New patch! Pad/Steamdeck compatibility! + New event
At least! Many players were impatiently waiting to be able to play with a controller or the steamdeck, it is now possible!
The implementation is done but there may be problems and we are counting on you to report to us any problems encountered related to the use of your controllers or the steamdeck!
IMPORTANT! For Steam Deck users: Change the Current Layout to the "Gamepad With Joystick Trackpad" template (click on the controller icon to the right of Play).
About the event, you will sometimes see bubbles in the sky containing objects, it's up to you to get them!
Adds:
- Controller support (experimental) - Ability to switch from controller / keyboard in game just by pressing any key - New optional directional mode (experimental) - New small event: bubbles
Fix: - TRex is uncapturable - Random crash when starting
The directional mode no longer uses the cursor as a reference for the front of the player. If you press Left, the player will move to the left, even if he was facing right. You can toggle the directional mode with 'L1 + Y'.
Note: atm the game only support one layout, but it should be possible to configure different layouts with Steam big picture.
No menu is associated to to the controler, but you should be able to use any controller at any time.
For Steam Deck users: Change the Current Layout to the "Gamepad With Joystick Trackpad" template (click on the controller icon to the right of Play).
Adds: - Lasers - New rune: Mana regen / Mana per hit - Magic wands to change the ground surface - Ice blocks transmutation magic wand
Engine - Dynamic laser engine, fully customisable from config files - color, size, shape - deformation type - configurable lightning effect arround - Guns can burst dynamic lasers with access to all custom parameters
Fixed - Soulgems bounce on companion orbs and NPCs (shops) - Doors cannot be closed if there is a companion orb in the way - Small grass and ground deposits are not rendered correctly in windy conditions - Protector unique monsters can be catched
New patch! Orbs companion! Terrain transmutation!
Sorry for the quality of the gif, something goes wrong but you got the idea!
Adds: - 4 new companion orbs (craft) - 3 unique companion crafted using the orbs dropped by bosses, you can press R on them and pay with a relic (currency) to unlock their true potential - 2 terrain transmutation grenades (craft) - New configuration file type: ConversionTable (used for transmutation grenades) - Basic new shader for blending and transparency: "colored" - Afterglow dynamic configuration for bullets - Added multiple lua APIs: - Passive pets configuration - Bullets configuration - Color blending in render states (rendering)
Changes: - Recycler 'add auto' options will not add equipment with runes Fix: - Monsters are not visible in the incubator - Fixed lasers visual on death Engine: - Fixed crash if tamed monsters (ex: chicken) received exp and level up. - Unique monsters don't loot the expected loot/currencies. - Water blocks are not updated if a neighboring chunk is loaded.
New patch! New currency (and totems)! Shopkeepers! Named monsters! World curse!
Holy cow already 3 1/2 months seens the last patch! Sorry but it was a pretty hard one to made.
