Planet Centauri cover
Planet Centauri screenshot
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Genre: Role-playing (RPG), Adventure, Indie

Planet Centauri

The 1.0 of Planet Centauri is HERE!

After incredible and difficult years of development, we are beyond thrilled to finally release the 1.0 of Planet Centauri to the world. This moment represents far more than just a game launch — it's a testament to perseverance, madness, and the unwavering support of our amazing community.

First and foremost, we want to extend our deepest and most heartfelt thanks to every single person who has believed in this project. To our dedicated fans who have followed our journey, provided feedback, shared their excitement, and remained patient through years of development—you are the true heroes of Planet Centauri.

A special acknowledgment goes to the incredible freelancers who poured their talent, time, and passion into bringing this dream to life. Each artist, animator, sound designer who contributed has left an indelible mark on Planet Centauri. Your commitment and skill have transformed our initial vision into a living, breathing world.

This release is not just our achievement, it's a collective triumph. We couldn't have reached this milestone without the continuous support, constructive criticism, and genuine enthusiasm from our community.

To everyone who has been part of this extraordinary Story: thank you. Planet Centauri is as much your creation as it is ours.

About the patch note: We've made a significant change to how players first experience Planet Centauri. We've completely overhauled the tutorial system, replacing the old, rigid quest structure with a more organic and immersive introduction to the game world. Gone are the traditional, repetitive tutorial quests that felt disconnected from the game's core experience. Instead, we've crafted an intuitive, seamless onboarding that allows players to naturally discover the game's mechanics while being fully engaged with the world and story.




ps : About the OST, we sadly not get the validation yet but it will come in the very few next days!



Changelog 1.0:

Adds:

  • Guidance system: uses the completion tree to display objectives and help the player to progress.
    The guidance system can be disabled in Game options.
  • Option to change the direction only when moving with the keyboard (player is not facing automatically the mouse)

Changes:

  • Quests and dialogs with the crystal have been removed and replaced by the guidance system
  • Worm transformation is always visible

Fix:

  • Several dozen bugs fixed



Enjoy the game and don't forget our discord if you have any question :
http://discord.gg/planetcentauri

25% OFF during Autumn Sale to celebrate our upcoming 1.0 launch on December 12th

After an incredible journey spanning over 11 years, Onilink and I have finally reached our destination! To mark this momentous milestone of our 1.0 launch on Steam on December 12th, the game is currently 25% off.
We want to express our deepest gratitude to everyone who has supported us throughout this remarkable journey. And rest assured, this is far from the end - our commitment to the game continues well beyond the 1.0 release.

Thank you again and see you soon on our discord!


DISCORD LINK




Full rework of the Alchemy system (potion crafting), new essence and few changes


Changelog 0.14.3:

Adds:
- Essences: a new type of material that can be extracted from any plant and any monster part using the "Essence extractor" and crafting

Changes:
- New alchemy system, fully reworked potions crafting
- Food and potion no longer heal instantly. It will take 1 second instead.
- An "Essence extractor" can be found on the windmill ruin near the spawn (a new world is required to access this specific structure).
- Added some SP/MP regeneration on the main crystal.
- Each unlocked objective grant 5 fame.
- Thrust skill was nerfed.
- Thrust skill can be canceled (jump/dash).
- New potions: elemental resistance

Fix:
- Fixed directional dash on ground (down, down sides)
- Fixed world generation on building mode
- Damages displayed on boomerang don't take into account the level
- Probability on special craft tables is ignored


That's all for today, thank you for your support and do not hesitate to talk with us on our discord!
http://discord.gg/planetcentauri

New class (Dragon Armor)!


Changelog 0.14.2

New class (dragon armor) with 4 new skills:
- Draconic Ascension
Become a dragon, surrounded by an aura of heat and fire.
Increase ascension time by hitting or killing enemies with the Blazing Sphere.
- Blazing Sphere
Launch a blazing sphere. More powerful in draconic ascension.
DMG dealt by this skill is increased by 1.7% / 2% of Max SP respectively in normal / dragon form.
- Dragon's Call
Summons a dragon made of fire. DMG dealt by this skills have a multiplier bonus of 1% of Max HP.
- Heat Wave
Unleash an aura of fire and inflict Burn(III).




That's all for today, thank you for your support and do not hesitate to talk with us on our discord!
http://discord.gg/planetcentauri

New class! New progression system (farewell mandatory hammers!), Update API


Changelog 0.14.1

New class (gold armor) with 4 new skills:
1 - Celestial Ascension
Become a celestial being, surrounded by an aura of sacred light.
2 - Radiant strike
Shoots an arrow of divine light. Significantly more powerful when used during celestial ascension.
3 - Guardian Seraph
Summons an animated golden shield, damaging nearby enemies.
4 - Sanctifying Aura
Creates a radiant aura of purifying light around you, providing protection and regeneration.

