Pirates of the Polygon Sea cover
Pirates of the Polygon Sea screenshot
Genre: Strategy, Adventure, Indie

Pirates of the Polygon Sea

Version 1.0.1 Released - Quality of Life & Balance Updates

Today we released a small patch with some quality of life improvements and some balance updates. Players wanting a more casual experience will find combat easier on Very Easy and Easy settings, and players wanting a more challenging experience will find combat much harder on any setting higher than Normal.

We've also made some balance changes to pirate mode to make it more effective.

And for lefties or anyone wanting to use the arrow keys, we've heard you and those keys can now be re-binded in the options screen.

Thanks for all the feedback so far!


  • The game difficulty slider now affects combat difficulty - on lower settings human players and their escorts will take less damage, and on higher settings they will take more.
  • Increased rate of decay on skull rating while in pirate mode, and reduced the delay before it starts decaying - should make pirate mode more effective.
  • You can now rebind the arrow keys so you can remap them to control the ship movement

Version 1.0 Released - Launch Day & Massive Update

We are pleased to announce the release of Pirates of the Polygon Sea. For the past few months, we’ve been hard at work adding a ton of new features, squashing bugs, and rebalancing the entire game.

New Features


  • Assemble a fleet - visit any tavern to hire famous pirates to join you. As you unlock higher victory ranks, you will increase the maximum size of your fleet.
  • New difficulty settings - if you’re up for a challenge, you can now choose how difficult the AI players are.
  • Steam achievements - can you unlock all 28 achievements and prove your skill?
  • Giant squids - fight 4 all new squids that spray oil at you and slow you down.
  • Repair at sea - use wood in your cargo to hold to patch up your ship without visiting a port.


Bug Fixes & General Improvements


  • Most ships now move faster, and the pace of the game has been increased.
  • Increased gold and renown generated from most buildings.
  • Upgrading buildings now generates way more gold and resources for your city.
  • AI players will now colonize outposts.
  • The Kraken is more difficult.
  • Reworked the world generation algorithm to give better map layouts.
  • Pirate raids on towns are now more dangerous.
  • Tuned the dynamic market prices to improve trading.
  • Lots of pathfinding bug fixes.
  • Improvements to ship collision and physics impacts to make ship steering more reliable.
  • Can now rebuild your fort when it is destroyed.
  • Lots of bug fixes to building and resource management.
  • Added the ability to abandon a mission.
  • Fixed bugs with mission indicators not going away.
  • General UI improvements to the HUD and other screens.
  • Fixed a bunch of typos and other graphical bugs.
  • Tons of multiplayer bug fixes.

Patch 0.3.3 – A Few Fixes



Ahoy Buccaneers!

This patch is all about cleaning up bugs, making general improvements, and adjusting gameplay balance.

Let us know how things are going, and we will continue to address any additional issues as they are found. Happy pirating!

- The Praxia Team


General Improvements

  • Resource Tooltip – Added UI tooltip when mousing over island resources.
  • Quest Indicators – Made improvements to quest HUD indicators.
  • Graphics Options – Replaced Unity launcher window with new in-game graphics options.

Balance Changes

  • Free Harvesting? – Reintroduced a small gold cost to clearing stone and trees on islands, balanced reward.
  • Renown Ranks – Made progression balance adjustments to renown ranks advancement pace.
  • Population Increase – Residential buildings now give 50% more workers.
  • That’s… Quite a Ways – Early missions should spawn closer to player’s location.

Bug Fixes

  • Building Angles – Fixed issue where some random islands would reject certain building placements.
  • Ship Collision – Fixed issue where sometimes ships and creatures would keep collision once killed.
  • Barrel Bug – Fixed issue where sometimes players could not pick up barrels.
  • Enemy Indicators – Fixed multiplayer issue where players could see opponent’s mission map indicators.
  • Treasure Looting – Fixed issue where sometimes treasure was un-lootable.
  • Ship Swapping – Fixed bug where game would go into an invalid state when swapping ships.
  • Ship Unlocking – Fixed bug where sometimes ships wouldn’t unlock after logging off and re-logging.

