Unless there are anything else that's broken this could be our final patch before we totally move to porting to Nintendo Switch / Switch 2. Spanish localization will be patched into the Steam version of the game once Pixel Noir is live on the Nintendo eshop. We are doing this in hopes to boost sales once the Switch port is released. In this patch we have...
- Cloud Saving You will now have the ability to use cloud saving to keep your data safe and play the same save data between Switch Deck and Desktop!
- Weird directional change when running This has been happening when you select to run then cancel out then try to run again.
- Fix disconnected events in Personal Demons case This was causing a freeze in the events at the Towers in Sprawls.
- Fix to ch2 prison fight When player fights Woof in the prison yard in NG+, stats now match up as to not elongate the battle.
As always, we welcome all feedback and bug reports to us directly in our Discord. We have a bugs-and-feedback channel where you can communicate your feedback about the game and detail out any issues you're encountering so we can fix them and put out a patch asap! Thanks for playing!
Update v1.16
Happy one year anniversary since the launch of Pixel Noir!
It's patch time again...!
- Backend Checkpoint Feature Added! When the player enters a new scene, it will save a checkpoint. A checkpoint can be used multiple times no matter how many times you leave and come back into a scene. However, if upon entering a scene, a event immediately triggers, it won't save a checkpoint, but instead use the previous scene as a checkpoint. When the player gets a game over, the game will start over from the checkpoint instead of loading from the last save point. A checkpoint is not a save. If you quit or close the game, you will have to load from your load data. You won't be able to manually load a checkpoint from the load menu.
- Shade has a new summon! It's called Temptation's Rage which damages an enemy and can cause Enrage and Confusion status effects.
- Fix to characters walking in place in events. This has been happening sometimes.
- Fixed moving buff / de-buff and status effect icon positioning in battles. When the camera would zoom for various reasons it would change the positioning of these.
- Fix to collider on the dead body at the crime scene in ch1. This was way off the target so we moved it and made the interaction larger for easier access.
- Polish to ch2 where the player fights Woof in the prison yard.
As always, we welcome all feedback and bug reports to us directly in our Discord. We have a bugs-and-feedback channel where you can communicate your feedback about the game and detail out any issues you're encountering so we can fix them and put out a patch asap! Thanks for playing!
Update v1.15.4
Here's another patch addressing the issues players found at Super MAGFest 2025.
- Fix to stopped progress in Ch4 train sequence of events due to vanguard characters not parented to the train causing a bad walk path.
- Fix to stopped progress when starting a new game and pressing / holding in any direction while the ch1 comic cutscene is playing.
- Fix to mini-map random appearances in credits screen in the end game..
- Fix to possible freeze where if a player pushes an NPC while trying to interact with their attached cinematic.
- Fix to various layering glitches.
As always, we welcome all feedback and bug reports to us directly in our Discord. We have a bugs-and-feedback channel where you can communicate your feedback about the game and detail out any issues or bugs you're encountering so we can fix them for you and put out a patch asap! Thanks for playing! Hope you enjoy!
Update v1.15.2
Here comes another patch, have a look!
- Fix to spawning point in Downtown's hospital save point. This causes situations where if you save in there you load in black space causing bad save data.
- Added battle positioning points in various scenes to prevent players from escaping room colliders.
- Fix to detaching party for various scene transitions in Downtown, Sprawls, and Industrial District.
- Fix to Shade's Hellhound's Revenge summon where sometimes it's use can freeze battles.
- Fix to Personal Demons case where instances of Lady Tempt cinematics were causing in battle freezing AND where party members stay detached from party follow.
- Fix to keycard item glints returning to tents in Armory yard in the industrial district after Shotmaker battle in the Armory.
- Fix to the rare possibility of player movement control in battles.
- Fix to various layering glitches.
As always, we welcome all feedback and bug reports to us directly in our Discord. We have a bugs-and-feedback channel where you can communicate your feedback about the game and detail out any issues or bugs you're encountering so we can fix them for you and put out a patch asap! Thanks for playing! Hope you enjoy!
Update v1.15.1
Fixed up some small issues here. Check it out.
- Fix to pathfinding for NPCs that may get stuck walking in place on an obstacle's colliders.
- Preventing toggling of fullscreen / windowed mode in options menu for Steam deck which can cause UI to get out of alignment.
- Fix to bad room transition in Eastern area of the Sewers scene.
- Fix to the possibility of Shade getting stuck on ladder in events in Towers scene. This could cause soft-locking for some players.
- Fix to nightmare scene events that was causing an instance of effects going away temporally while transitioning into the last event in the sequence.
- Fix to various layering glitches.
As always, we welcome all feedback and bug reports to us directly in our Discord. We have a bugs-and-feedback channel where you can communicate your feedback about the game and detail out any issues or bugs you're encountering so we can fix them for you and put out a patch asap! Thanks for playing! Hope you enjoy!
Update v1.15
A very big long awaited patch has been released!?!? -GTFO....!!! Let's get into it!
- Pathfinding has been totally overhauled! We stripped out the old system and implemented a new one which will end the issues with any studdering, delays or freezing. This also optimizes all walk paths / cycles characters inside / outside of event cinematics. Also resulting in better ladder climbing to account for this new pathfinding system AND any issues with rooftops causing freezes or weird glitches with the layering of objects in a scene.
