade cards dependent on whether a new Phobie is awarded.
  • Faction Dominion Pack - This pack has similar reward odds to the existing Dreadful Pack, and features 4 scratch cards and 279-783 upgrade cards dependent on whether a new Phobie is awarded.
  • Our first event using the updated system, Monster Mash, will give players an opportunity to acquire Monster Scream Packs and Monster Dominion Packs. Future events will focus on Dimensionals, Mechanicals, and Undead.


Updated Event Calendar



  • Events will now occur on a four-week cycle.
  • The updated schedule begins on Feb. 3rd with our Monster Mash event.
  • Reward tuning has been updated to give greater rewards to players over this longer active event period.


Milestone Skipping



  • Players can now use Coffee to “purchase” an event milestone and skip ahead to the next milestone in the list.
  • The is a useful option for players who feel they may be falling behind the pack in terms of event progress, or for players who’ve joined in on the event late.
  • Coffee costs will scale according to how far into the event the milestone occurs.


Ultimate VIP Pass



  • Players now have the option to purchase an enhanced VIP pass.
  • This Ultimate VIP Pass includes all the benefits of the Event VIP Pass, plus a bonus Faction Scream Pack for the featured event faction. Players will also earn double event points for all event tasks once the Ultimate VIP Pass is activated.
  • Players who have already acquired a standard Event VIP Pass can upgrade to the Ultimate VIP Pass for a discounted cost at any time during the active event.


Phobies Balancing



We’ve made some adjustments to some of our more overpowered and underpowered Phobies. Here’s a closer look at the changes. Please note that all values refer to base (ie. Level 1) values for each Phobie:


  • Billy
  • Reduced HP from 1,700 to 1,600.
  • Brutewurst
  • Increased HP from 2,500 to 2,800.
  • Cecilia
  • Increased DMG from 500 to 600.
  • Increased last act damage from 500 to 600.
  • Clobster
  • Reduced HP from 1,800 to 1,700.
  • The Collector
  • Reduced HP from 2,200 to 2,100.
  • Doc Holliday
  • Reduced HP from 1,300 to 1,100.
  • Mistle Toad
  • Increased HP from 1,000 to 1,300.
  • Ogre
  • Increased HP from 2,000 to 2,100.
  • Paddles
  • Increased HP from 700 to 900.
  • Increased DMG from 300 to 400.
  • Increased electricity DMG from 300 to 400.
  • Rocketman
  • Reduced HP from 1,800 to 1,700.
  • Smiley
  • Increased HP from 1,800 to 2,200.
  • Undertaker
  • Reduced key cost from 9 keys to 7 keys.
  • Whiskers
  • Increased HP from 850 to 1,100.


Localization



  • Phobies can now be played in Japanese, Korean, Simplified Chinese and Traditional Chinese languages.
  • Language preferences can be changed manually in the Options menu.
  • Please note that Phobies names, ability names, and offer names remain in English regardless of the player’s language setting.


Fixes



Stability



  • Assorted fixes have been added to improve game stability on multiple platforms.


Happy battling,

The Phobies Team

Updated 1.11.2

Release 1.11.2 brings a long-requested option for making your new Phobies competitive more quickly:

Additions



Average Collection Level




  • Players will now see the average level of their Phobies collection in the top-left corner of the Collection screen, as well as the Upgrade screen.
  • This information has been added to facilitate the new Phobies Acceleration feature.


Phobies Acceleration



This feature is intended to help players who have acquired exciting new Phobies cards to bring them in-line with their overall collection more rapidly.

Phobies Acceleration allows players to “accelerate” a card to the average level of their total Phobies collection, using Coffee to supplement upgrade cards and/or XP.

Here’s how the feature works:


  • Acceleration is unlocked for players who have reached Stress Level 20 or higher.
  • Acceleration becomes available for a Phobie when:
  • A player has exhausted the upgrade cards available to upgrade the Phobie through normal means, and;
  • The Phobie is below the average level of the player’s collection.
  • Acceleration works through the standard card upgrade flow.
  • When available, Acceleration allows a player to spend Coffee to compensate for lacking upgrade cards and XP, bringing the Phobie card to the average level of the player’s total collection.
  • Multiple factors influence the Coffee cost for this action, including (but not limited to) the delta between the Phobie’s existing level and the average collection level, and the card’s rarity.


