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Genre: Role-playing (RPG), Adventure, Indie

Planet Centauri

New patch! Logical gates! Neon lights, teleporter and much more!

Hello!

I hope you like to get your brain working! But don't worry, this feature is not essential to progress in the game.

ps : A knowledge of logic gates is required to fully utilize the capabilities of this feature!


Changelog


<*>Ancient technology based on the soul energy: access to craft table and new "tutorial rooms" requires a new world (at least to get the craft table, you can return to your world after that). You can find every time a very basic tutorial + the craft table near the sand dungeon entrance.

<*>37 different magitech objects with :
- The ability to store/backup souls so you can die without regrets
- Teleporters, up to 255 destinations
- Souls farming with soul harvester and soul crystalizer
- Lights and displays
- Inputs, buttons, detectors, and outputs
- Basic logic gates and "high level" logic gates (like memories) for binary logic
- Special components for "analog" logic

<*>You can recycle elemental swords with the fundry

<*>Some bugfix (UI problems etc)



Tutorial!(you still need to understand the basic of logical gates first
http://centauri.onidev.fr/logic_quickstart.html




Teleporter! Up to 255 destinations possible


16 segments display - Use logical gates


Neon lights!


Presence detector


ps² : The next patch will be about building feature! (Painting, new ui for building/paint etc...)

join our Discord!
http://discord.gg/planetcentauri

New patch! New Swords - Elemental skills - Scepters recycler!

Hello!

I'm Hungry and the title has already summed it all up so have fun and join our Discord!
http://discord.gg/planetcentauri



    Adds

  • Elemental skills: you can unlock (on the skill menu) and use elemental skills
    with elemental weapons of the same element. You need at least a skill level 3
    (Alpha) or level 4 (Beta) to use an elemental skill.
  • 12 new swords (elemental swords)
  • You can recycle scepters with the crusher, result in gems and new materials
    that will be used later
  • UI is now compatible with multiple skins, you can create your own and add
    it in assets/ui_skin/ using the base "skin_default" (don't forget to change
    the file "skins.json" to add your new skin)
  • New secret recipe


    Fix

  • world generator bug: number of prisons can be low
  • transformation problems with repty/eagle/devourer (missing flag)

PS: Multi elemental swords are planned






New patch! The dynamical new combat system, new skills and more!

At last! The new patch is here!



What the hell took you guys so long?!!!!


This is complex but to resume. To made what we did possible, we had to redo part of the engine and deal with the bugs innerents to these changes.
More than that, we redo totally the armor system integration, for you, it's invisible, for us, it's the end of a true nightmare that kept us from adding new armors but let's start with the changelog and i will give you more details below.


---------------------------------------------------

Adds
- The new combat system with the ability to throw monsters to the ground, make combos...
- Many new skills / combos / animations
- New skills interface, integrated direcly into the player's menu, with a preview
- The "ArmorMaker", a software that makes it easy to create new armors
- "ImgUtils", a software with multiple purposes (color indexing, build atlas, etc)

Changes
- To cross a platform you now have to do "Down+Jump" and not only "Down"
- New physics with a new system of projection
- New AI for repty/eagle/devourer
- Ice eagle and devourer are now controlable
- Modified the damages of all swords
- You can swim in water and lava
- New sfx/gfx for the player (dashs, double jump, skills...)
- New audio engine that allows to merge nearby sounds to limit audio bugs
- Better error report with stack traces and crash logs (you can find the last crashes in crash_log.txt)

Bug fix
- Fixed the "ghost" parameter exploit in magic creation
- Holding a scepter/gun prevented the use of the skills
- Fixed the Quick Move option (maintain shift + left click) for chest/inventory
- Fixed random crashes related to the minimap

-----------------------------------------------------

New combat system ?!


We wanted to make the combat system more dynamic and at the same time make the sword more interesting to use. To do that, we made two big changes:

1 - New skills
2 - New GUI for the skills
3 - the possibility for each monster of the game to fall/get up (except one in the last biome and you will understand why by yourself and, of course, except the bosses too)

Gifs is always better than words so here some examples :












For this patch, you will have access to the main branch (energy) of the skill wich will have 4 levels. The level is related mainly to your capacity to throwing/dropping the monster you fight (Each monster have an hidden stat wich is his "weight family")

The colored square you see on the New skill GUI is related to the elemental variation of the skill, it's NOT YET implemented on the game but it will on the next patch wich will be released as soon as possible (2 weeks probably)


To give you an idea of the amount of work we did on animation, here somes examples of "fall/get up" :





And what about the new armor system? It mean that we will have new armors later?


Yes! The old system was summary to create manually every tiny change of any part of armor for any frame of animation and it was a true nightmare to be honest. Here an example of the atlas of 1 armor to give you an idea of the amount of work :



With the new system, we only need to "made this" :


And to rotate them with the new armor system to have everything we need.




And what about weapons? Can we have new weapons in the futur?


The new armor system makes it much easier to integrate new skills, which will make it easier to add new weapons! So yes, it's planned!

Example :




#NotGaren


That's it! Thank you a lot for your patience and your support and don't be shy, come on your Discord!

http://discord.gg/planetcentauri

New patch! New UI for the inventory/Chest - Little rework of the shadow armor

ps : if you can't create a character, relaunch steam you should have a quick patch to download who will fix your problem.

Hello!