Changelog 0.13.8
Adds: - Spawn override system for events (will be used to create invasions, special monsters, give more controls about the spawn system and so more possibilities, unlock new npc etc...) - New event block: spawn_override - Special NPCs with a shop system (fully moddable, in lua) - Soulgems seller (level 1, 2 and 3) in caves - Seals seller (level 1, 2 and 3) in caves - Bazar (in caves 1 and 2) - Mimic shop (in caves) - Mushroom collecter (level 1 and 2) - Seeds shop - Chlorio (in caves 1) - Monster mystery eggs - New rare currency: reroll slots number - New unique dangerous monsters (with auras and special bufs). They rarely spawn in their associated biome. You can loot the new currency on them randomly. - New totems - Blessing Totem: pay with souls to bless the world. The type of world bless is indicated on top of the totem. - Curse Totem: when you touch it's aura, it will curse the world. Then you can pay with souls to get a powerful buf. - New craft station: altar of blessing - Trigger system on entities (with lua bindings) - Global events entries (containing the same json code as event blocks) - New lua bindings (used for the shop and the new totems)
Changes: - Soulgems are fireproof (not destroyed by lava) - Legendary items are fireproof - Reworked seeds tables dropped from grass, some seeds are no longer dropped by grass - In the console, set the cursor to the end of the line when using up/down
Fix: - Healing preset crash the preview in custom magic creation - Healing spell show continuous 0 damages - Invalid items entries "crash" the game when clicked/thrown - Standard skeleton don't have the right color (sand color instead of white)
Adds: - Aura system: a circual AoE that can be assigned to any entity, can be modded with config files - 14 totems (added in lua): - Burning totem lv1 and lv2 with a small burning aura - Poison totem lv1 with a small poison aura - High gravity totem, with an aura that increase gravity for the player - Pulsed totem, high recoil and blast damage - Healing totem that heals monsters in the AoE - Slow totem with an aura that inflict Slow - Haste totem with an aura that inflict Haste - Stop regen totem with an aura that disable healing - Umbra totem that creates a zone of darkness (3 levels) - Fire totem that uses fire magic - Ice totem that uses ice magic - Electric totem that uses lightning magic - Shadow totem that uses shadow magic - Light totem that uses light magic (3 levels) Note: totems will spawn rarely on the world and can't be catched
Changes: - When crafting, the cursor item is automatically sent to the bag if you craft a different object - Incubator ergonomy: place the gem directly in the inventory if you click on the empty slot Fix: - Monsters are not visible in the incubator - Fixed lasers visual on death Engine: - Implementation of a quadtree to optimize collisions and damages on entities - Lua API for auras - lua package system to import external lua scripts from the moddable folder
New patch! New class, the Duelist! + Walk over block
Hello! New class! We are currently working on integrating the aura mechanics which will be effect zones in which variables can be changed (being slowed down, not being able to jump, taking continuous fire damage etc...) they will open up several possibilities both for the monsters and for the player!
Changelog 0.13.6d
Adds: - new class (silver) duelist with 4 skills: - counter attack - ultimate parry - intimidation - dash attack - possibility to walk over 1 block height walls (can be disabled in options) - advanced graphics option to change filtering for fractional zooms (like x1.5 zoom) - new custom shader for fractional zoom with sharper pixels than bilinear, used by default - press twice to dash can be disabled in game options - option to destroy feeders even if a pet is associated
Fixed: - multiplayer: soulgem initial velocity is broken, which makes soulgems to fly away if a client throw one - multiplayer: using hoe on dirt is not sync - NPCs craft stations: crafts don't work - NPCs craft stations: after save & quit, NPCs are no longer associated with the station - many monsters are invisible in previews
Class skill: - Intimidation: Reduces the damage inflicted by the nearest opponent by 50% and increases physical damages on it.
- Counter Attack: If take damages within 1 sec, reflects the damage on the enemy and reduces damage taken by 50%
- Ultimate Parry: Nullifies 75% of an attack within 1.0 sec, and project the enemy. Remaining 25% are reduced by 0.4% of Max SP.
- Dash Attack: Inflicts damage to opponents when dashing. DMG dealt by this skill is increased by 2% of Max SP
That's all for today, thank you for your support and do not hesitate to talk with us on our discord! http://discord.gg/planetcentauri
New patch! F1 Game tutorial - New feeder + bug fixes!
Hello! This patch took some time because we also started the integration of the gamepad (and it's not easy, and it will still take some time) and we are also working on a new class that will arrive soon with another patch!