We know that players have been asking for a method of boosting their new monsters for some time, and we’d love to hear your feedback on this update. This feature is not intended as a replacement for the normal level up flow, but we did want to provide players with more agency in bringing new members of their Phobies teams up to a similar power level to their old favorites.

Fixes:



Reminder Pop-Ups




  • Fixed a time-related issue that was preventing special offer reminder pop-ups from appearing to players after some time had passed and the initial presentation was shown.


Stability




  • Assorted fixes have been added to improve game stability on multiple platforms.


This is our final planned update for 2024, so we wanted to take this opportunity to thank our players for their support over the past year. The Phobies team would like to wish our community a very safe and happy holiday season.

Happy battling,

The Phobies Team

NEW UPDATE 1.11! Dead or Alive



Phobies Release 1.11 Update Notes



It’s Phobies favorite time of the year again, so get ready for the spookiest showdown and the newest major release in the world of Phobies… Dead or Alive. Coming October 2nd, you’ll be wranglin’ wicked spirits and honing new skills to outgun the competition.

Additions:



Phobies



7 new Phobies are stormin’ in:

  • Look out for Billy, the fastest draw in the west with 3 actions per turn! Permanently!
  • Billy will be available exclusively through a special offer until November 3rd. Players can obtain this new monster in card packs after that date.
  • Undertaker can transform any dead Phobie back to life!
  • Doc Holliday’s “flosso” can rope Phobies from long distance and bring them right in for a checkup.
  • Sulky’s got a mean streak that grows with every kill.
  • Butcher’s wrath leaves nothing but carnage in its wake.
  • Hexxy will tear through any foe that stands in its way.
  • In the midst of chaos, Flail strikes with an unpredictable force!


**Maps**



8 new maps will enter the rotation:

  • Showdown is a new small map with obstacles that hide panic points requiring strategic masterminds.
  • Our newest large map, Lonesome Town, is a desolate wasteland of poisoned ground.
  • Set in a sprawling graveyard, Tombstone is a new large map where every corner holds surprises.
  • Ill Intent is a new small map that’s ready for some fast-paced Phobies action.
  • Dark Manor’s tile variety and narrow paths will keep you on edge all battle long!
  • Venture into Desolation Row, a sprawling map where every step could be your last.
  • Navigate numerous patches of poisoned ground on Withering Heights, a new large map.
  • Vicious Cycle is a compact map where you will navigate tight corners and outsmart your opponents in a whirlwind of action.


Home Screen




  • The home screen and jacks have undergone a spooky transformation.


Event: Dead or Alive




  • Enjoy an all-new 4-week event centered around your favorite Undead Phobies.
  • Look for the event to launch on Oct 3rd.


Exclusive Starter Bundle




  • A brand-new Exclusive Starter Bundle is now available to new players who start 8 matches.
  • This bundle includes a Dreadful Pack, as well as 30 days' worth of Daily Doubles and 50% XP Boosts. Purchasers are also rewarded with 300 Coffee per day for 30 days.
  • Please note that, as with our subscription, players will only receive daily coffee if they log in each day!


Level 1 Phobies Stats in Album




  • Explore Phobies in the Album with their stats displayed at Level 1 for easy comparison.


Terrifying Offer




  • The Coffee included in the Terrifying Offer has been increased from 100 to 900.
  • The price has been adjusted to reflect this increase
.

Next Turn Button for Async Games




  • Now, on the end-of-turn screen for Async matches, you can effortlessly jump to your next turn in another match with the new ‘Next Turn’ button.


Fixes

Stability




  • Fixed some potential causes of game crashes and desyncs.


Audio




  • Fixed certain cases where SFX were not triggering as intended.


