Phoning Home is part of the Steam World Environment Day Sale, which features a selection of great games celebrating the natural world.
We will donate 10% of our earnings from the sale to an organization called World Land Trust which helps to protect and sustain natural ecosystems around the world.
The sale will run until June 7th 16:00 PST. So don't be shy.
Love,
Marko @ ION LANDS
Revealing Cloudpunk
This is Cloudpunk, a stylish story-driven cyberpunk game with a unique voxel aesthetic that you can add to your wishlist now.
This game is less about little robots and hot yellow deserts, but will feature a diverse range of characters from androids, rogue AI and unscrupulous humans at every level of society. Everyone has a story to tell, and in the course of one night, everything will change.
Become a courier driver for Cloudpunk Inc., the semi-legal delivery company based in the sprawling city of Nivalis. You go everywhere, from the Marrow below to the spires that pierce the grey clouds high above before scraping the edge of the troposphere. No delivery job is too dangerous, and no one is faster than a Cloudpunk driver.
Youtube Trailer:
https://www.youtube.com/watch?v=A-QQ5R52PZA
The trailer on Youtube contains subtitles in English, German, Russian, Japanese, Chinese (simplified), French, Spanish and Portuguese
Discord
You are welcome to join our official Discord Server via the following link: https://discord.gg/cloudpunk
See you,
ION LANDS
Balancing & Bugfixes
This update includes a series of balancing changes for fall damage, fuel consumption and ANI's corrosion to make the experience more enjoyable.
There are now more auto-save checkpoints to reduce the loss of progress when dying. But remember, you can also save the game whenever and wherever you want.
Furthermore, some areas like under the mushroom tree in the forest area did not provide shelter for ANI, which is now fixed.
We've also added a bugfix for the second Phoning Home sequence in the desert, which led to confusing situations without guidance if the sequence was initiated without ANI nearby.
We wish you all a great Halloween next week! If you liked the game, please leave us a review. It really helps.
Community Sale
80% discount guys. :animad:
Get it while it lasts and try to phone home! :ion:
To celebrate the day we'll be broadcasting some of our favorite streams or let's plays on the store page. Watch it for a moment to see the beautiful world we have created. Enjoy!
Let me know if you know of any other great community videos to feature on our store page!
Behind the Scenes
I found some old footage from our voiceover recording sessions back in December 2016 and made this little video clip for you. Beware, there are some German parts in there, but two thirds are English.
Ian Dickinson (the voice of TR2)
Laura Cameron (the voice of Sister)
Till Hagen (the German voice on TR2)
Charlotta Bjelfvenstam (the German voice of Sister)
Neal Wach (the voice of the Aliens)
Peter Weinsheimer (he did the recording)
Juliana Hodkinson Eric Hansen (Juliana and Eric assisted during the recording and checked that everything sounded great to the native ear)
Wolfgang Walk (story)
Not in this video is Markus Hoffmann, the German voice of the Aliens. The only reason for this is that I forgot to film.
I was filming, so you can only hear me at the end when I asked Wolfgang Walk what his favorite line was.
ANI: "Life should be more self-explanatory." :animad:
Summer Update
With the help of our friends at Graj Po Polsku we are happy to present you a full Polish localization of Phoning Home. A lot of care went into this translation and we hope that our Polish followers will enjoy the game as much as we do. To activate the language please go to Language tab under the game's settings and select "Polski (Polish)".
Furthermore this update includes a series of small tweaks to avoid confusion after rescuing ANI from the skyscraper.
Celebrating this update and the upcoming summer, Phoning Home will be available for a great discount for a 3 days.
1 Year Anniversary Sale, 75% off
1 Year Anniversary
Time flies. Phoning Home turned 1 a couple days ago on February 7.
Today we want to celebrate this with an amazing 75% discount for all those who kept the title on their wishlist for so long.
Enjoy it while it lasts!
ːionː ːanimadː ːionː ːanimadː
Chinese Update
Today we deliver a long anticipated language update for Phoning Home. The whole game is now playable in Simplified Chinese. We've spent a lot of time with this translation and did extensive testing. And we hope that our Chinese followers will like this update as much as we do.
谢谢!❤
Furthermore, thanks to lostprophet and Patyek we can present a Hungarian translation of the game as well. To use one of the new languages, open the game properties and select the Language tab.
Celebrating this update, Phoning Home will be 60% off for a limited time.
Happy Halloween!
ION is a young exploration unit on a mission to secure resources for his home planet when a strange gravitational anomaly forces his ship to make an emergency landing on an alien planet.
The planet looks peaceful on the outside, but he is soon going to learn that in this place nothing is what it seems. Like these "moving" rocks...
In this update we bring a redesign of the desert environment as well as more changes implemented from player feedback. Thanks for all your friendly suggestions and your criticism. It is always appreciated. Phoning Home is a challenging experience, where the right path forward is not always obvious. The changes in this update mainly improve the flow of the game. You can find the full change list below.
There is one thing we would like to ask you today. If you enjoyed Phoning Home, we'd love it if you let us and others know by writing a review. Because we implemented a lot of improvements since the release, we would also like to ask those who had issues with the game before to re-evaluate and update their review. That would really help us to better know your experiences and continue development. Thank you! :ion:
There are still a few changes in the pipeline. To name one, we are working on adding new languages. In this forum thread you can let us know which ones you'd like to see supported.
Full Change List:
Improved the autosave functionality to avoid saving right after loading a game or multiple saves right after each other.
Added terrain borders to avoid falling over the edge of the world.
Added an automatic move feature. Hit 'R' on the keyboard or 'Left Shoulder' on the controller to toggle it. Auto-Move is also disabled when hitting the backward move button or loading a savegame.
Increased the default inventory capacity from 7 to 10 per item and from 10 to 20 after building the memory upgrade.
Added more autosave triggers in the desert.
Edited the desert terrain providing clearer guidance how to reach the southern radio tower.
Added more visual cues in the desert to indicate potential paths to follow. Plus, it looks a lot more exciting wandering around the mountains and sand dunes. There are also a couple more shortcuts via portals.
Portals that can be found on the planet are now marked on your compass including the distance.
Tweaked the positions of several task markers.
Added further improvements to the way ANI's following speed is calculated depending on her distance. She will now be able to catch up more quickly when she has to take one of her little detours to reach ION.
Added visual improvements to the lava borders on the forest areas to make them stand out and avoid getting lost unnecessarily.
Since some players missed the pipe after ION's crash landing, that was made more visible. Also added an icon to the pickup UI.