I know, you expect new content or big improvement, it's normal but we have to fix the bugs and developing internal tools for engines (wich will allow us to prepare future major content) first. It takes a little time and is unfortunately invisible to you.

But get ready for the next patch, it will make a major change to the game that will make the gameplay much more dynamic and interesting!

Adds:



  • Inventory and chests use the new user interface engine
  • Take all, sort, stack, and "put the same items" options added to chests
  • Save is now async, so it should no longer freeze the game
  • Automatic world backup system
  • You can stop fire with the sword
  • After an error screen, you can return to titlescreen with Esc


Fix:



  • Shadow armor reworked
  • Small windmills can crash the game
  • Random crash when loading a world should be fixed
  • Random crash when you quit the game should be fixed
  • Sometimes, the jungle background appears when you load a world


Changes:



  • Big rework and refactoring of the internal engine



And don't forget our Discord!

http://discord.gg/planetcentauri



Have a nice day!

A 10% promotion for a few days to say goodbye to holidays!

And don't forget our beautiful discord!

http://discord.gg/planetcentauri


Shadow magic - New scepters - SFX - forest rework & fixes!



Hello! it's time to eat so I will not waste time with useless words, have fun!

Adds


<*> 9 new scepters (shadow magic)
<*> New magic on the customizable magic (shadow orb magic,
with the 'ghost' option and 'follow target' motion)
<*> Many missing sfx added (blocks, ores, scepters, etc...)
<*> Reworked forest surface
<*>Small rework of alchemy crafts
<*> Small rework with particles indication when you can't capture a monster

Fixes


<*> Dino cave: portal to T-Rex boss is not generated, zone is destructible
(requires new world)
<*> Monk entrance is destructible
<*> Multiplayer: client crash with transmutation table, and polishing machine
<*> Alien portal don't work if you want to return to the monk room
<*> Fire in magic preview burn dirt blocks
<*>If the player try to burn dirt blocks he can take damage if he touches it
<*> When snake door is opened, blocks are destroyed but still visible
<*> Sometime contact with unloaded chunks burn (like we're in lava)
<*> Some crops are not visible when planted


New patch! Finally! Water and fire!

Adds

<*> Fire propagation: wooden blocks can catch fire if you use fireballs on them. You can use ice magic (or rain) to put out the fire.
<*> Dynamic fluids, water on caves, surface lakes. Be careful not to drown yourself!
<*> New procedural engine:
<*> Fully customizable with json configuration files
<*> Manual patterns can be used to generate precise biomes structures, with
precise water areas, cavern entrances...
<*> Manual structures (made in the game in building mode) car be generated
<*> Customizable trees and lianas generation on surfaces
<*> Fully customizable cave system, with the ability to generate manual structures,
donjon entrances, liquids, etc...
<*> System of "underground surfaces" like hell
<*> Fluids are simulated before entering the game

Changes


<*> Added bubbles on lava
<*> Optimized networking: netplay messages are now compressed
<*> Replaced world generation with the new procedural engine,
the plains should be more interesting to explore.
<*> Engine: all "in code" biomes parameters are now in configuration files,
which makes it possible to create new biomes using mods
<*> Engine: inherited biomes, to simplify the surface generation with custom zones

Nb


<*> Fire propagation will be used later for traps and new mechanics.
<*> All biomes are not yet reworked, only the plains are using the new
pattern engine. Next patchs will rework other surface biomes, and maybe even hell.
<*> The new procedural engine is not fully completed, some parameters don't exists yet like the ability to change dirt and rock types for caves, or the ability to generate unique objects (like the phenix sword).
<*> A tutorial for world modding will be added later


Water texture is temporary


Fire! Fire!



Do not forget our beautiful Discord!

http://www.discord.gg/planetcentauri

News!

Hello!

Yes, we know, where is the god damn patch?!

The next patch will content 3 features :

Liquid & New procedural generation of the surface




Fire propagation




As you can still see on the game, the world on the surface can pretty flat and boring and was a problem for the generation of water surfaces on the surface So we have to redo the procedural generation system by making sure that the engine accepts also chunk made manually.

The good news is that after the patch (we will do a tutorial for that) the new systeme will allow anyone to made their own chunk creation!



Sorry that it take so much time but we have obviously to fix every bugs we found related to theses news feature before we can release the patch.

If all goes well, we should release the patch next week!

Thank you for your patience and have a nice week/holidays!

Do not forget our beautiful discord!

http://discord.gg/planetcentauri


What we do? - Fire!

Hello!

Quick news to keep you informed about what we are currently doing!
(The current example is still a mockup, not the final version ofc.)



We are also working on adding liquid and gas in the game, we will keep you informed of our progress as soon as possible!

Have a nice week end!

http://discord.gg/planetcentauri




New patch! Engine Optimizations - New ruins

Hello!

We focused mainly on the optimizations for this patch with the hope that it will help those who have a low-end laptop to properly run the game.

Changelog


<*>New optimized tiles rendering engine, should greatly increase performance.
<*> Can be disabled with the "Bake tiles" option.
<*>New surface ruins (only on new worlds)
<*>Internal engine reworks and some optimizations
<*> New special cogs from ruins: Rusty cogs. If you destroy a rusty cog, you will only get unusable rusty parts, so be careful.

Fix
<*>Video memory leak of 5mo vram every time you save in the graphics settings.
<*>Random crashes on alien outposts.

Have fun!

http://discord.gg/planetcentauri