Art




  • Minor UI & icon fixes.


Events



  • Fixed an issue that was causing players to see incorrect messaging if they visited the Event page without having unlocked the feature.


Happy battling,

The Phobies Team

Release 1.10: Rockin’ Horrors



Tune up and get ready for the Phobie-wrangling event of the summer, Rockin' Horrors!
Our newest release will have you battling to the beat and mastering new abilities to amplify your strategies. Here’s a look at the lineup for this fearsome festival:

Additions



Phobies


8 new Phobies hit the stage:
  • Skinwalker hides an unstoppable alternate form when you unleash its immortal fury!
    Skinwalker will be available exclusively through a special offer until July 24th. Players can obtain this new monster in card packs after that date.
  • Benny is a weird and wonderful addition to the band - a new key of 3 ranged attacker with resurrect!
  • Good luck stayin' alive against Tri-Volta, with its electrical damage and ability to remove an action from all surrounding dancers!
  • Drum roll, please - Whiskers detects traps and absorbs any that are present on the tile it stands upon!
  • Ride high with Sabian and watch it slice and dice the opposition with AOE damage!
  • Ace wants to rock and roll all night and clobber every day, with its hard hitting electrical fists!
  • Omega brings chaos to the battlefield with a ranged attack buff that affects all friends and foes!
  • Ash can pull friendly Phobies out of harm’s way or into position for a well-timed attack!


Portraits


4 new portraits have been added to the game:
  • For the first time, portraits can be earned as awards in our upcoming event!
  • Glam Rock Vendy, Omega, and Ace are up for grabs as event rewards.
  • Skinwalker can be purchased in Vendy’s shop.


Maps


5 new maps will enter the rotation:
  • Watch your step on Another One Bites the Dust, a large map featuring plenty of pits to avoid.
  • Chapeltown is a large map, with plenty of Tainted Ground. Gather those Mechanical Phobies!
  • Muso Meia features Diseased Ground on a large map.
  • Toys in the Attic is a small map, focusing on Conveyors and Tainted Ground.
  • Conveyors also feature on Dark Sarcasm, a small map.


Home Screen


  • Testing, 1-2-3: Vendy is ready to rock with a special look to celebrate the new release!


Event: Heavy Metal


  • Enjoy an all-new 4-week event centered around your favorite Mechanical Phobies.
  • For the first time, users in the normal and VIP track will have the opportunity to earn new, exclusive portraits as rewards!
  • Look for the event to launch on June 27th.


Phobies Balancing


In our continued commitment to create fair and interesting matches across the entire Phobies roster, we’ve made some balance changes to some of the existing Phobies.
  • Attractor
    - Increased ability cooldown from 1 to 2.
  • Bad Sushi
    - Removed ability cooldown.
  • Blondie
    - Increased health from 2,500 to 2,800.
  • Blue
    - Increased damage debuff from 300 to 325.
  • Bluelien
    - Decreased health from 1,800 to 1,600.
  • Brutewurst
    - Increased disease effect from 350 to 400.
  • The Collector
    - Increased movement from 1 to 2.
  • CottonTale
    - Increased pack attack bonus from 125 to 150.- Increased health from 500 to 600.
  • Fantome
    - Decreased ability range from 3 to 2.
  • Fleshcrawler
    - Increased health from 2,000 to 2,300.
    - Increased damage from 450 to 500.
  • Flopsy
    - Increased pack attack bonus from 125 to 150.
    - Increased health from 500 to 600.
  • Hoovey
    - Increased attack from 500 to 600.
  • Jackalope King
    - Increased pack attack bonus from 125 to 200.
    - Increased health from 800 to 1,000.
  • Mike Roscopic
    - Increased health from 900 to 950.
  • Minotaur
    - Increased health from 1,400 to 1,500.
  • Mopsy
    - Increased pack attack bonus from 125 to 150.
    - Increased health from 500 to 600.
  • Ogre
    - Increased health from 1,700 to 2,000.
  • Russell
    - Increased health from 1,600 to 1,700.
    - Increased damage from 500 to 600.
  • Tiny Tim
    - Increased damage from 500 to 525.
  • Zappy
    - Increased electricity effect from 300 to 350.


