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Genre: Simulator, Strategy, Indie

Pixel Starships

Galaxy Patch Notes V0.970.2

Hi Captains!



Please find the latest Patch Notes below. This update is now available on iOS, Android and Steam.

Please contact our Support Team if you experience any problems updating the game.

V0.970.2 Patch Notes



  • New Security Gate visuals
  • Obsolete Group Chat removed from Friends Menu
  • Engine Dodge Chance has been added to Ship Battle UI
  • Added Upgrade requirements for all Lv8 and Lv10 Ships
  • Boost Gauge can now be used to Rush Research and Training
  • Rocket Lv.7 Build Time increased from 60 to 75
  • TK-Fighter Craft Build Cost reduced to 2k Gas. HP increased from 6 to 7
  • Distance to Target is now displayed on Aim Cursor when manually controlling a Room

  • Added display support for "Support Bonus" for Rooms in Profile Menu
  • Volley-based Weapon Room UI animation now displays remaining Volley Shots
  • Mining Operations will always be displayed in System Info panel for current System
  • Unobtainable Captains and Crews will no longer be displayed in the Crew Collections Panel
  • Crews exiting Phase Shift state will now Trigger enemy Mines in current Room
  • Optimized background object generation in Ship scene

  • Fixed some bugs with Boost Gauge disappearing after Research is complete
  • Fixed a display bug with Item Stats when Upgrading/Combining Items
  • Fixed a bug where Ship colors will not be Saved in certain Language Settings
  • Fixed a bug causing Stickers to Reset position when Cancelling a "Remove Sticker" confirmation
  • Fixed several Steam Login issues
  • Fixed several display issues for Room/Missile/Craft Stats


Thank you to all of our players that have provided feedback. You can join these discussions in the Feedback section of our Official PSS Discord.

All hands to the Bridge - we're heading into November Tournament Finals! Good luck and good hunting, Captains!

-SavySoda Team

Galaxy Patch Notes V0.970

Hi Captains!



Please find the latest Patch Notes below. This update is now available on iOS, Android and Steam.

Please contact our Support Team if you experience any problems updating the game.

V0.970 Patch Notes



  • Rebalanced Stats for all Captain Crew
  • New Small Weapons Platform Levels 7-8 Loadout option, Irradiator
  • The Sterilizer is now a Dove Store Cosmetic variant for the Irradiator Room
  • Added display for Volley and Volley Delay under Missile Ammo Info
  • Updated AI for Zongzi Droids to Continue Current Job if Target Room Hp < 100%
  • Rebalanced all Med Bay Rooms. Healing increased from 1HP every 1.75sec to 2HP every 2 sec
  • Rebalanced Anti-Air Laser Range across all levels, Maximum Range increased from 1000 to 1200
  • Rebalanced stats across all levels of Missiles and Hangar Craft
  • Added new Research tier for all Missile Types, Android Types and Hangar Craft
  • Hangar Craft Base Stats have been reworked to match their role
  • Federation Super Laser EMP Duration increased from 1 sec to 3 sec
  • Items granting Ability now always show Values as a Percentage
  • Non-HP Rooms will no longer display a Destroyed sprite in Battle
  • Multiple Mining Drones can now be deployed on the same System at once
  • New Upgrade Requirements for all Lv5 Ship Hulls

  • Implemented fallback for primary UI Assets if Download fails
  • Increased Asset Download timeout to 120 seconds
  • Data file version checks are now compared/stored in a dedicated Server Environment
  • Client will no longer Delete files when changing Accounts
  • Implemented automatic Retries when encountering a Network Error when Finalizing Battles
  • Added a pop-up to Bank Menu notifying if a Subscription is on hold
  • Added a first-time only Warning when breaking Immunity via PvP
  • Added Link for “Forgot Password” to Login Screen
  • Added Support for AppLovin Ad Network
  • Updated Chat UI for improved layout