New progression system: anvils no longer requires hammers.
Anvils can be enhanced with materials:
- You still can use hammers to enchance an anvil (fill the exp gauge)
- You can use materials to increase the exp gauge of the anvil:
- Metal bars / ores of the associated tier
- Monster loot
- Misc materials
- "Auto" to add materials automatically as with the "Upgrade" menu
- Then you need specific materials to ascend your anvil, as with the "Upgrade" menu

Modding:
- TextureAtlas entries with dynamic loading
- Damagers can use a TextureAtlas
- Composite animations for Damagers
- Added some new api (see moddable/Monsters/GoldenShield/script.lua)

Misc:
- updated the progression tree for the steel and gold armor




That's all for today, thank you for your support and do not hesitate to talk with us on our discord!
http://discord.gg/planetcentauri

New patch! New minor biome : SKY! , Wings, New scepter, Update LUA API!


Changelog :
- New minor biome: sky
- Wings (craft using loot from the master - sky)
- New magic scepter
- Lua API for backgrounds (backgrounds can be modded / added)
- Most backgrounds ported to lua
- Lot of bugs fixed

Changes
- Infinite jump/dash removed
- Map height increased

Note: a new map is required to access the sky biome


That's all for today, thank you for your support and do not hesitate to talk with us on our discord!
http://discord.gg/planetcentauri

New patch! New Boss!! New weapon!

Hello! Sorry for the late patch some IRL issues and the programming of some structures allowing better integration of future bumps to come took more time than expected


Changelog 0.13.15
Adds:

- New boss (desert) implemented in lua (don't mind the current visual structure around the boss, it will be fixed in the future)
- New weapon
- 2 new equipables
- New lua APIs
- Fixed non working /region command in building mode
- Fixed non working interactions with game controller and breaches / special NPCs
- Lot of minor fixes

Note: a new world is required to access the boss area.




As usual, we welcome you on our official discord! : http://discord.gg/planetcentauri

New class: Druidic armor! New currencies! Magitech comparator! New block/Deco

Changelog 0.13.14

New class (druidic armor) with 4 new skills and 2 skills variations:

  • Verdant Stride
Unlock a progressively faster running ability while simultaneously fostering grass growth on dirt as you run.

  • Nature's Attraction
Exert a magnetic force of nature to draw in souls, drops, and removable plants.

  • Nature's Bloom
Use the surrounding elements to nurture plant growth within an 8-block radius while gaining a resistance buff depending on the nearby blocks elemental affinity.

  • Elemental Aura
Channel the ambient elements to generate an encompassing aura, influenced by nearby blocks and the prevailing biome.

  • Elemental Burst
Harness the surrounding elements to unleash a spell that draws from nearby blocks and the current biome.

  • Elemental Terraformation
Reshape the landscape within an 8-block radius using the selected weapon's element in your hotbar.

Breeding:

  • 4 currencies to add some control over the offspring. (Can be obtained on the sacrifice table depending on the rarity of the sacrifices)
  • Gene system to increase the stats range of the offspring. Can be inherited.
  • It is possible to gets stats higher than 50 (up to 100).


Magitech:

  • Fixed: if multiple outputs of the same gate are connected, value is broken
  • New comparator


New block:

  • obsidian (when lava enter in contact with water), and new decoration set associated.



Notes on the gene system:
For each stat, the lower bound of the range was calculated as the min stat of parents divided by two.
Now the lower bound is equal to max(min_stat/2, min_stat_gene).
There is a gene for each stat.
Genes are inherited following this formula:
inherited_gene = min((gene_min + gene_median) / 4 + (stat_min + stat_median) / 4, 100)



New class : The pet master! Objective system! Game completion Tree!

For any questions, our discord!
http://discord.gg/planetcentauri


New class! The pet master will allow you to control up to 4 pets simultaneously! (Standard one + pet slot + mount + bonus pet)


Objective system & Game completion Tree will (especially new player) guide you in the evolution of your progression and mechanics




Changelog 0.13.13

Adds:
- Objectives system, game completion tree (F4)
- New class, the pet master (steel armor) with 4 skills:
- Mount Invokation: Summon the monster assigned to the slot 5 as a mount. It's level scale with the sum of MP/HP/SP max
- Pet Invokation: Summon the monster assigned to the slot 6. It's level scale with the sum of MP/HP/SP max.
- Heal Pets: Heals all invoked monsters.
- Resurrect Pets: Resurrects all monsters in the toolbar.

Fix:
- Spell can't be maintained when in the sword slot
- Misc...

Quick Bug fixes patch!

Gamepad bindings:
- Move camera by maintening Y + pressing any D-Pad direction
- Move the cursor tile by tile by maintening Y + pressing any D-Pad direction when in free cursor mode (R1 + Y to toggle free cursor)
- Auto Dig with L1 + Right Stick
- Block picker with L1 + Right Stick when in free cursor mode
- Hide/Reveal chests toggle with L1 + Left Stick


Fix
- Tutorial cursor is buggy when game is zoomed
- Gamepad cursor is buggy on interfaces when game is zoomed


Have fun!

http://discord.gg/planetcentauri