Fixes



Audio


  • Performed an overall mix pass of in-game sound effects to better balance volume against one another.


Phobies


  • Fixed an issue that could cause the damage modifier text on Ogre’s card to break during an upgrade.
  • Fixed a potential crash that could be caused by moving Glob onto an enemy Glob that was occupying a panic point.


Stability


  • Fixed some potential causes of game crashes and desyncs.


When this epic show is over, what will we do for an encore?

Happy battling,
The Phobies Team



Release 1.9: Birthday Bash, Monster Mash



The biggest party of the year has arrived, and everyone’s invited! Phobies is having a month-long party to mark its second anniversary with our newest release: Birthday Bash, Monster Mash. Here’s a look at what’s included in this update:

Additions



Phobies



7 new Phobies with fresh abilities are sure to make this party one to remember!
  • Prometheus
    - Its special ability allows this monster to create or destroy lava tiles. Created tiles inflict 150 fire damage per turn for up to 4 turns.
    - Prometheus is also immune to damage from fire and lava tiles.
    - Prometheus is available exclusively in a special offer, active from March 5th through April 2nd. It will become available in card packs after the offer expires.

  • FantĂ´me
    - This monster is able to teleport friendly Phobies within a 3-tile range to a tile adjacent to itself.
    - Use this ability to get a comrade out of harm’s way, or to line things up for a major attack.

  • The Collector
    - It’s tax time! The Collector uses its stack of tax documents to boggle the minds of adjacent enemies.
    - This monster’s melee attack passively removes one turn from any enemy Phobie that gets hit, based on self-AOE range.

  • Haphe
    - This new mechanical monster surges with a self-attack buff after it takes damage from an enemy.
    - Damage from environmental tiles or status effects doesn’t trigger this self-buff.

  • Le Shovell
    - Push friendly units one tile using this monster’s special ability.
    - Shove a friendly Phobie out of the way of a pending attack, or even into a pit if you need a creative way to clear the battlefield for a new monster.

  • Hercules
    - This Ginsting cousin has a devastating AOE bee attack.
    - This special attack includes 50% damage fall-off for enemies on adjacent tiles to your target.

  • Brutewurst
    - One bad sausage, Brutewurst inflicts disease with its melee attacks.
    - This monster’s special ability also inflicts damage and disease using self-AOE.


Phobies Balancing


By popular demand, we’ve made some adjustments to some of our more overpowered and underpowered monsters. Here’s a closer look at the changes. Please note that all values refer to base (ie. Level 1) values for each monster:
  • Akira
    - Increased ability lock from 1 turn to 2 turns. This allows the opponent to have more time to prepare for the power of the ability.

  • Badside Manners
    - Increased attack damage from 400 to 440.

  • Blondie
    - Increased attack damage from 700 to 750.

  • Bluelien
    - Increased ability cooldown from 1 to 2 turns to help reduce the number of pools it can have simultaneously.

  • Bogart
    - Increased move range from 1 to 2, which should allow for better targeting of opponents.
  • Boss
    - Decreased health from 2120 to 2000 and decreased ability basic dam from 300 to 275.

  • Charon
    - Increased damage from 325 to 350.

  • Cupcake
    - Added a 1 turn ability lock.

  • Fleshcrawler
    - Decreased ability cooldown from 2 to 1.

  • Gonzo Bonzo
    - Decreased damage buff from 300 to 250.
    - The ability was overpowered when used with some other Phobies. This is a complicated unit to balance due to how it affects all other units, so your continued feedback is welcome.

  • Jackalopes (Flopsy, Mopsy, CottonTale, & Jackalope King)
    - Increase pack attack bonus from 100 to 125.

  • Jaws
    - Removed ability lock.

  • Lila
    - Increased move range from 1 to 2 and decreased health from 1800 to 1500.
    - This monster was underperforming compared to other trap units.