Patch 0.3.2 – A Brand New World



The island loomed out of the mist, a heavy haze wrapping around its central mountain in a ring. As the ship crept closer, the mountain became a massive temple pyramid, its stepped sides covered in a thick layer of vines and creepers.

The scarlet-haired woman held a spyglass to her eye, observed the island for another few moments, then glanced down at the map she was holding. She frowned. This island appeared nowhere on the map.


“Wow!” The young raven-haired crewwoman exclaimed. “Would’ya lookit that! You have any idea where we are cap’n?”

She pressed against the ship’s railing, her eyes wide with wonder and a grin spread across her tanned, freckled face.

“I… have no idea.” Scarlett replied “It’s like this island just appeared out of nowhere...”

“We goin’ ta investigate?”

“Mmmhmm…”

“Ya figure there’s sumthin’ shiny in there?”

“Very likely.”

“It prob’ly dangerous?”

“Most definitely.”

“I should fetch the rest o’tha crew then?”

“Oh yes. Absolutely.”

Scarlett’s trademark wicked smile came back as she watched Lily slide down the railing onto the deck below. She then turned her attention back to the mysterious pyramid and absentmindedly crumpled the map and let it fall overboard.

“Typical map-making pirate.” She muttered to herself under her breath.

“Leaving all the good stuff to himself...”



Welcome to patch 0.3.2 where we add all-new procedurally-generated islands to the game!

These new islands will be generated each time a new game is loaded and add far more variety and dynamicism to the game environment.

Tell us what you think about the new islands on the forums, we'd love to hear from you!

A whole new woooorld...!


New Content

  • Procedural Islands! – Random, procedurally-built islands are now in the game.

Balance Changes

  • Harvester – Harvesting trees and rocks no longer costs gold.

  • Merchant Global Buff – Merchant ships can carry more cargo, have more guns, and higher speed.

  • Warship Guns Reduced – Warships now have slightly less guns at all ranks beyond 1.

  • Warship Speed Increased – Warships now have slightly higher speed.

  • Renown Rebalance – Renown levels adjusted at higher ranks.

Bug Fixes

  • Wrong Ship Abilities – Fixed bug where some newly purchased ships had the wrong ability.

  • Unable To Construct Buildings – Fixed bug where not all players in a multiplayer game could construct town buildings.

Path 0.3.1 - Clever Girl...



The shark rushed at the boat’s hull, on a direct collision course with it’s mouth agape.

“Steady... STEADY!”

Jaerax exclaimed from the shoreboat’s deck, a harpoon raised above his head. He talked loudly and confidently to the 5 other men huddled in the small craft alongside him.

“See men? They always come at you in a straight line, you just hold your harpoon like so, and wait for it... NOW!”

Jaerax threw his harpoon. The shark dodged to the right. The harpoon splooshed harmlessly into the water.

The boat shook as the shark careened into it, tearing a chunk off the prow and biting a paddle in half before diving below the water.

Jaerax stood with a stunned look on his face.


“Huh. Well, they uhh... don’t usually do that. This one must be smarter than the rest.
... also, someone should patch that hole before we sink.”
There was a flurry of activity as a pair of crewmen started hammering planks onto the burbling hole.

The shark appeared again at the surface of the water over two hundred feet away. Suddenly, another fin rose from the water beside it.

And another.

And another.


“Men...”

A look of concern crept across Jaerax’s face.

“Stop what you are doing. Everyone grab a paddle, we make for the beach... now.”

The men scrambled over each other as they each snatched a paddle. Water splashed as all eight men began to hurriedly row. The boat lurched forward, speeding towards the sandy shore of the nearby island.

The sharks gave chase as Jaerax stood on the stern, one hand on the tiller and one clutching a harpoon, ready to stab the first shark that came near.
The boat hit the beach with a thud and the men scrambled out, pulling the boat the rest of the way out of the water.

Jaerax stood on the beach, his hands resting on his hips as he stared out at the fins circling the water between the beach and his ship.

A crewman sidled up beside Jaerax.