- Enemy downed response / get up time has been adjusted to a 30 seconds instead of anything lower than 15 seconds before this patch. Along with that, once you've defeated enemies that popped out from behind buildings or walls, they will now wait to respawn before popping out again when the player leaves a room and comes back before popping out again.
- Optimized loading when transitioning between scenes, so the next scene loads faster.
- Implemented framework for Spanish localization (This will be patched in eventually -TBA).
- Implemented saving CRDTech card attributes, so they no longer change every time a tCRDTech match starts. Cards now have permanent attributes but they will differer from new game to new game.
- Fixed enemies that would run away into another room then if respawned would stay faded out. AND fixed enemies fading out during room transition and stay faded out.
- Fixed bug where Shade and V-Money would sometimes start at level 1 now correctly start at higher levels.
- Fixed reload menu showing no bullets when the Detective or Deuce dies / characters who use guns in battle.
- Fixed police station events respawning in Docks late in ch7 which caused a loop where it can stop the player from progressing.
- Fixed max item being exceeded when having 99 of an item then picking up another item in the field allowing the player to break the 99 item limit.
- Fixed rare instances where battles can softfreeze for unknown reasons.
- Fixed all known outstanding layering issues.....
...And various small polish edits game wide... As always, we welcome all feedback and bug reports to us directly in our Discord. We have a bugs-and-feedback channel where you can communicate your feedback about the game and detail out any issues or bugs you're encountering so we can fix them for you and put out a patch asap! Thanks for playing! Hope you enjoy!
Now, to begin porting to Nintendo Switch! ;)
Update v1.14
ANNNOOOOTHER UPDATE!!!!
We Fixed:::
- After police station events in Ch7 de-spawn old event cinematic- players could repeat these events from Docks which can cause freezing.
- Locked door to apt where Odd Couple case ends because players could repeat closing out the case.
- Detached party members at Phil / intro to CRDTech cinematics in Junkyard
- More events and scene colliders that result in soft-freezing due to a character not being able to get to their walking destinations. (ie: Boardwalk Black market guy running into building)
- Added inventory check for 99 candy bars in lauroundtwo ch2 cinematic. Taking into account New Game + inventory
- Statsheet edits for many higher level enemies.
Still to fix....
- Sometimes after parade events in ch7 going into Uptown will freeze on black screen (team is still trying to reproduce the issue)
- In rare instances battles can softfreeze for unknown reasons (we are working on this)
- CRDTech cards changing attributes every time the mini-game loads
As always if you have a bug you want to talk directly to the devs about please join our discord server and tell us about them. It's fun, it's interesting and it's helpful to us having you the players contribute the QA process!
Update v1.13
Wait, what- another update!? WHAAAA!?!?
We Fixed:::
- A few events where character circle colliders may cause walk path soft freezing.
- V-money as guest party member in late ch6 freezes battle if she dies.
- Enemy encounter rates. Some players had complained that enemies appear too often so we made the likelihood an enemy will not appear after spawning into a scene 20%-40% vs 20% and below before this patch. This edit has been applied to every appropriate scene except the Sewers.
- Skill point notification window glitch.
- Added Controller Map help to Walking Encyclopedia NPC.
- More typos!
Still to fix....
- CRDTech cards changing attributes every time the mini-game loads
- the further someone is in the game the longer the game loads (ie: in new game +)
- Sometimes after parade events in ch7 going into Uptown will freeze on black screen (team is still trying to reproduce the issue)
As always if you have a bug you want to talk directly to the devs about please join our discord server and tell us about them. It's fun, it's interesting and it's helpful to us having you the players contribute the QA process!
Pixel Noir Showcasing At Too Many Games Next Week!
Hey Pixel Noir fans, are you going to the Too Many Games convention in Oaks, PA next week? Well we are! From June 28th to June 30th we will be showing off the game and selling Pixel Noir t-shirts and physical CDs of the arranged album.
Steam's Summer Sale starts at the same time for one week where we will be selling the game at a 10% discount. This will be a great time to pick up the game if you haven't already.
So if you're around drop by our booth and chat with us, we hope to see you there!
- More events and scene colliders that result in soft-freezing due to a character not being able to get to their walking destinations.
- More fixes to path finding to help prevent potential crashes.
- More fixes applied to not being able to collect certain trophies.
- The Underground Facility's boiler room switches could be interacted twice if they are hit then you leave the Facility and come back. In this case you're re-locking the boss room doors here stopping you from progressing.
- Personal Demons case's Tempt becoming invisible / starting a battle with no enemy causing a soft-freeze.
- Added highlighting for dialogue that is either inner narration / thoughts.
- Various object layering glitches.
Still to fix....
- CRDTech cards changing attributes every time the mini-game loads/
- When you have the map toggled on then teleport to another scene, the map goes away, But if you talk to someone (any intractable) the map comes back/
- Some inaccurate mini-map/map indication (player vs location)
- the further someone is in the game the longer the game loads (ie: in new game +)
As always if you have a bug you want to talk directly to the devs about please join our discord server and tell us about them. It's fun, it's interesting and it's helpful to us having you the players contribute the QA process!