  • Mike Roscopic
    - Increased health from 850 to 900.

  • Minotaur
    - Increased damage from 400 to 425.

  • Misanthrope
    - Increased damage from 330 to 350.

  • Ogre
    - Increased rage damage from 300 to 350 and increased heart health condition from <=3000 to <=4000.
    - Known issue: The ability description on the back of Ogre’s card still indicates the original heart health value of 3000. This will be corrected in a future release.

  • Oopsy Baby
    - Increased damage from 350 to 400.

  • Russel
    - Increased poison from 200 to 250.

  • Rusty
    - Decreased key cost from 2 to 1.

  • Smiley
    - Increased disease from 375 to 425.

  • Sparky
    - Increased damage from 375 to 400.

  • Blue Speedola/Red Speedola
    - Increased tag team damage buff from +100 to +200.

  • Tick
    - Increased move range from 1 to 2 as the low mobility makes the ability less effective.

  • Tiny Tim
    - Increased damage from 475 to 500.

  • Uni Corn
    - Decreased trap damage from 500 to 425.

  • Zappy
    - Increased health from 1800 to 1900.

  • We have been monitoring all the Phobies KPI’s and win rates including the ones players have mentioned and will continue to monitor them over subsequent releases. The win rates for these other Phobies (over thousands of games) show they are not unbalanced. This includes the Phobies below that were mentioned by players in their feedback. We do not want to adjust these Phobies at this time as it will create new balance issues:
    - Alley Gator, Klepto, Blast-0-Matic, BoMangles, Boofairy, Creep, Doughzer, Fetch, Fire Ant, Ginsting, Heart Breaker, Hydra, Leshy, Medibot, Mr. Tramples, Noxious, Pasgetti, Rambolina, Repeller, Slammer Head, Smother Mother, Snowball, Stabby, Zomboni , Baby Snake, Fowl, Barzilla, Chuck, Doughzer, Finnigan, Heavo 2.0, Heavo 3.0, Hermetic Ginsting, Thunder Rocks, Ray Chargels, Temptress, Doctor Dermic, Clobster, Doom Doom, Paddles, Squiggles.
    - We’re aware of issues with Bad Sushi, but making modifications will require more time, and possibly a rework. We are looking to rework this unit in our next major release.


Maps


Five new maps are being added into future map rotations:
  • Never, Forever is a small map featuring conveyor belts on the Office theme.
  • Night Shift is a small, Office 2-themed map focusing on close-quarters strategy.
  • Center Stage is a small map on the Carnival theme, featuring an obstacle-protected center panic point.
  • Last Rites is a large, Cemetery-themed map featuring Diseased Ground tiles.
  • Castaway is a large map featuring the Island 2 theme, featuring pits and obstacles.


Vendy Gifting


Vendy is once again celebrating his birthday by giving gifts to our players!
  • Players can log in and receive a special daily gift from your favorite shop monster.
  • Daily gifts begin on Mar. 7th and continue for seven days.
  • Gifts become available at midnight GMT. Players who live in regions that observe Daylight Savings Time may notice that their local times may vary.
  • Be sure to check in with Vendy every day to ensure you don’t miss a gift!

Fixes


Events


  • Fixed an issue that could prevent a player from viewing an active Event.
  • Fixed an issue that caused some players to temporarily see the previous Event presentation when a new Event started.

Gameplay


  • Fixed an exploit that could allow players to avoid an Arena loss by quitting the app with specific timing.

Localization


  • Fixed an issue in which non-English text descriptions for Conveyor tiles and Bogart’s sticky bomb, both in the info panel, were missing.
    Phobies
  • Fixed an issue where two opposing Globs attempting to digest each other could cause the game to crash.

Stability


  • Fixed an issue that could cause a crash during the Tutorial.
  • Fixed various potential causes of desyncs and crashes.


Thank you to all of our players for making these past two years of Phobies such a rewarding experience for our team. We’re delighted to celebrate this anniversary with all of you, and hope you enjoy this latest update!

Happy battling,
The Phobies Team