“Wadday ya figure cap’n?”

Jaerax frowned

“... I suspect we may have killed all the stupid ones. The only ones left are now smart, deadly, coordinated... and by the look of it, quite angry with us.”

“Your orders?”

“Get the boat repaired and have everyone carve spears from the jungle bamboo. We’re going back to the ship.”

“Aye cap’n!” the crewman remarked as he hurried off to join the others.

Jaerax looked back out onto the water. This was going to be fun...



They're Getting Smarter...

Welcome to patch 0.3.1 – Clever Girl, where the sharks have grown, much, much smarter (and more fun to fight).

We’ve also taken care of a few strange bugs and added a number of other small improvements.

Finally we have implemented a couple of all-new ship abilities for the scout and merchant class ships that match thier playstyle more closely than the mortar did. The warship class ships will still proudly use thier mortars as if nothing has happened.

Happy shark hunting!


New Content

  • Smart Sharks! – The shark combat AI has been revamped.
  • Ship Abilities – Scout and Merchant class ships now have unique abilities.


General Improvements

  • Tactical Turning – Ships moving slowly now also turn slowly
  • Shark HP Increase – Due to the shark AI changes, they became easier to fight. Now they are tougher.


Bug Fixes

  • Pink?! – Updating Unity turned our dolphins and fire pink. They are now no longer pink.


Patch 0.3.0 - Wind and Waves!



A cannonball sailed past the ship’s stern, splashing into the water close enough to send a spray of water over the deck.

“Cap’n! They be gainin’ on us! What da we do?”

“Are they? Hold fast our course Mr. Smith, that’s an order.”

The blonde man’s eyes narrowed dangerously as he stared at the approaching ship, its black sails fluttering in the wind. He lifted his tricorn hat off his head and held it in the breeze, tilting it slightly to feel how the wind caught it. He plopped it back on his head.

The pirate ship was indeed gaining on them. It had been getting ever-closer over the course of the past hour and its guns were almost within range of the Deadman’s Revenge.

“Let them come...” Captain James Corben growled under his breath.

“Mr. Smith! Kindly ready the helm to turn ninety degrees north on my mark. Mr. Ellis?”

“Yes cap’n!” The bald, bearded quartermaster shouted back from the deck below.

“Ready all portside guns to fire on my command.”

“Aye cap’n! YOU HEARD’IM LADS, ALL PORT GUNNERS READY YER LOADS, PREPARE TA FIRE!”

There was a flurry of activity below decks as gun crews scrambled to load their cannons.

James held his tricorn hat above his head again, feeling the wind subtly shift and flow around it. He glanced at the helmsman beside him.


“Mr. Smith?”

“Yes cap’n?”

“Now.”

“AYE CAP’N!”

With a practiced motion, the handsome young helmsman braced himself as he hauled the wheel hand-over-hand two full rotations to the left.

The Deadman’s Revenge immediately started to list heavily to the right, its cannons almost dipping into the water as it began to turn.

Suddenly, a crosswind filled the sails and the entire ship lurched forward out of the list, rocketing forward and coming about. It’s cannons now aimed directly at their pursuers.

“Fire!” Captain Corben commanded.

“FIIIRRRE!” Deckmaster Ellis shouted.

The ship shook as all twelve guns fired in unison, smoke billowing out the barrels.

The cannonballs ripped mercilessly into the pirate ship, punching giant holes in its hull and splintering the deck.


“Mr. Smith, keep us on target. Mr. Ellis, prepare a second volley!”

“AYE CAP’N! GUNNERS…! RELOAD!”

The wounded pirate ship, its sails torn and deck ablaze, attempted to turn southward to bring its remaining cannons to bear on its suddenly very dangerous prey… its black sails suddenly shifted backwards as it sailed headlong into the crosswind.

The pirate vessel lurched to the side and immediately began to slow, a ragged, misaimed volley from its cannons splashed harmlessly into the water not even halfway to their target.

The Deadman’s Revenge continued to pick up speed as it circled behind the now helpless pirate ship.