Changelog 0.13.5
Adds - A complete game tutorial with videos (F1), totally customisable/moddable - New chicken feeder with possibility to use soulgems inside - Hapiness, food and energy bar added to tamed chickens/cows - NPC's stations interface has been completely redone
Changes - Improved performances of the windows build by 60% (moved from 32 bits to 64 bits) - Smith: chances to get a Red item increased from 0.38% to 1.57% - Sacrifice souls are visible if the player don't have any buff/debuff icon - Dead chickens/cows associated to a feeder will not be lost
Fix: - NPC pathfinding - NPC are not sync on multiplayer - Smith: rarity factor increased from 1.5 to 1.9 - Guns and scepters are invisible - Chicken and cow are associated to mangers multiple times - Belts don't update correctly the cogs connections - Runes malus is not visible on armors - Some UI crashes - Refactor of entities game code to remove some random crashes
Notes: - In multiplayer, the tutorial will automatically close if you take damages - The windows version is now in 64bits and is compiled with the Cygwin toolchain (required for the theora dependancies) - 32 bits builds will not be included until the final release of the game - Added a global game event manager, used atm only to unlock tutorial entries - Many parts of the engine have been refactored to cleanup/fix bugs/add new features
That's all for today, thank you for your support and do not hesitate to talk with us on our discord! http://discord.gg/planetcentauri
New Class! The Breaker!
Hello! Another new class, The breaker! (Iron armor)
1 - Eviction"Project enemies and the Spike Ball straight ahead, but contact damage is capped at 50%"
2 - Spike Ball"Spawn a spike ball that you can project on monsters to inflict damages. It's level is equal to 35% of Max HP."
3 - Hammer Throw"Throw an iron hammer that comes back like a boomerang. It's level is equal to 25% of Max HP."
And here the skills linked to the hammer itself !
Changelog
Adds: - New weapon type: the hammer (blunt damages), with 3 upgradable skills: - Hit Down - Project Up - Spin - Entities projected by the hammer will inflict contact damage to monsters. - New class (iron) with 4 skills: - Hammer Throw - Spike Ball - Projection Buff - Eviction - 8 tiers of craftable hammers from wood to gold - new command for building mode: /tooltip item_index It exports an image of the specified item's tooltip
Internal: - Refactoring of the rendering engine to lighten the game code - Added a wiki generator to create wiki pages automatically for monsters, crafts... - Added unit tests for inventory and item classes
Notes: - The hammer can project monsters with a normal blow, depending on the weapon's tier. - When jumping, the normal hit can project the falling monsters and they will inflict damage when they come in contact with other monsters. It is possible to control the direction of this projection using the movement keys. - Contact damages are proportional to the Max HP stat of the projected monster
That's all for today, thank you for your support and do not hesitate to talk with us on our discord! http://discord.gg/planetcentauri
Patch! Bugs fixes!
Sorry for the lack of content but it was important to fix a lot of bugs first but cheer up! You will have a little surprise in the next patch!
Changes - Sword element skills added description - Added mana regen on many food - Snow repty reworked loot tables - Snow slime reworked loot tables
Fix - Necklace attributes disappear after using a rarity reroll currency - Currencies: rerolling 'Void' effect freeze the game - Keybinding key order of movement keys - Electric boomerang: unable to ascend - Electric boomerang: one effect is 'Void' instead of 'Chance to electrify' - Monk (rapier) getup animation bug (sprite -1 not found)
Multiplayer Fix - Pickaxe bug in multiplayer - Players don't absorb HP/SP/MP orbs - Soul magnet skill is never disabled when used - Fast run gfx never end for other players when the skill is used once - Soul harvester and soul crystallizer are not sync when you place an item inside - Soul crystallizer craft is not sync - Soul dispensers are not sync - Clients can lose souls in soul thiefs and detectors
Patch 0.13.3.1 New Class! The Weapon master!
Hello! Another new class, the weapon master! (Copper armor) A class whose skills will allow you to use several weapons without having to change them manually (bow, boomerang, sword...) and which will allow you to throw knives at high speed! (the power of the weapons and their type as the range of knives will increase according to the level of your class)
2 - Throwing knives
Changelog 0.13.3.1
Adds: - New class: The weapon master (copper) with 4 skills - Ability to use a bow even if you don't have the object or arrows - Same for boomerang - Throwing knife (Deals 2x more damage if the target is not on the ground) - Project Up Bow, boomerang and throwing knife scales with the armor set level.
Changes: - game engine support backwall 'ores'
That's all for today, thank you for your support and do not hesitate to talk with us on our discord! http://discord.gg/planetcentauri