  • Fixed several Exceptions when switching between Ship Scene and Galaxy Map
  • Fixed minor bugs with building 1×2 rooms (Capacitor, Security Gate)
  • Fixed and optimized Background Object creation process
  • Fixed a bug preventing the Subscription Info panel’s Terms & Conditions button from being clickable
  • Fixed a bug preventing Ship Exteriors from saving Paint or Sticker layouts
  • Fixed a bug preventing successful Escapes from appearing during Replays
  • Fixed a bug causing the AI Menu ‘Room Selection’ dropdown to include Rooms stored in Inventory
  • Fixed a bug causing some Ammo Types displaying changes in the wrong color
  • Fixed a bug causing Galaxy Map Markers to display incorrectly
  • Fixed a bug causing Tournament Battle Attempts to display during normal Matchmaking


Thank you for all of your provided feedback, leading to many of the changes noted above. You can join these discussions in the Feedback section of our Official PSS Discord.

The Discord Mod team is also holding a competition for a new Server Icon design, make sure to check out some of the submissions so far!

We have a brand new Thanksgiving event starting soon – including New Challenges, Crew, Themed Rewards and much more. Keep your eyes to the stars for launch, Captains!

-SavySoda Team

Galaxy Community Update 3

Hi Captains!



The October Tournament has come to a close, congratulations to the top performers in each Division!

This month’s prize is a Unique Mineral Storage Cosmetic effect, Hydra Mineral Vault (HMV). The Automated Mineral Vendor (AMV), an alternate option, is now available for all players in the Dove Store.



We’d like to take this opportunity to discuss some of our recent changes, and to preview some of what the team is currently working on.

Tournament


We have been following the Tournament closely across all divisions, and are very receptive to continued feedback regarding the new format. Any proposed changes to the Tournament will require rounds of internal testing before being announced, but stay tuned! We have more improvements in store.

Captain Crew


Captain’s (and their current role as Crew) are currently under heavy scrutinization. While there have been changes in the past to increase viability in some situations, we believe there is room for improvement here.

To be announced alongside future Patch Notes, a new model for Captain Stat values is undergoing the final stages of testing. As with other designs, we do not want this to exclude Player Choice or feel like a mandatory crew, but your Captain should be a solid choice in the mid to late game (and a definite when starting out).

We are likely to see a more traditional approach via increased average Stats as opposed to increased Equip Slots, but training will still play a large role when optimizing your Captain's setup.

The proposed changes also aim to address issues tied to Captain’s Stats/Name being based on your original selection. This is not entirely intuitive or represented in a clear way, and can lead to player remorse.

Weapon Loadout Access


The Sterilizer loadout option for the Small Weapons Platform is undergoing balance review, and the main option (The Irradiator) will soon become available to all players. The Sterilizer will remain in the Dove Store as a cosmetic variant.

Missiles & Droids


To account for increased Ship HP and Crew performance with the release of Galaxy, we will be adding a new level of Research for each Missile type and Android type.

Missile changes have been extended to Hangar Craft, with a few additional changes to the actual Craft themselves.

Hangars, Craft & Anti-Air


Craft are now more specialized to fit their role and match expectations.
A few examples:
Interceptors now deal significantly more damage as a lower HP craft.
Defenders are now a slow-moving, tankier option for sustained fire.
Firewhawks now focus on keeping a debuff active on an enemy room as long as possible.

Anti Air Rooms will receive loadout options in a similar approach to Weapon Platforms. Our goal here is to provide a meaningful decision for Players when reviewing their strategic options. Players will have the option to work with a longer range, have increased short-range damage output, etc.

All information will be confirmed and included in our Patch Notes on release.

We would like to note that the review of Hangar/Turkey Hangar functionality is ongoing. These rooms are likely to see significant changes in the future.

Enhanced Events


Thank you for your feedback regarding our recent approach to Seasonal Events. We have used this feedback to help improve our plans for Thanksgiving, which we hope to unveil soon.

Let’s just say it’s stuffed with content and options, with future plans to expand Missions, Global and Fleet-based Challenges, and more!

Transparency: Scratchy Probability Table


The Pixel Starships website was recently updated to display Scratchy Probabilities, which you can find here!

This table references all Scratchy results based on the last 30 days, and may change slightly depending on participant data.

Thank you for taking the time to read this update, and for catching up with how things are progressing. Additional thanks to everyone who has taken the time to provide your honest feedback and suggestions.