James sighed. Perhaps these pirates were good men once. Perhaps they had families and lives. Perhaps they still do. But they had hurt people, and for that they needed to be stopped.


“Finish it.”

“FIIIIRRRREEEEE”

The Deadman’s Revenge shook. Cannonballs flew and smoke filled the air. Explosions rocked the now aflame pirate ship as men began to jump into the water.

Captain James Corben adjusted his tricorn hat as he looked upon the scene. A satisfied look crept across his face.

These pirates would never harm anyone ever again.




HAPPY INTERNATIONAL PIRATE DAY!

Also, welcome to patch 0.3.0, where we introduce WIND!

That’s right! Wind has come to Pirates of the Polygon Sea! The new wind mechanic grants a speed boost to ships that manage to sail in its direction.

But beware, all ships can benefit from mastering the wind, so hone your sailing skills lest ye be left behind in the dust and spray!

Additionally, we have implemented our glorious, beautiful, sparkling new water solution. Bask in its beauty as the azure waves lap at golden shores.

So... kick off your boots, take a trip to the Enchanted Isle, and swim with the mermaids for a bit, the water is calling!

Oh, we also added two new mission types, a new player island layout, increased the world size by +50%, and added multiplayer.

So yeah, we’ve been busy. Happy pirate’s day.

- The Praxia Team

P.S. - Yeah, so multiplayer! Wohoo, it’s here! Currently, in order to get multiplayer to work you need to forward port 25000 on your router to connect. If you encounter any issues connecting, please feel free to post on the boards and we will attempt to help as much as we can.


New Content

  • Wind! – Added new wind mechanic to the game.
  • Waves! – Added new waves and water to the game.
  • Multiplayer – At long last, we’ve added a multiplayer mode to the game. Huzzah!
  • Find Treasure Missions – Find treasure missions added to the game.
  • Kill Merchant Missions – Added pirate-exclusive kill merchant missions to the game.
  • More Missions! – Added many new wanted poster missions to the game.
  • Player Islands – Added a new player island layout to the game.


General Improvements

  • More World – Increased world size by +50%.
  • Blackfort, Mermaid Island, and Player Islands now spawn nearer the center of the map.
  • What Did You Say? – Chat bubbles now last slightly longer.
  • More Ship Names – Added additional ship names to the random generators for all ships.
  • Enhanced Taunts – Added additional pirate, character, and bounty hunter taunts.
  • Enhanced Banter – Added additional banter for all ships.
  • Mermaids Say “Shoo!” – Merchants and treasure vessels no longer visit the Enchanted Isle.


Bug Fixes

  • Fixed issue where loot and damage character bonuses would not apply to mission targets.
  • Fixed issue where some missions would sometimes end early.
  • Fixed issue where red screen of death would persist through logout/login.

Patch 0.2.0 - It Took Me Leg!



The large, muscular man reached over with a scarred hand and tore off the wanted poster from the rum-stained board.

“Huh? Some old pirate wants revenge on the shark that ate his leg. Cap’n, you see this?”

Jaerax leaned back in his chair to regard his crewman. The scar above the eyepatch on his right eye twitched, as if trying to frown. His remaining eye narrowed skeptically.

“A shark? Really? What is he paying?”

“Says here 500 gold…”

“Who would pay 500 gold to kill a shark because of a grudge?”

“Looks like his name is Jhon “Scaliwag” Hendrs…”

“That was rhetorical, Tarthus. I don’t care what his name is.”

“Right sir. So… uhh, we gonna take the job?”

“To find a random shark somewhere out there in the vast sea in order to settle a grudge by a crazy old pirate?”

“... A pirate with 500 gold.”

Jaerax grunted.

“Point taken. How much did the fishmonger pay us for the carcass of our last kill?”

“Err, fifty two gold cap’n. He was an ornery sort, wouldn’t pay any higher’n six gold per tentacle and ten fer the beak.”

“Damn cheap seafood hucker! Wish we hadn’t lost one of those tentacles in the fight...”

Jaerax sighed and snatched the wanted poster from Tarthus’ hand and studied it with his eye.

