Beth's "Sleep Spores" was replaced by "Toxic Sting" to reduce the amount of sleepyness going around
PIXELS - Minor Bugfixes 0.64.6
Bugfixes --------------------- - Removing old dialog logic from Restore Center when returning via "Emergency Backpack" - Changing Gambler's unlockable Pixel to the correct one, Shadowlet! (Whoops!)
PIXELS - Minor Bugfixes 0.64.5
Here is our first update focused on minor bug fixes. Thank you for reporting!
Bugfixes --------------------- - Changing logic for unloading lighting levels. Increasing performance and potential crash fix/reduction - Reducing volume of clinic healing SFX - Adding ESC logic to Pixel Info Menu accessed from swap. Also can click on a blank space to go back. - Fixed spelling error with "Available Moves" - Changing the move "Harden Scales" to correctly raise Defense instead of Attack
PIXELS: Digital Creatures is now avaliable for Purchase!!
After a year and a half of development during some of the most challenging times, we are proud to annouce that PIXELS is now avaliable in Early Access!
Even though the game is now released, this is really just the beginning for us. Thank you for joining us in our Early Access journey and we can't wait to provide updates soon! For now, I will just say we have new creatures in development and you wont want to miss them!
PIXELS NEW TRAILER and Updated Release Date - July 11th 2022
Here's an update on the launch of PIXELS! We're very excited to show off all our hard work so please, take a look!
PIXELS has an updated release date of July 11th, 2022!
We've decided to delay from our original release date since it was right in the middle of the Steam Summer Sale. Which was quite brave? or foolish! With the delay, we are taking those extra weeks to polish up PIXELS even more. Thanks for your understanding!
Jon
Pixels Devlog #2 - Batson is here! Release Date Annoucement!
Hey all, welcome to our 2nd Devlog! First of all, I wanted to say that we finally have a release date...Wooooo! We have been working our hardest and are super excited (and a little nervous) that we have finally reached this point!
Please look forward to PIXELS releasing into Early Access on June 27, 2022!
On top of that, we're proud to finally show off Batson! With Chompy and Kithen, now everyone is together at last!
Batson Joins The Team!
Type: Arcane
Batson is our starter focused on Speed. With a high natural speed stat, and powerful moves, Batson is all about controlling the battle and shutting the opponent down fast. We hope you enjoy picking him!
We're part of Indie Live Expo!
We're proud to be participating in Indie Live Expo, a program about indie games all around the world. Please look for us during the showing on May 22nd. Additional info can be found here: https://indie.live-expo.games/en/
Well, thats it for now. Talk to you again soon!
-Jon
Pixels Devlog #1 - Introducing New Pixels, Battle Cost System, New Event Tiles!
Hey all! Just wanted to provide an update on PIXELS as we move closer to our launch in Q2 this year. (Yes, thats real soon!!)
This is going to be the first of hopefully, constant annoucements as we get closer to Early Access release and beyond.
First of all, I wanted to give a thank you to all demo players and anyone who played, wishlisted, or watched our Stream during Feb's NextFest. We had a big boost during NextFest and it really means a lot to us so thank you!
Also a HUGE thank you to the people who provided feedback on the Steam forum. We took your feedback into consideration when working on new features. We hope you like it!
With that out of the way...here's the juicy stuff!
Please welcome our newest Pixels!
Leira
Type: Water
Leira is a fast swimmer who can shoot a pressurized water cannon from her mouth. Her species were supposed to be majestic mermaids but something went wrong with her code and this came out.
Lightning Rannala
Type: Brawl
Lightning Rannala is quick on her feet and powerful with her fists! Pixels that underestimate her small stature soon find themselves on the floor, wishing they never taunted her.
Boring Combat...
One of the major problems with combat in Creature Collecting games, is the easy combat. It's super easy to fall into a rhythm of just spamming your most powerful move over and over. Everyone's guilty of it, even me! Games have tried things such as a stamina bar or moves you can only use on certain turns. While we believe those are ok ways to change things up, we decided to put our own spin on things!
Introducing...The Battle Cost System!
With our Cost system, you will notice that every move has a cost associated with it. Normally the cost is 1 which is very familiar in other creature collecting games :). However has you start to use the same move over and over, it's cost will go up every time! From 1 to 2 to 3 etc. How do you reduce the cost again? It's simple! Just use a different move and it will be reset back to 1 again! With our cost system we still allow the player to spam moves when desired, but you will definitely feel the consequences as the cost ramps up very quickly! We hope you enjoy it!
Event Tiles!
One of our core Pillars of PIXELS is we wanted every play through to feel different. To help accomplish this, we decided to expand on our mystery tile selection! Currently we have two mystery types implemented, the Secret Shop and the Loot Tile. We added in 3 more to bring our total up to 5! We are committed to expanding this system even further to 10+ types in the future. We hope the unpredictability makes for an exciting experience! Here are the new tile types we added...
Mystery Gateways
3 Doors are in front of you, pick one and see what happens! Hopefully something good!
Reconstructor
Sad with one of the Pixels you got during your run? Use the reconstructor to turn that Pixel into a new one! Hopefully you get something good!
Virtualizer
Some of the feedback we got was from players who wanted a more familar Creature Collecting experience. While the game is a roguelike fusion at heart, we still wanted to add some of those Creature Collecting elements that players love! Introducing, the Virtualizer! With this Machine, you can store a Pixel from your party into the Virtualizer Database! While losing a Pixel make you weaker during your run, your pixel is stored for all future runs. When you encounter another Virtualizer later, you can take a Pixel out and add it to your party! Don't worry though because one the data is stored, it's always for you to use in the future! If you can find another Virtualizer of course. We hope this encourages players to fill up their Virtualizer database and gives players a lot more choice to use the Pixel they desire!
Whew...that was a bunch of stuff.
Thanks again for following the development of PIXELS! We are still on track for a Q2 Early Access release date and hope to have a release date soon!
-Jon
Pixels NextFest Livestream
Pixels general livestream
Pixels Livestream
Pixels general livestream
Pixels Livestream #2 Fun times with Chompy!
Part 2 of the Pixels Livestream. This time we will be picking Chompy! Will we make it to the end? Lets see!