With more exciting and significant changes to come before the end of 2020, make sure you stay tuned Captains!

-SavySoda Team

Galaxy Patch Notes V0.961.2

Hi Captains!



Please find the latest Patch Notes below. This update is now available on Android and Steam, with iOS to follow.

Please contact our Support Team if you experience any problems updating the game.

V0.961.2 Patch Notes:



  • Teleport room will no longer "Reload" if it is not able to actually Teleport the Crew
  • Stasis Shield ability can no longer be used on Enemy Rooms
  • Urgent Repair can now be used on Rooms that have a Debuff Effect, but are not Damaged
  • Starbase Inspection no longer displays Starbux Loss values
  • Added "lock" status when Rushing a Room to prevent multiple requests

  • Fixed display issues with Reload Time and Cooldown Time bars in Room profile menus
  • Fixed a bug with Asset download failures displaying incorrect information
  • Fixed a bug with opening the Ammo-crafting menu while a relevant Ammo Research is running
  • Fixed a bug with Stickers disappearing after a Battle
  • Fixed a bug causing Immunity item Use confirmation to display Duration in seconds


With Tournament Finals approaching, we would like to wish you good luck and good hunting, Captains!

-SavySoda Team

Galaxy Patch Notes V0.961.1

Hi Captains!



Please find the latest Patch Notes below. This update is scheduled to roll out on Android, iOS and Steam over the next few hours. MacOS version will not be included.

Please contact our Support Team if you experience any problems updating the game.

V0.961.1 Patch Notes



  • Updated to new Halloween Icon
  • Improved Crew Level Bar visibility
  • Dove Store Purchase confirmation now provides Item Information
  • Cybership Has been added to the Shipyard
  • Remaining Attempts for Tournament Battle are now be displayed during Matchmaking
  • Asset download prompt will now only show for Mobile Devices
  • New Current/Origin Room is EMPed AI Condition

  • Fixed an error that occurs while opening the Ammo Crafting menus
  • Fixed a bug with the Recaptcha Quiz not triggering correctly
  • Fixed a bug with Market filters not being able to display Leg Equipment
  • Fixed bug with Promotion UI assets not being downloaded
  • Fixed a bug with Lvl 7 Fleet Starbase grid layout
  • Fixed an issue that prevented Panning when Scrolling the GM Mission List
  • Fixed a visual bug when accidentally Tapping a Crew while in Build Mode
  • Fixed an issue with Keyboard Input Fields on Android 11 Devices


We have some exciting news ahead, but for now - prepare yourselves for a Spooktacular Halloween, Captains!

-SavySoda Team

Galaxy Patch Notes V0.961

Hi Captains!



The September Tournament has come to a close, congratulations to the top performers in each Division!

This month’s prize is a Unique Ship Armour Cosmetic effect, Hydrascale Armor. Radiant Scale, an alternate option, is now available for all players in the Dove Store.

                                                                       Hydrascale



                                                                      Radiant Scale



Please find the latest Patch Notes below. This update is scheduled to roll out on all Platforms over the next few hours.

These notes include some features that were partially rolled out in a prior update. The MacOS client will also be returning to the App Store soon.

Please contact us if you experience any problems updating the game.

V0.961.0 Patch Notes



  • Added New Mission List Menu in Galaxy Map
  • Added a Toggle option for the Galaxy Map Info Panel
  • Added New repeatable Missions for Starting Areas (Level 1)
  • Added a Download Notification on Game Launch
  • Added Support for New Weekend Event Types
  • Added New Legendary and Special Crew
  • Added New Crew Level/XP/Rarity Bar
  • Invader Crew has been added to The Gray Collection
  • Reduced Repair times for Starbases and all Ships Level 8 or above
  • Security/Trap rooms can no longer be placed on T2 grids
  • Rebalanced Lift Speed across Levels 3-14
  • Inspected Ships will now have Rooms hidden by default until Scanned
  • Scanned Ships now display potential Resource costs if the Battle is Lost
  • ‘Reload Rate’ changed to ‘Reload Time’ in Room Profile Panels
  • ‘CurrentRoom’ AI conditions can no longer Target 1 Grid Rooms
  • Added ‘Current Room Is EMPed’ and ‘Origin Room Is EMPed’ AI Conditions
  • Phase Shift and First Aid Abilities can now Trigger when not in Target Room
  • Crew AI will no longer be run while inside Lifts
  • Updated AI menu selections UI
  • Removed AI Chips from Market Filters
  • Super Mineral Crate upgraded to Epic Rarity