“Return to the Predator, see if they’ve finished repairing the sucker damage on the hull from that last fight. Prepare the ship for castoff as soon as its seaworthy. I’m going to pay a visit to an old pirate…”


Welcome to patch 0.2.0, where we introduce SHARK BOUNTIES!

Pirates aren’t the only dastardly villains on the high seas; the sharks of the Mythic Isles have grown bolder, preying on merchants, menacing fishermen, and occasionally, eating the delicious limbs of sailors thrown overboard. The people of the land have grown wary of these new emboldened toothy threats and have begun to post bounties for any brave captain to slay the dastardly beasts. Jaerax will be happy to hear his skills are valued by more than just the fishmongers.

Additionally, the victory condition in Pirates of the Polygon Sea has been completely re-designed. The old system of paying gold for new ranks on the way to Governor has been scrapped. Instead, whenever a player does anything of note in game: finding treasure, killing a pirate, searching a shipwreck, slaying a beast, rescuing a stranded sailor, completing a quest, etc, they gain an amount of “Renown.”

When a player has collected enough “Renown,” they automatically increase to the next rank. Renown cannot be purchase for gold, and gold no longer contributes (directly) to overall progress in any way, allowing you to freely spend your gold on building your town and upgrading ship without worrying about it affecting your victory progress.

Finally, we have replaced the placeholder missions with real, actual wanted poster-style missions dripping with flavour and world lore. So dive in, and get to know the people of the Mythic Isles better than you ever have before as you involve yourself with their goals, tragedies, and triumphs… and earn a bit of money and renown along the way.

Be aware, however: anyone with a scrap of paper and a chunk of charcoal has the ability to pin a poster on a tavern board, so be prepared for some, uhh… variation in writing ability.

I’m sure it’ll be fine, you speak drunken semi-literate fisherman, right?

Happy sailing! And may fate smile upon you on your quest for fortune and renown!


New Content

  • Shark Hunting – Added new mission type for hunting and killing sharks.
  • Renown System – Victory condition now uses the new “Renown” system.
  • Wanted Posters – Missions are now individualized tavern wanted posters.

General Improvements

  • Mission time limit increased to 10 minutes.
  • Stabilized market fluctuations for rubies.
  • Lowered maximum price for rubies.
  • Increased spawning and activity of townfolk in player towns.
  • Sharks and Whales now drop more food, but no longer drop gold.
  • Hotkey bindings added to options screen.
  • Increased the level 1 max building limit to 10.

Bug Fixes

  • Fixed bug where you would lose input after renaming your ship. (yean… bugs can be weird)
  • Fixed a bug where stranded sailor missions wouldn’t always spawn the sailor.
  • Fixed a bug where incorrect mission text would display in the tavern.

Patch 0.1.9 – There Be Iron in Them Thar Hills!



Emelynn stepped over the side of the skiff onto the white sand beach.

Four men splashed into the water behind her and started pushing the boat further up onto the sand.

Emelynn shielded her eyes from the glaring sun with a white gloved hand, surveying her surroundings.

Palm trees dotted the beach, interspersed by giant boulders jutting up from the bedrock below. An imposing mountain stood at the centre of the island. Halfway up the mountain’s face, light red veins could be seen cutting through the rock.


“Iron…” Emelynn whispered.

“Mr Jhons, take several men with you and survey that mountain, I suspect you will find something very useful.”

“Aye Cap’n” The yellow bearded shipmate nodded eagerly as he finished tying the skiff to a nearby palm tree.

“Oy, Jacobs, Neilson, Smith! You heard the captain, you’re with me. Let’s go for a walk boys, bring the climbing gear.”

Emelynn watched as the men set off into the jungle, drawing hand axes and cutlasses as they approached the thick cover of vines and creepers barring their way.

From her vantage point on the beach, the trees seemed to grow thicker as the jungle stretched further inland. The calls of tropical birds and howling of monkeys could be heard echoing throughout the tree canopy. Many colourful reef fish could be seen swimming about in the shallows.

“Hmm...” Emelynn mused, a thoughtful look creeping over her face.

