Changelog - Japanese translation! (Big thanks to the japan community!)
- Block maker is now compatible with cogs and pipes
- Pressure plate, can be used as a mechanical detector
- Mechanical door that can be activated using cogs
Fix - pets (chickens and cows) can be cloned
- shields have no resistance when used
- transformation and pets don't have any i-frames, so they can
die very quickly
- rotating fireball and other special modifiers now have some cooldown
- cogs cannot be placed on double blocks
- small doors can create "reserved" blocks (and you can't put anything on
it) if it's destroyed in a particular case
pressure plate
Block maker with cogs and pipes
Have a nice week end!
http://discord.gg/planetcentauri
New patch! - New gears tiers
Changelog - 4 new gears tiers, with less friction, and higher speed
- 2 new machines to create metal gears:
- Create metal cylinders on the forge and cut them with the table saw
- Use metal disks to create gears on the gear maker
- You can make splitters with pipes like this: https://i.imgur.com/ajHzEWc.png
- You can take the content of a pipe with 'R'
- You can lock a pipe output with 'R'
Fix - Belt rendering bug
- Belt can be linked without any distance restriction
- Couple can be wrong on some cases if a big gear is connected to a smaller gear with a belt
Have a nice week end!
http://discord.gg/planetcentauri
New patch - The birth of the industrial era!
Hello!
You have already been notified in our latest updates about the content of the patch so there won't be many surprises!
We are aware that it is ethically debatable to turn all our chickens into slaves sentenced to forced labor to provide us energy.
That's why we also decided to enslave the wind!
You will have 2 possibilities
1 - Using the windmill building, no custom, easy to create and use.
2 - Custom your own windmill with 3 windwil blade size possible ! (the one on the example below is the biggest)
- - - - - - - - -
The circular Saw!
Allow you to cut everything without effort!
- - - - - - - - -
The cog switch!
This cog that will allow you to switch on/off!
---------------------------------------------------------------
Many more machines will come on the next patchs!
Have a nice week end and don't forget our discord!
http://discord.gg/planetcentauri
Progress of our work - Circular Saw!
Progress of our work - The windmill!
We are aware that it is ethically debatable to turn all our chickens into slaves sentenced to forced labor to provide us energy.
That's why we also decided to enslave the wind!
You will have 2 possibilities
1 - Using the windmill building, no custom, easy to create and use.
2 - Custom your own windmill with 3 windwil blade size possible ! (the one on the example below is the biggest)
The patch will probably come end of the next week with others news features!
That's all for today, have a nice day!
New patch! You never asked for it but you will still have it! You're welcome!
Hello everyone!
We know!
We know what really upsets you until today...these chickens, noisy and invasive chickens which only know how to contemplate the emptiness of their existence through the prism of their perfidious eyes.
And we have the solution for you! No more holidays for theses Gallus gallus domesticus! Put the chickens to work to provide energy to your cogs and pipes!
This is the new era of automation and this is only the beginning, many other possibilities will soon come in the next patches!
Oni made a guide to help you to understand how the new feature work!
https://steamcommunity.com/sharedfiles/filedetails/?id=1701258960
Changelog
Adds: <*>A new craft station: "Engineering Workbench" to access the new crafts
<*>Cogs: allows you to carry mechanical energy from one point to another.
You can connect cogs with belts, you can use cogs of different sizes,
so you can controle the gear reduction.
Be careful not to make them turn too fast!
<*>Handcrank: generate energy by the force of your arms.
<*>Chicken wheel: generator of mechanical energy, allow you to produce
energy without having to lift a finger.
<*>Mechanical craft stations: uses mechanical energy to craft new items:
<*>Crusher: recycle some items
<*>milling machine: transforms your wheat into flour
<*>Milk separator: produces cream from milk
<*>Pipes conveyors: pipes that allows you to transport items. You can
connect a pipe under a chest or a craft station to output items,
or above to set an input.
<*>Mechanical conveyors: allows you to defy gravity and to move items
faster!
Changes: <*>Chests have changed internally to allow pipes connexions (and future
additions with a new GUI/features...), so if you encouter a new problem
warn us.
<*>Chickens jump at different heights depending on their rarity
This patch is the first of a serie of updates relative to energy and
automation. It's only the core of the first energy tier (mechanical energy)
that can be used directly at the beginning of the game.