  • Mining Drones no longer take up an Inventory Slot
  • Players can now stock up to 3 Mining Drones
  • Each Mining Material now has 2 Mining locations
  • Mining Missions now provide increased Rewards
  • Crafting Materials from Void Particles and Shards have been rebalanced:


Gold Changed from: 3 Void Particle per Shard, 9 Shard per Bar
To: 4 Void Particle per Shard, 6 Shard per Bar

Titanium Changed from: 3 Void Particle per Shard, 9 Shard per Bar
To: 4 Void Particle per Shard, 6 Shard per Bar

Silicon Changed from: 3 Void Particle per Shard, 10 Shard per Bar
To: 5 Void Particle per Shard, 6 Shard per Bar


  • Fixed issue where Bank would still display Rewards when already Purchased
  • Fixed issue where moving Armor Blocks did not update Room Defence values correctly
  • Fixed Rearm Menu not calculating Costs correctly
  • Fixed bug that causes Crews to twitch when their Origin room is disabled by BFR
  • Fixed First Aid Ability not working properly in Ground Battles
  • Fixed bug with dropdown menus mistaking Drag action for Selection
  • Fixed animations for Dropship Reward collection
  • Fixed bug causing incorrect Time display
  • Fixed multiple UI elements not being extended on Devices with Safe Areas
  • Fixed a number of issues with Verification Emails
  • Fixed a number of Tutorial Errors


Prestige Trees have been reset. Players can now race to fill their roster before the next scheduled reset in January.

Good hunting, Captains – we hope you enjoy the Lunar Festival celebrations!

-SavySoda Team

Galaxy Patch Notes V0.960.3

Hi Captains!



Please find the latest Patch Notes below. This update is now available on Android and STEAM platforms.

Updates for iOS and macOS will be postponed for a short time due to new usability guidelines from the App Store. We sincerely apologize for any inconvenience this may cause.

Please contact us if you experience any problems updating the game.

V0.960.3 Patch Notes



  • Ship Scans now reveal potential losses for a Failed Attack
  • Improved usability of Room Power Icon controls in Battle
  • Implemented Continuous Building Mode for 1 grid block ‘Rooms’
  • Added “View Fleet” button when selecting a player in public chat
  • Crews now flash red when taking Damage
  • A large number of Crew have had their descriptions changed

  • Optimized various Crew shader effects/animations
  • Reduced fade animation time in Leaderboard

  • Fixed a bug with Sprite outlines resulting in a game Restart
  • Fixed a bug with Steam Achievements not updating correctly
  • Fixed a bug that prevented parts of a Crew from being hidden on Death
  • Fixed a bug causing duplicate Menus in the Inventory
  • Fixed a bug causing Player Rankings to incorrectly display ‘0’
  • Fixed a bug with Notifications when viewing the Galaxy Map
  • Fixed a bug preventing BFR from disabling Passive Rooms (Engines/Bridge)
  • Fixed a bug preventing Escape Chance updating when Reactors are Destroyed


As always, we would like to thank everyone for your valued feedback – leading to many of the changes listed above.

Our next update will target new features designed to greatly enhance gameplay experience.
Keep your eyes to the Stars, Captains!

-SavySoda Team

Galaxy Patch Notes V0.960.2

Hi Captains!



Please find the latest Patch Notes below. This update is now available on Android and STEAM, with iOS to follow once approved. This update also lists hotfixes included in V0.960.1.

IMPORTANT: Pixel Starships will no longer support iOS9 as of this update. Support for Android KitKat will also be removed in a future update.

Please contact us if you experience any problems updating the game.