“Oh, Isabelle...!” Emelynn sang sweetly as her navigator was helped out of a second skiff by two crewmen.

“Yes Emm? AHHH, dammit!” Isabelle growled as she stumbled onto the beach, struggling to keep the hem of her dress from touching the ground. The sharp heels of her finely-made black leather boots immediately sunk into the wet sand.

Emelynn sighed and rolled her eyes.

“Why do you still insist on dressing like that? You DID get the pants and flat-bottomed boots I sent to your quarters, yes?”

“Because Emmy, we are… UGHHH… highborn ladies, and we should… GRRRR… present an aura of dignity and… HURRR… sophistication… ARGHHH… at all times…”

Emelynn suppressed a slight smile as her childhood friend struggled across the beach towards her, the wet sand sucking at her feet.

“Find out exactly where we are and mark this place on your map. I do believe we may have found our new home…”

Isabelle glanced behind her at the footprints she had left in the sand and stared at the thick, wild jungle that covered the island. Her eyes widened in horror. She then noticed the determined and hopeful look on Emelynn’s face. She forced a smile onto her face.

“… Lovely.”


Welcome to patch 0.1.9, where we introduce resource gathering. Each player island now randomly spawns a number of resource “nodes” which can be gathered by constructing the appropriate resource building on top of that node.

Additionally, four new resource buildings have now been added to the game to help exploit these new resources – the Iron Mine, Stone Quarry, Gunpowder Manufactory, and Cloth Maker now join the Fisherman’s Hut and Lumber Mill as constructible resource buildings.

As an additional note, we have made large strides towards getting multiplayer connectivity up and running. If everything goes according to plan, we should be able to roll multiplayer out within the next few patches, so check back regularly for updates!

Until then, happy town building!


New Content

  • Island Resources – Islands now spawn with a unique variety of natural resource nodes.
  • Resource Gathering – Island resources can now be gathered by building the corresponding building on the resource node.
  • New Resource Buildings – Iron Mine, Stone Quarry, Gunpowder Manufactory, and Cloth Maker added to the game.

General Improvements

  • AI town building adjusted to accommodate new resource buildings.
  • Several functional and quality of life improvements have been made to the town building interface.

Bug Fixes

  • Fixed bug where chat bubbles would render on top of each other.

Patch 0.1.8 - YARRR! Thar Be a Fat Prize!



The red-haired woman held the spyglass to her eye and aimed it at several specks on the horizon. Three ships came into view. Goldwater city flags could be seen whipping in the breeze atop their masts. The middle ship was much larger than the other two, and riding low in the water.

“Mister Combs” Scarlet remarked sweetly as a she furrowed her brow, “Come have a look at this. What do you make of it?”

The grizzled first mate took the spyglass from Scarlett’s hand and held it to his eye, pointing it in the direction she indicated.

“Three Goldwater ships cap’n. Looks like an escort of some kind to me. The big one’s hauling a lot of cargo, probably bound fer somewhere important I’d say...”

Mr Combs lowered the spyglass and offered it back to Scarlett.

A devious smile crossed Scarlett’s lips as she took back the spyglass.

“Yes. It does look that way, doesn’t it? I wonder where they are going with all those goods...”

Mr Combs nodded as a look of realization crossed his face. He stroked his greying beard. That look in Scarlett’s eye was familiar, he had seen it many times before, and knew better than to object when Scarlett had her eye on a prize.

“These seas are quite treacherous cap’n. Many ships don’t make the journey safely...”

Scarlett held the spyglass up to her eye to regard the ships again.

“That’s exactly what I was thinking. Perhaps we should get closer, make sure that cargo reaches a port safely.”

Mr Combs grinned, several of his golden teeth glinting in the sunlight.
“Aye cap’n. We should offer ta help escort that cargo safely. Twould be a shame if anythin were ta happen ta such a lovely ship...”

“Indeed, such a shame. Bring us about Mr Combs, and set a pursuit course. Also, prepare the black... in case they don’t accept our generous offer.”

“Aye aye cap’n!” Mr Combs exclaimed eagerly as he turned and began to shout orders at the crew.