Next updates will introduces new machines based on mechanical systems,
and new game mechanics.
Two next tiers will come later: steam and electricity.
Have a nice week!
Tiny patch - New journal event that requires your approval!
Hello! This patch don't add anything really interessing for you sadly, but it will add something important to us. A new event journal who memorize your actions on the game, for what purpose ? To understand what you're doing/what happen beofre a bug/crash happen.
In resume, it will greatly help us to identify patterns between players who have the same specific problem and find new cunning bugs .
When you launch the game and click on singleplayer / multiplayer, a message will ask you if you accept that your game data is uploaded to our site, you will have the choice to accept or refuse.
Thank you!
Changelog: <*>Event journal that memorize every main action of the player
(ex: kill a monster, craft an item, explore a new biome), used
for game analytics and debugging if enabled by the player.
Will be used later for an in game menu to see the player journal.
<*> Added mini wooden doors for your chicken coop
Fix: <*> You can kill multiple time a monsters with rotating fireballs with
damage reflect on your armors
<*> Some missing descriptions
Patch kill theses bugs (and a new shiny spawner algorithm!)
Hello! Little patch who will add the new spawner system and solve some of multiplayers problems.
You will probably not see immediatly the advantages/evolution of the new spawner but this will allow us to add events, specific monsters (named), World boss etc ...
Others bugs fixes patch are planned maybe this week or next week and will be focused mainly on multiplayer bugs.
Thank you and have a nice week everyone!
Changelog
--------------------------------------
New spawner, with a new algorithm <*> Spawn is more dynamic
<*> Spawn is better distributed, monsters are not anymore stacked on the borders
of the screen
<*> Spawn don't depend on the "current biome" (biome where the player is located)
but on the monster's spawn location, so if you are on the edge of two biomes,
monsters of each biome can spawn
<*> Works well in multiplayer
<*> Spawn engine is more customizable, and will allow us to create persistant
world bosses, or persistant monsters (that remains after a save and quit).
It allow also a better control on the number of monster spawned per chunk,
and their attributes (effects, levels, etc...)
Multiplayer fix <*> Pet house items points and experience gain are not sync
<*> Crash if a chest window is open and the player die (work also for other objects)
<*> Spawner don't work anymore if a client is transformed and return to
it's normal state (detransform), and some other problems
New patch - A house for your pets & monster eggs!
Hello!
Capture and level up your monster could be difficult, especially the first levels, that's why we added the possibility of building a house for them that will allow them to earn XP and eventually to procreate!
Capture a male and female monster from the same species and put them in the house to get, after a few times, an egg that you can make hatch and hope to have a child with the best affixes of his 2 parents!
Keep in mind that we plan to do a lot more later (mini games for your pets, challenge, possibility to fight pets between players, baby monster version etc ...)
Adds:
- Pet houses: standard craft table -> pet tab (purple gem)
=> Allows you to create a home for your pets, and to decorate
it with blocks and decorations. Every monster loves and hates
specific objects. If a monster loves his house, it will earn experience.
=> Allows you to breed monsters: put a male and a female monster
of the same kind, and if they loves their house, you will be able to find an egg later.
- Incubator: allows you to hatch monster eggs.
A "baby" monster shares attributes of his parents. With some patience, you can breed
the perfect monster!
Fixed:
- multiplayer: orbs pillars are not correctly sync
- multiplayer: alien generator is not correctly sync
New patch - Pet Analyzer / Bug fixes / Outline tiles
Hello!
Adds:
- New item: monster analyzer, allow you to show locked effects on monsters/seals
- You can combine two blocks in one if there is a slope
- Slope of common blocks (dirt, rock, wood) now have an 'outline'
- World generation: added slope on the dirt/rock transition. No more blocky effect.
- Added informations of unlocked effects on monsters items (gems, seals)
- Added multiplayer informations (ping, players) to the debug menu (f3 key)
Fixed:
- Dimensional breach (purple things) can be burned/poisoned
- Pets aggro dimensional breach
- Lava golem magma ball don't explode at enemy contact
- Ranged attacks of hand/claw disciple can hit multiple time
- "R key" displayed even if the key was changed and is not 'R'