V0.960.2 Patch Notes



  • Implemented a new UI for displaying active Bonus Events
  • AI editing is now enabled for Rooms that are Upgrading
  • Removed “lv” Level prefix for Crew XP/HP Bars
  • Updated pathing for scatter type Missiles, including the Hwacha Drone Launcher
  • Tutorial now prevents Players from returning to the Ship Scene on certain steps
  • AI Conditions and Actions are more logically grouped in the AI Menu
  • Temporarily reverted recent changes to Friendly Battle Replays
  • Updated Battle RNG algorithm

  • Added several new Mission Lines to the Galaxy Map
  • Mining Missions will no longer be hidden if you don’t meet the requirements
  • Missions with a Max Level requirement lower than the Player’s Level are now hidden

  • Fixed an issue making it possible for Schrodinger's Quiz to appear in Battle
  • Fixed Healing Rain not activating in Ground Battles (delayed for iOS)
  • Fixed a bug with rounding for Ability Stat calculations in Ground Battles
  • Fixed ‘seams’ breaking the repeat of background images in Ground Battles
  • Fixed a performance issue caused by the Dropship Indicator
  • Fixed a bug with Urgent Repair being used on rooms disabled by BFR
  • Fixed a bug where the Rearm Button would not appear in certain cases
  • Fixed a bug with Starbux to Resource conversion when Upgrading Rooms
  • Fixed a bug with closing Item Menu immediately after using a Training Item
  • Fixed an error in Reward Scene when opening Loot Box Items
  • Fixed a bug where Mission requirements are not being validated correctly
  • Fixed an edge case that can cause a flashing black screen in PVP
  • Fixed an issue with System Messages for Banned User Accounts
  • Fixed an issue preventing the purchase of the Steampunk Helmet in the Dove Shop
  • Fixed bug with RNG setup returning the same values at the beginning of a Battle
  • Fixed a bug that enabled Reactor Room Types to be completely removed from Ship
  • Fixed several Battle Sync issues for improved accuracy


As always, we would like to thank everyone for your valued feedback – leading to many of the changes listed above.

Please note: Due to concerns regarding impersonation and player abuse; Users will no longer be able to change their Username on the PSS website for Starbux. This feature can now only be used once per account, for free. Accounts that have changed Username in the past will not receive an additional free change.

The new Tournament format is about to begin, and we can’t wait to see each Division’s race to the top! Good hunting, Captains!

-SavySoda Team

New Tournament Format

Hi Captains!



With the new Tournament Format rolling out for trial this month, we’d like to provide an updated resource to confirm some of the newer features being introduced.

Tournament



August Tournament (Tournament 62!) will proceed using this format.

  • During Finals, players in any Division will have access to a 2nd PVP Button exclusively for Tournament Battles.
  • Players can engage Star Battle opponents 5 times per day.
  • Players will be able to ‘Search Next’, and can still cycle through Tournament Battle targets.
  • The daily Battle limit will not be used until a Battle is accepted.
  • Winning a Tournament Battle will reward Stars and a fixed amount of Resources based on your Ship Level:


                                                        Ship Level       Rewards Minerals/Gas
                                                                      1       2000/1000
                                                                      2       3000/1500
                                                                      3       5000/2500
                                                                      4       8000/6000
                                                                      5       25000/20000
                                                                      6       50000/40000
                                                                      7       90000/70000
                                                                      8       100000/80000
                                                                      9       100000/90000
                                                                     10      110000/90000
                                                                     11      110000/100000
                                                                     12      120000/100000


  • Defending ships will not lose Trophies, Ammo, Modules, or Resources from Battles. No Stars are awarded for a successful Defense.
  • Tournament Battles will ignore standard Immunity. This means that Defending a Tournament Battle Attack will not incur an 8 hr Immunity.
  • Online Immunity still applies, with an additional limit: when Attacked, the Defending Ship cannot be Attacked again for 2 hours.


                                         The number of stars earned per battle is calculated using:
                                             Rewarded Stars = Max(defendingtrophy/1000, stars*0.15)



  • Players cannot Revenge a Tournament Battle.
  • Players cannot match with the same Ship more than once during the Tournament Finals.
  • Players cannot match with the same opponent Fleet more than once per day during the Tournament Finals.