Scarlett remained perched on the railing, staring through the spyglass. Her lips curved into a mischievous smile.

Today was going to be a good day.


Welcome to patch 0.1.8, where we introduce TREASURE FLEETS! These convoys of ships are bursting with cargo and ripe for the taking for any pirate captain bold enough to seize the opportunity. Beware, however these fleets will defend themselves fiercely, and the authorities will not take kindly to their treasure being pilfered by nautical rapscallions.

Not that you need MORE encouragement to spend time flying the black sails (because pirates are awesome), but we are going to be showing a bit more love towards pirate mode in the coming months to flesh out the high-seas brigand experience – treasure fleets are the first step in doing so.

Now, go seize those riches all ye lowlife, salty brigands! And TAKE what is rightfully YOURS!

Or... technically someone else’s. Whatever. You’re a pirate. Finder’s keepers.


New Content

  • Thar be a Fat Prize! – Treasure Fleet random events have been added to the game.

General Improvements

  • Dolphin movement has been improved.
  • New mouse cursor texture added.

Bug Fixes

  • Stranded sailors can no longer spawn off the map.
  • Pirate attacks on towns can now occur throughout the entire game (they previously only occurred during the early game).

Patch 0.1.7 - Choose yer Side!



The young sailor hung desperately to the ironlike wrist that held him aloft. He glanced nervously at the dark water churning beneath his dangling feet, then back to the face of the pirate that held him. A single bloodshot eye stared out at him from amongst a matted mess of hair and beard. Smoke from a pipe clenched between the pirate’s teeth swirled around the sailor’s head with every word he uttered, it smelled of tobacco, salt, and decay. The sailor struggled not to gag.

“I’d, choose yer next words carefully lad, for they may be yer last amongst the living. Do ye take the black? Or no?”

“Uhh, yes sir mist… umm, CAPTAIN Dreadbeard sir! I... I… take the black gladly! I’ll serve you well, you’ll see!”

The pirate looked unimpressed, narrowing his eye as he stared at the young man. The empty socket beneath his eyepatch was growing cold and icy mist was beginning to seep from beneath it, curling up around his eyebrow like ghostly tentacles. It always did that when it sensed the presence of mortal fear. That is to say… often.

“Mmmhm. Perhaps that would do I were an ordinary pirate in command of an ordinary ship. Instead I must also ask ye, will ye cast off the yoke of yer mortal soul? Leavin yer family and loved ones behind fer all time? Do ya vow ta take tha Devil’s Daughter ta be yer one true love fer evermore?”

The sailor stared in at the eyepatch in terror.

“Devil’s… daughter? I mean, uhh, yes? Yes of course! YES! I swear! Whatever you want! I beg, please don’t kill me!”

A wicked smile crept along the corner of the pirate’s mouth, briefly showing a set of yellowing, ghastly teeth. Dreadbeard swung the sailor back over the deck and placed him down.

“Well then, welcome to tha crew! Both tha smartest and dumbest decision ya ever made in yer life. Yer soul belongs to her now. Take it from me, the Devil’s Daughter be a cruel mistress, once she has her claws in ya, she ain’t much one fer lettin’ go…”

Welcome to patch 0.1.7, where we are at long last introducing character perks. Scarlett, Amar, James, Blackwood, Jaerax, Emelynn, and of course Dreadbeard now all possess unique bonuses that emphasise their strengths and differentiate how they play.

Also, in this patch, the pirates have been getting a bit frustrated with you outrunning and escaping them all the time. They also realized your town doesn’t run away. So, they might be paying you a visit where you live. Just a friendly heads-up. You can thank me later.

Good luck…


New Content

  • Choose Yer Side! – Each character now possesses unique bonuses that support their favoured playstyle.
  • Pirate Raiders! – Hope you buttoned down the hatches (and built some guard towers), because pirates will now raid your city.


General Improvements

  • The WASD keys now control camera movement when docked.
  • Wood doesn’t do that – Dreadbeard now has a more rigid peg leg.
  • Independent ports and character cities now appear as different markers on the minimap.