Fleets




  • Fleets are still ranked into Divisions A through D by Trophy Count.
  • Players cannot join Alliances in different Divisions.
  • Players cannot re-join a Fleet that they have joined within the same month.


Rewards




  • Tournament Boxes in the Dove Store will update immediately following Tournament Finals.
  • Rewards listed per Division are shared among all members of the Fleet.
  • Players removed from a Fleet during the Tournament will not receive Rewards.


We can’t wait to see everyone battle it out during the first Tournament under the new format.

Good hunting, Captains!

-SavySoda Team

Galaxy Patch Notes V0.960.0

Hi Captains!



Please find the latest Patch Notes below. This update is scheduled to roll out on all Platforms over the next few hours.

Please contact us if you experience any problems updating the game.

V0.960.0 Patch Notes



  • Introducing Gas Lazer Research! Mining Lazer's level 8 or higher can now select the Gas Lazer loadout
  • Updated Sprites for new Weapon Skins
  • Added new VIP Story-arc for Subscribed Accounts
  • Added new UI Display for Completed/Collectable Objectives
  • Added new Superweapon Exteriors for each Race
  • Superlaser Shield Damage reduced from 5 to 3
  • Superlaser now applies System Shock, a short-length EMP (EMP Length 40)
  • Reduced Power Capacitor build time to 0
  • Power Capacitor Armor increased from 30 to 50
  • Missiles no longer move in a 3D path in Battle
  • Dropship Crew Mineral prices are now capped at 4 million Minerals
  • Dropship Sale UI will now be refreshed when any new Crew are obtained in the Ship Scene

  • Updated RNG algorithm for Battle Mechanics to be more randomized
  • Updated Translation and Localization for all in-game text
  • Temporarily removed support for Thai language for iOS 13 and above
  • Added default text for Crew Collections Panel while on the Ladder Menu
  • Added support for Marker Count requirements
  • Added support for Training Completion Local Notifications
  • Greatly reduced Memory Usage in Galaxy Map
  • UI buttons are now Disabled after selecting a Galaxy Map UI element
  • Star System names will now Fade out when Searching for a PvP Battle
  • GBay Market now requires Email Verification
  • GBay Market now checks for Cloned/Destroyed versions of an Item for sale
  • Improved accuracy of the GBay Market Item Search results
  • GBay Market Results now highlight the Query Text for added clarity
  • Improved reliability of service for Chat/Market/inbox messages after network instability

  • Fixed an issue with latest Starlog entries not appearing in Announcements Menu
  • Fixed a display bug with Battle Replays not ending with the correct End Frame
  • Fixed an issue with inconsistent Repair Times for Level 11 and 12 Ships
  • Fixed an issue preventing Friendly Battles from appearing in Starlog
  • Fixed an issue with Crew Abilities locking User Input for Ground Battles
  • Fixed an issue resulting in an error when Inspecting Player Ships
  • Fixed an issue with "Storage Full" messages when receiving an Item
  • Fixed an issue with Scrolling speed when editing AI
  • Fixed an issue where Cancelling a Mining Drone Mission would not refund the Drone visually
  • Fixed an issue where previously completed Missions weren't registered as Completed
  • Fixed an issue where tapping "Explore" repeatedly would sometimes cause a disconnect and game restart
  • Fixed an issue with Mission Markers showing on Galaxy Map locations without any Missions
  • Fixed an issue where invisible Star Systems could be Selected
  • Fixed an issue with Travel and Route selection estimates when Travelling to a Galaxy Map location
  • Fixed an issue preventing a Fade out for the Mission Victory Panel in Storyline Missions
  • Fixed an issue where Ship Exteriors would not display in PvP Search Results
  • Fixed an issue with Durendal's Qtarian Hazard Mission resulting in no Player rewards
  • Fixed an issue with Limit Requirements for Dove Store Purchases
  • Fixed a number of incorrect Item Descriptions
  • Fixed a number of Infected Ships, Missions and Crew still displaying 'Infested'


As always, we would like to thank everyone for their valued feedback - leading to many of the changes listed above.

Please keep an eye out for updates regarding the new Tournament System soon. Good hunting, Captains!

-SavySoda Team